Hi, I'm relatively new to iOS development and kindly ask for some feedback on a strategy to achieve this desired behavior in my app.
My Question:
What would be the best strategy for sound effect playback when an app is in the background with precise timing? Is this even possible?
Context:
I created a basic countdown timer app (targeting iOS 17 with Swift/SwiftUI.). Countdown sessions can last up to 30-60 mins. When the timer is started it progresses through a series of sub-intervals and plays a short sound for each one. I used AVAudioPlayer and everything works fine when the app is in the foreground. I'm considering switching to AVAudioEngine b/c precise timing is very important and the AIs tell me this would have better precision.
I'm already setting "App plays audio or streams audio/video using AirPlay" in my Plist, and have configured:
AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: .mixWithOthers)
Curiously, when testing on my iPhone 13 mini, sounds sometimes still play when the app is in the background, but not always.
What I've considered:
Background Tasks: Would they make any sense for this use-case? Seems like not if the allowed time is short & limited by the system.
Pre-scheduling all Sounds: Not sure this would even work and seems like a lot of memory would be needed (could be hundreds of intervals).
ActivityKit Alerts: works but with a ~50ms delay which is too long for my purposes.
Pre-Render all SFX to 1 large audio file: Seems like a lot of work and processing time and probably not worth it. I hope there's a better solution.
I'd really appreciate any feedback.
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Hi,
I am exploring Closures and trying to understand how they works. Closure have a special key feature that they can capture the context of the variables/constants from surroundings, once captured we can still use them inside the closure even if the scope in which they are defined does not exist.
I want to understand the lifecycle of captured variable/constant i.e., where are these captured variables stored and when these get created and destroyed.
How is memory managed for captured variables or constants in a closure, depending on whether they are value types or reference types?
Topic:
Programming Languages
SubTopic:
Swift
Stiamo sviluppando una App per iOS con Flutter,
usiamo: Flutter barcode_scan2: ^4.3.3.
Gli smartphone iOS cercano di riconoscere il tipo di codice a barre letto. Se il sistema crede che il codice sia gtin13 ma le cifre risultano 12, aggiunge uno zero iniziale. Come potremmo risolvere ?
Grazie
Settore sviluppo App
Firenze Web Division
Topic:
Programming Languages
SubTopic:
General
When i create a intance of swift String :
Let str = String ("Hello")
As swift String are immutable, and when we mutate the value of these like:
str = "Hello world ......." // 200 characters
Swift should internally allocate new memory and copy the content to that buffer for update .
But when i checked the addresses of original and modified str, both are same?
Can you help me understand how this allocation and mutation working internally in swift String?
Module compiled with Swift 6.0.3 cannot be imported by the Swift 6.1 compiler: /private/var/tmp/_bazel_xx/8b7c61ad484d9da1bf94a11f12ae6ffd/rules_xcodeproj.noindex/build_output_base/execroot/main/CustomModules/BIYThred/CocoaLumberjack/framework/CocoaLumberjack.framework/Modules/CocoaLumberjack.swiftmodule/arm64-apple-ios.swiftmodule
Is there any way that I can import a Java module for use from Swift?
Topic:
Programming Languages
SubTopic:
Swift
Is there any way to use metal-cpp in a Swift project? I have a platform layer I've written in Swift that handles Window/View creation, as well as event handling, etc. I've been trying to bridge this layer with my C++ layer as you normally would using a pure C interface, but using Metal instances that cross this boundary just doesn't seem to work.
e.g. Currently I initialize a CAMetalLayer for my NSView, setting that as the layer for the view. I've tried passing this Metal layer into my C++ code via a void* pointer through a C interface, and then casting it to a CA::MetalView to be used. When this didn't work, I tried creating the CA::MetalLayer in C++ and passing that back to the Swift layer as a void* pointer, then binding it to a CAMetalLayer type. And of course, this didn't work either.
So are the options for metal-cpp to use either Objective-C or just pure C++ (using AppKit.hpp)? Or am I missing something for how to integrate with Swift?
Hello,
I asked this question on 9th March but was asked to provide a project file and can't edit the original post. Please find the original question below and please find the new test project file at https://we.tl/t-fqAu8FrgUw.
I have a json array showing in Xcode debugger (from the line "print(dataString)"):
Optional("[{\"id\":\"8e8tcssu4u2hn7a71tkveahjhn8xghqcfkwf1bzvtrw5nu0b89w\",\"name\":\"Test name 0\",\"country\":\"Test country 0\",\"type\":\"Test type 0\",\"situation\":\"Test situation 0\",\"timestamp\":\"1546848000\"},{\"id\":\"z69718a1a5z2y5czkwrhr1u37h7h768v05qr3pf1h4r4yrt5a68\",\"name\":\"Test name 1\",\"country\":\"Test country 1\",\"type\":\"Test type 1\",\"situation\":\"Test situation 1\",\"timestamp\":\"1741351615\"},{\"id\":\"fh974sv586nhyysbhg5nak444968h7hgcgh6yw0usbvcz9b0h69\",\"name\":\"Test name 2\",\"country\":\"Test country 2\",\"type\":\"Test type 2\",\"situation\":\"Test situation 2\",\"timestamp\":\"1741351603\"},{\"id\":\"347272052385993\",\"name\":\"Test name 3\",\"country\":\"Test country 3\",\"type\":\"Test type 3\",\"situation\":\"Test situation 3\",\"timestamp\":\"1741351557\"}]")
But my JSON decoder is throwing the catch error "Error in JSON parsing"
This is the code:
let urlString = "https://www.notafunnyname.com/jsonmockup.php"
let url = URL(string: urlString)
guard url != nil else {
return
}
let session = URLSession.shared
let dataTask = session.dataTask(with: url!) { (data, response, error) in
var dataString = String(data: data!, encoding: String.Encoding.utf8)
print(dataString)
if error == nil && data != nil {
// Parse JSON
let decoder = JSONDecoder()
do {
let newsFeed = try decoder.decode(NewsFeed.self, from: data!)
print(newsFeed)
print(error)
}
catch{
print("Error in JSON parsing")
}
}
}
// Make the API Call
dataTask.resume()
}
And this is my Codable file NewsFeed.swift:
struct NewsFeed: Codable {
var id: String
var name: String
var country: String
var type: String
var overallrecsit: String
var dlastupd: String
var doverallrecsit: String
}
Please do you know why the parsing may be failing? Is it significant that in the debugging window the JSON is displaying backslashes before the quotation marks?
Thank you for any pointers :-)
Topic:
Programming Languages
SubTopic:
Swift
I noticed that when I enter the fully immersive view and then click the X button below the window, the immersive space remains active, and the only way to dismiss it is to click the digital crown. On other apps (Disney+ for example), closing out of the main window while in immersive mode also closes out the immersive space. I tried applying an onDisappear modifier to the the Modules view with a dismissImmersiveSpace, but that doesn't appear to do anything.
Any help would be appreciated.
I’m working with Swift and ran into an issue when using the contains(_:) method on an array. The following code works fine:
let result = ["hello", "world"].contains(Optional("hello")) // ✅ Works fine
But when I try to use the same contains method with the array declared in a separate variable, I get a compile-time error:
let stringArray = ["hello", "world"]
let result = stringArray.contains(Optional("hello")) // ❌ Compile-time error
Both examples seem conceptually similar, but the second one causes a compile-time error, while the first one works fine.
I understand that when comparing an optional value (Optional("hello")) with a non-optional value ("hello"), Swift automatically promotes the non-optional value to an optional (i.e., "hello" becomes Optional("hello")).
🔗 reference
What I don’t understand is why the first code works but the second one doesn’t, even though both cases involve comparing an optional value with a non-optional value. I know that there are different ways to resolve this, like using nil coalescing or optional binding, but what I’m really looking for is a detailed explanation of why this issue occurs at the compile-time level.
Can anyone explain the underlying reason for this behavior?
Hi Apple Developer Community,
I'm facing a crash when updating an array of tuples from both a background thread and the main thread simultaneously. Here's a simplified version of the code in a macOS app using AppKit:
class ViewController: NSViewController {
var mainthreadButton = NSButton(title: "test", target: self, action: nil)
var numbers = Array(repeating: (dim: Int, key: String)(0, "default"), count: 1000)
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(mainthreadButton)
mainthreadButton.translatesAutoresizingMaskIntoConstraints = false
mainthreadButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
mainthreadButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
mainthreadButton.widthAnchor.constraint(equalToConstant: 100).isActive = true
mainthreadButton.heightAnchor.constraint(equalToConstant: 100).isActive = true
mainthreadButton.target = self
mainthreadButton.action = #selector(arraytest(_:))
}
@objc func arraytest(_ sender: NSButton) {
print("array update started")
// Background update
DispatchQueue.global().async {
for i in 0..<1000 {
self.numbers[i].dim = i
}
}
// Main thread update
var sum = 0
for i in 0..<1000 {
numbers[i].dim = i + 1
sum += numbers[i].dim
print("test \(sum)")
}
mainthreadButton.title = "test = \(sum)"
}
}
This results in a crash with the following message:
malloc: double free for ptr 0x136040c00
malloc: *** set a breakpoint in malloc_error_break to debug
What's interesting:
This crash only happens when the tuple contains a String ((dim: Int, key: String))
If I change the tuple type to use two Int values ((dim: Int, key: Int)), the crash does not occur
My Questions:
Why does mutating an array of tuples containing a String crash when accessed from multiple threads?
Why is the crash avoided when the tuple contains only primitive types like Int?
Is there an underlying memory management issue with value types containing reference types like String?
Any explanation about this behavior and best practices for thread-safe mutation of such arrays would be much appreciated.
Thanks in advance!
Consider this Swift struct:
public struct Example
{
public func foo(callback: ()->Void)
{
....
}
public func blah(i: Int)
{
....
}
....
}
Using Swift/C++ interop, I can create Example objects and call methods like blah. But I can't call foo because Swift/C++ interop doesn't currently support passing closures (right?).
On the other hand, Swift/objC does support passing objC blocks to Swift functions. But I can't use that here because Example is a Swift struct, not a class. So I could change it to a class, and update everything to work with reference rather than value semantics; but then I also have to change the objC++ code to create the object and call its methods using objC syntax. I'd like to avoid that.
Is there some hack that I can use to make this possible? I'm hoping that I can wrap a C++ std::function in some sort of opaque wrapper and pass that to swift, or something.
Thanks for any suggestions!
PLATFORM AND VERSION
iOS
Development environment: Xcode 26, macOS 26
Run-time configuration: iOS 18 and up
DESCRIPTION OF PROBLEM
I am on the beta version of os 26 for both Xcode and macOS. When I try to run my project, which has the Swift OpenAPI Generator from apple, it gives the error "unsupported configuration: the aggregate target 'OpenAPIGenerator' has package dependencies, but targets that build for different platforms depend on it"
STEPS TO REPRODUCE
Install macOS 26 and Xcode 26 and try running an iOS app built for iOS 18.0 and up wit the OpenAPIGenerator package on a physical iPhone running iOS 26
Topic:
Programming Languages
SubTopic:
Swift
I'm dealing with a strange bug where I am requesting read access for 'appleExerciseTime' and 'activitySummaryType', and despite enabling both in the permission sheet, they are being set to 'sharingDenied'.
I'm writing a Swift Test for making sure permissions are being granted.
@Test
func PermissionsGranted() {
try await self.manager.getPermissions()
for type in await manager.allHealthTypes {
let status = await manager.healthStore.authorizationStatus(for: type)
#expect(status == .sharingAuthorized, "\(type) authorization status is \(status)")
}
}
let healthTypesToShare: Set<HKSampleType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKObjectType.workoutType()
]
let allHealthTypes: Set<HKObjectType> = [
HKQuantityType(.bodyMass),
HKQuantityType(.bodyFatPercentage),
HKQuantityType(.leanBodyMass),
HKQuantityType(.activeEnergyBurned),
HKQuantityType(.basalEnergyBurned),
HKQuantityType(.appleExerciseTime),
HKObjectType.activitySummaryType()
]
let healthStore = HKHealthStore()
func getPermissions() async throws {
try await healthStore.requestAuthorization(toShare: self.healthTypesToShare, read: self.allHealthTypes)
}
After 'getPermissions' runs, the permission sheet shows up on the Simulator, and I accept all. I've double checked that the failing permissions show up on the sheet and are enabled. Then the test fails with:
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
Expectation failed: (status → HKAuthorizationStatus(rawValue: 1)) == (.sharingAuthorized → HKAuthorizationStatus(rawValue: 2)) HKActivitySummaryTypeIdentifier authorization status is HKAuthorizationStatus(rawValue: 1)
With the rawValue of '1' being 'sharingDenied'. All other permissions are granted. Is there a workaround here, or something I'm potentially doing wrong?
In below Swift code , is there any possiblities of failure of Unmanaged.passRetain and Unmanaged.takeRetain calls ?
// can below call fail (constructor returns nil due to OS or language error) and do i need to do explicit error handling here?
let str = TWSwiftString(pnew)
// Increasing RC by 1
// can below call fail (assuming str is valid) and do i need to do explicit error handling for the same ?
let ptr:UnsafeMutableRawPointer? = Unmanaged.passRetained(str).toOpaque()
// decrease RC by 1
// can below call fail (assuming ptr is valid) ? and do i need to do explicit error handling
Unmanaged<TWSwiftString>.fromOpaque(pStringptr).release()
Hello everyone.
macOS, IOBluetooth framework.
My goal is to create a temporary SDP service. According to the documentation, by default a temporary service is created (aka Persistent = NO), which is deleted after the application is closed.
The documentation also mentions the IOBluetoothRemoveServiceWithRecordHandle function for forced removal of the service. This function is deprecated and is currently unavailable. I guesse that it has been replaced by the IOBluetoothSDPServiceRecord.removeServiceRecord method.
The essence of the problem is that the server is not deleted either using removeServiceRecord or even after app closing.
That is, if you create several services and try to delete them, they will remain alive. Only turning Bluetooth off and on in the OS helps.
I tested all versions of macOS starting with Monteray. The same behavior.
for (int i = 0; i < 10; i++) {
service = [IOBluetoothSDPServiceRecord publishedServiceRecordWithDictionary:dictionary];
if (!service) {
NSLog(@"Failed to create service");
}
else
{
[service getRFCOMMChannelID:&channelID];
[service getServiceRecordHandle:&serverHandle];
NSLog(@"A new service has been created handle=%u, channelID=%hhu", serverHandle, channelID);
if (service.removeServiceRecord != kIOReturnSuccess) {
NSLog(@"Failed to delete service");
}
//service.release;
service = nil;
}
}
Can someone confirm this behavior? And is there a solution?
A minimal test example is available at the link
Hello dear community,
I have the sample code from Apple “CapturingDepthUsingLiDAR” to access the LiDAR on my iPhone 12 Pro. My goal is to use the “photo output” function to generate a point cloud from a single image and then save it as a ply file. So far I have tested different approaches to create a .ply file from the depthmap, the intrinsic camera data and the rgba values. Unfortunately, I have had no success so far and the result has always been an incorrect point cloud.
My question now is whether there are already approaches to this and whether anyone has any experience with it.
Thank you very much in advance!!!
Hi,
I have a complex structure of classes, and I'm trying to migrate to swift6
For this classes I've a facade that creates the classes for me without disclosing their internals, only conforming to a known protocol
I think I've hit a hard wall in my knowledge of how the actors can exchange data between themselves. I've created a small piece of code that can trigger the error I've hit
import SwiftUI
import Observation
@globalActor
actor MyActor {
static let shared: some Actor = MyActor()
init() {
}
}
@MyActor
protocol ProtocolMyActor {
var value: String { get }
func set(value: String)
}
@MyActor
func make(value: String) -> ProtocolMyActor {
return ImplementationMyActor(value: value)
}
class ImplementationMyActor: ProtocolMyActor {
private(set) var value: String
init(value: String) {
self.value = value
}
func set(value: String) {
self.value = value
}
}
@MainActor
@Observable
class ViewObserver {
let implementation: ProtocolMyActor
var value: String
init() async {
let implementation = await make(value: "Ciao")
self.implementation = implementation
self.value = await implementation.value
}
func set(value: String) {
Task {
await implementation.set(value: value)
self.value = value
}
}
}
struct MyObservedView: View {
@State var model: ViewObserver?
var body: some View {
if let model {
Button("Loaded \(model.value)") {
model.set(value: ["A", "B", "C"].randomElement()!)
}
} else {
Text("Loading")
.task {
self.model = await ViewObserver()
}
}
}
}
The error
Non-sendable type 'any ProtocolMyActor' passed in implicitly asynchronous call to global actor 'MyActor'-isolated property 'value' cannot cross actor boundary
Occurs in the init on the line "self.value = await implementation.value"
I don't know which concurrency error happens... Yes the init is in the MainActor , but the ProtocolMyActor data can only be accessed in a MyActor queue, so no data races can happen... and each access in my ImplementationMyActor uses await, so I'm not reading or writing the object from a different actor, I just pass sendable values as parameter to a function of the object..
can anybody help me understand better this piece of concurrency problem?
Thanks
Hello,
For the below code please can you tell me why the test code print("line 64") is being printed after the test code print("line 84") ? (i.e. how do I stop that happening?)
I would like the program to wait until the results array has been parsed before continuing the code (otherwise it does not have content to present).
I'm a bit confused why this is happening because I haven't written "async" anywhere.
import UIKit
struct NewsFeed: Codable {
var id: String
var name: String
var country: String
var type: String
var situation: String
var timestamp: String
}
class QuoteTableViewController: UITableViewController {
var newsFeed: [[String: String]] = []
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// let selectedQuote = quotes[indexPath.row]
// performSegue(withIdentifier: "moveToQuoteDetail", sender: selectedQuote)
}
override func viewDidLoad() {
super.viewDidLoad()
// tableView.dataSource = self
}
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// (viewDidLoad loads after tableView)
// try getting array results here
let urlString = "https://www.notafunnyname.com/jsonmockup.php"
let url = URL(string: urlString)
let session = URLSession.shared
let dataTask = session.dataTask(with: url!) { (data, response, error) in
var dataString = String(data: data!, encoding: String.Encoding.utf8)
if error == nil && data != nil {
// Parse JSON
let decoder = JSONDecoder()
do {
var newsFeed = try decoder.decode([NewsFeed].self, from: data!)
print("line 64")
// print(newsFeed)
// print("line 125")
// print(newsFeed.count)
print(error)
}
catch{
print("Line 72, Error in JSON parsing")
print(error)
}
}
}
// Make the API Call
dataTask.resume()
// #warning Incomplete implementation, return the number of rows
print("line 84")
print(newsFeed.count)
return 10
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// let cell = tableView.dequeueReusableCell(withIdentifier: "reuseIdentifier", for: indexPath)
let cell = UITableViewCell ()
cell.textLabel?.text = "test"
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
// getPrice()
print("test_segue")
if let quoteViewController = segue.destination as? QuoteDetailViewController{
if let selectedQuote = sender as? String {
quoteViewController.title = selectedQuote
}
}
}
}
Many thanks
Topic:
Programming Languages
SubTopic:
Swift
I notice that Swift Data type's hashValue collision when first 80 byte of data and data length are same because of the Implementation only use first 80 bytes to compute the hash.
https://web.archive.org/web/20120605052030/https://opensource.apple.com/source/CF/CF-635.21/CFData.c
also, even if hash collision on the situation like this, I can check data is really equal or not by ==
does there any reason for this implementation(only use 80 byte of data to make hashValue)?
test code is under below
let dataArray: [UInt8] = [
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
]
var dataArray1: [UInt8] = dataArray
var dataArray2: [UInt8] = dataArray
dataArray1.append(contentsOf: [0x00, 0x00, 0x00, 0x00])
dataArray2.append(contentsOf: [0xff, 0xff, 0xff, 0xff])
let data1 = Data(dataArray1)
let data2 = Data(dataArray2) // Only last 4 byte differs
print(data1.hashValue)
print(data2.hashValue)
print(data1.hashValue == data2.hashValue) // true
print(data1 == data2) // false