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MetalToolchain fail installation xcode 26.0 beta 5, tahoe 26.0
Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 User Info: { DVTErrorCreationDateKey = "2025-08-08 07:59:24 +0000"; } Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain) Domain: com.apple.MobileAssetError.Download Code: 59 User Info: { checkConfiguration = 1; } System Information macOS Version 26.0 (Build 25A5327h) Xcode 26.0 (24198.5) (Build 17A5295f) Timestamp: 2025-08-08T08:59:24+01:00
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420
Aug ’25
Problems installing iOS 18.4 SDK on Intel iMac
Hi! I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message: $ xcodebuild -downloadPlatform iOS Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. { assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e; assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3; assetType = "com.apple.MobileAsset.iOSSimulatorRuntime"; attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1; contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a; nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa; pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4; policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e; urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961; }, error: (null) Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=} When trying to install in Xcode I get the following error message: Any idea on how to get this fixed is appreciated!
6
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509
Apr ’25
File download not working in Xcode 26.0 RC
Hello Apple Developer Community, I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321). Issue Description: When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app. Environment: Xcode Version: 26.0 RC (17A321) iOS Simulator Version: 26.0 RC (23A339) Device Simulated: iPhone Air Steps to Reproduce: Open Safari in the iOS Simulator Navigate to a downloadable file (PDF, ZIP, etc.) Tap to initiate download Download prompt appears as expected Tap the 'Download' button Check the Files app → Downloads folder (empty) Expected Behavior: Files should download normally as they do on physical devices and as they did in previous Xcode versions. Actual Behavior: The download prompt dismisses after tapping 'Download', but no file appears in the Files app. No error message is shown, and there's no indication that the download failed, it simply appears as if nothing happened. Additional Information: Downloads work correctly on physical device (iOS 26 RC 23A340) This functionality worked properly in previous Xcode versions I have created a bug report to Feedback assistant: FB20190927 Thanks in advance for any assistance.
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452
Oct ’25
Can't install Metal Toolchain component
With Xcode 26.0 beta 5 (17A5295f) when I run the following command xcodebuild -downloadComponent metalToolchain I get the following error: xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
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627
Aug ’25
something that's probably easy to fix but it's driving me crazy
hy! apple developer community! No, I have a problem that's driving me crazy: Multiple commands produce '/Users/giulia/Library/Developer/Xcode/DerivedData/ScheduledStudy-dcmmhcdncitvfkdditbjoipfalqg/Build/Products/Debug-iphonesimulator/singintestwidgetExtension.appex/Info.plist'. Can you help me fix it? I know it's probably stupid, but I've been trying to fix it for days. There aren't two info.plist file, and that's why I don't quite understand. If you could help me, you'd be doing me a favor. Thanks for your time. P.S. I'm sorry, but I'm just starting out with programming and I'm also quite young.
6
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247
Jan ’26
Xcode Build Failure
Hi, I don't understand why Xcode fails to build my app when following logic was uncommented as part of ternary operator (as highlighted in attachment). Can somebody help me please ?? Thx. ... : shelterViewModel.getShelter(row: row, column: column).productId == ... ? Color.yellow ...
6
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298
Apr ’25
App can't debug on iOS 26 device, but can on iOS 18
This is from Mac OS 26 or the prior version. It seems to be trying to include XCTest, but its no where in the build phases or frameworks? Anyone seen this issue? Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { DVTErrorCreationDateKey = "2025-06-11 15:28:16 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; NSURL = "file:///Users/ekaplan/Library/Developer/Xcode/DerivedData/dormway-mobile-feckueenojzruoaobakflnuqoglk/Build/Products/Debug-iphoneos/dormway-mobile.app"; } Unable to Install “DormWay” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Domain: MIInstallerErrorDomain Code: 73 User Info: { FunctionName = MIMachOFileIterateImageVersions; SourceFileLine = 129; } parse_macho_iterate_slices failed for /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Domain: NSPOSIXErrorDomain Code: 62 Failure Reason: Too many levels of symbolic links User Info: { FunctionName = MIMachOFileIterateImageVersions; SourceFileLine = 129; }
6
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379
Jul ’25
When I compile my app I get a funny link error on libsystem_kernel.dylib`__pthread_kill:
This is the full logging: libsystem_kernel.dylib`__pthread_kill: 0x2502f71c8 <+0>: mov x16, #0x148 ; =328 0x2502f71cc <+4>: svc #0x80 -> 0x2502f71d0 <+8>: b.lo 0x2502f71f0 ; <+40> 0x2502f71d4 <+12>: pacibsp 0x2502f71d8 <+16>: stp x29, x30, [sp, #-0x10]! 0x2502f71dc <+20>: mov x29, sp 0x2502f71e0 <+24>: bl 0x2502f2900 ; cerror_nocancel 0x2502f71e4 <+28>: mov sp, x29 0x2502f71e8 <+32>: ldp x29, x30, [sp], #0x10 0x2502f71ec <+36>: retab 0x2502f71f0 <+40>: ret
5
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102
3w
Device with Number Already exists on this Team
I've created a new project in Xcode. I'm running the Xcode 16.4 and MacOS 15.5. I'm trying to run my barebones project on my iPhone 16 (I'm just getting started). I turned on developer mode on my iPhone and went through the whole process. But in the Signing & Capabilities of my project under status I see two errors... There is a problem with the request entity A device with number 'XXXX8801C' already exists on this team. Provisioning profile "iOS Team Provisioning Profile: [MyBundleID]" doesn't include the currently selected device "My iPhone" (identifier XXXX8801C). I noticed in the devices on the developer portal that my device is showing as "Processing." I feel ike it's stuck. But I can't figure out how to clear it all out and try again. It's been 24 hours since this error came up. I've tried to clear trusted computers on the iPhone. I've deleted the "Derived Data" folder. I've removed my developer account from Xcode and added it again. I've restarted both my Mac and my iPhone multiple times. I've noticed it asked to authorize my computer twice. When I clear the authorized computers and then plug the phone back in it asks twice again. So I'm not sure if this is the issue? No idea why it asks twice but I'm only ever able to respond to the second request as the first request gets blocked in the UI by the second requests if that makes sense? I'm also not able to turn off developer mode on my iPhone. The switch isn't there as the docs state it should be. So again, I feel like this is the phone and the developer portal stuck causing the problem. Note: I saw someone else had encountered this problem and I replied to it and boosted it. But it looks like it was posted in 2017? Hence this new post.
5
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511
Sep ’25
How do I use IOUserSCSIPeripheralDeviceType00?
I am having similar problems to this guy on Stack Overflow over a year ago: https://stackoverflow.com/questions/77627852/functions-of-iouserscsiperipheraldevicetype00-class-in-scsiperipheralsdriverkit There are also a few questions on this forum about this object, none of which have answers. I can get my driver to match and instantiate, but nobody calls my UserDetermineDeviceCharacteristics (which does nothing, just returns kIOReturnSuccess) I can attempt to call UserSuspendServices(), UserResumeServices() or UserReportMediumBlockSize() and all of them return kIOReturnUnsupported. It doesn't matter if I've unmounted the disk or not. Is the custom driver supposed to be instantiated beside the kernel's IOSCSIPeripheralDeviceType00, or should it replace it? What should its IOProviderClass be? What should its IOClass be - IOUserService, or something else? see FB19678139 and FB19677920
5
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251
Sep ’25
Xcode 16.3 Compile fails
After updating to 16.3, my project now fails to compile with the diagnostic: "Command SwiftCompile failed with a nonzero exit code". This is a SwiftUI document project with two local packages, the second of which is a rather large one with 112 SwiftUI files. It is this second package that is failing. There are no issues when compiling with 16.2. Without diagnostics I'm having a bit of difficulty in determining the cause. My thought is to regress the commits unit 16.3 gives a success, or shows issues. Although I'm not catching a similar issue in the forums, I'm seeing other problems with 16.3. Has anyone else had such build failure isolated to 16.3? Any advice on other ways to approach this problem? Thanks in advance
5
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333
Apr ’25
Different Build Schemes -> Error: -Onone Swift optimization level to use previews
I have a sample SwiftUI iOS app. As shown in the screenshot below, my project has three configurations: Debug, MyDebug, Release. If I select the Debug or MyDebug scheme, I get a preview. But if I select the Release scheme, I get an error that says the following. ”***.app” needs -Onone Swift optimization level to use previews (current setting is -O) , where *** is the app name. It probably has nothing to do with the Preview error, but the Info.plist has a dictionary such that the key name is devMode, and the value is $(DEVMODE). And I have a user-defined setting as shown below. My ContentView has the following. import SwiftUI struct ContentView: View { @State private var state: String = "" var body: some View { VStack { Text("Hello, world!: \(state)") } .onAppear { if let devMode = Bundle.main.object(forInfoDictionaryKey: "devMode") as? String { print("Development mode: \(devMode)") state = devMode } if let path = Bundle.main.path(forResource: "Info", ofType: "plist") { if let dict = NSDictionary(contentsOfFile: path) { print("**** \(dict)") } } #if DEBUG print("Debug") #elseif MYDEBUG print("MyDebug") #else print("Que?") #endif } } } #Preview { ContentView() } So my question is how I get the preview for all three build schemes? Muchos thankos.
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412
Apr ’25
MetalToolchain fail installation xcode 26.0 beta 5, tahoe 26.0
Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 User Info: { DVTErrorCreationDateKey = "2025-08-08 07:59:24 +0000"; } Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being able to find the host. (Catalog download for com.apple.MobileAsset.MetalToolchain) Domain: com.apple.MobileAssetError.Download Code: 59 User Info: { checkConfiguration = 1; } System Information macOS Version 26.0 (Build 25A5327h) Xcode 26.0 (24198.5) (Build 17A5295f) Timestamp: 2025-08-08T08:59:24+01:00
Replies
6
Boosts
0
Views
420
Activity
Aug ’25
Variable name auto-complete gone from lldb?
Ever since updating to Xcode 16.3, auto-completing variable names in lldb does not work. Is this a known bug? Is there a workaround to get it do auto-complete again?
Replies
6
Boosts
7
Views
388
Activity
May ’25
Shared Library constructor in XCode 16.4 and 26 linker/runtime
GCC's shared library constructor technique has ceased working with the tool chain provided with XCode 16.4 and XCode 26. This is the GCC attribute: __attribute__((constructor)) Example use: void aConstructor(void) __attribute__((constructor)); void aConstructor(void) { printf("Called aConstructor\n"); } In our case aConstructor() was not called.
Replies
6
Boosts
0
Views
410
Activity
Dec ’25
Problems installing iOS 18.4 SDK on Intel iMac
Hi! I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message: $ xcodebuild -downloadPlatform iOS Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. { assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e; assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3; assetType = "com.apple.MobileAsset.iOSSimulatorRuntime"; attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1; contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a; nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa; pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4; policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e; urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961; }, error: (null) Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=} When trying to install in Xcode I get the following error message: Any idea on how to get this fixed is appreciated!
Replies
6
Boosts
0
Views
509
Activity
Apr ’25
File download not working in Xcode 26.0 RC
Hello Apple Developer Community, I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321). Issue Description: When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app. Environment: Xcode Version: 26.0 RC (17A321) iOS Simulator Version: 26.0 RC (23A339) Device Simulated: iPhone Air Steps to Reproduce: Open Safari in the iOS Simulator Navigate to a downloadable file (PDF, ZIP, etc.) Tap to initiate download Download prompt appears as expected Tap the 'Download' button Check the Files app → Downloads folder (empty) Expected Behavior: Files should download normally as they do on physical devices and as they did in previous Xcode versions. Actual Behavior: The download prompt dismisses after tapping 'Download', but no file appears in the Files app. No error message is shown, and there's no indication that the download failed, it simply appears as if nothing happened. Additional Information: Downloads work correctly on physical device (iOS 26 RC 23A340) This functionality worked properly in previous Xcode versions I have created a bug report to Feedback assistant: FB20190927 Thanks in advance for any assistance.
Replies
6
Boosts
1
Views
452
Activity
Oct ’25
Can't install Metal Toolchain component
With Xcode 26.0 beta 5 (17A5295f) when I run the following command xcodebuild -downloadComponent metalToolchain I get the following error: xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; }) I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
Replies
6
Boosts
16
Views
627
Activity
Aug ’25
LiveActivities preview in XCode, Missing 'previewContext'
I'm trying to create a preview for my live activities when it's stale, so I created a preview provider. I followed some examples, but XCode says I'm missing preview context. Am I doing something wrong? I tried adding .previewContext(WidgetPreviewContext(family: .systemSmall)) but that doesn't seem to work.
Replies
6
Boosts
0
Views
848
Activity
May ’25
something that's probably easy to fix but it's driving me crazy
hy! apple developer community! No, I have a problem that's driving me crazy: Multiple commands produce '/Users/giulia/Library/Developer/Xcode/DerivedData/ScheduledStudy-dcmmhcdncitvfkdditbjoipfalqg/Build/Products/Debug-iphonesimulator/singintestwidgetExtension.appex/Info.plist'. Can you help me fix it? I know it's probably stupid, but I've been trying to fix it for days. There aren't two info.plist file, and that's why I don't quite understand. If you could help me, you'd be doing me a favor. Thanks for your time. P.S. I'm sorry, but I'm just starting out with programming and I'm also quite young.
Replies
6
Boosts
0
Views
247
Activity
Jan ’26
Xcode Build Failure
Hi, I don't understand why Xcode fails to build my app when following logic was uncommented as part of ternary operator (as highlighted in attachment). Can somebody help me please ?? Thx. ... : shelterViewModel.getShelter(row: row, column: column).productId == ... ? Color.yellow ...
Replies
6
Boosts
0
Views
298
Activity
Apr ’25
App can't debug on iOS 26 device, but can on iOS 18
This is from Mac OS 26 or the prior version. It seems to be trying to include XCTest, but its no where in the build phases or frameworks? Anyone seen this issue? Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { DVTErrorCreationDateKey = "2025-06-11 15:28:16 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; NSURL = "file:///Users/ekaplan/Library/Developer/Xcode/DerivedData/dormway-mobile-feckueenojzruoaobakflnuqoglk/Build/Products/Debug-iphoneos/dormway-mobile.app"; } Unable to Install “DormWay” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Domain: MIInstallerErrorDomain Code: 73 User Info: { FunctionName = MIMachOFileIterateImageVersions; SourceFileLine = 129; } parse_macho_iterate_slices failed for /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest Domain: NSPOSIXErrorDomain Code: 62 Failure Reason: Too many levels of symbolic links User Info: { FunctionName = MIMachOFileIterateImageVersions; SourceFileLine = 129; }
Replies
6
Boosts
0
Views
379
Activity
Jul ’25
Xcode's AI not in the EU?
Is it just because it's still so early or are we not getting the feature in the EU for the time being?
Replies
6
Boosts
2
Views
290
Activity
Jun ’25
When I run my app for Mac on XCode register .app takes more than 15 minutes
Whenever I hit play on my app to test it on the Mac the register .app part starts taking more than 15 minutes, this is severely impacting my work. There's no indication on what's wrong and how can I fix this.
Replies
6
Boosts
0
Views
206
Activity
Oct ’25
My SwiftUI project failed to run when upgrading from Xcode 14.0 to Xcode 16.3
Build succeed,but app startup failed.
Replies
5
Boosts
0
Views
84
Activity
Apr ’25
iOS 16.3 in Simulator
Hi I've downloaded the latest version of Xcode 14.2 but when I run the app in Simulator I can only test it on iOS16.2 Is there a way to run it in 16.3?
Replies
5
Boosts
0
Views
3.9k
Activity
Apr ’25
When I compile my app I get a funny link error on libsystem_kernel.dylib`__pthread_kill:
This is the full logging: libsystem_kernel.dylib`__pthread_kill: 0x2502f71c8 <+0>: mov x16, #0x148 ; =328 0x2502f71cc <+4>: svc #0x80 -> 0x2502f71d0 <+8>: b.lo 0x2502f71f0 ; <+40> 0x2502f71d4 <+12>: pacibsp 0x2502f71d8 <+16>: stp x29, x30, [sp, #-0x10]! 0x2502f71dc <+20>: mov x29, sp 0x2502f71e0 <+24>: bl 0x2502f2900 ; cerror_nocancel 0x2502f71e4 <+28>: mov sp, x29 0x2502f71e8 <+32>: ldp x29, x30, [sp], #0x10 0x2502f71ec <+36>: retab 0x2502f71f0 <+40>: ret
Replies
5
Boosts
0
Views
102
Activity
3w
Device with Number Already exists on this Team
I've created a new project in Xcode. I'm running the Xcode 16.4 and MacOS 15.5. I'm trying to run my barebones project on my iPhone 16 (I'm just getting started). I turned on developer mode on my iPhone and went through the whole process. But in the Signing & Capabilities of my project under status I see two errors... There is a problem with the request entity A device with number 'XXXX8801C' already exists on this team. Provisioning profile "iOS Team Provisioning Profile: [MyBundleID]" doesn't include the currently selected device "My iPhone" (identifier XXXX8801C). I noticed in the devices on the developer portal that my device is showing as "Processing." I feel ike it's stuck. But I can't figure out how to clear it all out and try again. It's been 24 hours since this error came up. I've tried to clear trusted computers on the iPhone. I've deleted the "Derived Data" folder. I've removed my developer account from Xcode and added it again. I've restarted both my Mac and my iPhone multiple times. I've noticed it asked to authorize my computer twice. When I clear the authorized computers and then plug the phone back in it asks twice again. So I'm not sure if this is the issue? No idea why it asks twice but I'm only ever able to respond to the second request as the first request gets blocked in the UI by the second requests if that makes sense? I'm also not able to turn off developer mode on my iPhone. The switch isn't there as the docs state it should be. So again, I feel like this is the phone and the developer portal stuck causing the problem. Note: I saw someone else had encountered this problem and I replied to it and boosted it. But it looks like it was posted in 2017? Hence this new post.
Replies
5
Boosts
0
Views
511
Activity
Sep ’25
How do I use IOUserSCSIPeripheralDeviceType00?
I am having similar problems to this guy on Stack Overflow over a year ago: https://stackoverflow.com/questions/77627852/functions-of-iouserscsiperipheraldevicetype00-class-in-scsiperipheralsdriverkit There are also a few questions on this forum about this object, none of which have answers. I can get my driver to match and instantiate, but nobody calls my UserDetermineDeviceCharacteristics (which does nothing, just returns kIOReturnSuccess) I can attempt to call UserSuspendServices(), UserResumeServices() or UserReportMediumBlockSize() and all of them return kIOReturnUnsupported. It doesn't matter if I've unmounted the disk or not. Is the custom driver supposed to be instantiated beside the kernel's IOSCSIPeripheralDeviceType00, or should it replace it? What should its IOProviderClass be? What should its IOClass be - IOUserService, or something else? see FB19678139 and FB19677920
Replies
5
Boosts
0
Views
251
Activity
Sep ’25
Xcode 16.3 Compile fails
After updating to 16.3, my project now fails to compile with the diagnostic: "Command SwiftCompile failed with a nonzero exit code". This is a SwiftUI document project with two local packages, the second of which is a rather large one with 112 SwiftUI files. It is this second package that is failing. There are no issues when compiling with 16.2. Without diagnostics I'm having a bit of difficulty in determining the cause. My thought is to regress the commits unit 16.3 gives a success, or shows issues. Although I'm not catching a similar issue in the forums, I'm seeing other problems with 16.3. Has anyone else had such build failure isolated to 16.3? Any advice on other ways to approach this problem? Thanks in advance
Replies
5
Boosts
0
Views
333
Activity
Apr ’25
SwiftUI/Xcode preview stay loading
Hi! I´m new developing in this app, I have a problem. The preview screen is showing me the image bellow, There is no other response, I dont know what could happened. Thanks!
Replies
5
Boosts
0
Views
184
Activity
Apr ’25
Different Build Schemes -> Error: -Onone Swift optimization level to use previews
I have a sample SwiftUI iOS app. As shown in the screenshot below, my project has three configurations: Debug, MyDebug, Release. If I select the Debug or MyDebug scheme, I get a preview. But if I select the Release scheme, I get an error that says the following. ”***.app” needs -Onone Swift optimization level to use previews (current setting is -O) , where *** is the app name. It probably has nothing to do with the Preview error, but the Info.plist has a dictionary such that the key name is devMode, and the value is $(DEVMODE). And I have a user-defined setting as shown below. My ContentView has the following. import SwiftUI struct ContentView: View { @State private var state: String = "" var body: some View { VStack { Text("Hello, world!: \(state)") } .onAppear { if let devMode = Bundle.main.object(forInfoDictionaryKey: "devMode") as? String { print("Development mode: \(devMode)") state = devMode } if let path = Bundle.main.path(forResource: "Info", ofType: "plist") { if let dict = NSDictionary(contentsOfFile: path) { print("**** \(dict)") } } #if DEBUG print("Debug") #elseif MYDEBUG print("MyDebug") #else print("Que?") #endif } } } #Preview { ContentView() } So my question is how I get the preview for all three build schemes? Muchos thankos.
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Apr ’25