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Apple Develeoper Account Creation issue
Hi, I'm new to apple, I'm planning to deploy an app in the apple app Store... for this process to be done I've created apple developer account through an iPhone, when following the steps.. it asked to enter DUNS number as I'm business not individual, I've entered it but shown a DUNS number mis match notice when submit, so I tapped back and selected individual and accepted terms and conditions(just to check if it is working), now it was fixed for individual account(can't change), but I need organisation registration, please help me out somebody. There will be pooja goods sales in the app, so the individual account is sufficient or should be as organisation?
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Unable to download PCCM Model in Xcode
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2025-01-31 01:58:50 +0000"; } There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError Code: 3 System Information macOS Version 15.3 (Build 24D60) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-01-31T09:58:50+08:00
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🔥 Xcode 26 RC – visionOS App Icon Created with Icon Composer Appears Empty
App Icon created with Icon Composer is empty for visionOS app We are developing a universal app, and the app’s icon was created using Icon Composer. Xcode 26, RC visionOS 26 and visionOS 2.5 App Icons on macOS, iOS, and iPadOS are correct We have archived the app for macOS and iOS and successfully uploaded it to the App Store. This strongly suggests that the App Icon configuration in our project settings is correct for these platforms. App Icon issue on visionOS However, the visionOS app icon is not working as expected: When testing on the Vision Pro simulator (versions 2.x and 26.0), the app icon appears empty. When archiving and submitting to the App Store, the process fails with the following error: The app’s Info.plist file is missing the CFBundleIcons.CFBundlePrimaryIcon key for the visionOS App Icon. This suggests that the project’s App Icon settings may not be correctly applied for visionOS builds. Request for assistance We are preparing to release our app, one of the first to support Liquid Glass, and would greatly appreciate guidance on how to resolve this issue with the visionOS app icon. FB20184218
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Xcode 26.0 beta 7 - AI - Create files? Client (Xcode) timing out?
I didn't check this out specifically on earlier betas, but AI is allowed to create new .swift files, yes? I'm only seeing proposals to create files (as opposed to code which it can change automatically), and the CREATE FILE button to the right of any proposed file creation does nothing. Next I'll mention running local models, but file creation does not seem to happen for neither ChatGPT nor any local model. Also I'm experimenting with LM Studio and it is reporting my client is timing out. So I guess Xcode is not waiting long enough for a response? The local models are slow, yes. But is there a setting for the AI timeout value? I told the LLM "Every 1 minute send me an update so I know you are still working so my client does not time out" which seems to have no visible effect, it hasn't timed out yet, but I don't visibly see that message.
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Unable to save App ID capabilities in Apple Developer portal
Hello, I’m experiencing an issue in the Apple Developer portal when trying to manage my App ID capabilities. Whenever I try to enable or disable a capability and click Save, the page shows the loading spinner but then nothing is saved. App ID: com.kangarli.lucary Team ID: (my Apple Developer account’s Team ID) Tested on different browsers (Safari, Chrome), cleared cache and cookies The issue affects all capabilities, not just Associated Domains Other sections of the Developer portal work normally Is this a known issue with the Developer portal, or is there any workaround? Thanks in advance.
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GameKit Manage Game Progress does not work for Leaderboards
Works fine to show achievements but not Leaderboards. Launching the Xcode Project directly on device, loading remote (not yet live) leaderboards without issue and submitting scores to them works fine as well. I was hoping that rather than going through the app store distribution leaderboards with all of their limitations I could instead run it locally and add scores to test the behaviour, but even though I can edit the achievements progress locally, I can't see any leaderboards being available... One out of 3 leaderboards started beginning of this september while the other 2 leaderboards won't launch until the game launch.
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Payment for developer account not approved
I have made a payment the the Apple developer program from my credit card, I have contacted my bank and they have confirmed that they payment has gone off and all that is left is for Apple to 'bank the payment' on their side but Apple isn't actioning this. I have emailed support numerous times but all I get is an automatic reply acknowledging the email but nothing else, what do I do now, is there any other email or phone number I can contact them on. I'm not from the US
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Getting 401 Unauthenticated when calling StoreKit In-App API with JWT
Hello, I am trying to call the StoreKit In-App API, but I am consistently receiving a 401 Unauthenticated error. Here is what I have done so far: JWT creation (via https://jwt.io): Header: { "alg": "ES256", "kid": "**********", "typ": "JWT" } Payload: { "iss": "********-e662-43d2-be42-012d0138ce39", "aud": "appstoreconnect-v1", "iat": 1757389187, "exp": 1757390987 } Private Key (.p8): -----BEGIN PRIVATE KEY----- -----END PRIVATE KEY----- Algorithm used: ES256 This generates the JWT successfully. API Call: I then include the JWT in the request header as follows: Authorization: Bearer ************ Endpoint: https://api.storekit-sandbox.itunes.apple.com/inApps/v1/transactions/2000001003740262 Response: Status: 401 Unauthenticated Request ID: S3KCYHDVRMDKUT3TZVTY3QRRWM.0.0 Has anyone else faced this issue? Is there something incorrect with how I’m generating the JWT (e.g., iat/exp values, formatting, or encoding)? Do I need to generate separate keys for Sandbox and Production, or is the same key valid for both? Any guidance would be appreciated. Thanks in advance!
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Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally? Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea. I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!? Could Apple or anyone offer some guidance? That would help a fellow developer. Thank you. Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
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[Xcode 17A5305k] API Invalid status code: 401: This operation could not be completed
I cannot setup a workflow - every time it says "This operation could not be completed" after granting access to the source code. I removed the app from AppStore Connect, I logged out from Xcode, removed and reset the app from Github, initialized a new repository, reset Xcode Derived Data, reset the Profiles and Certificates. I tried everything and nothing worked. Any help?
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What will be the minimum iOS deployment target for Xcode 26?
Hi, I was checking docs about this (https://developer.apple.com/support/xcode/) where implies that the minimum iOS Deployment Target is iOS 15. However, I reviewed quotes from last year (https://developer.apple.com/forums/thread/775703), where one of your engineers mentioned that the minimum version was actually iOS 12 for Xcode 16, when later on this page it was changed to 15 (even though internally the actual minimum is 12). So our team was wondering what the minimum version was for Xcode 26, since the page mentions iOS 15.
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[REQUEST] for a tool/method/guidance how to create privacy manifest (PrivacyInfo.xcprivacy) when you don't have Xcode/mac
Hello, PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe. All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc. I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems. My app is written in Flutter prior to becoming an iOS app. I am seeking for a method to do that. Thanks.
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Upload Symbols Failed on Xcode 16
I am using GoogleMobileAds package dependencies and now when I want to archive and export an app I get this two warnings : Upload Symbols Failed The archive did not include a dSYM for the GoogleMobileAds.framework with the UUIDs [13B55A37-D103-36E1-8D7B-FA4EAB2C8146]. Ensure that the archive's dSYM folder includes a DWARF file for GoogleMobileAds.framework with the expected UUIDs. Upload Symbols Failed The archive did not include a dSYM for the UserMessagingPlatform.framework with the UUIDs [A3941120-02A1-30B5-8C28-BFC0F9496E16]. Ensure that the archive's dSYM folder includes a DWARF file for UserMessagingPlatform.framework with the expected UUIDs. I have updated the packages to 11.9.0 (lasted) and Xcode 16 to 16 RC (lasted also) and I would like to know how to fix this... With Xcode 15 I have no problem !! I can export with no warnings ! But now with Xcode 16 no... Thanks for helping !
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