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Can I move Xcode files to an external SSD safely?
Hi everyone, I’m running out of space on my Mac and I need to use an external SSD to free up room, especially because Xcode is taking a lot of storage. I want to know if it’s safe to move some Xcode files—projects, derived data, or system-related files—to an external SSD. Which files can I move safely, and which should stay on the internal drive? I want to avoid breaking anything or causing issues with Xcode or macOS. Also, is it the same situation if I use an external HDD instead of an SSD? Are there additional risks or performance issues to consider?
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Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at default (Swift version 5). Set the iOS Deployment Target to iOS 16, 17, or 18. Use the following minimal code: import SwiftUI internal import Combine @MainActor class CommonViewModel<Item>: ObservableObject { @Published var listArray = [Item]() } class ContentViewModel: CommonViewModel<String> { func reloadData() { self.listArray = ["1"] } } struct ContentView: View { @StateObject private var viewModel = ContentViewModel() var body: some View { Color.clear .onAppear { viewModel.reloadData() } } } Build and run the app using the Release configuration.
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XCode 26 - xcodebuild command hangs on XCFail
On XCode 26.x, calling XCFail with continueAfterFailure set to false causes xcodebuild command to hang indefinitely if the XCUIApplication object is stored outside the test method. Create a new template iOS App project with UI tests Add XCFail(...) to a UI test test-case Set the XCUIApplication in self.app (avoiding this fixes the hang) Run tests with xcodebuild test The terminal hangs forever Reproduction example import XCTest final class TestAppUITests: XCTestCase { var app: XCUIApplication? = nil override func setUpWithError() throws { continueAfterFailure = false } override func tearDownWithError() throws { app?.terminate() } @MainActor func testExample() throws { let app = XCUIApplication() self.app = app // <- HERE this causes the problem app.launch() XCTFail() } } Reproduction environment macOS Sequoia 15.7.3 Tested XCode 26.3 and XCode 26.2 have the hang Tested XCode 16.4 does work as expected XCode 16.4 The issue does not happen on XCode 16.4, and is likely introduced in XCode 26. Related threads: https://developer.apple.com/forums/thread/809989 https://developer.apple.com/forums/thread/793307 Work-around Do not store XCUIApplication in the XCTestCase instance, maintain it scoped to the test methods.
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Xcode Source Control pull/push hangs indefinitely, terminal Git works normally After Tahoe 26.3 (25D125) Update
Device Details: MBP M2 Pro AND MBP M3 Pro macOS 26.3 (25D125) Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update) BUG: Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI. The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository. A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including: IDESourceControlUIHandler IDESourceControlFingerprintManager handleAuthenticationFailure showFingerprintAlertOnWindow This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves. SSH connectivity itself is functioning correctly: ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully. git ls-remote, git fetch, git pull, and git push all work correctly from Terminal. No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys. Steps to Reproduce Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal. Clone or open an existing Git repository that uses SSH (git@host:repo.git). Open the project/workspace in Xcode. In Xcode, attempt a Source Control operation such as: Source Control → Pull Source Control → Push Observe that Xcode displays a spinning progress indicator and does not complete the operation. Logs available on this Feedback Assist ID: FB22146913
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Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
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cannot run app on external iPhone
I changed something with Bundle Identifier... since then I cannot trust the certificate anymore on iPhone. It just won't show up. I reinstalled new profile, new bundle id, completely reinstalled iPhone... created new certificates, downloaded... nothing... I thinks it needs internet connection, but connection works just fine Unable to Verify App An internet connection is required to verify trust of the developer "Apple Development: My Name (22YBQVQJZK). This app will not be available until verified. this makes me crazy.. I lost like 5 hours on this.. still it does not work... Apple Intelligence tried like everything .. didn't help
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Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
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"Unable to verify app" cannot verify trust of developer
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying "Unable to verify app - An internet connection is required to verify trust of the developer...". I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
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Verify App Process Never Verifies
I have an iOS app that I want to run on my device via Xcode and the USB-C cable. Once I run it through Xcode with my device as the target the app builds on device. But then I get an error message stating I need to Verify App via the Settings section "VPN & Device Management" I click on my account under "Developer App" and I trust my developer account. Then I am asked to "Verify App" And when I do so I can a spinning icon that spins for a minute. Spinning Icon stops and I still cant use the app. I have tried a couple of different things in particular Here is the Xcode error output : Domain: IDELaunchCoreDevice Code: 0 Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it. User Info: { DVTErrorCreationDateKey = "2026-03-10 21:02:06 +0000"; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = "com.clawfighter2.ios"; } -- The request to open "com.clawfighter2.ios" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.clawfighter2.ios because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0xa301; } -- The operation couldn’t be completed. Unable to launch com.clawfighter2.ios because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. Domain: FBSOpenApplicationErrorDomain Code: 3 Failure Reason: Unable to launch com.clawfighter2.ios because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. User Info: { BSErrorCodeDescription = Security; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008140-001A04E02193001C"; "device_isCoreDevice" = 1; "device_model" = "iPhone17,1"; "device_osBuild" = "26.3.1 (23D8133)"; "device_osBuild_monotonic" = 2303813300; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone17,1"; "device_transport" = 1; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 12563; "operation_errorCode" = 0; "operation_errorDomain" = IDELaunchCoreDevice; "operation_errorWorker" = IDELaunchCoreDeviceWorker; "operation_error_reportable" = 0; "operation_name" = IDERunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MTE_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170302360103; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.2"; "sdk_osVersion" = "26.2"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2302005700; } -- System Information macOS Version 26.3 (Build 25D125) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-10T16:02:06-05:00
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Latest Beta Version Breaks Xcode Testing Builds on Physical devices.
This is a grave issue I am facing while testing my apps on my personal device. This is the error I seem to be getting: "The application could not be launched because the Developer App Certificate is not trusted." And on the phone side, this is the message: Unable to Verify App. An internet connection is required to verify the trust of the developer "Apple Development... Before I receive any recommendations, such as deleting Xcode or restarting my device, I would like to clarify that I have already taken all necessary precautions. The application I was testing appeared to function correctly in the morning a few hours prior to the update. However, after upgrading to the latest beta builds, iOS 26.4 beta and the latest macOS beta, this issue has become a recurring problem. I would greatly appreciate your assistance in resolving this matter, as it is of utmost importance to me.
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Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.2 GB disk9 Physical Store disk8s1 1: APFS Volume iOS 26.0 Simulator 16.7 GB disk9s1 /dev/disk10 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +8.5 GB disk10 1: Apple_APFS Container disk11 8.5 GB disk10s1 /dev/disk11 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +8.5 GB disk11 Physical Store disk10s1 1: APFS Volume XROS 2.5 Simulator B... 8.2 GB disk11s1 /dev/disk12 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +18.0 GB disk12 1: Apple_APFS Container disk13 18.0 GB disk12s1 /dev/disk13 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +18.0 GB disk13 Physical Store disk12s1 1: APFS Volume XROS 2.5 Simulator 17.5 GB disk13s1 /dev/disk14 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk14 1: Apple_APFS Container disk15 17.6 GB disk14s1 /dev/disk15 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk15 Physical Store disk14s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk15s1 /dev/disk16 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.1 GB disk16 1: Apple_APFS Container disk17 14.1 GB disk16s1 /dev/disk17 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.1 GB disk17 Physical Store disk16s1 1: APFS Volume XROS 26.1 Simulator 13.7 GB disk17s1 /dev/disk18 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk18 1: Apple_APFS Container disk19 17.6 GB disk18s1 /dev/disk19 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk19 Physical Store disk18s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk19s1 /dev/disk20 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +9.1 GB disk20 1: Apple_APFS Container disk21 9.1 GB disk20s1 /dev/disk21 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +9.1 GB disk21 Physical Store disk20s1 1: APFS Volume iOS 18.5 Simulator B... 8.8 GB disk21s1 /dev/disk22 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +20.7 GB disk22 1: Apple_APFS Container disk23 20.7 GB disk22s1 /dev/disk23 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +20.7 GB disk23 Physical Store disk22s1 1: APFS Volume iOS 18.5 Simulator 20.2 GB disk23s1 I am unable to unmount them, either from the command line or Disk Utility. How do I go about this?
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The xcode 26.3 project fails to compile after updating
0 0x10109152c __assert_rtn + 252 1 0x101006054 void std::__1::__introsort<std::__1::_ClassicAlgPolicy, ld::AliasAddressOrderer&, ld::Atom const**, false>(ld::Atom const**, ld::Atom const**, ld::AliasAddressOrderer&, std::__1::iterator_traits<ld::Atom const**>::difference_type, bool) + 0 2 0x1010059a4 ld::LayoutLinkedImage::assignAtomOffsetsInSection(ld::SectionLayout&, unsigned int, bool) + 680 3 0x10100a724 void dispatchForEach<ld::SectionLayout*, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0>(std::__1::span<ld::SectionLayout*, 18446744073709551615ul>, unsigned long, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0)::'lambda'(unsigned long)::operator()(unsigned long) const + 7852 4 0x180818aec _dispatch_client_callout2 + 16 5 0x1808137f8 _dispatch_apply_invoke3 + 336 6 0x180818ad4 _dispatch_client_callout + 16 7 0x180801a60 _dispatch_once_callout + 32 8 0x180812938 _dispatch_apply_invoke + 252 9 0x180818ad4 _dispatch_client_callout + 16 10 0x1808359dc _dispatch_channel_invoke.cold.5 + 32 11 0x18081113c _dispatch_root_queue_drain + 736 12 0x180811784 _dispatch_worker_thread2 + 180 13 0x1809b7e10 _pthread_wqthread + 232 ld snapshot written at /tmp/AIChatDoctor-2026-03-10-150254.ld-snapshot ld: Assertion failed: (aliasSectionNum == sectionNum && "alias and its target must be located in the same section"), function assignAliasAtomOffsetInSection, file Layout.cpp, line 4805. clang: error: linker command failed with exit code 1 (use -v to see invocation)
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No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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Lock Screen shows skip buttons instead of next/previous when using MPRemoteCommandCenter with AVPlayer playlist
Hello, I’m building an iOS video player using AVPlayer and a custom playback queue. I implemented remote controls using MPRemoteCommandCenter and enabled: nextTrackCommand previousTrackCommand playCommand pauseCommand I disabled: skipForwardCommand skipBackwardCommand seekForwardCommand seekBackwardCommand I also set queue metadata in MPNowPlayingInfoCenter: MPNowPlayingInfoPropertyPlaybackQueueIndex MPNowPlayingInfoPropertyPlaybackQueueCount Even with these commands enabled and the queue count greater than 1, the iOS lock screen continues to display the 10-second skip buttons instead of the previous/next track buttons. The commands themselves work correctly when triggered externally (Control Center, headphones, etc.), but the UI still shows the skip controls. Is there a way to force the lock screen UI to display previous / next track buttons for a video playlist? Or is this behavior expected when using AVPlayer with video content? Thanks.
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PencilKit PKCanvasView flicker
I have the following setup: UIViewRepresentable with a UIView holding UIScrollView ImageView PKCanvasView this is in order to make it appear as if you are writing on a paper which you can zoom and scroll. The UIImageView is holding the paper image. The problem is if you draw some pen strokes at zoom level 1, then zoom in (say zoom level 2) as soon as you place down the pen, the PKCanvasView starts flickering repeatedly very badly. A sample video is here: https://youtube.com/shorts/5zeq6EDheSM a small sample project showing this is here: https://www.icloud.com/iclouddrive/0a0NSLP4bsism69L7jRtZPIhQ#BugDemo
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Can I move Xcode files to an external SSD safely?
Hi everyone, I’m running out of space on my Mac and I need to use an external SSD to free up room, especially because Xcode is taking a lot of storage. I want to know if it’s safe to move some Xcode files—projects, derived data, or system-related files—to an external SSD. Which files can I move safely, and which should stay on the internal drive? I want to avoid breaking anything or causing issues with Xcode or macOS. Also, is it the same situation if I use an external HDD instead of an SSD? Are there additional risks or performance issues to consider?
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Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at default (Swift version 5). Set the iOS Deployment Target to iOS 16, 17, or 18. Use the following minimal code: import SwiftUI internal import Combine @MainActor class CommonViewModel<Item>: ObservableObject { @Published var listArray = [Item]() } class ContentViewModel: CommonViewModel<String> { func reloadData() { self.listArray = ["1"] } } struct ContentView: View { @StateObject private var viewModel = ContentViewModel() var body: some View { Color.clear .onAppear { viewModel.reloadData() } } } Build and run the app using the Release configuration.
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XCode 26 - xcodebuild command hangs on XCFail
On XCode 26.x, calling XCFail with continueAfterFailure set to false causes xcodebuild command to hang indefinitely if the XCUIApplication object is stored outside the test method. Create a new template iOS App project with UI tests Add XCFail(...) to a UI test test-case Set the XCUIApplication in self.app (avoiding this fixes the hang) Run tests with xcodebuild test The terminal hangs forever Reproduction example import XCTest final class TestAppUITests: XCTestCase { var app: XCUIApplication? = nil override func setUpWithError() throws { continueAfterFailure = false } override func tearDownWithError() throws { app?.terminate() } @MainActor func testExample() throws { let app = XCUIApplication() self.app = app // <- HERE this causes the problem app.launch() XCTFail() } } Reproduction environment macOS Sequoia 15.7.3 Tested XCode 26.3 and XCode 26.2 have the hang Tested XCode 16.4 does work as expected XCode 16.4 The issue does not happen on XCode 16.4, and is likely introduced in XCode 26. Related threads: https://developer.apple.com/forums/thread/809989 https://developer.apple.com/forums/thread/793307 Work-around Do not store XCUIApplication in the XCTestCase instance, maintain it scoped to the test methods.
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Xcode Source Control pull/push hangs indefinitely, terminal Git works normally After Tahoe 26.3 (25D125) Update
Device Details: MBP M2 Pro AND MBP M3 Pro macOS 26.3 (25D125) Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update) BUG: Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI. The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository. A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including: IDESourceControlUIHandler IDESourceControlFingerprintManager handleAuthenticationFailure showFingerprintAlertOnWindow This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves. SSH connectivity itself is functioning correctly: ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully. git ls-remote, git fetch, git pull, and git push all work correctly from Terminal. No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys. Steps to Reproduce Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal. Clone or open an existing Git repository that uses SSH (git@host:repo.git). Open the project/workspace in Xcode. In Xcode, attempt a Source Control operation such as: Source Control → Pull Source Control → Push Observe that Xcode displays a spinning progress indicator and does not complete the operation. Logs available on this Feedback Assist ID: FB22146913
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Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
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6d
Xcode help
I’m constantly gettng 47 errors in my code and I’ve tried everything I can think of and can’t find the root problem, please can someone help
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3w
Dumb noob question,,
How can i get a simple figma layout with minimal art into xcode
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3w
cannot run app on external iPhone
I changed something with Bundle Identifier... since then I cannot trust the certificate anymore on iPhone. It just won't show up. I reinstalled new profile, new bundle id, completely reinstalled iPhone... created new certificates, downloaded... nothing... I thinks it needs internet connection, but connection works just fine Unable to Verify App An internet connection is required to verify trust of the developer "Apple Development: My Name (22YBQVQJZK). This app will not be available until verified. this makes me crazy.. I lost like 5 hours on this.. still it does not work... Apple Intelligence tried like everything .. didn't help
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Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
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3w
"Unable to verify app" cannot verify trust of developer
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying "Unable to verify app - An internet connection is required to verify trust of the developer...". I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
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150
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3w
Verify App Process Never Verifies
I have an iOS app that I want to run on my device via Xcode and the USB-C cable. Once I run it through Xcode with my device as the target the app builds on device. But then I get an error message stating I need to Verify App via the Settings section "VPN & Device Management" I click on my account under "Developer App" and I trust my developer account. Then I am asked to "Verify App" And when I do so I can a spinning icon that spins for a minute. Spinning Icon stops and I still cant use the app. I have tried a couple of different things in particular Here is the Xcode error output : Domain: IDELaunchCoreDevice Code: 0 Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it. User Info: { DVTErrorCreationDateKey = "2026-03-10 21:02:06 +0000"; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = "com.clawfighter2.ios"; } -- The request to open "com.clawfighter2.ios" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: Security ("Unable to launch com.clawfighter2.ios because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0xa301; } -- The operation couldn’t be completed. Unable to launch com.clawfighter2.ios because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. Domain: FBSOpenApplicationErrorDomain Code: 3 Failure Reason: Unable to launch com.clawfighter2.ios because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. User Info: { BSErrorCodeDescription = Security; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "00008140-001A04E02193001C"; "device_isCoreDevice" = 1; "device_model" = "iPhone17,1"; "device_osBuild" = "26.3.1 (23D8133)"; "device_osBuild_monotonic" = 2303813300; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone17,1"; "device_transport" = 1; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 12563; "operation_errorCode" = 0; "operation_errorDomain" = IDELaunchCoreDevice; "operation_errorWorker" = IDELaunchCoreDeviceWorker; "operation_error_reportable" = 0; "operation_name" = IDERunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MTE_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170302360103; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.2"; "sdk_osVersion" = "26.2"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2302005700; } -- System Information macOS Version 26.3 (Build 25D125) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-10T16:02:06-05:00
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Latest Beta Version Breaks Xcode Testing Builds on Physical devices.
This is a grave issue I am facing while testing my apps on my personal device. This is the error I seem to be getting: "The application could not be launched because the Developer App Certificate is not trusted." And on the phone side, this is the message: Unable to Verify App. An internet connection is required to verify the trust of the developer "Apple Development... Before I receive any recommendations, such as deleting Xcode or restarting my device, I would like to clarify that I have already taken all necessary precautions. The application I was testing appeared to function correctly in the morning a few hours prior to the update. However, after upgrading to the latest beta builds, iOS 26.4 beta and the latest macOS beta, this issue has become a recurring problem. I would greatly appreciate your assistance in resolving this matter, as it is of utmost importance to me.
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3w
Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.2 GB disk9 Physical Store disk8s1 1: APFS Volume iOS 26.0 Simulator 16.7 GB disk9s1 /dev/disk10 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +8.5 GB disk10 1: Apple_APFS Container disk11 8.5 GB disk10s1 /dev/disk11 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +8.5 GB disk11 Physical Store disk10s1 1: APFS Volume XROS 2.5 Simulator B... 8.2 GB disk11s1 /dev/disk12 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +18.0 GB disk12 1: Apple_APFS Container disk13 18.0 GB disk12s1 /dev/disk13 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +18.0 GB disk13 Physical Store disk12s1 1: APFS Volume XROS 2.5 Simulator 17.5 GB disk13s1 /dev/disk14 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk14 1: Apple_APFS Container disk15 17.6 GB disk14s1 /dev/disk15 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk15 Physical Store disk14s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk15s1 /dev/disk16 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.1 GB disk16 1: Apple_APFS Container disk17 14.1 GB disk16s1 /dev/disk17 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.1 GB disk17 Physical Store disk16s1 1: APFS Volume XROS 26.1 Simulator 13.7 GB disk17s1 /dev/disk18 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk18 1: Apple_APFS Container disk19 17.6 GB disk18s1 /dev/disk19 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk19 Physical Store disk18s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk19s1 /dev/disk20 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +9.1 GB disk20 1: Apple_APFS Container disk21 9.1 GB disk20s1 /dev/disk21 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +9.1 GB disk21 Physical Store disk20s1 1: APFS Volume iOS 18.5 Simulator B... 8.8 GB disk21s1 /dev/disk22 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +20.7 GB disk22 1: Apple_APFS Container disk23 20.7 GB disk22s1 /dev/disk23 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +20.7 GB disk23 Physical Store disk22s1 1: APFS Volume iOS 18.5 Simulator 20.2 GB disk23s1 I am unable to unmount them, either from the command line or Disk Utility. How do I go about this?
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3w
Claude responds "Your request couldn't be completed."
Setup: Xcode 26.3. MacOS Tahoe 26.3.1 Signed in for Coding Intelligence with Claude Pro plan. For the first 3 prompts Claude responded normally. Afterwards it always responds with "Your request couldn't be completed."
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1w
The xcode 26.3 project fails to compile after updating
0 0x10109152c __assert_rtn + 252 1 0x101006054 void std::__1::__introsort<std::__1::_ClassicAlgPolicy, ld::AliasAddressOrderer&, ld::Atom const**, false>(ld::Atom const**, ld::Atom const**, ld::AliasAddressOrderer&, std::__1::iterator_traits<ld::Atom const**>::difference_type, bool) + 0 2 0x1010059a4 ld::LayoutLinkedImage::assignAtomOffsetsInSection(ld::SectionLayout&, unsigned int, bool) + 680 3 0x10100a724 void dispatchForEach<ld::SectionLayout*, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0>(std::__1::span<ld::SectionLayout*, 18446744073709551615ul>, unsigned long, ld::LayoutLinkedImage::sortAtomsWithinSections()::$_0)::'lambda'(unsigned long)::operator()(unsigned long) const + 7852 4 0x180818aec _dispatch_client_callout2 + 16 5 0x1808137f8 _dispatch_apply_invoke3 + 336 6 0x180818ad4 _dispatch_client_callout + 16 7 0x180801a60 _dispatch_once_callout + 32 8 0x180812938 _dispatch_apply_invoke + 252 9 0x180818ad4 _dispatch_client_callout + 16 10 0x1808359dc _dispatch_channel_invoke.cold.5 + 32 11 0x18081113c _dispatch_root_queue_drain + 736 12 0x180811784 _dispatch_worker_thread2 + 180 13 0x1809b7e10 _pthread_wqthread + 232 ld snapshot written at /tmp/AIChatDoctor-2026-03-10-150254.ld-snapshot ld: Assertion failed: (aliasSectionNum == sectionNum && "alias and its target must be located in the same section"), function assignAliasAtomOffsetInSection, file Layout.cpp, line 4805. clang: error: linker command failed with exit code 1 (use -v to see invocation)
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3w
No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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59
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3w
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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1w
Lock Screen shows skip buttons instead of next/previous when using MPRemoteCommandCenter with AVPlayer playlist
Hello, I’m building an iOS video player using AVPlayer and a custom playback queue. I implemented remote controls using MPRemoteCommandCenter and enabled: nextTrackCommand previousTrackCommand playCommand pauseCommand I disabled: skipForwardCommand skipBackwardCommand seekForwardCommand seekBackwardCommand I also set queue metadata in MPNowPlayingInfoCenter: MPNowPlayingInfoPropertyPlaybackQueueIndex MPNowPlayingInfoPropertyPlaybackQueueCount Even with these commands enabled and the queue count greater than 1, the iOS lock screen continues to display the 10-second skip buttons instead of the previous/next track buttons. The commands themselves work correctly when triggered externally (Control Center, headphones, etc.), but the UI still shows the skip controls. Is there a way to force the lock screen UI to display previous / next track buttons for a video playlist? Or is this behavior expected when using AVPlayer with video content? Thanks.
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3w
PencilKit PKCanvasView flicker
I have the following setup: UIViewRepresentable with a UIView holding UIScrollView ImageView PKCanvasView this is in order to make it appear as if you are writing on a paper which you can zoom and scroll. The UIImageView is holding the paper image. The problem is if you draw some pen strokes at zoom level 1, then zoom in (say zoom level 2) as soon as you place down the pen, the PKCanvasView starts flickering repeatedly very badly. A sample video is here: https://youtube.com/shorts/5zeq6EDheSM a small sample project showing this is here: https://www.icloud.com/iclouddrive/0a0NSLP4bsism69L7jRtZPIhQ#BugDemo
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2w