hi
i want create a commande line tool for arm64 et intel x86-64
Xcode 16 macbook pro M3
my setting :
and
but my application compile only for arm64
who can explain to me ?
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I have an old app that I just got a notice will be pulled form the App Store if I don't upgrade. I tried to open in Xcode but it says I need to use Xcode 10.1 to convert to Swift 4.
Exact message - "Use Xcode 10.1 to migrate the code to Swift 4."
I downloaded Xcode 10.1 , now the OS (Sequoia ) says can't do it, have to use the latest version of Xcode.
Exact message - "The version of Xcode installed on this Mac is not compatible with macOS Sequoia. Download the latest version for free from the App Store."
Any experience with this and suggestions would be greatly appreciated.
We are seeing a crash on Big Sur 11.7.10 after switching the build system to use Xcode 15
Excerpt from crash
Time Awake Since Boot: 1700 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x4] Symbol missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Symbol not found: __ZNSt3__17codecvtIDiDu11__mbstate_tE2idE
Referenced from: /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon
Expected in: /usr/lib/libc++.1.dylib
in /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon
Build system has the following specs :
ProductName: macOS
ProductVersion: 14.3.1
BuildVersion: 23D60
Xcode 15.2
Build version 15C500b
CMAKE PROPS
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
I've got a watch app, still with storyboard, WKInterfaceController and WatchConnectivity.
After updating it for swift 6 concurrency I thought I'd keep it for a little while without swift 6 concurrency dynamic runtime check.
So I added -disable-dynamic-actor-isolation in OTHER_SWIFT_FLAGS, but it doesn't seem to have an effect for the Apple Watch target. Without manually marking callbacks where needed with @Sendable in dynamic checks seem to be in place.
swiftc invocation is as (includes -disable-dynamic-actor-isolation):
swiftc -module-name GeoCameraWatchApp -Onone -enforce-exclusivity\=checked ... GeoCameraWatchApp.SwiftFileList -DDEBUG -enable-bridging-pch -disable-dynamic-actor-isolation -D DEBUG -enable-experimental-feature DebugDescriptionMacro -sdk /Applications/Xcode.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS11.2.sdk -target arm64_32-apple-watchos7.0 -g -module-cache-path /Users/stand/Library/Developer/Xcode/DerivedData/ModuleCache.noindex -Xfrontend -serialize-debugging-options -enable-testing -index-store-path /Users/stand/Library/Developer/Xcode/DerivedData/speedo-almhjmryctkitceaufvkvhkkfvdw/Index.noindex/DataStore -enable-experimental-feature OpaqueTypeErasure -Xcc -D_LIBCPP_HARDENING_MODE\=_LIBCPP_HARDENING_MODE_DEBUG -swift-version 6
...
-disable-dynamic-actor-isolation flag seems to be working for the iOS targets, I believe.
The flag is described here
Am I missing something? Should the flag work for both iOS and Apple Watch targets?
I've created a Julia interface for Apple Accelerate's libSparse, via calling the library functions as if they were C (@ccall). I'm interested in using this in the context of power systems, where the sparse matrix is the Jacobian or the ABA matrix from a sparse grid network. However, I'm puzzled by the performance.
I ran a sampling profiler on repeated in-place solves of Ax = b for a large sparse matrix A and random dense vectors b. (A is size 30k, positive definite so Cholesky factorization.) The 2 functions with the largest impact are _SparseConvertFromCoordinate_Double from libSparse.dylib, and BLASStateRelease from libBLAS.dylib. That strikes me as bizarre. This is an in-place solve: there should be minimal overheard from allocating/deallocating memory. Also, it seems strange that the library would repeatedly convert from coordinate form. Is this expected behavior?
Thinking it might be an artifact of the Julia-C interface, I wrote up a similar program in C/Objective-C. I didn't profile it, but timing the same operation (repeated in-place solves of Ax = b for random vectors b, with the same matrix A as in the Julia) gave the same duration. I've attached the C/Objective-C below.profiling-comparison.m.txt
If you're familiar with Julia, the following will give you the matrix I was working with:
using PowerSystems, PowerNetworkMatrices
sys = System("pglib_opf_case30000_goc.m")
A = PowerNetworkMatrices.ABA_Matrix(sys).data
where you can find the .m file here. (As a crude way to transfer A from Julia to C, I wrote the 3 arrays A.nzval, A.colptr, and A.rowval to .txt files as space-separated lists of numbers: the above C/objective-C reads in those files.) To duplicate my Julia profiling, do pkg> add AppleAccelerate#libSparse Profile--note the #libSparse part, these features aren't on the main branch--then run
using AppleAccelerate, Profile
# run previous code snippet to define A
M, N = 10000, size(A)[1]
bs = [rand(N) for _ in 1:M]
aa_fact = AAFactorization(A)
factor!(aa_fact)
solve!(aa_fact, bs[1]) # pre-compile before we profile.
Profile.init(n = 10^6, delay = 0.0003)
@profile (for i in 1:M; solve!(aa_fact, bs[i]); end;)
Profile.print(C = true, format = :flat, sortedby = :count)
Hi I'm new here - I'm trying to learn Swift and SwiftUI.
Tried on PluralSight and Udemy but they have been outdated and thus hard to follow.
So after finding Apples own guides I felt relieved and happy, but now I'm stuck again.
After they've updated Xcode to use #Preview instead of PreviewProvider it's hard to follow along on their tutorial.
Does anyone know of good resources to study SwiftUI? Or know if apple plan to update their tutorials any time soon?
I'm here now if anyone's interested or it's useful information: https://developer.apple.com/tutorials/app-dev-training/managing-state-and-life-cycle
I am developing a simple camera JNI interface program in Objc. I managed to compile. But I get the following link error. I use the following command. Is there anything I can add to solve this problem? Note that I use Intel MacMini.
g++ -framework Foundation -framework AVFoundation CameraMacOS.m
Undefined symbols for architecture x86_64:
"_CMVideoFormatDescriptionGetDimensions", referenced from:
_openCamera in CameraMacOS-517c44.o
_listWebcamNamesAndSizes in CameraMacOS-517c44.o
"_CVPixelBufferGetBaseAddress", referenced from:
-[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o
"_CVPixelBufferGetBytesPerRow", referenced from:
-[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o
"_CVPixelBufferGetHeight", referenced from:
-[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o
"_CVPixelBufferGetWidth", referenced from:
-[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o
"_CVPixelBufferLockBaseAddress", referenced from:
-[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o
"_CVPixelBufferUnlockBaseAddress", referenced from:
-[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
When Xcode is connected to the mobile phone for debugging, the app that contains the logic of executing machine code runs normally, but if Xcode is disconnected and the app is run alone, it will crash.
First use the xcode-run execution function to start the app
The machine code logic executes normally
Disconnect the phone from xcode
Start the app
5.Crash
Here is the test code:https://gitee.com/FanChiang_admin/demo.git
Topic:
Programming Languages
SubTopic:
General
Does anyone know if there will be a Swift 6 version of "The Swift Programming Language" book and if so, when it will be released for Apple Books?
Topic:
Programming Languages
SubTopic:
Swift
I am encountering a strange issue. I have a class that manages a selection of generic items T in an Array. It's a work in progress, but I'l try to give a gist of the setup.
class FileManagerItemModel: NSObject, Identifiable, Codable, NSCopying, Transferable, NSItemProviderReading, NSItemProviderWriting {
var id: URL
static func == (lhs: FileManagerItemModel, rhs: FileManagerItemModel) -> Bool {
lhs.fileURL == rhs.fileURL
}
var fileURL: URL {
FileManagerItemModel.normalizedFileURL(type: type,
rootURL: rootURL,
filePath: filePath)
}
init(type: FileManagerItemType, rootURL: URL, fileURL: URL) {
self.type = type
self.rootURL = rootURL
self.filePath = FileManagerItemModel.filePathRelativeToRootURL(fileURL: fileURL, rootURL: rootURL) ?? "[unknown]"
self.id = FileManagerItemModel.normalizedFileURL(type: type,
rootURL: rootURL,
filePath: filePath)
}
}
The class that manages the selection of these FileManagerItemModels is like so:
@Observable
class MultiSelectDragDropCoordinator<T: Hashable>: ObservableObject, CustomDebugStringConvertible {
private(set) var multiSelectedItems: [T] = []
func addToSelection(_ item: T) {
if !multiSelectedItems.contains(where: { $0 == item }) {
multiSelectedItems.append(item)
}
}
...
}
My issue is that the check if !multiSelectedItems.contains(where: { $0 == item }) in func addToSelection fails. The if is always executed, even if multiSelectedItems contains the given item.
Now, my first thought would be to suspect the static func == check. But that check works fine and does what it should do. Equality is defined by the whole fileURL.
So, the if should have worked. And If I put a breakpoint in func addToSelection on the if, and type po multiSelectedItems.contains(where: { $0 == item }) in the debug console, it actually returns true if the item is in multiSelectedItems. And it properly return false if the item is not in multiSelectedItems.
Still, if I then continue stepping through the app after the breakpoint was hit and I confirmed that the contains should return true, the app still goes into the if, and adds a duplicate item.
I tried assigning to a variable, I tried using a function and returning the true/false. Nothing helps.
Does anyone have an idea on why the debugger shows one (the correct and expected) thing but the actual code still does something different?
Topic:
Programming Languages
SubTopic:
Swift
I was a long time C# programmer, and recently started learning Rust. Now that I recently purchased my first Mac, I ran into several issues trying to run binaries on the Mac, due to various restrictions. On another forum post here, it was mentioned that I should take a look at Swift, as a development tool.
This comment brings up an entirely new topic for me, as I discovered that the Swift project file structure seems daunting. But first let's backtrack to when I used C#.
C#
The first graphic show the default file structure that I used to start a new C# project. I would copy this entire folder structure to the clipboard and paste it where my new project folder was located, and start coding.
Using this same principle, I wrote my own music player, and again the file structure for the entire project was as below. For those that may not know, the "bin" folder contains both debug and release folders and appropriate contents.
Swift
I created a Windows UI called "Test" using Swift, and then started poking around the file system, trying to determine the file structure that was created. Unbeknownst to me at the time, part of the project files ended up on the Desktop in a folder called Test. I did not expect Swift to place the files there.
When I click on the Test folder and look inside, I see a file with a "xcodeproj" extension, which makes sense to me, as this is similar to C#. What I don't see however, is any file labeled Test.App. I also don't see either debug or release folders for this project.
Obviously there are additional files for this project that are "somewhere", just not in a location I am aware of.
Topic:
Programming Languages
SubTopic:
Swift
Hello Apple Team,
I'm trying to import the Audodesk FBX SDK to my Objective-C iOS Project.
The SDK is written in C++, but has support for iOS and the iOS simulator architectures.
I've added the path to the include folder in the Header Search Path
I've also added the paths to libfbxsdk.a in the Library Search Paths
Finally, I've added the libfbxsdk.a file to the Link Binary with Libraries.
However, when I build the project, I get the following error:
building for 'iOS', but linking in object file (/Users/Lond/Documents/v2/Autodesk/iOS/2020.3.7/lib/ios/debug/libfbxsdk.a[28](fbxalloc.cxx.o)) built for 'macOS'
In the terminal, if I type the command:
lipo -info libfbxsdk.a
I get the message
Non-fat file: libfbxsdk.a is architecture: arm64
confirming that I'm using the library for the correct architecture.
Do I need to add any other confifuration option? (Like the other linker flag or something else)
I'm quite new to C++, and integrating a C++ SDK into iOS is not easy.
I'm using Mac Os Sonoma 14.6.1
Tested on Xcode 15.4 and 16.2
Target Device: iPhone 13 Pro (iOS 17.6.1)
iOS FBX SDK version: 2020.3.7
Link to the SDK if needed:
https://aps.autodesk.com/developer/overview/fbx-sdk
Any help would be greatly appreciated
Thank you
hi,
Is it possible to compare two vectors and get a boolean answer?
example :
uint642_t a;
uint642_t b;
.../...
if(a == b)
.../...
how to do it ?
thank
We have FrameworkA which needs to use another FrameworkB internally to fetch a token.
Now when I try to use this FrameworkA, we are seeing an issue with internal framework i.e. No such module 'FrameworkB'.
But when I use @_implementationOnly import for the internal FrameworkB, I didn't see any issues.
So just wanted to check If I can go ahead and use this @_implementationOnly import flag in Production?
In my project, i have a Swift class with a class level property of type string. Like this :
class TWSwiftString {
var pString:String!
init(_ pString: String) {
self.pString = pString
}
}
I am creating intance of this class and then creating a opaque pointer to this intance. Like this :
let str = TWSwiftString("World")
// Increasing RC by 1
strptr = Unmanaged.passRetained(str).toOpaque()
Now using this opaque pointer i want to modify the value of pString by directly operating on memory. Like this:
withUnsafeMutablePointer(to: &strptr.pString) { strPointer in
strPointer.pointee = "World"
}
Although i am able to modify pString like this and print. Lets assume i have a approach to make sure memory remains valid when it is operated on and freeing of memory is also handled somehow .
Will this approach work if i have 100s of intance of this string which are being operated in this manner ? What if the size of new value is greater than existing string value ? For this i am thinking of chunk of memory initially and then keep on increasing size of it as bigger string then this chunk comes. Does this approach seems feasible ? Any other problems i can encounter by using this approach ?
Chatgpt gave this answer :
To directly update the memory of a Swift class’s property, particularly to alter a String property, is generally discouraged due to Swift's memory safety model. However, if we want to access and modify a class property directly, the best practice is to use a property accessor, as manually altering memory could lead to undefined behavior or even crashes. Why Direct Memory Manipulation Is Risky When you attempt to manipulate memory directly, especially with Swift’s memory model, you might alter not only the value but also the memory layout of Swift’s String type, which could break things internally. The Swift compiler may store String differently based on the internal structure, so even if we manage to locate the correct memory address, directly modifying it is unreliable.
do you have any opinion around chatgpt resoponse ?
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Foundation
Swift Packages
Inter-process communication
Hi the below array and code to output a list item works fine:
var quotes = [
[
"quote": "I live you the more ...",
"order": "1"
],
[
"quote": "There is nothing permanent ...",
"order": "2"
],
[
"quote": "You cannot shake hands ...",
"order": "3"
],
[
"quote": "Lord, make me an instrument...",
"order": "4"
]
]
cell.textLabel?.text = quotes[indexPath.row]["quote"]
However if I change the "order" values to be numbers rather than text like below then for the above line I get an error message in Xcode "No exact matches in call to subscript". Please could someone tell me how to make it work with the numbers stored as numbers? (I'm wondering if creating an any array type and using the .text function has caused a conflict but I can't find how to resolve)
[
"quote": "I live you the more ...",
"order": 1
],
[
"quote": "There is nothing permanent ...",
"order": 2
],
[
"quote": "You cannot shake hands ...",
"order": 3
],
[
"quote": "Lord, make me an instrument...",
"order": 4
]
]
Thank you for any pointers :-)
I notice that Swift Data type's hashValue collision when first 80 byte of data and data length are same because of the Implementation only use first 80 bytes to compute the hash.
https://web.archive.org/web/20120605052030/https://opensource.apple.com/source/CF/CF-635.21/CFData.c
also, even if hash collision on the situation like this, I can check data is really equal or not by ==
does there any reason for this implementation(only use 80 byte of data to make hashValue)?
test code is under below
let dataArray: [UInt8] = [
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
]
var dataArray1: [UInt8] = dataArray
var dataArray2: [UInt8] = dataArray
dataArray1.append(contentsOf: [0x00, 0x00, 0x00, 0x00])
dataArray2.append(contentsOf: [0xff, 0xff, 0xff, 0xff])
let data1 = Data(dataArray1)
let data2 = Data(dataArray2) // Only last 4 byte differs
print(data1.hashValue)
print(data2.hashValue)
print(data1.hashValue == data2.hashValue) // true
print(data1 == data2) // false
I found a similar problem here https://developer.apple.com/forums/thread/764777 and I could solve my problem by wrapping the call to requestAutomaticPassPresentationSuppression in a call to DispatchQueue.global().async.
But my question is if this is really how things should work. Even with strict concurrency warnings in Swift 6 I don't get any warnings. Just a runtime crash.
How are we supposed to find these problems? Couldn't the compiler assist with a warning/error.
Why does the compiler make the assumptions it does about the method that is declared like this:
@available(iOS 9.0, *)
open class func requestAutomaticPassPresentationSuppression(responseHandler: @escaping (PKAutomaticPassPresentationSuppressionResult) -> Void) -> PKSuppressionRequestToken
Now that we have migrated to Swift 6 our code base contains a bunch of unknown places where it will crash as above.
I am porting an old app from ObjC. The app uses many defined constants such as:
#define COM_OFFSET 12.5
and many variables that are read and/or written throughout the App, such as:
PCDate* Dates[367];
@class PCMainView;
PCMainView* MainView;
in one file called "PCCommon.h"
How do I duplicate this function in Swift? I have looked around and have found no help.
Thanks in advance.
Using the DebugDescription macro to display an optional value produces a “String interpolation produces a debug description for an optional value” build warning.
For example:
@DebugDescription
struct MyType: CustomDebugStringConvertible {
let optionalValue: String?
public var debugDescription: String {
"Value: \(optionalValue)"
}
}
The DebugDescription macro does not allow (it is an error)
"Value: \(String(describing: optionalValue))"
or
"Value: \(optionalValue ?? "nil")"
because “Only references to stored properties are allowed.”
Is there a way to reconcile these?
I have a build log full of these warnings, obscuring real issues.