I am having issues with the Apple review process, the reviewer found some blockers on the iPad with 17.6.1. I don't have the physical device which I could use to reproduce the bags and neither on the Apple Downloads site nor via Xcode I am able to see the 17.6.1 simulators available. Is there any way I could download it? Any suggestions?
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Since upgrading to Xcode 16 Swift Package Manager seems to be broken. It can't load recently used packages (just spins the progress indicator). Same thing when trying to search for a new package.
I've looked online and can't find anything useful. I've deleted all the caches. Resetting existing packages completes successfully.
Anyone else seen this before and have any suggestions? Thanks
Topic:
Developer Tools & Services
SubTopic:
Xcode
Really stumped on this issue my team is seeing with the Xcode 16 Beta (both Xcode 16 version 6 and Xcode 16.1). Wondering if anyone was having a similar issue and if this is a bug or something configured incorrectly.
Basically, when I go to build settings and search for anything related to "Swift Compiler" nothing shows up. The only thing that appears with "Swift" in the title is under the User Defined keys (see attached)
As such, I'm unable to change the Swift version for the project and I'm stuck in Swift 6 language mode which we're not quite ready for yet.
This is only occurring on one of our targets. Our other app projects are behaving as expected. The project in question has the main target we build the project with and 2 support frameworks. The supporting frameworks are also working correctly. Its just the primary build target giving us fits.
Curious if anyone is seeing something similar or has suggestions. Thanks!
Despite the recommendation of DTS Engineers at [https://forums.developer.apple.com/forums/thread/766500, Xcode 16.1 ](https://forums.developer.apple.com/forums/thread/766500, Xcode 16.1 ) the same behavior when automatically signing in our CI/CD environment:
The operation couldn’t be completed. Unable to log in with account '<APPLE-ID>'. The login details for account '<APPLE-ID>' were rejected.
error: No profiles for '<BUNDLE-ID>' were found: Xcode couldn't find any iOS App Development provisioning profiles matching '<BUNDLE-ID>'
** ARCHIVE FAILED **
In addition, we see several orphaned Xcode username entries in the local keychain / Keychain Access app that match the identifier stored in com.apple.dt.Xcode.plist under the key DVTDeveloperAccountManagerAppleIDLists - IDE.Identifiers.Prod.
(Preferences read com.apple.dt.Xcode DVTDeveloperAccountManagerAppleIDLists)
or we see that the DeveloperID stored in Xcode - Settings - Accounts is lost.
We have reset a Mac mini (2023 / arm) to factory settings, reinstalled Sequoia in the current version and installed Xcode 16.1 (16B40). Nevertheless, we see the behavior described above. This behavior is not reproducible for us.
We have opened the following tickets, but have not received a response that explains the behavior or offers a solution.
Case ID: 9935876
Feedback: FB15700530
Hi team,
We're using CocoaPods in our project and we noticed the compiler fails to build certain targets saying it's "Missing required module 'x'" when trying to build them in Swift 6:
We realized the modules the compiler is complaining about are pod dependencies required by the other target dependencies, and that this error will only appear when building with Swift 6 unless such dependencies are described on the Podfile as direct dependencies of the target, or we include them in the framework search paths. For example, the error in the image above will show if module 'X' import 'Y' and 'Y' imports 'CocoaLumberJack' and we don't specify a direct dependency between 'X' and 'CocoaLumberJack'.
Regardless of the fact that we can manually add the missing module location to the target search paths, we'd like to understand why we're facing this issue in the first place, what changed between Swift 5 and Swift 6 that's requiring us now to explicitly describe these dependencies. I'd appreciate if someone could tell us more about this. We're particularly interested on knowing if this is an intentional change and how to handle it properly.
Thanks
Since updating to Xcode 16.1, the software crashes every time I try to load a .storyboard file in Interface Builder.
Has anyone encountered this issue or can offer assistance?
When I try to delete an iPhone 16 Pro iOS 18.1 Simulator in XCode 16.1, I get an error message "“data” couldn’t be moved because you don’t have permission to access “Deleting-8366D3CC-37EC-49C0-8674-0599BCE1DA12”.". I had that same issue with iOS 18.0 Simulator but never with previous versions (17.5).
Note that I'm stuck using the iOS 18.1 Simulator because iCloud synchronization is paused (potentially due to low data mode).
And I cannot use iOS 18.0 Simulator as well because unit tests run hangs for some other mysterious reason.
The fallback to iOS 17.5 Simulator is not satisfactory.
After upgrading to mac os 15.1 my Xcode has been complaining about iOS 18.1 that is missing. No matter what I do I cannot get it installed, I ended up clearing all caches, re-installing Xcode but that also failed. Downgrading to 16.0 or upgrading to 16.2 beta has the same issue.
Currently I cannot create any simulator or install any version of the iOS platform. Xcode would say it's installing but the runtime would not show up in the list. I have tried adding runtimes using xcrun simctl and also other methods indicated here.
Another colleague of mine that updated to OSX 15.1 also has the same issue so this doesn't seem like a isolated problem.
In the screenshots below you'll see 18.1 is installed but does not show up as an installed runtime.
Hello,
I am encountering "unable to open dependencies file" error in XCode that started after updating to Xcode version 16.2 and macOS version 15.2. The error message I receive is as follows:
error: unable to open dependencies file (/Users/user/Library/Developer/Xcode/DerivedData/MyProject-cwpcmnebzjpgkzcuoauxlaeiqrsg/Build/Intermediates.noindex/MyProject.build/Debug-iphoneos/MyProject.build/Objects-normal/arm64/MyProject-master.d) (in target 'MyProject' from project 'MyProject')
This problem didn’t occur with XCode 16.1; the project was building successfully before the update.
Now, even reverting to XCode 16.1 doesn’t resolve the issue anymore.
Here’s what I’ve tried so far without success:
Switched the compilation mode to “Whole Module”
Cleaned the build folder
Cleared Derived Data
Thank you in advance for any suggestions!
Topic:
Developer Tools & Services
SubTopic:
Xcode
We are trying to track down some build failures that started happening only in our Jenkins CI environment.
error: Failed to decode version info for '/Applications/Xcode.app/Contents/Developer/usr/bin/actool': The data couldn’t be read because it is missing.
(stdout: '<?xml version="1.0" encoding="UTF-8"?>
[2025-07-30T19:21:18.479Z] <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
[2025-07-30T19:21:18.479Z] <plist version="1.0">
[2025-07-30T19:21:18.479Z] <dict>
[2025-07-30T19:21:18.479Z] <key>com.apple.ibtool.version</key>
[2025-07-30T19:21:18.479Z] <dict>
[2025-07-30T19:21:18.479Z] <key>bundle-version</key>
[2025-07-30T19:21:18.479Z] <string>24112</string>
[2025-07-30T19:21:18.479Z] <key>short-bundle-version</key>
[2025-07-30T19:21:18.479Z] <string>26.0</string>
[2025-07-30T19:21:18.479Z] </dict>
[2025-07-30T19:21:18.479Z] </dict>
[2025-07-30T19:21:18.479Z] </plist>
[2025-07-30T19:21:18.479Z] ', stderr: ''
Key facts we've noted:
Locally I cannot reproduce the problem
We did not see this problem with previous Xcode 26 betas
If I remote into the machine and run build commands from the command line I cannot reproduce the problem
The very first build succeeds, every build after that on this machine fails from jenkins
actool --version is spitting out the version information for ibtool, but only in the context of running from a jenkins agent. If I run this locally or if I remote into the CI machine and run this from the terminal I cannot reproduce this behavior.
Command line tools appear to be installed, xcode-select --install fails if I try to do it from the command line.
We've tried to recreate the build agents for this jenkins environment exactly as they were for all previous betas and xcode versions, and still get this behavior.
Below is an English version of your post, ready to copy-and-paste into the Apple Developer Forums:
I’m seeing a crash in Xcode 26 beta 3 whenever the StoreKit symbol SKStoreProductParameterAdNetworkSourceIdentifier is present while running on an iOS 15 simulator.
Steps to reproduce
Install Xcode 26 beta 3.
Create any iOS app and run it on an iOS 15 simulator (device model doesn’t matter).
Add the following code anywhere and run:
override func viewDidLoad() {
super.viewDidLoad()
if #available(iOS 16.1, *) {
print("SKStoreProductParameterAdNetworkSourceIdentifier: \(SKStoreProductParameterAdNetworkSourceIdentifier)")
}
}
The project builds successfully, but before the #available(iOS 16.1, *) check is reached, the app crashes with:
Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier
When I build the same project with Xcode 16.4 and launch it on an iOS 15 simulator, it runs without crashing.
Investigation so far
Because SKStoreProductParameterAdNetworkSourceIdentifier is just an NSString, I could substitute the string literal "SKStoreProductParameterAdNetworkSourceIdentifier" as a temporary workaround, but that doesn’t feel like a proper fix.
The symbol is still declared in both SDKs:
/Applications/Xcode-16.4.0.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48:
SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos);
/Applications/Xcode-26.0.0-Beta.3.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48:
SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos);
So the symbol hasn’t been removed in the beta SDK. Given that the code is wrapped in #available(iOS 16.1, *), I don’t believe the sample itself is at fault.
Questions
Could this be a bug in Xcode 26’s availability checking or linker?
Has anyone else encountered the same issue or found a more robust workaround?
Any insights would be greatly appreciated.
Hi,
I'm testing out Xcode 16 beta and I have a couple of questions:
Is Swift Assist only available on Sequoia? I see that predictive code completion is per https://www.apple.com/newsroom/2024/06/apple-empowers-developers-and-fuels-innovation-with-new-tools-and-resources/, but I tried the beta on Sonoma and I'm not seeing it
Regarding Swift Assist - I understand that code is only used to process requests and never stored on servers, and Apple will not use it to train machine learning models. However, my company's security team may still decide that using Swift Assist is too much of a risk. How can we disable it across multiple developer machines?
Thank you!
When I try to download it I receive this error:
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.)
Domain: ModelCatalog.CatalogErrors.AssetErrors
Code: 1
User Info: {
DVTErrorCreationDateKey = "2024-10-23 02:10:29 +0000";
}
Failed to find asset: com.apple.fm.code.generate_small_v1.tokenizer - no asset
Domain: ModelCatalog.CatalogErrors.AssetErrors
Code: 1
System Information
macOS Version 15.1 (Build 24B82)
Xcode 16.0 (23051) (Build 16A242d)
Timestamp: 2024-10-22T23:10:29-03:00
I've already tried changing Wi-Fi networks and restarting my Mac, what can I try?
Thanks for any help
Topic:
Developer Tools & Services
SubTopic:
Xcode
I am getting following error from one of the pod frameworks while running the app (Build is a success).
dyld: Symbol not found: __ZN5swift34swift50override_conformsToProtocolEPKNS_14TargetMetadataINS_9InProcessEEEPKNS_24TargetProtocolDescriptorIS1_EEPFPKNS_18TargetWitnessTableIS1_EES4_S8_E.
Referenced from: X framework
Expected in: frameworks/DeviceKit.framework/DeviceKit
mac OS 10.15
Xcode 12.4
React native 0.63
cocoapods: 1.10.1
Can we use Icon Composer to drive an app icon for iOS 26 apps today? I get errors uploading a build to TestFlight internal testing about missing App icon dimensions for an iOS 26 app.
Hello, when I use xcode 16 build swift xcframeworks and provide it for my customer, however they can not use it their xcode 15 projects.
Undefined symbol: _swift_FORCE_LOAD$_swift_Builtin_float
Undefined symbol: _+ _swift_FORCE_LOAD$_swift_errno
Undefined symbol: _+ _swift_FORCE_LOAD$_swift_math
Undefined symbol: _+ _swift_FORCE_LOAD$_swift_signal
Undefined symbol: _+ _swift_FORCE_LOAD$_swift_stdio
Undefined symbol: _+ _swift_FORCE_LOAD$_swift_time
Undefined symbol: _+ _swift_FORCE_LOAD$_swiftsys_time
Undefined symbol: _+ _swift_FORCE_LOAD$_swiftunistd
What should I do?
And macOS Sequoia does not support Xcode 15.4. I can not build my frameworks with Xcode 15.4 now.
When I new project is initiated in XCode 16 beta 3, an overall folder is created to contain all the generated content in the Navigator pane . In past XCode version, this main container (under the project name) has always been generated as a group. Is this change by design or a bug? The issue this creates is that the files and folders in this overall Folder can not be repositioned - they remain in ascending alphabetical order. I must convert this initial Folder into a Group by right clicking on the folder name and selecting "Convert to group" which converts the folder to a group. I am then able to reposition files, groups and folders within this group. I don't see anywhere in the XCode documentation where this change in behavior is mentioned.
Anyone else having this same issue. I never have understood the difference or use cases for groups vs folders in the xcode Navigator pane.
Im using Version 14.0 (14A309)
In Xcode 13 i used the keybinding Control ⌃ + Option ⌥ + Command ⌘ + F to fix all errors in scope, for example an enum with missing cases.
It is not possible in Xcode 14 since the "Fix All Issues" button is disabled all the time.
You can navigate to "Fix All Issues" from:
Editor -> "Fix All Issues" but its not possible to tap the button.
I have an old project that combines Objective-C with Swift and it is compiling just fine in XCode 15 but is not compiling on XCode 16 Beta 3. There are multiple errors such as:
"could not build module 'UIKit'" "could not build module 'CoreMedia'" "could not build module 'CoreLocation'"
Among the errors there is this one about failing to emit precompiled header in the Bridging header file of the project.
I've tried re-installing XCode 16 Beta 3, re-installing the simulator, restarting the computer and I've also created a sample project that also combines swift and Ojb-c and that one compiles just fine.
Any clues? Thanks!
When I attempt to preview my code, I encounter an error message stating, “Cannot preview in this file: Failed to launch (App Name).” This issue is specific to this particular app. I attempted creating a new project, and that works fine.
This is what it says in the diagnostics:
| [Remote] JITError
|
| ==================================
|
| | [Remote] LLVMError
| |
| | LLVMError: LLVMError(description: "The file was not recognized as a valid object file")