Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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High bitrate video streaming in avplayer sometimes audio disappears
Hello, I used AVPlayer in my project to play network movie. Most movie could play normally, but I found the sound will disappear sometimes if I play specified 4K video network stream. The video will continue playing but audio stops after video is played for a while. If I pause player and then resume, the sound will be back but disappeared again after several seconds Check AVPlayerItem status: isPlaybackLikelyToKeepUp` == true isPlaybackBufferEmpty` = false player.volume > 0 According the value above, it seems not cause by empty playback buffer or volume issue. I am so confused for this situation. Movie information Video Format : AVC Format/Info : Advanced Video Codec Format profile : High L5.1 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Bit rate mode : Variable Bit rate : 100.0 Mb/s Width : 3 840 pixels Height : 2 160 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 29.970 (30000/1001) FPS Audio Format : AAC LC Format/Info : Advanced Audio Codec Low Complexity Codec ID : mp4a-40-2 Duration : 5 min 19 s Bit rate mode : Constant Bit rate : 192 kb/s Nominal bit rate : 48.0 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Does anyone know if AVPlayer has this limitations when playing high-bitrate movie streams, and are there any solutions?
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Research Purpose SensorKit Access
Dear Apple, I am currently working on Mental Health related research project supported by South Korea Government funding. In addition to SensorKit access, we are working on the data from microphone. Is there any contact point aside SensorKit access application to discuss the possibility of research data collection from restricted participant samples?
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Decode video frames in lower resolution before processing
We are processing videos with Core Image filters in our apps, using an AVMutableVideoComposition (for playback/preview and export). For older devices, we want to limit the resolution at which the video frames are processed for performance and memory reasons. Ideally, we would tell AVFoundation to give us video frames with a defined maximum size into our composition. We thought setting the renderSize property of the composition to the desired size would do that. However, this only changes the size of output frames, not the size of the source frames that come into the composition's handler block. For example: let composition = AVMutableVideoComposition(asset: asset, applyingCIFiltersWithHandler: { request in let input = request.sourceImage // <- this still has the video's original size // ... }) composition.renderSize = CGSize(width: 1280, heigth: 720) // for example So if the user selects a 4K video, our filter chain gets 4K input frames. Sure, we can scale them down inside our pipeline, but this costs resources and especially a lot of memory. It would be way better if AVFoundation could decode the video frames in the desired size already before passing it into the composition handler. Is there a way to tell AVFoundation to load smaller video frames?
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Managing Excessive Memory Usage with AVAssetReader and AVASSETWriter
Hello, I.m deaf-blind programmer. I'm experiencing memory issues in my app. Essentially, I'm writing a video. In this output video, I get content from two sources. The first source is an already recorded video of 18 seconds (just for testing). It will be shown at the beginning of the output video. The second source is an array with photos and another array with audio buffers from AVSpeechSynthesizer.write(). The photos will be added along with the audio buffers to the output video, right after adding the 18-second video. So, in the end, the output video should be: 18-second video + array of photos as video images and, for audio, the buffers from AVSpeechSynthesizer.write(). However, my app crashes as soon as I start the first process. I'm using AVAssetWriter to write the video and AVAssetReader to read the video. Below, I'll show the code where I get the CMSampleBuffer. I'd like an example of how to add the 18-second video to the beginning of the output video. It doesn't need to be a big piece of code. Here it is: // Variables var audioReaderBuffers = [CMSAMPLEBUFFER]() var videoReaderBuffers = [(frame: CVPixelBuffer, time: CMTIME)]() // Get CMSampleBuffer of a video asset if let videoURL = videoURL { let videoAsset = AVAsset(url: videoURL) Task { let videoAssetTrack = try await videoAsset.loadTracks(withMediaType: .video).first! let audioTrack = try await videoAsset.loadTracks(withMediaType: .audio).first! let reader = try AVAssetReader(asset: videoAsset) let videoSettings = [ kCVPixelBufferPixelFormatTypeKey: kCVPixelFormatType_32BGRA, kCVPixelBufferWidthKey: videoAssetTrack.naturalSize.width, kCVPixelBufferHeightKey: videoAssetTrack.naturalSize.height ] as [String: Any] let readerVideoOutput = AVAssetReaderTrackOutput(track: videoAssetTrack, outputSettings: videoSettings) let audioSettings = [ AVFormatIDKey: kAudioFormatLinearPCM, AVSampleRateKey: 44100, AVNumberOfChannelsKey: 2 ] as [String : Any] let readerAudioOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: audioSettings) reader.add(readerVideoOutput) reader.add(readerAudioOutput) reader.startReading() // Video CMSampleBuffer while let sampleBuffer = readerVideoOutput.copyNextSampleBuffer() { autoreleasepool { if let imgBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) { let pixBuf = imgBuffer as CVPixelBuffer let pTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) videoReaderBuffers.append((frame: pixBuf, time: pTime)) } } } if let videoURL = videoURL { let videoAsset = AVAsset(url: videoURL) Task { let videoAssetTrack = try await videoAsset.loadTracks(withMediaType: .video).first! let audioTrack = try await videoAsset.loadTracks(withMediaType: .audio).first! let reader = try AVAssetReader(asset: videoAsset) let videoSettings = [ kCVPixelBufferPixelFormatTypeKey: kCVPixelFormatType_32BGRA, kCVPixelBufferWidthKey: videoAssetTrack.naturalSize.width, kCVPixelBufferHeightKey: videoAssetTrack.naturalSize.height ] as [String: Any] let readerVideoOutput = AVAssetReaderTrackOutput(track: videoAssetTrack, outputSettings: videoSettings) let audioSettings = [ AVFormatIDKey: kAudioFormatLinearPCM, AVSampleRateKey: 44100, AVNumberOfChannelsKey: 2 ] as [String : Any] let readerAudioOutput = AVAssetReaderTrackOutput(track: audioTrack, outputSettings: audioSettings) reader.add(readerVideoOutput) reader.add(readerAudioOutput) reader.startReading() while let sampleBuffer = readerVideoOutput.copyNextSampleBuffer() { autoreleasepool { if let imgBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) { let pixBuf = imgBuffer as CVPixelBuffer let pTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer) }
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[AVPlayer][5G] The buffer duration (preferredForwardBufferDuration) configuration property of AVPlayerItem does not work on a 5G network
I tried configuring the preferredForwardBufferDuration on devices using 4G and Wi-Fi, and in these cases, AVPlayer works correctly according to the configured buffer duration. However, when the device is connected to a 5G network, the configuration value no longer works. For example, if I set preferredForwardBufferDuration to 30 seconds, AVPlayer preloads with a buffer of over 100 seconds. I’m not sure how to resolve this, as it’s causing issues with my system.
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Replace MWPhotoBrowser with modern alternative
I have an iPad app, written in objective-c and distributed through Enterprise developer, as it is not for public use but specific to some large companies. The app has a local database and works offline For some functions of the app I need to display images (not edit or cut them, just display them) Right now there is integrated MWPhotoBrowser viewer, which has not been maintained for almost 10 years, so in addition to warnings in compilation I have to fight with some historical bugs especially on high resolution images. https://github.com/mwaterfall/MWPhotoBrowser Do you know of a modern and maintained OFFLINE photo viewer? I evaluate both free and paid (maybe an SDK). My needs are very basic I have found this one https://github.com/TimOliver/TOCropViewController, but I need to disable the photos edit features and especially I would lose the useful feature of displaying multiple images (mwphoto for multiple images showed a gallery)
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Issues with Downsampling Live Audio from Mic with AVAudioNodeMixer
I’m working on a memo app that records audio from the iPhone’s microphone (and other devices like MacBook or iPad) and processes it in 10-second chunks at a target sample rate of 16 kHz. However, I’ve encountered limitations with installTap in AVAudioEngine, which doesn’t natively support configuring a target sample rate on the mic input (the default being 44.1 kHz). To address this, I tried using AVAudioMixerNode to downsample the mic input directly. Although everything seems correctly configured, no audio is recorded—just a flat signal with zero levels. There are no errors, and all permissions are granted, so it seems like an issue with downsampling rather than the mic setup itself. To make progress, I implemented a workaround by tapping and resampling each chunk tapped using installTap (every 50ms in my case) with AVAudioConverter. While this works, it can introduce artifacts at the beginning and end of each chunk, likely due to separate processing instead of continuous downsampling. Here are the key issues and questions I have: 1. Can we change the mic input sample rate directly using AVAudioSession or another native API in AVAudio? Setting up the desired sample rate initially would be ideal for my use case. 2. Are there alternatives to installTap for recording audio at a different sample rate or for continuously downsampling the live input without chunk-based artifacts? This issue seems longstanding, as noted in a 2018 forum post: https://forums.developer.apple.com/forums/thread/111726 Any guidance on configuring or processing mic input at a lower sample rate in real-time would be greatly appreciated. Thank you!
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Cannot Transcribe Audio During SharePlay in VisionOS
I’ve encountered an issue when trying to transcribe audio during a SharePlay session in VisionOS. Specifically, the AVAudioSession appears to fail when sharing audio, preventing successful transcription. The problem seems related to AVAudioSession.sharedInstance() and using the .mixWithOthers option, which is supposed to enable multiple audio sources to coexist without interference. Here’s the relevant code snippet that throws the error: private static func prepareEngine() throws -> (AVAudioEngine, SFSpeechAudioBufferRecognitionRequest) { let audioEngine = AVAudioEngine() let request = SFSpeechAudioBufferRecognitionRequest() request.shouldReportPartialResults = true let audioSession = AVAudioSession.sharedInstance() try audioSession.setCategory(.playAndRecord, mode: .default, options: [.mixWithOthers, .allowBluetooth]) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) let inputNode = audioEngine.inputNode let recordingFormat = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer: AVAudioPCMBuffer, when: AVAudioTime) in request.append(buffer) } audioEngine.prepare() try audioEngine.start() return (audioEngine, request) } The setup is designed to initialize an AVAudioEngine and a SFSpeechAudioBufferRecognitionRequest for real-time transcription, but fails within the SharePlay context. Notably, while .mixWithOthers is intended to handle concurrent audio sessions, it doesn’t appear to work as expected during SharePlay. The audioSession.setActive(true) line is where the setup typically fails, with no clear solution to proceed. Has anyone else faced similar issues with AVAudioSession and SharePlay in VisionOS? Any insights on how to manage audio sharing or transcription during a SharePlay session would be greatly appreciated! The specific error is: The operation couldn't be completed. (com.apple.coreaudio.avfaudio error 561145187.)
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Darkish line on Photos app. Not a hardware issue.
Hey, There's like this darkish line on my iPhone and iPad when I open the Photos app. This scared the ding dong out of me the first time I saw it but then I realized in was a software issue when it disappeared as I swiped up to close the app. It's really weird because it's extremely faint but I can't seem to catch it in screenshots. I know for a fact this is a software issue because it doesn't show up in any other apps. It also changes from horizontal to vertical depending on how I turn my iPhone. Can everyone please just check your own iPhone or iPad to make sure I'm not the only one? I'm on the 18.2 developer beta by the way. Thanks!
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Distorted Audio When Recording External Mics With AVCaptureSession and AVAssetWriter
I’m working on a macOS app, written in Swift. My goal is to record audio from an external microphone, e.g., one connected via USB. For this, I’m using an AVCaptureSession and recording its output with an AVAssetWriter. This works perfectly in principle (and reliably with internal microphones, for example). The problem occurs after my app has successfully completed the first recording and I then want to make additional recordings (which makes me think it might be process-dependent, because it works again after restarting the app). The problem: Noisy or distorted-sounding audio files. In addition, the following error message appears in the Console from CoreAudio / its AudioConverter: Input data proc returned inconsistent 512 packets for 2048 bytes; at 3 bytes per packet, that is actually 682 packets It is easy to reproduce. This problem is reproducible even if I don’t configure the AVAssetWriter manually and instead let it receive its audioSettings using a preset from an AVOutputSettingsAssistant. I’m running on macOS 15.0 (24A335). I’ve filed a feedback including a demo project → FB15333298 🎟️ I would greatly appreciate any help! Have a great day, Martin
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Writing video using AVAssetWriter, AVAssetReader, and AVSPEECHSYNTHESIZER
Hello, First, some version and software details: Software: iOS 18.1 Hardware: iPhone 14 Pro Max and later Xcode: 16.0 Summary: AVAssetReader is not concatenating a video at the beginning of the output video. The output video should contain a scene of me introducing the content, followed by a blue screen with AVSpeechSynthesizer reading out a text that I pasted above the "Generate Video" button. Details: Now, let's talk about the app. Basically, I’m developing an app that generates a video with the following features: My app will create an output video that is split into an opening scene followed by a fully blue screen. The opening scene will be taken from a video I choose from my gallery. I will read the opening video using AVAssetReader as usual. After the opening scene, I will use the content of a text read by AVSpeechSynthesizer.write(). After the opening scene, the synthesized audio will start playing while the blue screen is displayed. All of this is already defined in the attached project. Each project file has a comment at the beginning introducing its content. How to test: Write something in the field above the "Generate Video" button. For example, type "Hello, world!" Then, press the "Library" button and select a video from the gallery, about 30 seconds long. That’s it. Press the "Generate Video" button. The result I’ve experienced is a crash or failure to generate the video. Practical example of what I want to achieve: Suppose I record a 30-second video where I say, "I’m going to tell you the story of Snow White." Then, I paste the "Snow White" story into the field above the "Generate Video" button. The output video should contain me saying, "I’m going to tell you the story of Snow White." After that, the AVSpeechSynthesizer will read the story I pasted, while displaying a blue screen. I look forward to a solution. Thank you very much! convertToCMSampleBuffer.swift convertToPixelBuffer.swift createInputs.swift createVideo.swift test.swift saveVideo.swift TestApp.swift editingVideo.swift sampleReaderProvider.swift misc.swift sampleProvider.swift
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iOS Audio App + AirPlay tvOS Metadata Issue
I have an audio app that can play audio on an AirPlay device. On non-Apple TV devices, the AirPlay app (on Roku, Samsung, etc.) shows the now playing metadata: title, artist, and album art. However, on tvOS 18.1, no metadata is shown. The Apple TV device plays the audio, but there is no now playing information shown, nor any other indicators. Other media apps show the "Now Playing" controls on the upper right of the tvOS home screen. Can someone point me in the direction of how to solve this issue? I think I am missing something somewhere in regards to the tvOS metadata implementation.
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Firewire video OUTPUT to hardware 2024
Looking to output dv video to my JVC SR-VS30 video deck. I used to be able to do this, but with most firewire stuff being deprecated, I'm not sure how to go about this. I found this old developer sample code that seems to do exactly what I'd like. Surely this could be rolled or updated for current macOS? https://developer.apple.com/library/archive/samplecode/SimpleVideoOut/Introduction/Intro.html#//apple_ref/doc/uid/DTS10000809-Intro-DontLinkElementID_2
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Cannot assign AVCaptureDevice to SCNMaterialProperty.contents
I want to apply a SCNTechnique pipeline to the camera feed. To achieve this, I want to bring the camera input into the SceneKit world. The perfects API seems to be: let captureDevice = … scnScene.background.contents = captureDevice This is demonstrated in "SceneKit: What's New" (WWDC17) (at 44m19s) and is mentioned in the documentation of SCNMaterialProperty's contents. Instead of showing camera feed, it crashes with these messages: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[AVCaptureVideoDataOutput setVideoSettings:] Unsupported pixel format type - use -availableVideoCVPixelFormatTypes' *** First throw call stack: (0x18993c7cc <REDACTED> 0x211e18488) libc++abi: terminating due to uncaught exception of type NSException Please advise. STEPS TO REPRODUCE Create a new Xcode project, starting from the SceneKit game template. Add Info.plist entry for NSCameraUsageDescription. Add a capture device property to GameViewController: class GameViewController: UIViewController { let captureDevice = AVCaptureDevice.default(for: .video) Set the background contents: scene.background.contents = captureDevice Run the app on device. PLATFORM AND VERSION iOS Development environment: Xcode 16.1, macOS 15.0.1. Run-time configuration: iOS 18.1
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iOS 18.2 crash on CGImageDestinationFinalize
My app reports a lot of crashes from 18.2 users. I have been able to narrow down the issue to this line of code: CGImageDestinationFinalize(imageDestination) The error is Thread 93: EXC_BAD_ACCESS (code=1, address=0x146318000) But I have no idea why this suddently started to crash. Here is the code of the function: private func estimateSizeUsingThumbnailMethod(fromImageURL url: URL, imageSettings: ImageSettings) -> (Int, Int) { let sourceOptions = [kCGImageSourceShouldCache: false] as CFDictionary guard let source = CGImageSourceCreateWithURL(url as CFURL, sourceOptions), let imageProperties = CGImageSourceCopyPropertiesAtIndex(source, 0, nil) as? [CFString: Any], let imageWidth = imageProperties[kCGImagePropertyPixelWidth] as? CGFloat, let imageHeight = imageProperties[kCGImagePropertyPixelHeight] as? CGFloat else { return (0, 0) } let maxImageSize = max(imageWidth, imageHeight) let thumbMaxSize = min(2400, maxImageSize) // Use original size if possible, but not if larger than 2400, in this case we'll extrapolate from thumbnail let downsampleOptions = [ kCGImageSourceCreateThumbnailFromImageAlways: true, kCGImageSourceCreateThumbnailWithTransform: true, kCGImageSourceThumbnailMaxPixelSize: thumbMaxSize as CFNumber, ] as CFDictionary guard let cgImage = CGImageSourceCreateThumbnailAtIndex(source, 0, downsampleOptions) else { DLog("CGImage thumb creation error") return (0, 0) } let data = NSMutableData() guard let imageDestination = CGImageDestinationCreateWithData(data, UTType.jpeg.identifier as CFString, 1, nil) else { DLog("CGImage destination creation error") return (0, 0) } let destinationProperties = [ kCGImageDestinationLossyCompressionQuality: imageSettings.quality.compressionRatio() // Set jpeg compression ratio ] as CFDictionary CGImageDestinationAddImage(imageDestination, cgImage, destinationProperties) CGImageDestinationFinalize(imageDestination) // <----- CRASHES HERE with EXC_BAD_ACCESS ... } So far, I'm stuck. Any idea that could help would be greatly appreciated, as I'm scared that this crash will propagate on the official release of 18.2
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AVKit Video Player not working
Hey. I am trying to create a present view with a bunch of media (images/videos). Right now I am using a ZStack to render each media and change opacity based on the index selected using a scrollView. The issue seems to be that sometimes, videos don't seem to load in the main slide. There is a slide created as the video exists, the Player shows controls too but doesn't play anything. Present View Z-Stack ZStack { ForEach(presentation.slides.indices, id: .self) { index in if let media = mediaCacheManager.mediaCache[index] { if let player = media as? AVPlayer { PlayerView(player: player) .aspectRatio(16/10, contentMode: .fit ) .frame(width: UIScreen.main.bounds.width * 0.8) .background(Color.gray.opacity(0.2)) .clipShape(RoundedRectangle(cornerRadius: 40)) .overlay( RoundedRectangle(cornerRadius: 40) .stroke(Color.gray.opacity(0.5), lineWidth: 1) ) .onDisappear { player.pause() } .opacity(appModel.currentSlide == index ? 1 : 0) } else if let image = media as? Image { image .resizable() .scaledToFit() .frame(width: UIScreen.main.bounds.width * 0.8) .background(Color.gray.opacity(0.2)) .clipShape(RoundedRectangle(cornerRadius: 40)) .overlay( RoundedRectangle(cornerRadius: 40) .stroke(Color.gray.opacity(0.5), lineWidth: 1) ) .padding(.vertical, 10) .opacity(appModel.currentSlide == index ? 1 : 0) } } } } The PlayerView public class PlayerUIView: UIView { let playerVC = AVPlayerViewController() let gravity: AVLayerVideoGravity let manageAudio: Bool override init(frame: CGRect) { self.gravity = .resizeAspectFill self.manageAudio = true super.init(frame: frame) } deinit { if manageAudio { try? AVAudioSession.sharedInstance().setActive(false) } } init(player: AVPlayer?, gravity: AVLayerVideoGravity, manageAudio: Bool = true) { self.gravity = gravity self.manageAudio = manageAudio super.init(frame: .zero) guard let player = player else { return } self.playerSetup(player: player) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public override func layoutSubviews() { super.layoutSubviews() playerVC.view.frame = bounds playerVC.view.backgroundColor = .clear playerVC.allowsVideoFrameAnalysis = false } private func playerSetup(player: AVPlayer) { playerVC.updatesNowPlayingInfoCenter = true playerVC.player = player playerVC.showsPlaybackControls = true playerVC.view.backgroundColor = .clear playerVC.exitsFullScreenWhenPlaybackEnds = true playerVC.videoGravity = gravity self.addSubview(playerVC.view) } }
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AVSpeechUtterance Mandarin voice output replaced by SIRI language setting after upgraded the IOS to 18
Hi, Apple's engineer. Hoping that you can reply to this one. We're developing a Text-to-Speak app. Everything went well until the IOS got upgraded to 18. AVSpeechSynthesisVoice(language: "zh-CN") is running well under IOS 16 AND IOS 17. It speaks Mandarin correctly. In IOS 18, we noticed that Siri's Language setting interrupted the performance of AVSpeechSynthesisVoice. It plays Cantonese instead of Mandarin. Buggy language setting in Siri that affects the AVSpeechSynthesisVoice : Chinese (Cantonese - China mainland) Chinese (Cantonese -Hong Kong)
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CIImage property of UIImage is always nil
I'm trying to apply a Core Image filter to an UIImage. For that I want to get the CIImage format of the UIImage. I'm trying to obtain the CIImage of the UIImage as shown below. if let inputImage = self.orginalImageView.image{ if let ciImage = CIImage(image: inputImage){ print(ciImage) print(self.orginalImageView.image?.ciImage) } } } This method works. But one thing I noticed is that there is already a ciImage property and it inside UIImage and it is always nil. According to documentation ciImage The underlying Core Image data. var ciImage: CIImage? { get } Discussion If the UIImage object was initialized using a CGImage, the value of the property is nil. Does accessing image property of UIImage comes from CGImage so that the ciImage porperty is nil?
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