I've been having issues with authorization after switching from v1 to v3, have tried some of the suggestions provided by someone in a reply to a post of mine. Have tried to reach out to Apple Support a few times as well, though I haven't received any support that has helped me to move forward.
I have tested my token at https://jwt.io and I'm getting a "Signature Verified", tried multiple browsers in private/incognito mode, now when I try to sign into my Apple Account to test my player I am receiving an error that stats "There is a Problem Connecting. There May be an Issue with Your Network." (which is not the case).
I have tried everything I can think of, I'm at a loss and would appreciate any help to get my project moving forward. This is what I am seeing in the browser developer console (using Firefox):
Authorization failed: AUTHORIZATION_ERROR: Unauthorized
MKError https://js-cdn.music.apple.com/musickit/v3/musickit.js:13
authorize https://js-cdn.music.apple.com/musickit/v3/musickit.js:28
asyncGeneratorStep$w https://js-cdn.music.apple.com/musickit/v3/musickit.js:28
_next https://js-cdn.music.apple.com/musickit/v3/musickit.js:28
media.mydomain.com:398:19
https://media.mydomain.com/:398
General
RSS for tagExplore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.
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Hello,
Basically, I am reading and writing an asset.
To simplify, I am just reading the asset and rewriting it into an output video without any modifications.
However, I want to add a fade-out effect to the last three seconds of the output video.
I don’t know how to do this.
So far, before adding the CMSampleBuffer to the output video, I tried reducing its volume using an extension on CMSampleBuffer.
In the extension, I passed 0.4 for testing, aiming to reduce the video's overall volume by 60%.
My question is:
How can I directly adjust the volume of a CMSampleBuffer?
Here is the extension:
extension CMSampleBuffer {
func adjustVolume(by factor: Float) -> CMSampleBuffer? {
guard let blockBuffer = CMSampleBufferGetDataBuffer(self) else { return nil }
var length = 0
var dataPointer: UnsafeMutablePointer<Int8>?
guard CMBlockBufferGetDataPointer(blockBuffer, atOffset: 0, lengthAtOffsetOut: nil, totalLengthOut: &length, dataPointerOut: &dataPointer) == kCMBlockBufferNoErr else { return nil }
guard let dataPointer = dataPointer else { return nil }
let sampleCount = length / MemoryLayout<Int16>.size
dataPointer.withMemoryRebound(to: Int16.self, capacity: sampleCount) { pointer in
for i in 0..<sampleCount {
let sample = Float(pointer[i])
pointer[i] = Int16(sample * factor)
}
}
return self
}
}
When building an application that can be built on iOS using macCatalyst, a link error like the one below will occur.
Undefined symbol: OBJC_CLASS$_AVPlayerViewController
The AVPlayerViewController documentation seems to support macCatalyst, but what is the reality?
[AVPlayerViewController](https://developer.apple.com/documentation/avkit/avplayerviewcontroller? language=objc)
Each version of the environment is as follows.
Xcode 16.2
macOS deployment target: macOS 10.15
iOS deployment target: iOS 13.0
Thank you for your support.
Topic:
Media Technologies
SubTopic:
General
Hello Apple,
i've been using ios for many years and never had any issues with urdu language keyboard, but since the new 18.4 beta update some words are not working correctly as it should like a name of my friend who's name is "راعنیہ" but the new updated version cannot type is together and keep seperating like "راعنی ہ" its so frustrating to use like that and its not just one but so many other words that it just cannot do properly also the new font and no gap concept its hurting my eyes so much while reading or even typing.. i hope apple fixes that asap..
thankyou
Hey, just wonderng if anyone knows whether the sdk for Android will be updated soon to support the new 16 KB memory page size requirement coming with Android 15?
Google’s going to require all apps targeting Android 15+ to support it starting November 2025
Has anyone heard anything from Apple or the SDK team about this?
Thanks!
Hi, my daughter was given an Apple Watch due to her grandfather's passing. It is not GPS/cellular, and we cannot connect it to her Apple ID because of this. It doesn't seem right to leave her logged in to his Apple ID, but we are currently out of options. Is there a workaround to this? When I try to set her up from my phone, it tells me that the watch must have GPS/cellular to set it up. Why? Am I missing something?
Topic:
Media Technologies
SubTopic:
General
Howdy. I'm trying to access media from a users song library and receive:
<ICUserIdentityStoreACAccountBackend: 0x148f8af30> Failed to initialize active account, error=Error Domain=ICError Code=-7013 "Client is not entitled to access account store" UserInfo={NSDebugDescription=Client is not entitled to access account store}
I'm told I need to add a Media Library Access Capability. Nothing like this shows up in Xcode under Signing & Capabilities > +Capabilities. Also I can't find anything like this in my account in dev.apple.com.
How do I enable myself and a test user using another iPhone device to access my music and their music respectively?
Thanks!
Topic:
Media Technologies
SubTopic:
General
Tags:
App Tracking Transparency
Media Player
iOS
MusicKit
My app is properly configured with MusicKit. I've generated a JWT using my valid credentials (Team ID, Key ID, private key), and I’ve ensured the time settings are correct via NTP.
When I call:
https://api.music.apple.com/v1/catalog/jp/search?term=ado&types=songs
I consistently receive a 500 Internal Server Error.
The JWT is generated using ES256 with valid iat and exp values. I’ve confirmed the token decodes properly using jwt.io, and it's passed via the Authorization: Bearer header.
Things I’ve confirmed:
Key ID, Team ID, private key are correct
App ID is configured with MusicKit capability
JWT is generated and signed correctly
macOS time is synced via NTP
Used both curl and Python to test — same result
Is there anything else I should check on the Apple Developer Console (like App ID, Certificates, or provisioning profile)?
Or could this be a backend issue on Apple’s side?
Any guidance would be appreciated.
In iOS 26, AVSpeechSynthesizer read Mandarin into Cantonese pronunciation.
No matter how you set the language, and change the settings of my phone system, it doesn't work.
let utterance = AVSpeechUtterance(string: "你好啊")
//let voice = AVSpeechSynthesisVoice(language: "zh-CN") // not work
let voice = AVSpeechSynthesisVoice(language: "zh-Hans") // not work too
utterance.voice = voice
et synth = AVSpeechSynthesizer()
synth.speak(utterance)
Topic:
Media Technologies
SubTopic:
General
Tags:
Speech
Internationalization
Localization
AVFoundation
I am using Apple's original Lightning Digital AV-adapter (Lightning-to-HDMI dongle) to connect my iPhone to an external display via a HDMI cable.
I need to synchronize rendering with the external display's refresh rate, so I create a new CADisplayLink tied to the external display's UIScreen: UIScreen.screens[externalDisplayIdx].displayLink(withTarget:, selector:).
The callback is being called regularly, but with increasing delay relative to the CADisplayLink.timestamp, so the next time the callback is called, I have less and less time to draw the next frame (see the snippet below).
Assuming 60 FPS, the value of secondsTillDeadline starts at an arbitrary value in the range of approx -0.0001 to 0.0166667, and then it slowly decreases towards zero (and for a brief period it goes into small negative numbers). Once it reaches zero, it flips back to 0.0166667 and continues to decrease again. This cycle repeats indefinitely.
Changing the external display's resolution (UIScreen's mode) or the CADisplayLink's preferredFrameRateRange to a lower FPS does not seem to have any effect on the temporal drifting (even the rate of change seem to be the same).
When I create a new CADisplayLink for the iPhone's main screen, the value of secondsTillDeadline is stable, it does not drift and it is very close to 0.0166667, as expected.
Is this drift caused by the external monitor or by Apple's Lightning-to-HDMI dongle ...or is the problem somewhere else?
Can the drifting be stopped?
func onDisplayLinkUpdate(displayLink: CADisplayLink) {
// Gradually decreases from 0.01667 to -0.0001, then flips back to 0.01667 and continues to decrease
let secondsTillDeadline = displayLink.targetTimestamp - CACurrentMediaTime()
}
On an iPhone running iOS 26 beta 5, url(for: FilePath("subdir/asset.mov")) most always throws this error:
The URL for “subdir/asset.mov” couldn’t be retrieved: “asset.mov” couldn’t be copied to “subdir” because an item with the same name already exists.
Yet, contents(at: FilePath("subdir/asset.mov")) always returns Data for a playable AVMovie.
How can I avoid this url(for:) error?
The asset pack in question is downloaded. The error persists even after pack deletion, redownload, relaunch, and combinations of that.
// Assets repo root
subdir.aar
subdir/asset.mov
subdir/asset_thumb.heic
subdir/Manifest.json
// Manifest.json
{
"assetPackID": "subdir",
"downloadPolicy": {
"onDemand": {}
},
"fileSelectors": [
{
"directory": "subdir",
},
],
"platforms": [
"iOS",
"visionOS"
]
}
xcrun ba-package subdir/Manifest.json -o subdir.aar
xcrun ba-serve --host 192.168.0.10 -p 443 subdir.aar
Hi,
In the iOS13 and macOS Catalina release notes it says:
Metal CIKernel instances now support arguments with arbitrarily structured data.
I've been trying to use this functionality in a CIKernel with mixed results. I'm particularly interested in passing data in the form of a dynamically sized array. It seems to work up to a certain size. Beyond the threshold excessive data is discarded and the kernel becomes unstable. I assume there is some kind of memory alignment issue going on, but I've tried various types in my array and always get a similar result.
I have not found any documentation or sample code regarding this. It would be great to know how this is intended to work and what the limitations are.
In the forums there are two similar unanswered questions about data arguments, so I'm sure there are a few out there with similar issues.
Thanks!
Michael
I use
htttps://api.music.apple.com/v1/me/library/playlists/${playlistId}/tracks
to add tracks to a playlist I created.
How do I DELETE tracks from the playlist?
The documentation does not mention a method for this. I have tried calling DELETE methods in various combinations but nothing seems to work.
Is this possible?
Has anyone been able to successfully use MusicCatalogSearchRequest in a playgrounds app?
I have configured my playground similar to a regular app: app id with automatic music token generation turned on, music access authorized within the app itself, but whenever I query MusicCatalogSearchRequest I get an error thrown with .developerTokenRequestFailed.
Considering musickit is restricted in the sim, it would not surprise me if it was the same in playgrounds but it would be super helpful if I could prototype with musickit in playgrounds 4!
The two ScreenCaptureKit WWDC22 sessions show how to capture with the new framework but the retina factor is hardcoded to 2 in SCStreamConfiguration.
When using on a non-retina display, the screencapture is floating on the upper-left corner of the image buffer.
There does not seem to be a simple way to retrieve the retina factor from the SCShareableContent data (when configuring the capture).
When processing the streaming output, the SCStreamFrameInfo attachment is supposed to have a scaleFactor property but .scaleFactor does not return a value.
I have found out that the attachement dictionary contains SCStreamUpdateFrameDisplayResolution. This entry gives me the retina factor but it is not an official SCStreamFrameInfo key. I list the keys to access it.
What is the proper way with ScreenCapture to handle the retina factors ?
I'm building a UIKit app that reads user's Apple Music library and displays it. In MusicKit there is the Artwork structure which I need to use to display artwork images in the app. Since I'm not using SwiftUI I cannot use the ArtworkImage view that is recommended way of displaying those images but the Artwork structure has a method that returns url for the image which can be used to read the image.
The way I have it setup is really simple:
extension MusicKit.Song {
func imageURL(for cgSize: CGSize) -> URL? {
return artwork?.url(
width: Int(cgSize.width),
height: Int(cgSize.height)
)
}
func localImage(for cgSize: CGSize) -> UIImage? {
guard let url = imageURL(for: cgSize),
url.scheme == "musicKit",
let data = try? Data(contentsOf: url) else {
return nil
}
return .init(data: data)
}
}
Now, everytime I access .artwork property (so a lot of times) the main thread gets blocked and the console output gets bombared with messages like these:
2023-07-26 11:49:47.317195+0200 Plum[998:297199] [Artwork] Failed to create color analysis for artwork: <MPMediaLibraryArtwork: 0x289591590> with error; Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mediaartworkd.xpc was invalidated: failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.mediaartworkd.xpc was invalidated: failed at lookup with error 159 - Sandbox restriction.}
2023-07-26 11:49:47.317262+0200 Plum[998:297199] [Artwork] Failed to create color analysis for artwork: file:///var/mobile/Media/iTunes_Control/iTunes/Artwork/Originals/4b/48d7b8d349d2de858413ae4561b6ba1b294dc7
2023-07-26 11:49:47.323099+0200 Plum[998:297013] [Plum] IIOImageWriteSession:121: cannot create: '/var/mobile/Media/iTunes_Control/iTunes/Artwork/Caches/320x320/4b/48d7b8d349d2de858413ae4561b6ba1b294dc7.sb-f9c7943d-6ciLNp'error = 1 (Operation not permitted)
My guess is that the most performance-heavy task here is performing the color analysis for each artwork but IMO the property backgroundColor should not be a stored property if that's the case. I am not planning to use it anywhere and if so it should be a computed async property so it doesn't block the caller.
I know I can move the call to a background thread and that fixes the issue of blocking main thread but still the loading times for each artwork are terribly slow and that impacts the UX.
SwiftUI's ArtworkImage loads the artworks much quicker and without the errors so there must be a better way to do it.
Since iOS 12 it has become difficult to detect the end of playback using the system music player.
In earlier iOS versions, the now playing item would be set nil and you would receive a notification that the player stopped.
In iOS 12 and later, nowPlayingItem still contains the current song and the only notification you get is MPMusicPlayerControllerPlaybackStateDidChangeNotification with the playbackState set to MPMusicPlaybackStatePaused.
Pressing pause in my car (or any remote access) generates the same conditions making it difficult to correctly detect the difference.
It would be nice if they added a notification that playback was done (similar to the other players).
Any suggestions?
I am developing an iOS application that supports screen mirroring to Google TV (or Chromecast with Google TV). My goal is to mirror the iPhone/iPad screen in real time to a Google TV device.
What I Have Tried So Far
I have explored multiple approaches but haven't found a direct way to achieve low-latency screen mirroring. Here are some of my findings:
Google Cast SDK:
Google Cast SDK is primarily designed for casting media (videos, images, audio) rather than real-time mirroring. It supports custom receiver applications, but there are no direct APIs for full screen mirroring. Casting a recorded video is possible, but it introduces latency and is not real-time.
ReplayKit for Screen Capture:
RPScreenRecorder.shared().startCapture(handler: ...) allows capturing the iPhone screen as a video stream. However, sending this stream to Google TV in real time is a challenge. I could potentially encode the video as HLS and stream it, but the delay is significant.
RTSP/UDP Streaming:
Some third-party libraries support RTSP/UDP streaming for real-time screen sharing. Google TV does not natively support RTSP, making this approach difficult.
My Questions:
Is it possible to achieve real-time screen mirroring on Google TV using Google Cast SDK? Does Google TV support WebRTC or any low-latency streaming protocol that can be used from iOS? Are there any alternative approaches to mirror an iOS screen to Google TV with minimal latency? I would appreciate any guidance, code examples, or references to relevant documentation.
In the past, when using Lightning, many external devices had to go through MFi certification. However, since the iPhone 15 switched from Lightning to USB-C, is MFi certification still required?
Our company has developed several UVC devices, and we have confirmed that iPads can read frames from external cameras through the external device type in AVFoundation. However, this is not supported on iPhones.
We are currently exploring feasible ways to enable UVC device support on iPhones. Is MFi certification the only option? If so, is the MFi certification process for USB-C the same as it was for Lightning? Does it still require purchasing an MFi chip and manufacturing specially designed USB-C cables?
When I use musicKit SDK for Android 1.1.2, I found that MediaContainerType only defines three types:
NONE = 0;
ALBUM = 1;
PLAYLIST = 2;
The RADIO_STATION type is not defined.
However, the documentation of com.apple.android.music.playback.model states that the RADIO_STATION type is supported.
This problem causes an error after I pass in the stations ID:
MediaSessionManager com.apple.android.music.sdk.testapp D onPlaybackError() Quincy java.io.IOException
May I ask how to solve this problem?