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On-demand resources asset packs invalidated on app update
Hello, I have an issue using on-demand resources. It happens that on every update the asset packs are always reported to be not present, even if the resources tagged on every asset pack do not change. This is very annoying since we rarely change the on demand resources on the asset packs, but our users still have to redownload them each time. I have inconsistent behavior debugging on Xcode directly on a device, so I am only able to consistently reproduce the issue uploading two builds on TestFlight. I have prepared a test project that I have tested on TestFlight and always reproduce the issue: https://drive.google.com/file/d/1oEH_ZBFjGIDTCrxe7Lu8XsFErFurg6HS/view?usp=sharing STEPS TO REPRODUCE Archive the "TestODR iOS" target Upload it on TestFlight Download it on a test iOS device and launch it Tap on "Download" button to get the on-demand resouces (it starts the download of two on-demand packs) Wait the download until you see "packAvailable = 1" on both packs Bump both the build and version numbers of the target Archive the "TestODR iOS" with the versions bumped Upload the new archive on TestFlight When it becoums available on TestFlight tap on "Update" button and launch it after the update When the app is launched you will see "packAvailable = 0" for both packs. Expected behaviour: After the update we expect to see packAvailable = 1 since no asset have changed between the two versions. Thanks, Francesco
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Oct ’24
error: type for self cannot be reconstructed: type for typename
Hi, i have met error below when i tried to po one attributes of an instance in my Xcode lldb: error: type for self cannot be reconstructed: type for typename "$xxxxx" was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. Is there anybody met the same error before? I urgently want to know why this happen and how to fix this issue. My macOS Version is Sequoia v15.0.1, Xcode16.0. This problem showed after i upgraded my macOS and Xcode version.
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7.1k
Oct ’24
Xcode 16's clang generates incorrect inlined optimized code
I'm encountering a bug with Xcode 16's clang's code generation. It seems to be generating incorrect optimized code (-O2 setting) when functions are inlined and then optimized. This is a behavior that didn't exist in Xcode 15, and also doesn't happen in open source clang (I tested open source clang 17/18/19 on my M1 Max MacBook Pro). The entire code snippet is slightly too long to post here so I'm including a link to the godbolt compiler explorer instead: https://godbolt.org/z/KhG3x7E1d . This piece of code attempts to find a sequence of illegal UTF-8 characters and report the index of the character in a string. Not that in godbolt, the program works fine and finishes correctly. When I test it in Xcode 16 though (with -O2), it doesn't, and utf_find_illegal returns 4 instead of 3, which is incorrect. Digging through the disassembly it seems to be doing some complicated optimizations by inlining both utf_ptr2len and utf_ptr2char together but it doesn't perform correctly and jumped to the wrong place when the illegal character was found. I did try to see if there are some undefined behaviors or something which caused the optimizer to go to town with the code. Funnily when I use UBSAN (by compiling the code with -O2 -fsanitize=undefined) the code works just fine and the bug doesn't happen. Wonder if other people have seen similar issues? Code generation bugs seem really dangerous considering that people rely on the compiler to… work. I tried to scrub the code to see if there are anything that could suggest the compiler to behave incorrectly but not having any luck as well. I have also tested Xcode 16.1 beta and it doesn't seem to help. Note: Yes, I know I'm supposed to use the Feedback Assistant but I have never received any responses on it even when filing legit bugs and their statuses are still open, with their bugs unfixed. Pardon me for not trusting it too much.
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1k
Oct ’24
XIB file is showing an old version
I am trying to update my AboutView.xib file (https://git.callpipe.com/AccelerateNetworks/an-mobile-ios/-/blob/main/Classes/Base.lproj/AboutView.xib) through the xcode interface builder, and the changes that I make are correctly reflected in the wysiwyg, as well as in the file itself. However, I whenever the app is built and installed, it shows an older version of the about page. Things I have tried to resolve this are (not listed in order): Product > Clean Build Folder Uninstall and reinstall the app Restart the phone Restart xcode Restart the computer Test a build created through xcode cloud rm -rv ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode rm -rf "$(getconf DARWIN_USER_CACHE_DIR)/org.llvm.clang/ModuleCache" Changing something in the xib file (hoping it will recognize a change) The only time the about page has shown something different is when I deleted the xib entirely. The project still built and deployed to the test device, but the about page was completely blank. This tells me I am working with the correct file, and when I look at the xml contents of the file, I can't find any of the old strings that are showing up. What the editor shows: What the app shows:
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Oct ’24
Best Practices: Dependency management for local packages
I have a project which contains local packages. One of the packages has an explicit dependency on package A, but the main project also has the same dependency. Both of them are pinned to the exact version at all times. Should I manage "shared" dependencies at the project level for local packages? This seems counter intuitive at first, but this question is originating from me fighting with a "Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID" error in Xcode 16 (all versions). It happens when I switch branches. Closing and reopening Xcode does resolve the issue, but it's a real flow killer. The guide below doesn't mention dependency graph best practice. https://developer.apple.com/documentation/xcode/organizing-your-code-with-local-packages Thank in advance.
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2.1k
Oct ’24
Team membership not appearing in Xcode
I have a major problem with team membership and Xcode. I work in a company, where my apple account was added to the development team with app manager role. I can see that on the apple portal, everything seems fine there. I have been also provided with the provisioning profile for the project and signing certificate of the company. However, when I log into Xcode the team does not show up anywhere. I am able to build the app, but cannot distribute to TestFlight (or anywhere else). When I use manual signing to choose the signing certificate it shows the "unknown team" message next to it. When I check my account in xcode it also only shows my personal team and does not allow to pick any other one (doesn't show any other one). When I click the "+" button on my xcode account to add a certificate an error pops up: "You already have active certificate or a pending request". I do have a pending request to enroll into apple developers program, but everyone says you don't need one if you are added to the team, you can just operate as a team member. Finally, when trying to upload to TestFlight, the following error is displayed: "No team for account ***" I have tried deleting and re-adding all the certificates. I have tried logging in and out of Xcode, I have tried deleting and re-adding my account in Xcode. I have tried reloading everything. My account was deleted and re-added to developers team. Nothing worked. I don't know the source of the issue, nor does my employer. I am new to ios development and this is my first project. Please help!
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Oct ’24
Xcode 16 Doesn't Display "Swift Compiler" Build Settings Sections
I am editing my iOS project in Xcode 16 and want to use the "Swift Compiler - Upcoming Features" section of the build settings to selectively enable the new Swift 6 language features. I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project However, when I open my Xcode project in XCode 16 that section does not appear. Is there any way for me to influence how Xcode 16 displays the build settings? In fact, no "Swift Compiler" sections appear at all under my project Build Settings (All | Combined). There is a "User-Defined" section that has the Swift Version, Compilation Mode and Optimization level. The project itself is several years old and was on a very old project version. I have upgraded my project document format to "Xcode 16" but it made no difference. I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and outdated settings from my project but that also had no effect. Is there an alternative to deleting my project file and adding the source files to it? I have a large project with multiple targets so that would be something I'd rather not do.
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Oct ’24
Unable to reset simulators
I'm unable to reset simulators using the menu or the xcrun simctl tool: <output of xcrun simctl list> == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. Underlying error (domain=NSPOSIXErrorDomain, code=1): The operation couldn’t be completed. Operation not permitted Operation not permitted Xcode Version 16.0 (16A242d) MacOS 15.0.1 (24A348)
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1.6k
Oct ’24
XCode 16 clang++ compiler generates unexpected results for conditional checks at -O2 and -O3 optimization levels
Around a month back, developers of the OpenJDK project, when using XCode 16 to build the JDK started noticing odd failures when executing code which was compiled using the clang++ compiler shipped in that XCode 16 release (details in https://bugs.openjdk.org/browse/JDK-8340341). Specifically, a trivial for loop in a c++ code of the form: int limit = ... // method local variable for (i=0; i<limit; i++) { ... } ends up iterating more times than the specified limit. The "i<limit" returns true even when it should have returned false. In fact, debug log messages within the for loop of the form: fprintf(stderr, "parsing %d of %d, %d < % d == %s", i, limit, i, limit, (i<limit) ? "true" : "false"); would show output of the form: parsing 0 of 2, 0 < 2 == true parsing 1 of 2, 1 < 2 == true parsing 2 of 2, 2 < 2 == true Notice, how it entered the for loop even when 2 < 2 should have prevented it from entering it. Furthermore, notice the message says 2 < 2 == true (which clearly isn't right). This happens when that code is compiled with optimization level -O2 or -O3. The issue doesn't happen with -O1. I had reported this as an issue to Apple through feedback assistance, more than a month back. The feedback id is FB15162411. There hasn't been any response to it nor any indication that the issue has been noticed and can be reproduced (the steps to reproduce have been provided in that issue). In the meantime, more and more users are now running into this failure in JDK when using XCode 16. We haven't put any workaround in place (the only workaround we know of is using -O1 for the compilation of this file) because it isn't clear what exactly is causing this issue (other than the fact that it shows up with specific optimization levels). It's also unknown if this bug has wider impact. Would it be possible to check if FB15162411 is being looked into and any technical details on what's causing this? That would help us decide if it's OK to put in place a temporary workaround in the OpenJDK build and how long to maintain that workaround. For reference, this was reproduced on: clang++ --version Apple clang version 16.0.0 (clang-1600.0.26.3) Target: arm64-apple-darwin23.6.0 Thread model: posix InstalledDir: /xcode-16/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
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2k
Oct ’24
Custom font doesn't appear in Interface Builder
I installed a custom font (Font awesome) into my app. I triple checked that I did everything right: the font files are included in the bundle (they appear in the "Copy Bundle Resources" build phase) and the names of the fonts appear in the Info.plist file under "Fonts provided by application". In Interface builder, I select a Label, set the font to "Custom", then I click the Family list to select the font I want. Once or twice, I was actually able to see the Font Awesome fonts in this list and select one. However, they no longer appear there when I create new labels in new views. I do not understand why. I've been limping along by copying a label from one of the views where it worked and pasting it into the new view, but this is tiresome. I know the fonts are installed correctly because I can see them when I run the app. Why are the fonts not showing up on the font list in interface builder?
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Oct ’24
Gradient rendering issue with alpha set to something other than one
Gradients with colors that have alpha are not rendered correctly anymore. I made a simple project to illustrate that. Just create Objective C project and paste this code inside the ViewController. `#import <UIKit/UIKit.h> @interface CustomView : UIView @property (nonatomic, strong) NSArray<NSNumber *> *colorsArray; // The color components array // Custom initializer that accepts an NSArray of color components (instancetype)initWithFrame:(CGRect)frame colors:(NSArray<NSNumber *> *)colorsArray; @end @implementation CustomView // Custom initializer (instancetype)initWithFrame:(CGRect)frame colors:(NSArray<NSNumber *> *)colorsArray { self = [super initWithFrame:frame]; if (self) { _colorsArray = colorsArray; // Store the colors array } return self; } (void)drawRect:(CGRect)rect { // Get the current context CGContextRef context = UIGraphicsGetCurrentContext(); // Convert NSArray to a C-style array of CGFloats size_t count = self.colorsArray.count; CGFloat colors[count]; for (size_t i = 0; i < count; i++) { colors[i] = [self.colorsArray[i] floatValue]; } // Create a color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create the gradient with the passed colors CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, count / 4); // Define the start and end points of the gradient CGPoint startPoint = CGPointMake(rect.origin.x, rect.origin.y); CGPoint endPoint = CGPointMake(rect.origin.x, rect.origin.y + rect.size.height); // Draw the rectangle with the gradient CGContextSaveGState(context); CGContextAddRect(context, rect); CGContextClip(context); CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0); CGContextRestoreGState(context); // Release resources CGGradientRelease(gradient); CGColorSpaceRelease(colorSpace); } @end @interface ViewController : UIViewController @end @implementation ViewController (void)viewDidLoad { [super viewDidLoad]; // Get the screen bounds CGRect screenBounds = [UIScreen mainScreen].bounds; // Define the size of each custom view CGFloat customViewWidth = screenBounds.size.width * 0.75; CGFloat customViewHeight = screenBounds.size.height * 0.75; // Define a dynamic set of colors for the first custom view (red to blue) NSArray<NSNumber *> *colorsArray1 = @[ @1.0, @0.0, @0.0, @1.0, // Red @0.0, @0.0, @1.0, @1.0 // Blue ]; // TODO: This is the bug, there is no transparency NSNumber *alpha = @0.0;// this is the ***** bug **** // Define a dynamic set of colors for the second custom view (green to yellow) NSArray<NSNumber *> *colorsArray2 = @[ @0.0, @1.0, @0.0, alpha, // Green @1.0, @1.0, @0.0, @1.0 // Yellow ]; // Calculate the position for the first view (centered horizontally and vertically, with slight offset) CGRect frame1 = CGRectMake((screenBounds.size.width - customViewWidth) / 2 - customViewWidth * 0.25, (screenBounds.size.height - customViewHeight) / 2 - customViewHeight * 0.25, customViewWidth, customViewHeight); CustomView *customView1 = [[CustomView alloc] initWithFrame:frame1 colors:colorsArray1]; // Calculate the position for the second view (slightly shifted from the first view to partially overlap) CGRect frame2 = CGRectMake((screenBounds.size.width - customViewWidth) / 2 + customViewWidth * 0.25, (screenBounds.size.height - customViewHeight) / 2 + customViewHeight * 0.25, customViewWidth, customViewHeight); CustomView *customView2 = [[CustomView alloc] initWithFrame:frame2 colors:colorsArray2]; // Set autoresizing so they adjust with the screen size customView1.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; customView2.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; // Add the custom views to the view controller's view [self.view addSubview:customView1]; [self.view addSubview:customView2]; } @end`
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Oct ’24
Xcode 16 and iOS 18 project not compiling
I updated Xcode and MacOS recently and haven't been able to compile my Flutter app on iOS devices/simulators since then. The error keeps changing every time I run it but here's one of the output in the terminal after running flutter run: Uncategorized (Xcode): Command SwiftGeneratePch emitted errors but did not return a nonzero exit code to indicate failure Error (Xcode): no such file or directory: '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/Session.modulevalidation' Error (Xcode): stat cache file '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/SDKStatCaches.noindex/iphonesimulator18.0-22A3362- db63dc9361471f152f572502bdbfe70a.sdkstatcache' not found Error (Xcode): unable to rename temporary '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF VXC-56601391.pcm.tmp' to output file '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/3F9VRK3CXAUUD/UIKit-1KHQ7M05IF VXC.pcm': 'No such file or directory' Error (Xcode): could not build module 'UIKit' /Users/chiragbhansali/Chirag/Coding/Projects/app/test/build/ios/Debug-iphonesimulator/Flutter.framewo rk/Headers/FlutterAppDelegate.h:7:8 Error (Xcode): could not build module 'Flutter' /Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/GeneratedPluginRegistrant.h:9:8 Error (Xcode): failed to emit precompiled header '/Users/chiragbhansali/Library/Developer/Xcode/DerivedData/Runner-eifcguceazlwumgsyzegclqdrbqt/Build/Intermed iates.noindex/PrecompiledHeaders/Runner-Bridging-Header-swift_PB6A5GFLTNPC-clang_3F9VRK3CXAUUD.pch' for bridging header '/Users/chiragbhansali/Chirag/Coding/Projects/app/test/ios/Runner/Runner-Bridging-Header.h' Uncategorized (Xcode): Command PrecompileSwiftBridgingHeader emitted errors but did not return a nonzero exit code to indicate failure Uncategorized (Xcode): Command SwiftEmitModule failed with a nonzero exit code Uncategorized (Xcode): Command SwiftCompile failed with a nonzero exit code Could not build the application for the simulator. Error launching application on iPhone 16 Pro. What I have tried so far: Deleting iOS SDK and simulators Cleaning Xcode build cache using cmd+shift+k Creating a new Flutter project and trying to compile it (it failed so that reduces the chances of it being a Flutter issue) Clearing the DerivedData folder Clearing settings and cache of simulators Restarting laptop Versions: Xcode: 16.0 iOS: 18.0 MacOS: 15.1 (didn't work with 15.0 either) Flutter: 3.24
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16k
Oct ’24
Command line argument behaviour in macOS 15 after compiling with Xcode 16
I encountered this issue with an app I'm writing that accepts arguments. With some troubleshooting I've determined that this is an inherent behaviour in how Xcode 16 compiles SwiftUI apps and how macOS 15 launches them. The issue: Launching the app as open /Applications/AppName.app --args --arg1 --arg2 --arg3 etc should allow the app to process the arguments as CommandLine.arguments and this is still the case. How the app sees arguments is unchanged and doesn't matter if you use CommandLine.arguments or swift argument parser or don't have arguments at all. This will affect any SwiftUI app as I'll demonstrate below. The problem is that if you use a mix of arguments as --arg value pairs or --arg as a flag, then depending on the order the arguments are provides, the app won't launch properly. The icon will appear in the dock but no window appears until you click the icon in the dock. (BTW, having "Application is agent (UIElement)" set to YES in the Info.plist makes this task rather difficult.) In testing if you use all flags, it's fine. if the flags are in pairs, it's fine. if you have one flag and then a --arg value pair, you will see the issue. If you reverse the order so the flag is after then it works fine. How to replicate: On macOS 15 and Xcode 16 Open Xcode Create a new macOS App (called demoapp in my example) Select SwiftUI as the interface Build That it. Don't add anything and just build the boilerplate hello world app that Xcode makes for you. Once that's built, cd to your /Build/Products/Debug/ directory in terminal and try the following (this happens if you build for release as well): note, the app window will display when you click the icon in the dock, just not on initial launch # three single arguments open ./demoapp.app --args --foo --bar --baz # App window displays as expected # one single argument, one arg value pair open ./demoapp.app --args --foo --bar baz # The app window will not appear. # same arguments as before but the single argument is after the arg value pair open ./demoapp.app --args --bar baz --foo # App window displays as expected # arg[1] without `-` or `--` prefix open ./demoapp.app --args foo --bar --baz # The app window will not appear. # arg[1] and arg [2] without prefix open ./demoapp.app --args foo bar --baz # The app window will not appear. # single - in front of the first two arguments open ./demoapp.app --args -foo -bar baz # The app window will not appear. # single - in front of the first three arguments open ./demoapp.app --args -foo -bar -baz bob # App window displays as expected No idea what is going on but I suspect macOS does some pre-processing before launching the app, for example you can do stuff like open /Applications/SomeApp.app --args -AppleLanguages '(de)' to run using a specific language. I presume the OS is pre-processing arguments before launching the app proper. If I compile the app using Xcode 15.4 then this issue is not present. Also Apps compiled with Xcode 16 do not exhibit the issue on macOS 14 or earlier. It's a specific Xcode 16, macOS 15 thing in the way the app is compiled that makes it behave this way. I hope I've explained it correctly, but it's very easy to replicate. I filed a feedback for it (under a different apple account), FB15577018. Any insight into what's going on here would be helpful. Also if there's any compiler flags I could be setting. In my actual project, I'm not making any other changes. The same code compiled under Xcode 16 (.0 or .1RC) behaves differently to Xcode 15.4.
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Oct ’24
Breakpoint issue: 'self cannot be reconstructed'
Hello! We're working on a large app with over 400 modules in both Swift and Objective-C, totaling more than 3 million lines of code. Since the release of Xcode 15 and 16 this summer, we’ve been experiencing issues with LLDB that have made debugging practically impossible. Here are some of the problems we’re facing: The first breakpoint takes a very long time to hit. When using 'po self', we encounter the following error: error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. We get numerous log messages like this: Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/egormerkushev/Library/Developer/Xcode/DerivedData/App-enhtbwiyebmjsffoqkqhhpshsfia/Build/Products/Debug-iphoneos/MyModule.framework/MyModule(UploadConfiguration.o) 0x000000000000079d: unable to locate module needed for external types: /Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm error: '/Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm' does not exist In the Derived Data folder, we find files with hash-like names, such as: Security-3JM2E93YFDLZNYHWPPIMWNENB.d Security-3JM2E93YFDLZNYHWPPIMWNENB.dia Security-3JM2E93YFDLZNYHWPPIMWNENB.pcm Security-3JM2E93YFDLZNYHWPPIMWNENB.scan Security-3NAAT3MGN7XY96KVJW529HR41.d Security-3NAAT3MGN7XY96KVJW529HR41.dia Security-3NAAT3MGN7XY96KVJW529HR41.pcm Security-3NAAT3MGN7XY96KVJW529HR41.scan Security-3RJH8STJC01N1KKN7JCY1WK7F.d Security-3RJH8STJC01N1KKN7JCY1WK7F.dia Security-3RJH8STJC01N1KKN7JCY1WK7F.pcm Security-3RJH8STJC01N1KKN7JCY1WK7F.scan Security-3TILE9XTY0B8UV9VYL7Y0MJN.d Security-3TILE9XTY0B8UV9VYL7Y0MJN.dia Security-3TILE9XTY0B8UV9VYL7Y0MJN.pcm Security-3TILE9XTY0B8UV9VYL7Y0MJN.scan Security-3ZE8O6ZPHE4L52UZGL0PCBA59.d Security-3ZE8O6ZPHE4L52UZGL0PCBA59.dia ... When enabling LLDB logs with: log enable -f /tmp/lldb.log lldb all we end up with a 1.5GB log file containing hundreds of thousands of error messages. Finally, the LLDB console output in Xcode ends with errors like: error: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527 Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56 1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148 2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72 3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304 4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388 5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104 6 LLDB 0x0000000116674d6c lldb_private::ValueObject::GetValueAsSigned(long long, bool*) + 140 7 LLDB 0x000000011650510c lldb::SBValue::GetValueAsSigned(long long) + 160 8 lldb-rpc-server 0x00000001025ebe70 rpc_server::_ZN4lldb7SBValue16GetValueAsSignedEx::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92 ... 13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136 14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8 Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527 Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56 1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148 2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72 3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304 4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388 5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104 6 LLDB 0x0000000116674c44 lldb_private::ValueObject::GetValueAsUnsigned(unsigned long long, bool*) + 140 7 LLDB 0x0000000116505224 lldb::SBValue::GetValueAsUnsigned(unsigned long long) + 160 8 lldb-rpc-server 0x00000001025ebf18 rpc_server::_ZN4lldb7SBValue18GetValueAsUnsignedEy::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92 9 lldb-rpc-server 0x00000001025f62b8 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 628 10 lldb-rpc-server 0x00000001025f9e8c Packets::ProcessPackets() + 564 11 lldb-rpc-server 0x00000001025f9bf4 Packets::ReadThread() + 276 12 lldb-rpc-server 0x00000001025f9ad4 Packets::RunReadThread(void*) + 12 13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136 14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8 Please file a bug report against lldb reporting this failure log, and as many details as possiblePrinting description of self: error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. In short, our debugger is completely unusable at this point, which is severely impacting our team's ability to develop effectively. Do you have any suggestions on how we can resolve these issues? We would really appreciate your help. Thank you!
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5.6k
Oct ’24
Bitbucket Cloud is Breaking Swift Package Manager
Today when I went to add a package via SPM in Xcode 16.0, the "Recently Used Loading..." spinner ran and never stopped. I could not add any packages. The packages I am loading are remote and not from my own repo. I did a "Refresh Account" via the right-click which then shows items in my own hosted repo (for both Bitbucket Cloud and Github), but "Recently Used" just loads forever and there is no way to add a package. I tried all of the usual cache deleting to no positive outcome. I saw that others had to reinstall Xcode which I am loath to do. I wound up executing defaults delete com.apple.dt.Xcode which of course made me lose all of my settings, but that did correct the problem. At least I thought it did. However, after getting everything reset, it stopped working again with the above issue. In short, I found the issue is with Bitbucket Cloud. If I remove this account from Xcode, SPM works as normal. Add it back (all credentials are 100% fine) and I can no longer use SPM. Does anyone know why Bitbucket Cloud is now breaking SPM and more importantly what can be done to have this account but also have a functioning SPM?
6
1
804
Oct ’24
Xcode 15 preview loads indefinitely
I've recently started learning how to make IOS apps, but when trying to load the preview, it just shows the loading animation indefinitely. I am running xcode 15.2 (because my mac is a bit old and doesn't run the latest version) I have tried using version 15.1 but it still doesn't work, only works when I go down to version 14.3.1, but that changes the swift code.
1
1
517
Oct ’24
Are umbrella frameworks possible/discouraged?
I want to release a Framework F, containing several other frameworks (such as Realm, Appetitive, Cocoalumberjack, PhoneNumberKit) for use by app A. According to this article: https://medium.com/@bittudavis/how-to-create-an-umbrella-framework-in-swift-ca964d0a2345 They write, without referencing a source: "Although Apple discourage creating umbrella framework". Is that true, do Apple discourage umbrella frameworks, if so why and is it a very strong discourage or a mild one? If not discouraged, then how can this be achieved with Xcode 16? I've been attempting to follow a few tutorial to achieve this, such as https://medium.com/john-lewis-software-engineering/adding-a-third-party-framework-inside-a-first-party-framework-in-xcode-3ba58cfd08da however so far without any success. This last article mentions the Link Binary With Libraries section, which doesn't exist in Xcode 16. There's the Frameworks, Libraries, and Embedded Content section where I have been attempting to add the frameworks into my Framework F (choosing Embed without Signing). I'm able to successfully build Framework F, but when app A attempts to use it (adding F to the Frameworks, Libraries, and Embedded Content section with option embed and sign, or embed and don't sign, makes no difference) then I get run time errors about the umbrellaed frameworks not being able to be found.
3
0
720
Oct ’24
Xcode fails to compile visionOS app that has a Front layer in AppIcon asset
I'm trying to create the app icon for my visionOS app. The Assets catalog already contains AppIcon for iOS and I've added another AppIcon for visionOS. If I only add the Back layer of the visionOS icon, compiling succeeds despite there being an error The visionOS App Icon "AppIcon" must have at least 2 layers with applicable content. Although it has 3 layers, only 1 has applicable content. As soon as I add one of the other two layers, say the Front layer, compiling fails, but this time Xcode only shows a generic compiler error Command CompileAssetCatalogVariant emitted errors but did not return a nonzero exit code to indicate failure If I click that message, a long build log opens containing among other things: 2024-10-31 11:28:15.258 AssetCatalogSimulatorAgent[66919:1456355] -[TDTextureRawRenditionSpec _createImageRefWithURL:andDocument:format:] Texture image asset file:///~/Documents/apps/myApp/xcode/iOS/Assets.xcassets/AppIcon.solidimagestack/Back.solidimagestacklayer/Content.imageset/icon_layer3.heic not in one of supported formats ... libc++abi: terminating due to uncaught exception of type NSException Command CompileAssetCatalogVariant failed with a nonzero exit code What is the problem? I filed FB15642844.
1
0
460
Oct ’24