They said something like hold option or whatever but It didn't seems to work with me...
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Hi!
In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result.
Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device.
Is this a known issue or am I missing something?
When running Unit tests on my project, I get an error:
Error while reading test baseline file: "The file “05ACE933-24F8-449B-9949-77312B3070BC.plist” couldn’t be opened because there is no such file." at path: "/private/var/folders/qy/g9s46vp88xggk_001s62kxb00000gn/X/54A3BAF3-89F8-52E2-8575-47176446C08E/d/Wrapper/MyApp.app/PlugIns/MyAppTests.xctest/xcbaselines/05ACE933-24F8-449B-9949-77312B3070BC.plist"
This happened after a rebase / merge, so I must have accidentally deleted a file from the repository.
This only seems to happen on the 'My Mac (Designed for iPad) device. When I run the unit tests on my iPhone, all seems to be well.
How can I either remove the reference to the missing file, or reset the baselines in the project?
Kind regards,
Wouter Wessels
Syntax highlighting & code autocompletion is broken for Swift Packages wrapping an underlying binary target. Jump to defenition for module import shows the whole module interface and project builds & archives just fine, but any known workarounds to resurrect syntax assistant won't work without any errors/warnings.
Replacing the .binaryTarget() with plain .target() with source code in package dependency brings all assistant features back.
Steps to reproduce (project attached):
Create a local Swift Package
Add a dependency with binary target (for example — AppsFlyerFramework https://github.com/AppsFlyerSDK/AppsFlyerFramework)
Try to use dependency product with binary dependency
Attempted steps to fix:
Full DD clean
Full project clean
~15 min to index
Xcode 16.0 & Sonoma 14.6.1, problem persists with Xcode16.2 & Sequoia.
Radar #16035437
When renaming A.value, it also causes the value inside the conditional compilation in checkRename to be renamed.
How to resolve or avoid this situation?
class A {
let value = "1"
}
class B {
var value = 0
}
func checkRename() {
var b = B()
#if os(iOS)
b.value = 456
#elseif os(macOS)
b.value = 789
#endif
}
Xcode Version 15.4 (15F31d).
Topic:
Developer Tools & Services
SubTopic:
Xcode
Fails to gather code coverage and throws this error
Showing All Messages
Failed to merge raw profiles in directory /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370 to destination /Users//Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/Coverage.profdata: Aggregation tool '/Users/shwethamugeraya/Downloads/Xcode 2.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/llvm-profdata' failed with exit code 1: warning: /Users/shwethamugeraya/Library/Developer/Xcode/DerivedData/Receiver-ekqrbpsaciuxmlfslviajhoecyat/Build/ProfileData/0B0C6B69-FD46-4801-B106-56B7FCD44370/2F4EFBF7-1CCF-4E9E-8FD6-482EEDB98B6C-34646.profraw: raw profile version mismatch: Profile uses raw profile format version = 4; expected version = 8
PLEASE update this tool to version in the raw profile, or regenerate raw profile with expected version.
error: no profile can be merged
I'm trying to build a Multiplatform app for Mac but get this incomprehensible error. Anyone any idea what this means and how to fix it?
"Driver threw Swift requires a minimum deployment target of iOS 7.0.0 without emitting errors."
Swift assist has been announced by apple this year.
I have waited Xcode 16.2 release before posting this because I was still hopping for swift assist this year but apple DIDN'T release swift assist and they haven't post anything about swift assist reported or something...
What's going to happen with swift assist? Coming next year?
When I build and rum my iOS app with xocde 16.0 or higher version with my 16.0 iOS, 17.0 iOS, if fails to run with error. (Library not loaded: /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore)
I found this error after update my macOS and xcode (Ventura -> Sequoia, Xcode 15.2 -> 16.2). I try to setting '-weak_framework SwiftUI' for solve this error with this post (https://forums.developer.apple.com/forums/thread/126506). But when applied, an error occurred in modify on all swiftUI. If a project is built with a simulator over 18 versions, it runs smoothly.
*issue project is with tac or tuist. There are two projects in question, and each configuration is (1.17.0 tca + 4.37.0) / (tuist 3.4.0).
Does anyone have any pointers as where I even start to debug this issue and narrow down on what's going on with Xcode 16?
Setup
I have 2 swift packages and I try to use stirng catalog to manage your localizations
I would like to use some specific keys in these packages and some common ones (e.g. "ok_button_tittle")
Problem statement
I really don't like the idea of creating separate (but the same) translations in these packages
I have tried using something like
String(
localized: "ok_button_title",
table: "Localizable",
bundle: .main,
comment: "Ok button title"
)
This does use translations from the main bundle, however this does not automatically create the keys in string catalog
Question
Is there any possibility to reuse the translations from the main bundle?
Maybe there is a hack to make the keys appear automatically in the correct bundle? Or is it a bug?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Packages
Swift
Asset Catalog
Localization
I'm using xcode 16 with swift. I'm trying to call a function in another file. It used to work. Now I'm getting: Cannot find 'detailline' in scope. Detailline is the function I'm calling. I just added variables to the top. I have since deleted them. Please help.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I am working on an XCode project and I have some Swift functions within a helper functions file. This file has some functions declared that create 3 global variables. These global variables are then used in various views throughout the app. In the functions, there are print statements for when it catches an error. However, when I run the app and I get an error that stems from this file, there are no print statements. How can I have this print statements show up in the debug console?
I'm trying to compile my iPad app with Xcode 16.2 and I'm consistently getting this error message:
couldn't find compile unit for the macro table with offset = 0x0
This is happening at the GenerateDSymFile step. I've tried changing the debug format from Dwarf with Dsym to Dwarf and then back again, as I've read there was a problem with generating the dsyms. But the problem persists.
I've tried searching for this error and found nothing online, so apparently I'm the only one! How strange.
Are there any settings or flags I can change to try to get more information about what's going wrong?
Topic:
Developer Tools & Services
SubTopic:
Xcode
struct viewdetail: View {
@State var text1:String = ""
@State var tip1:String = ""
@State var text23:String = ""
@State var tip23:String = ""
var body: some View {
Text(text1);Text(tip1);Text(text23);Text(tip23)
} }
func detailline(costa:inout [Double],tipa:inout [Double]) {
print(costa,tipa)
text1 = "125" Cannot find 'text1' in scope print("detail")
}
Topic:
Developer Tools & Services
SubTopic:
Xcode
Can someone from Apple officially confirm either a delay or cancellation of this feature? 9 days before 2024 ends and Apple said “later this year” in June 2024. Apple mentioned Swift Assist even in the MacBook Pro announcement on the 30th of October 2024 as if it already exists.
Recently my Mac OS is updated to 15.2 and Xcode and it's tools are updated.I'm working on my react native project to create build using Xcode but I'm getting this error.
Anyone please help
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm new to Xcode and decided to give it a try, however, I'm unable to preview even the default "hello, world" message.
I've tried downloading Xcode on the App Store on Mac and from the official website, but I couldn't go pass the "Preparing (Automatic) iPhone Simulator."
I've also tried the following line of code on Terminal, but nada:
xcrun simctl erase all
Here's what I see for almost two hours now (it makes no sense):
My system specs:
iMac Retina 4K, 21.5-inch, 2019, 3 GHz Intel Core i5 6-Core, Radeon Pro 560X 4 GB, 8 GB 2667 MHz DDR4 (two 4gb core each), 1TB SSD.
I've coded way bigger web projects using various applications, but Xcode can't even preview the sample file?
Please, help. I would really like to code using Swift. :)
Hi.
I'm currently working on Xcode CI build uploading ipa to TestFlight.
Building archive is successful but exportArchive is failed with error "exportArchive Failed to Use Accounts".
How can I fix this error?
Could not launch “App Name”
Domain: IDELaunchErrorDomain
Code: 20
Recovery Suggestion: LaunchServices has returned error -54. Please check the system logs for the underlying cause of the error.
User Info: {
DVTErrorCreationDateKey = "2024-12-27 12:16:34 +0000";
DVTRadarComponentKey = 113722;
IDERunOperationFailingWorker = IDELaunchServicesLauncher;
}
The operation couldn’t be completed. (OSStatus error -54.)
Domain: NSOSStatusErrorDomain
Code: -54
User Info: {
"_LSFunction" = "_LSOpenStuffCallLocal";
"_LSLine" = 4224;
}
hello, when i try to archive my unity game through xcode to publish it on app store connect i get these 4 undefined symbol errors: undefined symbol:_initializeclass, undefined symbol: _initializeunityobject, undefined symbol: _onrequestasync, undefined symbol: _onrequestsync.
is there anyway to get rid of this error ? the only solution i found was enabling module verifier in build settings but when i do that i get this error:error: Sandbox: mkdir(24068) deny(1) file-write-create , i get rid of this by choosing no to user script sandboxing in builds settings, but when i do that i get these errors: double-quoted include "LifeCycleListener.h" in framework header, expected angle-bracketed instead, "RedefinePlatforms.h can only be used after UndefinePlatforms.h got included before.", double-quoted include "RenderPluginDelegate.h" in framework header, expected angle-bracketed instead, umbrella header for module 'UnityFramework' does not include header 'RedefinePlatforms.h', umbrella header for module 'UnityFramework' does not include header 'RedefinePlatforms.h', fatal) could not build module 'Test'.
what should i do ?