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Location updates in background…
Hello, I’ve done a lot of testing of location services running in background with various settings, but in all scenarios location updates pause after a couple of hours, especially overnight In sleep mode. My app, for personal safety, requires regular location updates to 5m accuracy every minute. The only solution I have found is to keep the app in foreground. Location always stops updating. Background mode stops updating. Live location services stops updating. Is there a solution I may have missed other than keeping app in foreground? thank you, Brendan
1
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172
Jun ’25
Location streaming onto Live Activity
Hello forum, I want to keep my app running in the background after user swaps up, for the purpose of workout tracking. start up the task and continuously receipt GPS updates process the location data show the data on a live activity Two examples Strava paddlelogger Question: Does this mean, these two apps would just pause when the .backgroundTimeRemaining becomes 0? How does a workout app "work" in background mode, do I need to handle budget running out?
2
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134
Jun ’25
Apple Maps directions not starting on first launch in CarPlay
In my app, I want to launch Apple Maps and start turn-by-turn navigation when the user taps a button. I referred to Apple’s documentation and sample projects and implemented the following code: if let url = URL(string: "maps://?t=m&daddr=(addr)") { self.carplayScene?.open(url, options: nil, completionHandler: nil) } This works only if Apple Maps has been launched at least once on the iPhone or in the CarPlay environment. If Apple Maps has never been opened before, it launches the app but does not automatically start navigation. However, once the user has opened Apple Maps at least once — either on the phone or through CarPlay — then navigation starts as expected from that point on. Is this behavior expected? Or is it a bug?
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145
Jun ’25
Submission Rejected: Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
Hello Experts, I am in need of your help with this feedback from the App Reviewer. Issue Description: One or more purpose strings in the app do not sufficiently explain the use of protected resources. Purpose strings must clearly and completely describe the app's use of data and, in most cases, provide an example of how the data will be used. Next Steps: Update the location purpose string to explain how the app will use the requested information and provide a specific example of how the data will be used. See the attached screenshot. Resources: Purpose strings must clearly describe how an app uses the ability, data, or resource. The following are hypothetical examples of unclear purpose strings that would not pass review: "App would like to access your Contacts" "App needs microphone access" Feedback #2 "Regarding 5.1.1, we understand why your app needs access to location. However, the permission request alert does not sufficiently explain this to your users before accessing the location. To resolve this issue, it would be appropriate to revise the location permission request, specify why your app needs access, and provide an example of how your app will use the user's data. To learn more about purpose string requirements, watch a video from App Review with tips for writing clear purpose strings. We look forward to reviewing your app once the appropriate changes have been made." May I know how can I update my purpose string? I appealed on the first feedback by explaining what is the purpose of it but got the Feedback #2. TYIA!!
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262
Jun ’25
Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
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262
Sep ’25
Dynamic Location Tracking using CLServiceSession and CLBackgroundActivitySession
Hello, I'm currently implementing code to track routes and determine if users have arrived at their destination using CLServiceSession, CLBackgroundActivitySession, and CLLocationUpdate.liveUpdates. I want to obtain location data across all app states: foreground, background, and terminated. I have two questions: Background Location Indicator Issue: I'm using CLBackgroundActivitySession to get location updates in the background. Normally, the background location indicator (blue bar) doesn't appear at the top left of the screen for my app. However, when another app (e.g., LiveUpdatesSample) activates CLBackgroundActivitySession, my app's background location indicator suddenly becomes visible. Can you explain why this happens? or Can I Control showsBackgroundLocationIndicator in CLBackgroundActivitySession Session Management: Is there a way to terminate all currently active CLBackgroundActivitySessions? I understand that when CLBackgroundActivitySession is activated and the app is terminated and then relaunched, a new CLBackgroundActivitySession needs to be created. In this case, are the previously created and running CLBackgroundActivitySessions automatically released when the app is relaunched?
6
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262
Jul ’25
Live Weather Radar Overlay in CarPlay Maps
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay: Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices. Why this matters: • Enhances driver safety by increasing situational awareness • Helps with trip planning and route adjustments around severe weather • Reduces distractions by integrating everything into one screen • Useful for everyday drivers, long-haul travelers, and first responders I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest. Let’s push for smarter, safer navigation — thanks for reading!
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832
Jul ’25
How to Start with Default Apple Maps Functionality in iOS 18+
Hi everyone, I’m building an iOS 18+ app in Xcode where Apple Maps is central. My goal is to start with the default Apple Maps experience (map view, search bar, pins, directions sheet, etc.) and then customize it for my project. I tried coding it from scratch using MapKit and SwiftUI, but I wasn’t able to get full parity with the basic features of the Maps app. My questions: Is there any sample project, template, or reference that provides the default Apple Maps functionality (views + interactions) as a baseline? Can I copy these into my Xcode project and then extend/customize them? If not, what’s the recommended best practice to get as close as possible to the native Maps app before adding my own features? Any guidance, sample code, or documentation links would be greatly appreciated.
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169
Aug ’25
MapKit MapReader Not working on iOS 26
I have the following code snippet with a simple map and map reader that shows a pin on the map when the user selects a location struct MapReaderTest: View { @State private var loc: CLLocationCoordinate2D? = nil var body: some View { MapReader { proxy in Map { UserAnnotation() if let loc { Marker(coordinate: loc, label: { Text("Marker") }) } } .onTapGesture { position in let position = proxy.convert(position, from: .local) loc = position } } } } This snippet compiles and works perfectly fine using Xcode version 16.4 building for iOS 18.0 and running on a device. This snippet also works for me when I build using Xcode 26 Beta and run in the canvas or simulator, however it does not work when I compile using Xcode 26 and run it on a physical device(I built and tested for both iOS 18.6 and iOS 26 Beta) Has anyone else had a similar issue / have any ideas for work arounds?
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244
Aug ’25
How to access launchOptions in SceneDelegate?
Previously, when using AppDelegate, I was able to check the app’s launch options (launchOptions) to determine cases such as: Location updates (UIApplication.LaunchOptionsKey.location) Background push notifications (UIApplication.LaunchOptionsKey.remoteNotification) However, after migrating to the SceneDelegate approach, launchOptions is no longer available — it always returns nil. In my app, I need to branch the code depending on the launch options, but I can’t find a way to achieve this in the SceneDelegate environment. 👉 Is there a way to access launch options in SceneDelegate, similar to how it worked in AppDelegate? Or, if that’s no longer possible, what would be the proper alternative approach? Any guidance would be greatly appreciated.
2
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334
Sep ’25
External GPS receiver
Hello, We are a software and hardware development company for the forestry and environmental sectors. We have been based in Quebec (Canada) for over 30 years now. Our Canadian market covers Quebec, Ontario, and the Maritime provinces in the east. We are currently expanding across Canada and into the northern United States. We are on Android platforms with several map and data entry applications. To ensure the success of our expansion, we aim to become part of the Apple family, which is why we are contacting you today. We have developed our own GNSS receiver to increase the location accuracy of our users. It uses Bluetooth BLE to communicate with mobile devices and a high-precision GPS that transmits its position using the NMEA protocol. We would like this device to be compatible with an iPhone/iPad. We have developed a mock location application in MAUI (multi-platform). Based on our interpretation of your documentation, we understand that the concept of mock location does not exist at Apple. How can we ensure that our Bluetooth GNSS device is compatible with your iPhone/iPad devices and that they can use the position of the Bluetooth device rather than the internal GPS of your devices? We are a reseller for Juniper Systems, and we know that they have an app on the App Store that has the same features as our product. https://junipersys.com/index.php/support/article/14709 We look forward to your follow-up and recommendations.
1
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193
Oct ’25
OS Location via Bluetooth GPS receiver
Hello, We are a software and hardware development company for the forestry and environmental sectors. We have been based in Quebec (Canada) for over 30 years now. Our Canadian market covers Quebec, Ontario, and the Maritime provinces in the east. We are currently expanding across Canada and into the northern United States. We are on Android platforms with several map and data entry applications. To ensure the success of our expansion, we aim to become part of the Apple family, which is why we are contacting you today. We have developed our own GNSS receiver to increase the location accuracy of our users. This device is called GSFGPS. It uses Bluetooth BLE to communicate with mobile devices and a high-precision GPS that transmits its position using the NMEA protocol. We would like this device to be compatible with an iPhone/iPad. We have developed a mock location application in MAUI (multi-platform). Based on our interpretation of your documentation, we understand that the concept of mock location does not exist at Apple. How can we ensure that our Bluetooth GNSS device is compatible with your iPhone/iPad devices and that they can use the position of the Bluetooth device rather than the internal GPS of your devices? We are a reseller for Juniper Systems, and we know that they have an app on the App Store that has the same features as our product. https://junipersys.com/index.php/support/article/14709 We look forward to your follow-up and recommendations.
2
0
280
Oct ’25
Can a Location-Based Audio AR Experience Run in the Background on iOS?
Hi everyone! I’ve developed a location-based Audio AR app in Unity with FMOD & Resonance Audio and AirPods Pro Head-Tracking to create a ubiquitous augmented soundscape experience. Think of it as an audio version of Pokémon Go, but with a more precise location requirement to ensure spatial audio is placed correctly. I want this experience to run in the background on iOS, but from what I’ve gathered, it seems Unity doesn’t support this well. So, I’m considering developing a Swift version instead. Since this is primarily for research purposes, privacy concerns are not a major issue in my case. However, I’ve come across some potential challenges: Real-time precise location updates – Can iOS provide fully instantaneous, high-accuracy location updates in the background? Continuous real-time data processing – Can an app continuously process spatial audio, head-tracking, and location data while running in the background? I’m not sure if newer iOS versions have improved in these areas or if there are workarounds to achieve this. Would this kind of experience be feasible to run in the background on iOS? Any insights or pointers would be greatly appreciated! I’m very new to iOS development, so apologies if this is a basic question. Thanks in advance!
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110
Apr ’25
Unable to use altitude for our use case (NYC MTA)
We’re building a new subway/bus app at the MTA. Our system includes roughly 300 underground stations, around 150 elevated stations (i.e., above street level), and about 5 at-grade stations (i.e., at street level). We serve roughly 5 million riders a day. We’re diving deep into Core Location on iOS and have found that the altitude values returned from two fields we’re testing aren’t accurate enough for our use case: CLLocation.altitude CMAbsoluteAltitudeData.altitude We need to reliably distinguish whether a user is: At street level On an elevated platform (see attached picture) On any platform in an underground station — most have a single platform level, but some, like 59 St (see attached), have multiple platforms at different elevations. These levels typically differ by at least 15 feet, which should in theory be well within the precision range of a properly calibrated barometric pressure sensor. However, the absolute altitude values we’re seeing from these APIs are often inaccurate and inconsistent — not only compared to ground truth, but also across devices. For example, holding two phones side-by-side frequently yields altitude readings that differ by more than 15 feet. That level of variation makes the data unreliable for our needs. Please see the below photos for more context. URLs.md
8
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336
Apr ’25
I noticed that the Uber Driver app is able to get location in background without the permissions (How?)
The Uber Driver app is able to get background location and there’s no way to turn it off from settings. Unlike other apps where there’s always an option to turn off background location from settings. Is this a bug or special treatment for big companies? this matters to me because we’re in a similar business but our app has to request background permissions, explicitly. I am attaching both of the screenshots here for you to compare and see. Please note that I verified personally that Uber Driver app is able to get background location.
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2.2k
May ’25
Apple Maps URL scheme daddr=lat,long no longer working – regression?
Hello, I'm experiencing an issue with the Apple Maps URL scheme when using raw latitude and longitude coordinates in the daddr parameter. Until recently, using a URL like this worked reliably: https://maps.apple.com/?daddr=37.7749,-122.4194 This would open Apple Maps and show directions from the current location to the specified coordinates. However, on recent iOS versions, this URL no longer behaves as expected.
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240
May ’25
[iOS] Location data no longer updating consistently after updating the app from old version
I am developing an iOS app that uses CLLocationManager to collect location continuously in both foreground and background. But it has the following 4 issues and I don’t understand why: After a while of not using the app, I can not get location updates regularly. Even after that, I go into the app more often or even turn OFF and turn ON the permission again, but the problem still doesn’t improve until I reinstall the app. Previously, I used SilentLog SDK to collect location. Since the cost was quite high, we developed our own SDK that also handles location tracking. After updating the app from the old version using SilentLog SDK to the new version using my own SDK, I can not get location updates regularly. However, when I reinstalled the app, it worked perfectly. It seems that apps downloaded from TestFlight can get location more continuously than apps downloaded from the App Store We sometimes encounter this error in the logs: Error Domain=kCLErrorDomain Code=0 “(null)” I think my app was not terminated in the background because I still collect location but it is not as frequent. I want to know if Apple has any mechanism to prevent such apps from getting location data continuously? I use CLLocationManager with the following configuration: self.locationManager.distanceFilter = 20 self.locationManager.desiredAccuracy = kCLLocationAccuracyBest self.locationManager.allowsBackgroundLocationUpdates = true self.locationManager.showsBackgroundLocationIndicator = false self.locationManager.pausesLocationUpdatesAutomatically = false I also filter the location updates using: guard let location = locations.last else { return } guard location.horizontalAccuracy <= 100 else { return } guard location.speedAccuracy >= 0 else { return } I use a background task to wake up the device every 15 minutes, and I also use silent push notifications in a similar manner. Each time the task is executed, I usually call stopLocation and then startLocation again. This happens quite frequently — will it have any impact or cause any issues?
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167
May ’25
CLLocationUpdates stops when user sleeps
I am using CLLocationUpdate.liveUpdates() to build a location sharing app. Most of the time it works fine, including in the background, giving acceptably frequent updates. However, soon after the user puts their phone away for the night, the updates stop coming. I've checked all the instance properties (.stationary, .locationUnavailable, etc.) but none of them are ever set to true, even for the last update before updates end. Is there some way to keep the updates coming through the night? I've included some relevant parts of my code here: func startLocationUpdates() { if self.manager.authorizationStatus == .notDetermined { self.manager.requestWhenInUseAuthorization() } Task { do { self.background = CLBackgroundActivitySession() self.session = CLServiceSession(authorization: CLServiceSession.AuthorizationRequirement.always) let updates = CLLocationUpdate.liveUpdates() for try await update in updates { if let loc = update.location { BackgroundServiceKt.onLocationUpdate(arg: loc) } // check all the instance properties } } catch { // error } return } } class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool { LocationsHandler.shared.startLocationUpdates() return true } }
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148
May ’25
How to re-enable entitlements after App Transfer? (Location Push Service Extension)
Hi Apple team and fellow developers, We previously had Location Push Service Extension enabled and working in production. After transferring the app to a new Apple Developer team, the production App ID was transferred, but the Location Push entitlement was not retained. We've also created a new App ID for development, and now need Location Push access enabled for both the transferred production ID and the new development ID. We’ve already submitted the Location Push Access form with all relevant details. Unfortunately, the App Transfer documentation didn’t make it clear that Location Push access would be lost, and now we’re blocked from making new builds — even for the existing production app. ❓ Questions: Is it possible to re-enable Location Push for a transferred App ID? What’s the expected timeline for entitlement approval? Can Apple staff confirm the request status or let us know if any further action is needed? Thanks in advance — this entitlement is critical for our app’s functionality and release pipeline. Best, Aidar
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107
May ’25
How to provide a driving destination to CarPlay, like Calendar
If I have, say a doctor appointment in the Calendar app, and I'm leaving to go to it, the address will appear in Apple Maps on CarPlay. Forgive if I'm getting the details wrong, but I believe if I bring up the Map, it will be available to tap on, so I can quickly go there. I think it may also show up on one on the car-play screens that shows a few different panels. The point is, I really like this feature, and want to do it in my app. In my iOS app, the user can order food from a restaurant, and pick it up. I'm not ready to make this app a "quick service" app, but I want to give the user an easy to get to her location. Since I just ordered food, this means that I'll need to leave fairly quickly to go to the location. The Calendar app is able to offer a location because of scheduling, I'd like to do the same.
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133
Jun ’25
Location updates in background…
Hello, I’ve done a lot of testing of location services running in background with various settings, but in all scenarios location updates pause after a couple of hours, especially overnight In sleep mode. My app, for personal safety, requires regular location updates to 5m accuracy every minute. The only solution I have found is to keep the app in foreground. Location always stops updating. Background mode stops updating. Live location services stops updating. Is there a solution I may have missed other than keeping app in foreground? thank you, Brendan
Replies
1
Boosts
0
Views
172
Activity
Jun ’25
Location streaming onto Live Activity
Hello forum, I want to keep my app running in the background after user swaps up, for the purpose of workout tracking. start up the task and continuously receipt GPS updates process the location data show the data on a live activity Two examples Strava paddlelogger Question: Does this mean, these two apps would just pause when the .backgroundTimeRemaining becomes 0? How does a workout app "work" in background mode, do I need to handle budget running out?
Replies
2
Boosts
0
Views
134
Activity
Jun ’25
Apple Maps directions not starting on first launch in CarPlay
In my app, I want to launch Apple Maps and start turn-by-turn navigation when the user taps a button. I referred to Apple’s documentation and sample projects and implemented the following code: if let url = URL(string: "maps://?t=m&amp;amp;amp;daddr=(addr)") { self.carplayScene?.open(url, options: nil, completionHandler: nil) } This works only if Apple Maps has been launched at least once on the iPhone or in the CarPlay environment. If Apple Maps has never been opened before, it launches the app but does not automatically start navigation. However, once the user has opened Apple Maps at least once — either on the phone or through CarPlay — then navigation starts as expected from that point on. Is this behavior expected? Or is it a bug?
Replies
3
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0
Views
145
Activity
Jun ’25
Submission Rejected: Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
Hello Experts, I am in need of your help with this feedback from the App Reviewer. Issue Description: One or more purpose strings in the app do not sufficiently explain the use of protected resources. Purpose strings must clearly and completely describe the app's use of data and, in most cases, provide an example of how the data will be used. Next Steps: Update the location purpose string to explain how the app will use the requested information and provide a specific example of how the data will be used. See the attached screenshot. Resources: Purpose strings must clearly describe how an app uses the ability, data, or resource. The following are hypothetical examples of unclear purpose strings that would not pass review: "App would like to access your Contacts" "App needs microphone access" Feedback #2 "Regarding 5.1.1, we understand why your app needs access to location. However, the permission request alert does not sufficiently explain this to your users before accessing the location. To resolve this issue, it would be appropriate to revise the location permission request, specify why your app needs access, and provide an example of how your app will use the user's data. To learn more about purpose string requirements, watch a video from App Review with tips for writing clear purpose strings. We look forward to reviewing your app once the appropriate changes have been made." May I know how can I update my purpose string? I appealed on the first feedback by explaining what is the purpose of it but got the Feedback #2. TYIA!!
Replies
1
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0
Views
262
Activity
Jun ’25
Flutter: abnormal delay on iOS in position recovery on first opening
Good morning everyone, I am developing a Flutter app for Android and iOS. When I press a button, the app detects the location of the device (obviously with permissions already granted). On Android everything works correctly. On iOS, however, when I press the button for the first time after opening the app, the location is detected after about 30-50 seconds. On the other hand, if I repeat the operation later, the response time is drastically reduced (only a few seconds). I am using the location package (https://pub.dev/packages/location), and the code to get the location is as follows: var currentLocation = await location.getLocation(); Has anyone experienced this problem before or knows how to solve it? Thank you very much! Federico
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1
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0
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262
Activity
Sep ’25
Dynamic Location Tracking using CLServiceSession and CLBackgroundActivitySession
Hello, I'm currently implementing code to track routes and determine if users have arrived at their destination using CLServiceSession, CLBackgroundActivitySession, and CLLocationUpdate.liveUpdates. I want to obtain location data across all app states: foreground, background, and terminated. I have two questions: Background Location Indicator Issue: I'm using CLBackgroundActivitySession to get location updates in the background. Normally, the background location indicator (blue bar) doesn't appear at the top left of the screen for my app. However, when another app (e.g., LiveUpdatesSample) activates CLBackgroundActivitySession, my app's background location indicator suddenly becomes visible. Can you explain why this happens? or Can I Control showsBackgroundLocationIndicator in CLBackgroundActivitySession Session Management: Is there a way to terminate all currently active CLBackgroundActivitySessions? I understand that when CLBackgroundActivitySession is activated and the app is terminated and then relaunched, a new CLBackgroundActivitySession needs to be created. In this case, are the previously created and running CLBackgroundActivitySessions automatically released when the app is relaunched?
Replies
6
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0
Views
262
Activity
Jul ’25
Live Weather Radar Overlay in CarPlay Maps
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay: Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices. Why this matters: • Enhances driver safety by increasing situational awareness • Helps with trip planning and route adjustments around severe weather • Reduces distractions by integrating everything into one screen • Useful for everyday drivers, long-haul travelers, and first responders I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest. Let’s push for smarter, safer navigation — thanks for reading!
Replies
3
Boosts
0
Views
832
Activity
Jul ’25
How to Start with Default Apple Maps Functionality in iOS 18+
Hi everyone, I’m building an iOS 18+ app in Xcode where Apple Maps is central. My goal is to start with the default Apple Maps experience (map view, search bar, pins, directions sheet, etc.) and then customize it for my project. I tried coding it from scratch using MapKit and SwiftUI, but I wasn’t able to get full parity with the basic features of the Maps app. My questions: Is there any sample project, template, or reference that provides the default Apple Maps functionality (views + interactions) as a baseline? Can I copy these into my Xcode project and then extend/customize them? If not, what’s the recommended best practice to get as close as possible to the native Maps app before adding my own features? Any guidance, sample code, or documentation links would be greatly appreciated.
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1
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0
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169
Activity
Aug ’25
MapKit MapReader Not working on iOS 26
I have the following code snippet with a simple map and map reader that shows a pin on the map when the user selects a location struct MapReaderTest: View { @State private var loc: CLLocationCoordinate2D? = nil var body: some View { MapReader { proxy in Map { UserAnnotation() if let loc { Marker(coordinate: loc, label: { Text("Marker") }) } } .onTapGesture { position in let position = proxy.convert(position, from: .local) loc = position } } } } This snippet compiles and works perfectly fine using Xcode version 16.4 building for iOS 18.0 and running on a device. This snippet also works for me when I build using Xcode 26 Beta and run in the canvas or simulator, however it does not work when I compile using Xcode 26 and run it on a physical device(I built and tested for both iOS 18.6 and iOS 26 Beta) Has anyone else had a similar issue / have any ideas for work arounds?
Replies
1
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0
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244
Activity
Aug ’25
How to access launchOptions in SceneDelegate?
Previously, when using AppDelegate, I was able to check the app’s launch options (launchOptions) to determine cases such as: Location updates (UIApplication.LaunchOptionsKey.location) Background push notifications (UIApplication.LaunchOptionsKey.remoteNotification) However, after migrating to the SceneDelegate approach, launchOptions is no longer available — it always returns nil. In my app, I need to branch the code depending on the launch options, but I can’t find a way to achieve this in the SceneDelegate environment. 👉 Is there a way to access launch options in SceneDelegate, similar to how it worked in AppDelegate? Or, if that’s no longer possible, what would be the proper alternative approach? Any guidance would be greatly appreciated.
Replies
2
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0
Views
334
Activity
Sep ’25
External GPS receiver
Hello, We are a software and hardware development company for the forestry and environmental sectors. We have been based in Quebec (Canada) for over 30 years now. Our Canadian market covers Quebec, Ontario, and the Maritime provinces in the east. We are currently expanding across Canada and into the northern United States. We are on Android platforms with several map and data entry applications. To ensure the success of our expansion, we aim to become part of the Apple family, which is why we are contacting you today. We have developed our own GNSS receiver to increase the location accuracy of our users. It uses Bluetooth BLE to communicate with mobile devices and a high-precision GPS that transmits its position using the NMEA protocol. We would like this device to be compatible with an iPhone/iPad. We have developed a mock location application in MAUI (multi-platform). Based on our interpretation of your documentation, we understand that the concept of mock location does not exist at Apple. How can we ensure that our Bluetooth GNSS device is compatible with your iPhone/iPad devices and that they can use the position of the Bluetooth device rather than the internal GPS of your devices? We are a reseller for Juniper Systems, and we know that they have an app on the App Store that has the same features as our product. https://junipersys.com/index.php/support/article/14709 We look forward to your follow-up and recommendations.
Replies
1
Boosts
0
Views
193
Activity
Oct ’25
OS Location via Bluetooth GPS receiver
Hello, We are a software and hardware development company for the forestry and environmental sectors. We have been based in Quebec (Canada) for over 30 years now. Our Canadian market covers Quebec, Ontario, and the Maritime provinces in the east. We are currently expanding across Canada and into the northern United States. We are on Android platforms with several map and data entry applications. To ensure the success of our expansion, we aim to become part of the Apple family, which is why we are contacting you today. We have developed our own GNSS receiver to increase the location accuracy of our users. This device is called GSFGPS. It uses Bluetooth BLE to communicate with mobile devices and a high-precision GPS that transmits its position using the NMEA protocol. We would like this device to be compatible with an iPhone/iPad. We have developed a mock location application in MAUI (multi-platform). Based on our interpretation of your documentation, we understand that the concept of mock location does not exist at Apple. How can we ensure that our Bluetooth GNSS device is compatible with your iPhone/iPad devices and that they can use the position of the Bluetooth device rather than the internal GPS of your devices? We are a reseller for Juniper Systems, and we know that they have an app on the App Store that has the same features as our product. https://junipersys.com/index.php/support/article/14709 We look forward to your follow-up and recommendations.
Replies
2
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0
Views
280
Activity
Oct ’25
Can a Location-Based Audio AR Experience Run in the Background on iOS?
Hi everyone! I’ve developed a location-based Audio AR app in Unity with FMOD &amp; Resonance Audio and AirPods Pro Head-Tracking to create a ubiquitous augmented soundscape experience. Think of it as an audio version of Pokémon Go, but with a more precise location requirement to ensure spatial audio is placed correctly. I want this experience to run in the background on iOS, but from what I’ve gathered, it seems Unity doesn’t support this well. So, I’m considering developing a Swift version instead. Since this is primarily for research purposes, privacy concerns are not a major issue in my case. However, I’ve come across some potential challenges: Real-time precise location updates – Can iOS provide fully instantaneous, high-accuracy location updates in the background? Continuous real-time data processing – Can an app continuously process spatial audio, head-tracking, and location data while running in the background? I’m not sure if newer iOS versions have improved in these areas or if there are workarounds to achieve this. Would this kind of experience be feasible to run in the background on iOS? Any insights or pointers would be greatly appreciated! I’m very new to iOS development, so apologies if this is a basic question. Thanks in advance!
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0
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110
Activity
Apr ’25
Unable to use altitude for our use case (NYC MTA)
We’re building a new subway/bus app at the MTA. Our system includes roughly 300 underground stations, around 150 elevated stations (i.e., above street level), and about 5 at-grade stations (i.e., at street level). We serve roughly 5 million riders a day. We’re diving deep into Core Location on iOS and have found that the altitude values returned from two fields we’re testing aren’t accurate enough for our use case: CLLocation.altitude CMAbsoluteAltitudeData.altitude We need to reliably distinguish whether a user is: At street level On an elevated platform (see attached picture) On any platform in an underground station — most have a single platform level, but some, like 59 St (see attached), have multiple platforms at different elevations. These levels typically differ by at least 15 feet, which should in theory be well within the precision range of a properly calibrated barometric pressure sensor. However, the absolute altitude values we’re seeing from these APIs are often inaccurate and inconsistent — not only compared to ground truth, but also across devices. For example, holding two phones side-by-side frequently yields altitude readings that differ by more than 15 feet. That level of variation makes the data unreliable for our needs. Please see the below photos for more context. URLs.md
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8
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336
Activity
Apr ’25
I noticed that the Uber Driver app is able to get location in background without the permissions (How?)
The Uber Driver app is able to get background location and there’s no way to turn it off from settings. Unlike other apps where there’s always an option to turn off background location from settings. Is this a bug or special treatment for big companies? this matters to me because we’re in a similar business but our app has to request background permissions, explicitly. I am attaching both of the screenshots here for you to compare and see. Please note that I verified personally that Uber Driver app is able to get background location.
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4
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2.2k
Activity
May ’25
Apple Maps URL scheme daddr=lat,long no longer working – regression?
Hello, I'm experiencing an issue with the Apple Maps URL scheme when using raw latitude and longitude coordinates in the daddr parameter. Until recently, using a URL like this worked reliably: https://maps.apple.com/?daddr=37.7749,-122.4194 This would open Apple Maps and show directions from the current location to the specified coordinates. However, on recent iOS versions, this URL no longer behaves as expected.
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1
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240
Activity
May ’25
[iOS] Location data no longer updating consistently after updating the app from old version
I am developing an iOS app that uses CLLocationManager to collect location continuously in both foreground and background. But it has the following 4 issues and I don’t understand why: After a while of not using the app, I can not get location updates regularly. Even after that, I go into the app more often or even turn OFF and turn ON the permission again, but the problem still doesn’t improve until I reinstall the app. Previously, I used SilentLog SDK to collect location. Since the cost was quite high, we developed our own SDK that also handles location tracking. After updating the app from the old version using SilentLog SDK to the new version using my own SDK, I can not get location updates regularly. However, when I reinstalled the app, it worked perfectly. It seems that apps downloaded from TestFlight can get location more continuously than apps downloaded from the App Store We sometimes encounter this error in the logs: Error Domain=kCLErrorDomain Code=0 “(null)” I think my app was not terminated in the background because I still collect location but it is not as frequent. I want to know if Apple has any mechanism to prevent such apps from getting location data continuously? I use CLLocationManager with the following configuration: self.locationManager.distanceFilter = 20 self.locationManager.desiredAccuracy = kCLLocationAccuracyBest self.locationManager.allowsBackgroundLocationUpdates = true self.locationManager.showsBackgroundLocationIndicator = false self.locationManager.pausesLocationUpdatesAutomatically = false I also filter the location updates using: guard let location = locations.last else { return } guard location.horizontalAccuracy <= 100 else { return } guard location.speedAccuracy >= 0 else { return } I use a background task to wake up the device every 15 minutes, and I also use silent push notifications in a similar manner. Each time the task is executed, I usually call stopLocation and then startLocation again. This happens quite frequently — will it have any impact or cause any issues?
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167
Activity
May ’25
CLLocationUpdates stops when user sleeps
I am using CLLocationUpdate.liveUpdates() to build a location sharing app. Most of the time it works fine, including in the background, giving acceptably frequent updates. However, soon after the user puts their phone away for the night, the updates stop coming. I've checked all the instance properties (.stationary, .locationUnavailable, etc.) but none of them are ever set to true, even for the last update before updates end. Is there some way to keep the updates coming through the night? I've included some relevant parts of my code here: func startLocationUpdates() { if self.manager.authorizationStatus == .notDetermined { self.manager.requestWhenInUseAuthorization() } Task { do { self.background = CLBackgroundActivitySession() self.session = CLServiceSession(authorization: CLServiceSession.AuthorizationRequirement.always) let updates = CLLocationUpdate.liveUpdates() for try await update in updates { if let loc = update.location { BackgroundServiceKt.onLocationUpdate(arg: loc) } // check all the instance properties } } catch { // error } return } } class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool { LocationsHandler.shared.startLocationUpdates() return true } }
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148
Activity
May ’25
How to re-enable entitlements after App Transfer? (Location Push Service Extension)
Hi Apple team and fellow developers, We previously had Location Push Service Extension enabled and working in production. After transferring the app to a new Apple Developer team, the production App ID was transferred, but the Location Push entitlement was not retained. We've also created a new App ID for development, and now need Location Push access enabled for both the transferred production ID and the new development ID. We’ve already submitted the Location Push Access form with all relevant details. Unfortunately, the App Transfer documentation didn’t make it clear that Location Push access would be lost, and now we’re blocked from making new builds — even for the existing production app. ❓ Questions: Is it possible to re-enable Location Push for a transferred App ID? What’s the expected timeline for entitlement approval? Can Apple staff confirm the request status or let us know if any further action is needed? Thanks in advance — this entitlement is critical for our app’s functionality and release pipeline. Best, Aidar
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0
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107
Activity
May ’25
How to provide a driving destination to CarPlay, like Calendar
If I have, say a doctor appointment in the Calendar app, and I'm leaving to go to it, the address will appear in Apple Maps on CarPlay. Forgive if I'm getting the details wrong, but I believe if I bring up the Map, it will be available to tap on, so I can quickly go there. I think it may also show up on one on the car-play screens that shows a few different panels. The point is, I really like this feature, and want to do it in my app. In my iOS app, the user can order food from a restaurant, and pick it up. I'm not ready to make this app a "quick service" app, but I want to give the user an easy to get to her location. Since I just ordered food, this means that I'll need to leave fairly quickly to go to the location. The Calendar app is able to offer a location because of scheduling, I'd like to do the same.
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0
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133
Activity
Jun ’25