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Xcode 26 failed in the real-device debugging process
Development environment: MacBook pro Apple M1 macOS Tahoe 26.2 (25C56) Xcode 26.x iPhone 6 Plus / iOS 12.4.4 Exception description: After I upgraded to Xcode 26, my iPhone 6 Plus had a system version of 12.4.4. I was unable to perform real-device debugging, whether for existing projects or new ones. The error message from Xcode was as follows: Could not launch “xxx” Domain: IDEDebugSessionErrorDomain Code: 3 Failure Reason: Cannot launch '/private/var/containers/Bundle/Application/A44062C1-32F5-4346-B13C-FC3F39EAF7A1/xxx.app': Unspecified Even though I have already added device support for the iOS 12.4 Has Xcode 26 stopped supporting the debugging of any devices running iOS 12 system?
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XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = "2026-03-04 03:05:58 +0000"; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = "Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified"; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = d13ba5c93db94daa55ae177b1822998b675939a8; "device_model" = "iPhone7,2"; "device_osBuild" = "12.5.3 (16H41)"; "device_osBuild_monotonic" = 1607004100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone7,2"; "device_transport" = 1; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 12938; "operation_errorCode" = 3; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDEiPhoneRunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 5; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MTE_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 1; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170302360103; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.2"; "sdk_osVersion" = "26.2"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2302005700; } System Information macOS Version 26.3 (Build 25D125) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-04T11:05:58+08:00
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Xcode 26 Kills Productivity by Making Global the State of Inspectors Pane
Here's the text of FB22001359 I've just submitted: Xcode 26 changed the behavior of the Inspectors pane (which hopefully is a bug and not an intended behavior). Now, if I close (or open) the Inspectors pane in a window tab, it closes (or opens) the Inspectors pane in ALL tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years. By way of example: In a window tab that contains a .xib, I always want the Inspectors pane to be open. While in the window tabs that contain code files, I want the Inspectors pane to be closed. (Sometimes I do open it in certain window tabs, when needed). Before Xcode 26, the Inspectors pane was open or closed in each individual tab as the user desired. Now, if I close the Inspectors pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to open the Inspectors pane AGAIN. But then when I go back to a code window tab, I have to CLOSE the Inspectors pane there (because it became open globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Inspectors pane. That is, the Inspectors pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But then when I go back to a code window tab, I have to OPEN the Navigators pane there (because it became closed globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Navigators pane. That is, the Navigators pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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iOS Simulator fails to boot (18.6 / 26.1 / 26.2) – launchd_sim could not bind to session
Hi, I’m facing a consistent simulator boot issue that appears to start after iOS 18.2 simulator runtimes and persists in 18.6, 26.1, and 26.2. Observed behavior iOS 18.2 simulator works fine iOS 18.6 simulator does NOT boot iOS 26.1 / 26.2 simulators do NOT boot Tried everything reinstall/clear cache and all and event formatted the system Unable to boot the Simulator NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding macOS: Sequoia Xcode: 26.1, 26.2 Machine: Apple Silicon Unable to boot the Simulator. Domain: NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call User Info: { DVTErrorCreationDateKey = "2025-12-26 02:19:27 +0000"; IDERunOperationFailingWorker = "_IDEInstalliP.honeSimulatorWorker", Session = "com apple CoreSimulator.SimDevice CCDECA56-4A59-491B-A830-0F3928FCD957"; } Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding Domain: com.apple.SimLaunchHostService.RequestError Code: 4 Event Metadata: com.apple. dt. DERunOperationWorkerFinished : { "device_identifier" = "CCDECAE6-4A59-491B-A830-0E3928FCD957"; "device_model" = "iPhone18, 1"; "device_osBuild" = "26.1 (23B86)"; "device_osBuild_monotonic" = 2301008600; "device_os_variant" = 1; "device_platform" = "com apple.platform.iohonesimulator"; "device_platform_family" = 2; "device_reality" = 2; "device_thinningType" = "iPhone18,1"; "device_transport" = 4; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 1183; "operation_errorCode" = 4; "operation_errorDomain" = NSPOSIXErrorDomain; "operation_errorWorker" = "_IDEInstalliPhoneSimulatorWorker"; "operation_error_reportable" = 1; "operation_name" = IDERunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com apple platform Please help on this as it got stuck. Thanks
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Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading "enter this verification code where you first tried to sign in" — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns "Your request could not be completed" even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February 18/19 so maybe this has been a result of that. I have notified Anthropic support and Apple Feedback Assistant. Does anybody have a workaround until either anthropic or Apple get back to me?
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XCode Update
Hi, I recently updated my Mac to macOS Sequoia 15.7.2, and then updated my Xcode packages right afterward. However, when I try to open Xcode, I receive the message: “You can’t open the application because it is being updated.” I contacted Apple Developer Support (software) by phone and went through their troubleshooting steps, but the issue persists. They confirmed that everything appears fine on their end. In System Settings, both macOS and Xcode show as fully up to date. However, when I manually check in the App Store, it says Xcode needs to be updated. When I press Update, I get the following error: “Xcode could not be installed. Please try again later.” I’m fairly new to Xcode, but it seems there may be an incomplete update or verification loop preventing the installation from finishing properly. Could you please advise on how to resolve this so I can open Xcode again?
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[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like "pkill usbmuxd", but since I am on corporate hardware, i will be required to escalate it if i require sudo permissions. Is anyone able to provide a concrete solution or explanation why this happens?
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Xcode error: Missing target with GUID
I have been getting the following error intermittently (once it happens, then its consistent) when I try to build my app Showing Recent Errors Only Unable to resolve build file: BuildFile<b11862f281fd8c8287d499b4f0922a9c61c95323d2196ba877ed344a02baffbb> (The workspace has a reference to a missing target with GUID '0c7e19da3805e0a412c717704d4549fc25560b498add930cbef9623bd9afb53a') There have been no changes to my project (git status is clean). I have tried cleaning DerivedData as well, but it did not help. How am I supposed to figure out from the GUID what is it that xcode is trying to find?
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On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is ": retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13 devices can all be debugged normally
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No "intelligence" option in Xcode 26.3
Hi there, I am trying to use the agentic coding with the new Xcode update, however the "Intelligence" tab is not coming up on the left hand side of my Xcode settings. I've ensured I have macOS greater than 26, I've got Apple Intelligence and Siri enabled. I've shut down and restarted Xcode and my computer. Still, the option is not available. Can anyone help?
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Xcode 26.3 - Revert to variable editor tab width
Hi, In Xcode 26.2, editor tabs adapt their width to the number of pinned tabs: In Xcode 26.3, editor tabs have a minimal width, after which the row of tabs becomes horizontally scrollable: Notice how less tabs are visible at a time on Xcode 26.3 (second image). Yet, there is enough horizontal space to accommodate more, as shown on Xcode 26.2 (first image). This is a UX regression. How can I revert back to 26.2 tab sizing behavior? Thank you.
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Xcode is compiling all Swift files one at a time?
I have two apps; one is a subset of functionality of the other. The smaller app has about 170 Swift files. The larger app has these files plus about 120 more. So I would expect the larger app to take around twice as long to build. Instead, the smaller app takes less than a minute to build while the larger app takes over 13 minutes to build; to be exact, it takes 15.3 times longer. While reviewing the build report, I noticed that the smaller app compiles the Swift files in batches, with each batch taking around 10 seconds, but with up to 17 batches running at once. In contrast, the larger app compiles all 290 Swift files in one giant batch, so apparently there is no multithreading of the Swift compilation (see screen shots below). The difference in the number of batches the smaller app compiles at once roughly corresponds to the difference in overall build time. Is there a build setting I can change to make the larger app compile Swift files in multiple smaller batches as the smaller app is doing? I checked SWIFT_COMPILATION_MODE and it's the same in both apps (Incremental for debugging and Whole Module for release) but I don't know what other settings I should check.
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Unable to use AI with XCode 26.2
I decided to try out XCode 26.2s new AI abilities but I only get a "Your request couldn't be completed". When clicking the details button I get see this error: InferenceError::unspecifiedUnderlyingError::Error(message: "Unknown parameter: 'tool_call_outputs'.", type: "invalid_request_error", code: Optional("unknown_parameter"), privacyPassRedemptionResponse: nil, userFacingLocalizedErrorMessage: nil) How do I fix that?
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Trouble installing Xcode 23.0.1
I was having an issue with the new xcode and was forced to to go back to to Xcode 26.0.1. ( I need iOS simulators for mobile testing and as Developer I know is using this version with no problems). I've always install xcode from the app store with no issue so installing from Apple Dev was something new for me so So I did the following downloaded Xcode 26.0.1 Extracted it from Xzip added the extracted Xcode version to the applications folder click the Xcode icon Expected result I was expecting to see text i could install Xcode version Actual Result Xcode opened Asked me to create a project When project was created I saw Question. What did I do wrong? How do I fix it?
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Xcode 26.3 MCP server output missing `structredContent`
I am using official MCP SDK. According to official guide, Servers MUST provide structured results that conform to this schema. https://modelcontextprotocol.io/specification/draft/server/tools#output-schema I could see output schema defined, but result have no structured content. Current output schema: { name: "XcodeListWindows", title: "List Windows", description: "Lists the current Xcode windows and their workspace information", inputSchema: { type: "object", properties: { }, required: [ ], }, outputSchema: { type: "object", properties: { message: { description: "Description of all open Xcode windows", type: "string", }, }, required: [ "message", ], }, } Current response: { "result": { "content": [ { type: "text", text: "{\"message\":\"* tabIdentifier: windowtab1, workspacePath: \\xxx\\n* tabIdentifier: windowtab2, workspacePath: \\xxx\\n\"}", }, ] } } Expected: { "result": { "content": [ { type: "text", text: "{\"message\":\"* tabIdentifier: windowtab1, workspacePath: \\xxx\\n* tabIdentifier: windowtab2, workspacePath: \\xxx\\n\"}", }, ], "structuredContent": { "message": "* tabIdentifier: windowtab1, workspacePath: \\xxx\\n* tabIdentifier: windowtab2, workspacePath: \\xxx\\n", } } }
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Compatibility of Xcode 26.3 Release Candidate 2 and WatchOS 26.3
I have made an app using Xcode 26.3 Release Candidate 2 for my Apple Watch that runs successfully on the simulator. Xcode comes with the IoS 26.2 and WatchOS SDK 26.2. However, when I do try to connect to my device that have IoS 26.3 and watchOS 26.3, I see a succesful connection to my iPhone but I see the the world symbol and wheel keeps trying to connect on my Apple Watch. I also tried Xcode 26.4 beta 2 with no luck. I reviewed the WatchOS Release Notes: The watchOS 26.2 SDK provides support to develop watchOS apps for Apple Watch devices running watchOS 26.3. The SDK comes bundled with Xcode 26.2, available from the Mac App Store. I also tried Xcode 26.2 but no luck. Any suggestions?
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(Xcode 26.0 → 26.2) Constant UI flickering in split view mode
Hello, I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously. This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue. I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today. The flickering makes the interface difficult to use and visually very distracting. I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post. Thanks in advance for any help or feedback. Video 1 https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1 Video 2 https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
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Xcode 26 failed in the real-device debugging process
Development environment: MacBook pro Apple M1 macOS Tahoe 26.2 (25C56) Xcode 26.x iPhone 6 Plus / iOS 12.4.4 Exception description: After I upgraded to Xcode 26, my iPhone 6 Plus had a system version of 12.4.4. I was unable to perform real-device debugging, whether for existing projects or new ones. The error message from Xcode was as follows: Could not launch “xxx” Domain: IDEDebugSessionErrorDomain Code: 3 Failure Reason: Cannot launch '/private/var/containers/Bundle/Application/A44062C1-32F5-4346-B13C-FC3F39EAF7A1/xxx.app': Unspecified Even though I have already added device support for the iOS 12.4 Has Xcode 26 stopped supporting the debugging of any devices running iOS 12 system?
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XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = "2026-03-04 03:05:58 +0000"; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = "Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified"; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = d13ba5c93db94daa55ae177b1822998b675939a8; "device_model" = "iPhone7,2"; "device_osBuild" = "12.5.3 (16H41)"; "device_osBuild_monotonic" = 1607004100; "device_os_variant" = 1; "device_platform" = "com.apple.platform.iphoneos"; "device_platform_family" = 2; "device_reality" = 1; "device_thinningType" = "iPhone7,2"; "device_transport" = 1; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 12938; "operation_errorCode" = 3; "operation_errorDomain" = IDEDebugSessionErrorDomain; "operation_errorWorker" = DBGLLDBLauncher; "operation_error_reportable" = 1; "operation_name" = IDEiPhoneRunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 5; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MTE_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_mtc_enable" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 1; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_lldbVersion_component_idx_1" = 0; "param_lldbVersion_monotonic" = 170302360103; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos26.2"; "sdk_osVersion" = "26.2"; "sdk_platformID" = 2; "sdk_variant" = iphoneos; "sdk_version_monotonic" = 2302005700; } System Information macOS Version 26.3 (Build 25D125) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-04T11:05:58+08:00
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3w
Xcode 26 Kills Productivity by Making Global the State of Inspectors Pane
Here's the text of FB22001359 I've just submitted: Xcode 26 changed the behavior of the Inspectors pane (which hopefully is a bug and not an intended behavior). Now, if I close (or open) the Inspectors pane in a window tab, it closes (or opens) the Inspectors pane in ALL tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years. By way of example: In a window tab that contains a .xib, I always want the Inspectors pane to be open. While in the window tabs that contain code files, I want the Inspectors pane to be closed. (Sometimes I do open it in certain window tabs, when needed). Before Xcode 26, the Inspectors pane was open or closed in each individual tab as the user desired. Now, if I close the Inspectors pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to open the Inspectors pane AGAIN. But then when I go back to a code window tab, I have to CLOSE the Inspectors pane there (because it became open globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Inspectors pane. That is, the Inspectors pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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105
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3w
Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But then when I go back to a code window tab, I have to OPEN the Navigators pane there (because it became closed globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Navigators pane. That is, the Navigators pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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111
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iOS Simulator fails to boot (18.6 / 26.1 / 26.2) – launchd_sim could not bind to session
Hi, I’m facing a consistent simulator boot issue that appears to start after iOS 18.2 simulator runtimes and persists in 18.6, 26.1, and 26.2. Observed behavior iOS 18.2 simulator works fine iOS 18.6 simulator does NOT boot iOS 26.1 / 26.2 simulators do NOT boot Tried everything reinstall/clear cache and all and event formatted the system Unable to boot the Simulator NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding macOS: Sequoia Xcode: 26.1, 26.2 Machine: Apple Silicon Unable to boot the Simulator. Domain: NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call User Info: { DVTErrorCreationDateKey = "2025-12-26 02:19:27 +0000"; IDERunOperationFailingWorker = "_IDEInstalliP.honeSimulatorWorker", Session = "com apple CoreSimulator.SimDevice CCDECA56-4A59-491B-A830-0F3928FCD957"; } Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding Domain: com.apple.SimLaunchHostService.RequestError Code: 4 Event Metadata: com.apple. dt. DERunOperationWorkerFinished : { "device_identifier" = "CCDECAE6-4A59-491B-A830-0E3928FCD957"; "device_model" = "iPhone18, 1"; "device_osBuild" = "26.1 (23B86)"; "device_osBuild_monotonic" = 2301008600; "device_os_variant" = 1; "device_platform" = "com apple.platform.iohonesimulator"; "device_platform_family" = 2; "device_reality" = 2; "device_thinningType" = "iPhone18,1"; "device_transport" = 4; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 1183; "operation_errorCode" = 4; "operation_errorDomain" = NSPOSIXErrorDomain; "operation_errorWorker" = "_IDEInstalliPhoneSimulatorWorker"; "operation_error_reportable" = 1; "operation_name" = IDERunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com apple platform Please help on this as it got stuck. Thanks
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Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading "enter this verification code where you first tried to sign in" — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns "Your request could not be completed" even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February 18/19 so maybe this has been a result of that. I have notified Anthropic support and Apple Feedback Assistant. Does anybody have a workaround until either anthropic or Apple get back to me?
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3
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XCode Update
Hi, I recently updated my Mac to macOS Sequoia 15.7.2, and then updated my Xcode packages right afterward. However, when I try to open Xcode, I receive the message: “You can’t open the application because it is being updated.” I contacted Apple Developer Support (software) by phone and went through their troubleshooting steps, but the issue persists. They confirmed that everything appears fine on their end. In System Settings, both macOS and Xcode show as fully up to date. However, when I manually check in the App Store, it says Xcode needs to be updated. When I press Update, I get the following error: “Xcode could not be installed. Please try again later.” I’m fairly new to Xcode, but it seems there may be an incomplete update or verification loop preventing the installation from finishing properly. Could you please advise on how to resolve this so I can open Xcode again?
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[HELP] Xcode unable to connect to multiple devices, stuck on "Connecting to 's iPhone"
Hello, I've been searching online for ways to remedy this issue for the past 3 days and this is my last resort. The Issue Build on device fails to connect to the device. The prompt will permanently be stuck loading in that screen. Finder is able to connect to the device, just that Xcode is unable to. Xcode does prompt for passcode on the device, and I have entered it accordingly. I note that i AM on VPN, but even disabling VPN and turning off Wifi does not fix the issue. This was working until several days ago. Not sure what the issue is. Fixes Attempted Tried with a different cable, and USB ports Tried with different devices (multiple devices both iPad and iPhone has the same issue) Turn Off and On developer mode on devices. Clear Trusted Computers on devices. Updating both devices to the latest iOS version. Quitting Xcode Clearing derived cache Restarting Macbook Updating to the latest iOS version on Macbook Reinstalling Xcode toggling signing certificates I was trying other fixes like "pkill usbmuxd", but since I am on corporate hardware, i will be required to escalate it if i require sudo permissions. Is anyone able to provide a concrete solution or explanation why this happens?
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Xcode error: Missing target with GUID
I have been getting the following error intermittently (once it happens, then its consistent) when I try to build my app Showing Recent Errors Only Unable to resolve build file: BuildFile<b11862f281fd8c8287d499b4f0922a9c61c95323d2196ba877ed344a02baffbb> (The workspace has a reference to a missing target with GUID '0c7e19da3805e0a412c717704d4549fc25560b498add930cbef9623bd9afb53a') There have been no changes to my project (git status is clean). I have tried cleaning DerivedData as well, but it did not help. How am I supposed to figure out from the GUID what is it that xcode is trying to find?
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On M4 macmini, Xcode 26 cannot debug iOS 12 on iPhone 6
As stated in the title, my device is M4 macmini, running macOS 26, with Xcode version 26.1. The error message is ": retrying debugserver without secure proxy due to error: Error Domain=com.apple.dtdevicekit Code=811 UserInfo={NSUnderlyingError=0xc42b07930 {Error Domain=com.apple.dt.MobileDeviceErrorDomain Code=-402653150 UserInfo={MobileDeviceErrorCode=, com.apple.dtdevicekit.stacktrace=, DVTRadarComponentKey=261622, NSLocalizedDescription=}}, NSLocalizedRecoverySuggestion=Please check your connection to your device., DVTRadarComponentKey=261622, NSLocalizedDescription=}, the official documentation does state that debugging is supported for devices running at least iOS 15. However, my 2019 MacBook Pro, with macOS 15.7.2 and Xcode 26.1 installed, can debug iOS 12 devices normally. The product manager has asked me to identify the issue, but I am at a loss. If anyone can provide a solution or confirm that support for iOS 12 is no longer available, we would be very grateful. Additionally, iOS 13 devices can all be debugged normally
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No "intelligence" option in Xcode 26.3
Hi there, I am trying to use the agentic coding with the new Xcode update, however the "Intelligence" tab is not coming up on the left hand side of my Xcode settings. I've ensured I have macOS greater than 26, I've got Apple Intelligence and Siri enabled. I've shut down and restarted Xcode and my computer. Still, the option is not available. Can anyone help?
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Xcode 26.3 - Revert to variable editor tab width
Hi, In Xcode 26.2, editor tabs adapt their width to the number of pinned tabs: In Xcode 26.3, editor tabs have a minimal width, after which the row of tabs becomes horizontally scrollable: Notice how less tabs are visible at a time on Xcode 26.3 (second image). Yet, there is enough horizontal space to accommodate more, as shown on Xcode 26.2 (first image). This is a UX regression. How can I revert back to 26.2 tab sizing behavior? Thank you.
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Xcode is compiling all Swift files one at a time?
I have two apps; one is a subset of functionality of the other. The smaller app has about 170 Swift files. The larger app has these files plus about 120 more. So I would expect the larger app to take around twice as long to build. Instead, the smaller app takes less than a minute to build while the larger app takes over 13 minutes to build; to be exact, it takes 15.3 times longer. While reviewing the build report, I noticed that the smaller app compiles the Swift files in batches, with each batch taking around 10 seconds, but with up to 17 batches running at once. In contrast, the larger app compiles all 290 Swift files in one giant batch, so apparently there is no multithreading of the Swift compilation (see screen shots below). The difference in the number of batches the smaller app compiles at once roughly corresponds to the difference in overall build time. Is there a build setting I can change to make the larger app compile Swift files in multiple smaller batches as the smaller app is doing? I checked SWIFT_COMPILATION_MODE and it's the same in both apps (Incremental for debugging and Whole Module for release) but I don't know what other settings I should check.
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Unable to use AI with XCode 26.2
I decided to try out XCode 26.2s new AI abilities but I only get a "Your request couldn't be completed". When clicking the details button I get see this error: InferenceError::unspecifiedUnderlyingError::Error(message: "Unknown parameter: 'tool_call_outputs'.", type: "invalid_request_error", code: Optional("unknown_parameter"), privacyPassRedemptionResponse: nil, userFacingLocalizedErrorMessage: nil) How do I fix that?
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Trouble installing Xcode 23.0.1
I was having an issue with the new xcode and was forced to to go back to to Xcode 26.0.1. ( I need iOS simulators for mobile testing and as Developer I know is using this version with no problems). I've always install xcode from the app store with no issue so installing from Apple Dev was something new for me so So I did the following downloaded Xcode 26.0.1 Extracted it from Xzip added the extracted Xcode version to the applications folder click the Xcode icon Expected result I was expecting to see text i could install Xcode version Actual Result Xcode opened Asked me to create a project When project was created I saw Question. What did I do wrong? How do I fix it?
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Xcode 26.3 MCP server output missing `structredContent`
I am using official MCP SDK. According to official guide, Servers MUST provide structured results that conform to this schema. https://modelcontextprotocol.io/specification/draft/server/tools#output-schema I could see output schema defined, but result have no structured content. Current output schema: { name: "XcodeListWindows", title: "List Windows", description: "Lists the current Xcode windows and their workspace information", inputSchema: { type: "object", properties: { }, required: [ ], }, outputSchema: { type: "object", properties: { message: { description: "Description of all open Xcode windows", type: "string", }, }, required: [ "message", ], }, } Current response: { "result": { "content": [ { type: "text", text: "{\"message\":\"* tabIdentifier: windowtab1, workspacePath: \\xxx\\n* tabIdentifier: windowtab2, workspacePath: \\xxx\\n\"}", }, ] } } Expected: { "result": { "content": [ { type: "text", text: "{\"message\":\"* tabIdentifier: windowtab1, workspacePath: \\xxx\\n* tabIdentifier: windowtab2, workspacePath: \\xxx\\n\"}", }, ], "structuredContent": { "message": "* tabIdentifier: windowtab1, workspacePath: \\xxx\\n* tabIdentifier: windowtab2, workspacePath: \\xxx\\n", } } }
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Display Zoom
Looking for any guidance on how to duplicate the Display Settings under "Display & Brightness" more specifically the Display Zoom.
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Compatibility of Xcode 26.3 Release Candidate 2 and WatchOS 26.3
I have made an app using Xcode 26.3 Release Candidate 2 for my Apple Watch that runs successfully on the simulator. Xcode comes with the IoS 26.2 and WatchOS SDK 26.2. However, when I do try to connect to my device that have IoS 26.3 and watchOS 26.3, I see a succesful connection to my iPhone but I see the the world symbol and wheel keeps trying to connect on my Apple Watch. I also tried Xcode 26.4 beta 2 with no luck. I reviewed the WatchOS Release Notes: The watchOS 26.2 SDK provides support to develop watchOS apps for Apple Watch devices running watchOS 26.3. The SDK comes bundled with Xcode 26.2, available from the Mac App Store. I also tried Xcode 26.2 but no luck. Any suggestions?
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(Xcode 26.0 → 26.2) Constant UI flickering in split view mode
Hello, I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously. This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue. I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today. The flickering makes the interface difficult to use and visually very distracting. I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post. Thanks in advance for any help or feedback. Video 1 https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1 Video 2 https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
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Preview crashes consistency in Xcode 16 beta
In the first Xcode 16 beta, none of my SwiftUI previews work - they all just crash on start up. Has anybody run into this and found a workaround? Have tried all the usual steps of cleaning the project/restarting Xcode.
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