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Capturing system audio no longer works with macOS Sequoia
Our capture application records system audio via HAL plugin, however, with the latest macOS 15 Sequoia, all audio buffer values are zero. I am attaching sample code that replicates the problem. Compile as a Command Line Tool application with Xcode. STEPS TO REPRODUCE Install BlackHole 2ch audio driver: https://existential.audio/blackhole/download/?code=1579271348 Start some system audio, e.g. YouTube. Compile and run the sample application. On macOS up to Sonoma, you will hear audio via loopback and see audio values in the debug/console window. On macOS Sequoia, you will not hear audio and the audio values are 0. #import <AVFoundation/AVFoundation.h> #import <CoreAudio/CoreAudio.h> #define BLACKHOLE_UID @"BlackHole2ch_UID" #define DEFAULT_OUTPUT_UID @"BuiltInSpeakerDevice" @interface AudioCaptureDelegate : NSObject <AVCaptureAudioDataOutputSampleBufferDelegate> @end void setDefaultAudioDevice(NSString *deviceUID); @implementation AudioCaptureDelegate // receive samples from CoreAudio/HAL driver and print amplitute values for testing // this is where samples would normally be copied and passed downstream for further processing which // is not needed in this simple sample application - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // Access the audio data in the sample buffer CMBlockBufferRef blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer); if (!blockBuffer) { NSLog(@"No audio data in the sample buffer."); return; } size_t length; char *data; CMBlockBufferGetDataPointer(blockBuffer, 0, NULL, &length, &data); // Process the audio samples to calculate the average amplitude int16_t *samples = (int16_t *)data; size_t sampleCount = length / sizeof(int16_t); int64_t sum = 0; for (size_t i = 0; i < sampleCount; i++) { sum += abs(samples[i]); } // Calculate and log the average amplitude float averageAmplitude = (float)sum / sampleCount; NSLog(@"Average Amplitude: %f", averageAmplitude); } @end // set the default audio device to Blackhole while testing or speakers when done // called by main void setDefaultAudioDevice(NSString *deviceUID) { AudioObjectPropertyAddress address; AudioDeviceID deviceID = kAudioObjectUnknown; UInt32 size; CFStringRef uidString = (__bridge CFStringRef)deviceUID; // Gets the device corresponding to the given UID. AudioValueTranslation translation; translation.mInputData = &uidString; translation.mInputDataSize = sizeof(uidString); translation.mOutputData = &deviceID; translation.mOutputDataSize = sizeof(deviceID); size = sizeof(translation); address.mSelector = kAudioHardwarePropertyDeviceForUID; address.mScope = kAudioObjectPropertyScopeGlobal; //???? address.mElement = kAudioObjectPropertyElementMain; OSStatus status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &address, 0, NULL, &size, &translation); if (status != noErr) { NSLog(@"Error: Could not retrieve audio device ID for UID %@. Status code: %d", deviceUID, (int)status); return; } AudioObjectPropertyAddress propertyAddress; propertyAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; propertyAddress.mScope = kAudioObjectPropertyScopeGlobal; status = AudioObjectSetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, sizeof(AudioDeviceID), &deviceID); if (status == noErr) { NSLog(@"Default audio device set to %@", deviceUID); } else { NSLog(@"Failed to set default audio device: %d", status); } } // sets Blackhole device as default and configures it as AVCatureDeviceInput // sets the speakers as loopback so we can hear what is being captured // sets up queue to receive capture samples // runs session for 30 seconds, then restores speakers as default output int main(int argc, const char * argv[]) { @autoreleasepool { // Create the capture session AVCaptureSession *session = [[AVCaptureSession alloc] init]; // Select the audio device AVCaptureDevice *audioDevice = nil; NSString *audioDriverUID = nil; audioDriverUID = BLACKHOLE_UID; setDefaultAudioDevice(audioDriverUID); audioDevice = [AVCaptureDevice deviceWithUniqueID:audioDriverUID]; if (!audioDevice) { NSLog(@"Audio device %s not found!", [audioDriverUID UTF8String]); return -1; } else { NSLog(@"Using Audio device: %s", [audioDriverUID UTF8String]); } // Configure the audio input with the selected device (Blackhole) NSError *error = nil; AVCaptureDeviceInput *audioInput = [AVCaptureDeviceInput deviceInputWithDevice:audioDevice error:&error]; if (error || !audioInput) { NSLog(@"Failed to create audio input: %@", error); return -1; } [session addInput:audioInput]; // Configure the audio data output AVCaptureAudioDataOutput *audioOutput = [[AVCaptureAudioDataOutput alloc] init]; AudioCaptureDelegate *delegate = [[AudioCaptureDelegate alloc] init]; dispatch_queue_t queue = dispatch_queue_create("AudioCaptureQueue", NULL); [audioOutput setSampleBufferDelegate:delegate queue:queue]; [session addOutput:audioOutput]; // Set audio settings NSDictionary *audioSettings = @{ AVFormatIDKey: @(kAudioFormatLinearPCM), AVSampleRateKey: @48000, AVNumberOfChannelsKey: @2, AVLinearPCMBitDepthKey: @16, AVLinearPCMIsFloatKey: @NO, AVLinearPCMIsNonInterleaved: @NO }; [audioOutput setAudioSettings:audioSettings]; AVCaptureAudioPreviewOutput * loopback_output = nil; loopback_output = [[AVCaptureAudioPreviewOutput alloc] init]; loopback_output.volume = 1.0; loopback_output.outputDeviceUniqueID = DEFAULT_OUTPUT_UID; [session addOutput:loopback_output]; const char *deviceID = loopback_output.outputDeviceUniqueID ? [loopback_output.outputDeviceUniqueID UTF8String] : "nil"; NSLog(@"session addOutput for preview/loopback: %s", deviceID); // Start the session [session startRunning]; NSLog(@"Capturing audio data for 30 seconds..."); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:30.0]]; // Stop the session [session stopRunning]; NSLog(@"Capture session stopped."); setDefaultAudioDevice(DEFAULT_OUTPUT_UID); } return 0; }
4
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943
Oct ’24
AVAudioEngineConfigurationChange Clearing AVPlayerNode
Hi all, I am working on an app where I have live prompts playing, in addition to a voice channel that sometimes becomes active. Right now I am using two different AVAudioSession Configurations so what we only switch to a mic enabled mode when we actually need input from the mic. These are defined below. When just using the device hardware, everything works as expected and the modes change and the playback continues as needed. However when using bluetooth devices such as AirPods where the switch from AD2P to HFP is needed, I am getting a AVAudioEngineConfigurationChange notification. In response I am tearing down the engine and creating a new one with the same 2 player nodes. This does work fine and there are no crashes, except all the audio I have scheduled on a player node has now been cleared. All the completion blocks marked with ".dataPlayedBack" return the second this event happens, and leaves me in a state where I now have a valid engine setup again but have no idea what actually played, or was errantly marked as such. Is this the expected behavior when getting a configuration change notification? Adding some information below to my audio graph for context: All my parts of the graph, I disconnect when getting this event and do the same to the new engine private var inputEngine: AVAudioEngine private var audioEngine: AVAudioEngine private let voicePlayerNode: AVAudioPlayerNode private let promptPlayerNode: AVAudioPlayerNode audioEngine.attach(voicePlayerNode) audioEngine.attach(promptPlayerNode) audioEngine.connect( voicePlayerNode, to: audioEngine.mainMixerNode, format: voiceNodeFormat ) audioEngine.connect( promptPlayerNode, to: audioEngine.mainMixerNode, format: nil ) An example of how I am scheduling playback, and where that completion is firing even if it didn't actually play. private func scheduleVoicePlayback(_ id: AudioPlaybackSample.Id, buffer: AVAudioPCMBuffer) async throws { guard !voicePlayerQueue.samples.contains(where: { $0 == id }) else { return } seprateQueue.append(buffer) if !isVoicePlaying { activateAudioSession() } voicePlayerQueue.samples.append(id) if !voicePlayerNode.isPlaying { voicePlayerNode.play() } if let convertedBuffer = buffer.convert(to: voiceNodeFormat) { await voicePlayerNode.scheduleBuffer(convertedBuffer, completionCallbackType: .dataPlayedBack) } else { throw AudioPlaybackError.failedToConvert } voiceSampleHasBeenPlayed(id) } And lastly my audio session configuration if its useful. extension AVAudioSession { static func setDefaultCategory() { do { try sharedInstance().setCategory( .playback, options: [ .duckOthers, .interruptSpokenAudioAndMixWithOthers ] ) } catch { print("Failed to set default category? \(error.localizedDescription)") } } static func setVoiceChatCategory() { do { try sharedInstance().setCategory( .playAndRecord, options: [ .defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP, .duckOthers, .interruptSpokenAudioAndMixWithOthers ] ) } catch { print("Failed to set category? \(error.localizedDescription)") } } }
1
0
646
Dec ’24
AVSampleBufferDisplayLayer crash on flush
I am calling AVSampleBufferDisplayLayer.flush from a background queue but this seems to occasionally crash the app. I am calling it from the same thread I pass to - (void)requestMediaDataWhenReadyOnQueue:(dispatch_queue_t)queue usingBlock:(void (^)(void))block;. My question is, is this API threadsafe, or do I need to call flush from the main thread? Or is there another issue that I am not considering? It seems strange to me that this API would trigger an autolayout pass. 0 CoreFoundation 0x00000001bb384e38 __exceptionPreprocess + 164 1 libobjc.A.dylib 0x00000001b451b8d8 objc_exception_throw + 59 2 CoreAutoLayout 0x00000001d7e09e84 _AssertAutoLayoutOnAllowedThreadsOnly + 327 3 CoreAutoLayout 0x00000001d7e00e60 -[NSISEngine withBehaviors:performModifications:] + 35 4 UIKitCore 0x00000001be58fd40 -[UIView _postMovedFromSuperview:] + 671 5 UIKitCore 0x00000001bd56dfec -[UIView(Internal) _addSubview:positioned:relativeTo:] + 1903 6 UIKitCore 0x00000001bda57ccc -[_UITextLayoutCanvasView textViewportLayoutController:configureRenderingSurfaceForTextLayoutFragment:] + 455 7 UIFoundation 0x00000001c588bc9c __48-[NSTextViewportLayoutController layoutViewport]_block_invoke_4 + 151 8 UIFoundation 0x00000001c5836b50 __80-[NSTextLayoutManager enumerateViewportElementsFromLocation:options:usingBlock:]_block_invoke + 43 9 UIFoundation 0x00000001c580e158 __83-[NSTextLayoutManager enumerateTextLayoutFragmentsFromLocation:options:usingBlock:]_block_invoke_2 + 535 10 CoreFoundation 0x00000001bb385350 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 23 11 CoreFoundation 0x00000001bb3b24dc -[__NSSingleObjectArrayI enumerateObjectsWithOptions:usingBlock:] + 91 12 UIFoundation 0x00000001c580de28 __83-[NSTextLayoutManager enumerateTextLayoutFragmentsFromLocation:options:usingBlock:]_block_invoke + 775 13 UIFoundation 0x00000001c57f7504 -[NSTextLayoutManager enumerateTextLayoutFragmentsFromLocation:options:usingBlock:] + 659 14 UIFoundation 0x00000001c57f7264 -[NSTextLayoutManager enumerateViewportElementsFromLocation:options:usingBlock:] + 99 15 UIFoundation 0x00000001c57f6d7c -[NSTextViewportLayoutController layoutViewport] + 1299 16 UIKitCore 0x00000001bd580a3c +[UIView(Animation) performWithoutAnimation:] + 75 17 UIKitCore 0x00000001bd5582d0 -[_UITextLayoutCanvasView layoutSubviews] + 139 18 UIKitCore 0x00000001bd5544c8 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 1979 19 QuartzCore 0x00000001bca277fc CA::Layer::layout_if_needed(CA::Transaction*) + 499 20 QuartzCore 0x00000001bca3aeb0 CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 147 21 QuartzCore 0x00000001bca4c234 CA::Context::commit_transaction(CA::Transaction*, double, double*) + 443 22 QuartzCore 0x00000001bca81630 CA::Transaction::commit() + 651 23 MediaToolbox 0x00000001ca8d0da0 videoQueueRemote_SetProperty + 367 24 AVFCore 0x00000001cad191b4 __63-[AVSampleBufferVideoRenderer _setContentLayerOnFigVideoQueue:]_block_invoke + 179 25 libdispatch.dylib 0x00000001c299cf88 _dispatch_client_callout + 19 26 libdispatch.dylib 0x00000001c29ac574 _dispatch_lane_barrier_sync_invoke_and_complete + 55 27 AVFCore 0x00000001cad190d0 -[AVSampleBufferVideoRenderer _setContentLayerOnFigVideoQueue:] + 167 28 AVFCore 0x00000001cad14674 -[AVSampleBufferVideoRenderer _createVideoQueue:errorStep:] + 195 29 AVFCore 0x00000001cad14ac8 -[AVSampleBufferVideoRenderer createVideoQueue:] + 55 30 AVFCore 0x00000001cad179cc -[AVSampleBufferVideoRenderer flushWithRemovalOfDisplayedImage:completionHandler:] + 439 31 App 0x0000000102370214 -[AVSampleBufferDisplayLayer flush] + 51
1
0
930
Nov ’24
Strange behaviour after modifying exposure duration and going back to AVCaptureExposureModeContinuousAutoExposure
When I set a custom exposure duration, like 1/8, and then switch back to continuous auto exposure, the exposure duration in areas that were previously 1/17 changes to something like 1/5 or 1/10. As a result, the screen becomes laggy and overexposed. I'm not sure why this is happening.
0
0
405
Sep ’24
Firewire video OUTPUT to hardware 2024
Looking to output dv video to my JVC SR-VS30 video deck. I used to be able to do this, but with most firewire stuff being deprecated, I'm not sure how to go about this. I found this old developer sample code that seems to do exactly what I'd like. Surely this could be rolled or updated for current macOS? https://developer.apple.com/library/archive/samplecode/SimpleVideoOut/Introduction/Intro.html#//apple_ref/doc/uid/DTS10000809-Intro-DontLinkElementID_2
0
0
336
Nov ’24
AVAudioPlayerNode scheduleBuffer leaks memory
I'm building a streaming app on visionOS that can play sound from audio buffers each frame. The audio format has a bitrate of 48000, and each buffer has 480 samples. I noticed when calling audioPlayerNode.scheduleBuffer(audioBuffer) The memory keeps increasing at the speed of 0.1MB per second And at around 4 minutes, the node seems to be full of buffers and had a hard reset, at which point, the audio is stopped temporary with a memory change. see attached screenshot. However, if I call audioPlayerNode.scheduleBuffer(audioBuffer, at: nil, options: .interrupts) The memory leak issue is gone, but the audio is broken (sounds like been shortened). Below is the full code snippet, anyone knows how to fix it? @Observable final class MyAudioPlayer { private var audioEngine: AVAudioEngine = .init() private var audioPlayerNode: AVAudioPlayerNode = .init() private var audioFormat: AVAudioFormat? init() { audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: nil) try? AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try? AVAudioSession.sharedInstance().setActive(true) audioEngine.prepare() try? audioEngine.start() audioPlayerNode.play() } // more code... /// callback every frame private func audioFrameCallback_Non_Interleaved(buf: UnsafeMutablePointer<Float>?, samples: Int) { guard let buf, let format = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 48000, channels: 2, interleaved: false), let audioBuffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: AVAudioFrameCount(samples)) else { return } audioBuffer.frameLength = AVAudioFrameCount(samples) if let data = audioBuffer.floatChannelData { for channel in 0 ..< Int(format.channelCount) { for frame in 0 ..< Int(audioBuffer.frameLength) { data[channel][frame] = buf[frame * Int(format.channelCount) + channel] } } } // memory leak here audioPlayerNode.scheduleBuffer(audioBuffer) } }
1
0
700
Nov ’24
iOS 18: ApplicationMusicPlayer.Queue breaks if one more songs in Library
Hi there, After upgrading to iOS 18, I noticed that ApplicationMusicPlayer.Queue behavior has broken if at least one song that is added to the queue is also in to the Apple Music Library on the device. The resulting behavior is that the queue does not accept all the items, and only items that are in the Library are playable in the queue. The expected behavior and the previous behavior on iOS 17 was that all the items would be added to the queue successfully. I confirmed this behavior on a separate test device running iOS 17.7. The items added are all being fetched via MusicCatalogResourceRequest<Song> so I would expect that a requested song being present in the library would have no effect.
3
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820
Oct ’24
Any information about background replacement in the system video effects?
In the docs it looks like something allows you to set a background replacement image in the Control Center controls (like on a Mac). However, I can't find any documentation on it, beyond this reference in the Apple docs. https://developer.apple.com/documentation/avfoundation/avcapturedevice/isbackgroundreplacementactive?language=objc Does anyone have any advice to enable backgrounds in the camera system wide?
1
0
389
Nov ’24
Why Aren't All Songs Being Added to the Queue?
Hi, I've recently been working with the Apple Music API and have had success in loading all the playlists on my account, loading songs from each playlist, and adding songs to the ApplicationMusicPlayer.share.queue. The problem I'm running into is that not all songs from the playlist are being added to the queue, despite confirming all the songs are being based on the PlaybackView.swift I'm about to share with you. I would also like to answer other underlying questions if possible. I am also open to any other suggestions. In this scenario were also assuming isShuffled is true every time. How can I determine when a song has ended? How can I get the album title information? How can I get the current song title, album information, and artist information without pressing play? I can only seem to update the screen when I select my play meaning ApplicationMusicPlayer.shared.play() is being called. How do I get the endTime of the song? I believe it should be ApplicationMusicPlayer.shared.queue.currentEntry.endTime but this doesn't seem to work. // // PlayBackView.swift // // Created by Justin on 8/16/24. // import SwiftUI import MusicKit import Foundation enum PlayState { case play case pause } struct PlayBackView: View { @State var song: Track @Binding var songs: [Track]? @State var isShuffled = false @State private var playState: PlayState = .pause @State private var isFirstPlay = true private let player = ApplicationMusicPlayer.shared private var isPlaying: Bool { return (player.state.playbackStatus == .playing) } var body: some View { VStack { // Album Cover HStack(spacing: 20) { if let artwork = player.queue.currentEntry?.artwork { ArtworkImage(artwork, height: 100) } else { Image(systemName: "music.note") .resizable() .frame(width: 100, height: 100) } VStack(alignment: .leading) { // Song Title Text(player.queue.currentEntry?.title ?? "Song Title Not Found") .font(.title) .fixedSize(horizontal: false, vertical: true) // How do I get AlbumTitle from here?? // Artist Name Text(player.queue.currentEntry?.subtitle ?? "Artist Name Not Found") .font(.caption) } } .padding() Spacer() // Progress View // endTime doesn't work and not sure why. ProgressView(value: player.playbackTime, total: player.queue.currentEntry?.endTime ?? 1.00) .progressViewStyle(.linear) .tint(.red.opacity(0.5)) // Duration View HStack { Text(durationStr(from: player.playbackTime)) .font(.caption) Spacer() if let duration = player.queue.currentEntry?.endTime { Text(durationStr(from: duration)) .font(.caption) } } Spacer() Button { Task { do { try await player.skipToNextEntry() } catch { print(error.localizedDescription) } } } label: { Label("", systemImage: "forward.fill") .tint(.white) } Spacer() // Play/Pause Button Button(action: { handlePlayButton() isFirstPlay = false }, label: { Text(playState == .play ? "Pause" : isFirstPlay ? "Play" : "Resume") .frame(maxWidth: .infinity) }) .buttonStyle(.borderedProminent) .padding() .font(.largeTitle) .tint(.red) } .padding() .onAppear { if isShuffled { songs = songs?.shuffled() if let songs, let firstSong = songs.first { player.queue = .init(for: songs, startingAt: firstSong) player.state.shuffleMode = .songs } } } .onDisappear { player.stop() player.queue = [] player.playbackTime = .zero } } private func handlePlayButton() { Task { if isPlaying { player.pause() playState = .pause } else { playState = .play await playTrack() } } } @MainActor private func playTrack() async { do { try await player.play() } catch { print(error.localizedDescription) } } private func durationStr(from duration: TimeInterval) -> String { let seconds = Int(duration) let minutes = seconds / 60 let remainder = seconds % 60 // Format the string to ensure two digits for the remainder (seconds) return String(format: "%d:%02d", minutes, remainder) } } //#Preview { // PlayBackView() //}
2
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629
Oct ’24
Different information values depending on how the metadata of the image is obtained (PHAsset vs PHPickerResult)
While customizing ImagePicker and using it, we find out that the metadata is not reflected normally and report it. The situation is as follows. The time or time zone of an image is changed in the Photos app. Changing the time zone of an image with an actual capture date of 2024:11:08 08:27:44 → 2024:11:07 17:27:44 Image data is extracted from a PHAsset using PHImageManager. The metadata is obtained from this image data. The time zone information exposed in the Exif tag information does not reflect the time or time zone changed in the Photos app. let asset: PHAsset = ... .... let options = PHImageRequestOptions() options.isSynchronous = true options.version = .current options.deliveryMode = .highQualityFormat options.resizeMode = .none options.normalizedCropRect = .zero options.isNetworkAccessAllowed = true options.progressHandler = { progress, error, _, _ in } PHImageManager.default().requestImageDataAndOrientation(for: asset, options: options) { imageData, uti, orientation, info in let cgImageSource = CGImageSourceCreateWithData(imageData! as CFData, nil) let properties = CGImageSourceCopyPropertiesAtIndex(cgImageSource!, 0, nil) as? Dictionary&lt;String, Any&gt; let exif = properties!["{Exif}"] let dictionary = exif as? Dictionary&lt;String, Any&gt; } Metadata Check In this case, it is reflected in the creationDate of PHAsset, so it can be somewhat compensated by forcibly replacing the metadata. However, because PHAsset does not include time zone information, when changing the time zone as well, it's impossible to calculate the correct time according to the time zone. PHPicker This issue is resolved when using the PHPickerResult provided by PHPicker. extension PhotosPickerViewController: PHPickerViewControllerDelegate { public func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { ..... for result in results { let identifier = UTType.image.identifier if result.itemProvider.hasItemConformingToTypeIdentifier(identifier) { result.itemProvider.loadDataRepresentation(forTypeIdentifier: identifier) { data, error in guard let data = data, let cgImageSource = CGImageSourceCreateWithData(data as CFData, nil), let properties = CGImageSourceCopyPropertiesAtIndex(cgImageSource, 0, nil) as? Dictionary&lt;String, Any&gt;, let exif = properties["{Exif}"], let dictionary = exif as? Dictionary&lt;String, Any&gt; else { return } } } } } } Metadata Check Question I wonder why this happens, and if this is normal behavior. Instead of the System Picker that Apple provides as a base, I wonder if there is any way I can supplement it in that situation if I use a customizer.
0
0
559
Nov ’24
AVAudioEngine Dolby Atmos
Hi! I have a music app using AVAudioEngine. Right now, I have set it up to play multi channel tracks and show "Multichannel" in the volume controls. However, I am unable to figure out how to get it to use Dolby Atmos. Is there something that needs to be enabled? Is it even possible for AVAudioEngine? I saw some apps that are able of playing with Dolby Atmos, but they do not have EQ feature, so I'm guessing that they are not using AVAudioEngine.
2
0
944
Nov ’24
PHPhoto localIdentifier to cloudIdentifier conversion
The sample code in the Apple documentation found in  PHCloudIdentifier does not compile in xCode 13.2.1. Can the interface for identifier conversion be clarified so that the answer values are more accessible/readable. The values are 'hidden' inside a Result enum It was difficult (for me) to rewrite the sample code because I made the mistake of interpreting the Result type as a tuple. Result type is really an enum. Using the Result type as the return from library.cloudIdentifierMappings(forLocalIdentifiers: ) and .localIdentifierMappings( for: ) puts the actual mapped identifiers inside the the enum where they need additional access via a .stringValue message or an evaluation of an element of the result enum. For others finding the same compile issue, here is a working version of the sample code. This compiles in xCode 13.2.1. func localId2CloudId(localIdentifiers: [String]) -> [String] {         var mappedIdentifiers = [String]()        let library = PHPhotoLibrary.shared()         let iCloudIDs = library.cloudIdentifierMappings(forLocalIdentifiers: localIdentifiers)         for aCloudID in iCloudIDs {           let cloudResult: Result = aCloudID.value             // Result is an enum .. not a tuple             switch cloudResult {                 case .success(let success):                     let newValue = success.stringValue                     mappedIdentifiers.append(newValue)                 case .failure(let failure):                     // do error notify to user                       }         }         return mappedIdentifiers     } ``` swift func func cloudId2LocalId(assetCloudIdentifiers: [PHCloudIdentifier]) -> [String] {             // patterned error handling per documentation         var localIDs = [String]()         let localIdentifiers: [PHCloudIdentifier: Result<String, Error>]  = PHPhotoLibrary.shared() .localIdentifierMappings(                   for: assetCloudIdentifiers)         for cloudIdentifier in assetCloudIdentifiers {             guard let identifierMapping = localIdentifiers[cloudIdentifier] else {                 print("Failed to find a mapping for \(cloudIdentifier).")                 continue             }             switch identifierMapping {                 case .success(let success):                     localIDs.append(success)                 case .failure(let failure) :                     let thisError = failure as? PHPhotosError                     switch thisError?.code {                         case .identifierNotFound:                             // Skip the missing or deleted assets.                             print("Failed to find the local identifier for \(cloudIdentifier). \(String(describing: thisError?.localizedDescription)))")                         case .multipleIdentifiersFound:                             // Prompt the user to resolve the cloud identifier that matched multiple assets.                             print("Found multiple local identifiers for \(cloudIdentifier). \(String(describing: thisError?.localizedDescription))") //                            if let selectedLocalIdentifier = promptUserForPotentialReplacement(with: thisError.userInfo[PHLocalIdentifiersErrorKey]) { //                                localIDs.append(selectedLocalIdentifier)                         default:                             print("Encountered an unexpected error looking up the local identifier for \(cloudIdentifier). \(String(describing: thisError?.localizedDescription))")                     }               }             }         return localIDs     }
1
0
863
Nov ’24
Noise occurs when playing on iOS 18.0 device + AirPods Pro 2
When we tested the audio quality of our VoIP App, we found that when the iOS18.0 device was played with AirPods Pro 2, we could hear noises similar to peak clipping and distortion, especially when the sound source played was loud and high-pitched. Here is the device information we tested: Model: iPhone 16 Pro Max, iPhone 15 Pro System version: iOS 18.0 (22A3354) Bluetooth headset model: AirPods Pro 2 Bluetooth firmware version: 6F8 We tested multiple apps (including phone calls, FaceTime, Zoom, WeChat, Tencent Meeting), and they all had the above noise problem. We also found two phenomena: If we use the same iOS 18 device to connect HUAWEI FreeBuds Pro or FreeBuds 2, there is no such noise problem; If we use an iOS 17 device to connect to the same AirPods Pro 2 for testing, there is no such noise problem; Therefore, we suspect that it is caused by the compatibility problem between iOS 18.0 and AirPods firmware 6F8. The firmware version of our AirPods Pro 2 is 6F8, which was released on June 26, and iOS 18.0 was released on September 16. Maybe they are not very compatible. I hope that subsequent firmware updates can fix this problem.
1
0
626
Oct ’24
RPScreenRecorder startCapture issues on generated file
Hello all, This is my first post on the developer forums. I am developing an app that records the screen of my app, using AVAssetWriter and RPScreenRecorder startCapture. Everything is working as it should on most cases. There are some seemingly random times where the file generated is of some kb and it is corrupted. There seems to be no pattern on what the device is or the iOS version is. It can happen on various phones and iOS versions. The steps I have followed in order to create the file are: configuring the AssetWritter videoAssetWriter = try? AVAssetWriter(outputURL: url!, fileType: AVFileType.mp4) let size = UIScreen.main.bounds.size let width = (Int(size.width / 4)) * 4 let height = (Int(size.height / 4)) * 4 let videoOutputSettings: Dictionary<String, Any> = [ AVVideoCodecKey : AVVideoCodecType.h264, AVVideoWidthKey : width, AVVideoHeightKey : height ] videoInput = AVAssetWriterInput(mediaType: AVMediaType.video, outputSettings: videoOutputSettings) videoInput?.expectsMediaDataInRealTime = true guard let videoInput = videoInput else { return } if videoAssetWriter?.canAdd(videoInput) ?? false { videoAssetWriter?.add(videoInput) } let audioInputsettings = [ AVFormatIDKey: Int(kAudioFormatMPEG4AAC), AVSampleRateKey: 12000, AVNumberOfChannelsKey: 1, AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] audioInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioInputsettings) audioInput?.expectsMediaDataInRealTime = true guard let audioInput = audioInput else { return } if videoAssetWriter?.canAdd(audioInput) ?? false { videoAssetWriter?.add(audioInput) } The urlForVideo returns the URL to the documentDirectory, after appending and creating the folders needed. This part seems to be working as it should as the directories are created and the video file exists on them. Start the recording if RPScreenRecorder.shared().isRecording { return } RPScreenRecorder.shared().startCapture(handler: { [weak self] sample, bufferType, error in if let error = error { onError?(error.localizedDescription) } else { if (!RPScreenRecorder.shared().isMicrophoneEnabled) { RPScreenRecorder.shared().stopCapture { error in if let error = error { return } } onError?("Microphone was not enabled") } else { succesCompletion?() succesCompletion = nil self?.processSampleBuffer(sample, with: bufferType) } } }) { error in if let error = error { onError?(error.localizedDescription) } } Process the sampleBuffers guard CMSampleBufferDataIsReady(sampleBuffer) else { return } DispatchQueue.main.async { [weak self] in switch sampleBufferType { case .video: self?.handleVideoBaffer(sampleBuffer) case .audioMic: self?.add(sample: sampleBuffer, to: self?.audioInput) self?.audioInput) default: break } } // The add function from above fileprivate func add(sample: CMSampleBuffer, to writerInput: AVAssetWriterInput?) { if writerInput?.isReadyForMoreMediaData ?? false { writerInput?.append(sample) } // The handleVideoBaffer function from above fileprivate func handleVideoBaffer(_ sampleBuffer: CMSampleBuffer) { if self.videoAssetWriter?.status == AVAssetWriter.Status.unknown { self.videoAssetWriter?.startWriting() self.videoAssetWriter?.startSession(atSourceTime: CMSampleBufferGetPresentationTimeStamp(sampleBuffer)) } else { if (self.videoInput?.isReadyForMoreMediaData) ?? false { if self.videoAssetWriter?.status == AVAssetWriter.Status.writing { self.videoInput?.append(sampleBuffer) } } } } } Finally the stop recording func stopRecording(completion: @escaping (URL?, URL?, Error?) -> Void) { RPScreenRecorder.shared().stopCapture { error in if let error = error { completion(nil, nil, error) return } self.finish { videoURL, _ in completion(videoURL, nil, nil) } } } // The finish function mentioned above fileprivate func finish(completion: @escaping (URL?, URL?) -> Void) { let dispatchGroup = DispatchGroup() dispatchGroup.enter() finishRecordVideo { dispatchGroup.leave() } dispatchGroup.notify(queue: .main) { print("Finish with url:\(String(describing: self.urlForVideo()))") completion(self.urlForVideo(), nil) } } // The finishRecordVideo mentioned above fileprivate func finishRecordVideo(completion: @escaping ()-> Void) { videoInput?.markAsFinished() audioInput?.markAsFinished() videoAssetWriter?.finishWriting { if let writer = self.videoAssetWriter { if writer.status == .completed { completion() } else if writer.status == .failed { // Print the error to find out what went wrong if let error = writer.error { print("Video asset writing failed with error: \(error.localizedDescription). Url: \(writer.outputURL.path)") } else { print("Video asset writing failed, but no error description available.") } completion() }else { completion() } } } } What could it be the reason of the corrupted files generated? This issue has never happened to my devices so there is no way to debug using xcode. Also there are no errors popping out on the logs. Can you spot any issues on the code that can create this kind of issue? Do you have any suggestions on the problem at hand? Thanks
0
0
580
Sep ’24
LockedCameraCaptureManager
Task { for await update in LockedCameraCaptureManager.shared.sessionContentUpdates { switch update { case .initial(let urls): print("frank: init \(urls)") await MainActor.run { let label = UILabel(frame: CGRect(x: 100, y: 100, width: 100, height: 30)) label.text = "frank test" label.textColor = .black UIViewController.getTop().view.addSubview(label) } case .added(let url): print("frank: add \(url)") case .removed(let url): print("frank: removed \(url)") default: break } } } why 'case .initial(let urls)': never never be executed? Can some one provide a sample code?
1
0
401
Oct ’24
Seeking Help to Verify Authenticity of M4A Metadata
I'm seeking information about the original file schema for an m4a file recorded directly on an iPhone (iPhone 5 running iOS 9.2.0). I currently have two files from which I extracted metadata using ExifTool. The first file was provided to me by someone who claims it was recorded on an iPhone 5 with iOS 9.2.0. I would like to verify whether this file has been edited. File Permissions: -rwx------ Content Create Date: 2016:03:01 14:21:08+07:00 The second file was recorded by me on the same device model and iOS version. File Permissions: -rw-r--r-- Date/Time Original: 2024:10:03 11:44:16+07:00 As you can see, the file permissions differ, and the key for the recording date also differs: one uses "Content Create Date" while the other uses "Date/Time Original." I would like to determine if the first file was edited, but I haven't been able to find any official documentation on the m4a schema or metadata structure from audio recorder apps. I reached out to support, and they directed me to this forum. Any insights or help would be appreciated.
1
0
429
Oct ’24
App randomly be terminated due to Capture Application Requirements Unmet
Hi. I encounter some random crashes of my camera app. After some investigations, I found that it's terminated by the system and the crash log did be generated but the information is not quite useful, and here is the log found via the Console app. Termination & Crash log "Camera not actively used; AVCaptureEventInteraction not installed": Received termination request from [osservice<com.apple.SpringBoard>:10931] on <RBSProcessPredicate <RBSProcessInstancePredicate| [app<com.juniperphoton.PhotonCam]>> with context <RBSTerminateContext| explanation:Capture Application Requirements Unmet: "Camera not actively used; AVCaptureEventInteraction not installed" reportType:CrashLog maxTerminationResistance:Interactive> The crash log exported from the device will have some common information like: It's a EXC_CRASH (SIGKILL) type with no termination reason. Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: RUNNINGBOARD 0 It's triggered by the main thread, but it seems to be waiting for an event to process. Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libsystem_kernel.dylib 0x1ee165788 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x1ee168e98 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x1ee168db0 mach_msg_overwrite + 424 3 libsystem_kernel.dylib 0x1ee168bfc mach_msg + 24 4 CoreFoundation 0x19cbe47f4 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x19cbe3ea0 __CFRunLoopRun + 1212 6 CoreFoundation 0x19cc36274 CFRunLoopRunSpecific + 588 7 GraphicsServices 0x1e9d6d4c0 GSEventRunModal + 164 8 UIKitCore 0x19f783480 -[UIApplication _run] + 816 9 UIKitCore 0x19f3a9410 UIApplicationMain + 340 10 UIKitCore 0x19fae4bb0 0x19f394000 + 7670704 11 PhotonCam 0x1002e7e3c 0x1002cc000 + 114236 12 dyld 0x1c2d5ade8 start + 2724 Address size fault on the main thread Thread 0 crashed with ARM Thread State (64-bit): ... far: 0x0000000000000000 esr: 0x56000080 Address size fault I have once tried to reproduce this issue when the app is attached with debugger, and it says: Terminated due to signal 9 When the crash or termination happened, the app: No AVCaptureSession is running. The app is in the foreground and users are interacting with some functions like viewing photos or editing photos in the app. When users exit the camera view, like entering the gallery or settings, the camera session will be stopped. Both TestFlight and Debug build will have the same issue. No 3rd party crash reporter is installed(I deliberately disable it in Debug build and TestFlight build) It has adopted the LockedCameraCapture, but current it's running on the main app target(if not, my app will have a button of unlock, so I can confirm about this). Also, when it comes to the memory consumption, there is no JetsamEvent around the crash time. Device and app information Additionally, some information about the tech stack and the current state of my device and my app: iPhone 16 Pro with iOS 18.2 Beta 3. The app is a camera based app(it's PhotonCam and you can find it on the App Store), its main functionality is the camera feature using AVFoundation + Core Image + Metal to deliver camera functionality. It has adopted the Camera Control, AVCaptureEventInteraction and LockedCameraCapture features. If I remember it right, it occurs in iOS 18.1 Release build, but currently I have no such device to confirm. But in iOS 17.x the issue has never happened. Regarding to this termination, on top of my head is the "watchdog" mechanism that will terminate the process that is running on the LockedCameraCapture feature. However I can make sure that currently the app is running as the main target on the home screen. Has anybody encountered this kind of issue and has found some solutions? Thanks in advance.
1
0
792
Nov ’24
Error on connect AudioEngin with AudioPlayerNoded with AVAudioPCMFormatInt16
Hi community, I'm trying to setup an AVAudioFormat with AVAudioPCMFormatInt16. But, i've an error : AVAEInternal.h:125 [AUInterface.mm:539:SetFormat: ([[busArray objectAtIndexedSubscript:(NSUInteger)element] setFormat:format error:&nsErr])] returned false, error Error Domain=NSOSStatusErrorDomain Code=-10868 "(null)" If i understand the error code 10868, the format is not correct. But, how i can use PCM Int16 format ? Here is my method : - (void)setupAudioDecoder:(double)sampleRate audioChannels:(double)audioChannels { if (self.isRunning) { return; } self.audioEngine = [[AVAudioEngine alloc] init]; self.audioPlayerNode = [[AVAudioPlayerNode alloc] init]; [self.audioEngine attachNode:self.audioPlayerNode]; AVAudioChannelCount channelCount = (AVAudioChannelCount)audioChannels; self.audioFormat = [[AVAudioFormat alloc] initWithCommonFormat:AVAudioPCMFormatInt16 sampleRate:sampleRate channels:channelCount interleaved:YES]; NSLog(@"Audio Format: %@", self.audioFormat); NSLog(@"Audio Player Node: %@", self.audioPlayerNode); NSLog(@"Audio Engine: %@", self.audioEngine); // Error on this line [self.audioEngine connect:self.audioPlayerNode to:self.audioEngine.mainMixerNode format:self.audioFormat]; /**NSError *error = nil; if (![self.audioEngine startAndReturnError:&error]) { NSLog(@"Erreur lors de l'initialisation du moteur audio: %@", error); return; } [self.audioPlayerNode play]; self.isRunning = YES;*/ } Also, i see the audioEngine seem not running ? Audio Engine: ________ GraphDescription ________ AVAudioEngineGraph 0x600003d55fe0: initialized = 0, running = 0, number of nodes = 1 Anyone have already use this format with AVAudioFormat ? Thank you !
1
0
623
Oct ’24