Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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UIPanGestureRecognizer is broken on iPadOS26
import UIKit class ViewController: UIViewController { var panGesture = UIPanGestureRecognizer() override func viewDidLoad() { super.viewDidLoad() panGesture.isEnabled = true panGesture.minimumNumberOfTouches = 0 panGesture.maximumNumberOfTouches = 5 panGesture.allowedScrollTypesMask = .continuous panGesture.addTarget(self, action: #selector(gestureUpdate(_:))) view.addGestureRecognizer(panGesture) } @objc private func gestureUpdate(_ gesture: UIPanGestureRecognizer) { print("OS: \(osVersion), date: \(Date.now), numberOfTouches: \(gesture.numberOfTouches)") } private var osVersion: String { let osVersion = ProcessInfo.processInfo.operatingSystemVersion return "\(osVersion.majorVersion).\(osVersion.minorVersion).\(osVersion.patchVersion)" } } it's hard to recognize 3 or more fingers gesture on iPadOS26.
Topic: UI Frameworks SubTopic: UIKit
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104
Jun ’25
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
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212
May ’25
SwiftUI TextEditor in os26 supports attachment?
Glad to see that we have the capability to edit rich text in TextEditor with the latest os update, but I didn't get any clue to enable the attachment for this textEditor, either image/audio/video or other attachments. Any solution on this with TextEditor or I have to use the UIKit and AppKit alternatives?
Topic: UI Frameworks SubTopic: SwiftUI
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126
Jun ’25
Best practices for accessing NavigationPath in child views
Hi all I'm reworking our app in SwiftUI. My ultimate goal is to access the NavigationPath from a child view which is used throughout different NavgationStacks. While searching for I came across different ways of achieving this. As I'm relatively new to SwiftUI it is hard to understand what the actual best practice seems to be. So for the use case. My app has a TabView and each Tab has its own NavigationStack which looks something like this struct TabNavigation: View { @State private var selectedProductType: StaticProductType = .all @StateObject private var appRouter = AppRouter() var body: some View { TabView(selection: $appRouter.selectedTab) { Overview(activeType: $selectedProductType) .tabItem { Label("Home", systemImage: "house") } .tag(Tab.home) AssortmentView(router: $appRouter.assortmentRouter, activeType: $selectedProductType) .tabItem { Label(String(localized: "assortment"), systemImage: "list.bullet") } .tag(Tab.assortment) } } The AssortmenView holds the NavigationStack and defines the routes. struct AssortmentView: View { @Binding var router: AssortmentRouter @Binding var activeType: StaticProductType var body: some View { NavigationStack(path: $router.navigationPath) { VStack { ProductTypeNavigation(activeType: $activeType) .padding(.top, 10) .padding(.horizontal, 10) Spacer() TabView(selection: $activeType) { ListNavigation(type: .all) .tag(StaticProductType.all) ListNavigation(type: .games) .tag(StaticProductType.games) ListNavigation(type: .digital) .tag(StaticProductType.digital) ListNavigation(type: .toys) .tag(StaticProductType.toys) ListNavigation(type: .movies) .tag(StaticProductType.movies) ListNavigation(type: .books) .tag(StaticProductType.books) } .tabViewStyle(PageTabViewStyle(indexDisplayMode: .never)) } .addToolbar() .navigationDestination(for: AssortmentRouter.Route.self) { route in switch route { case .overview(let type): OverviewTypeView(type: type) case .productDetail(let productId): ProductDetailView(productId: productId) .environmentObject(router) case .productList: ProductList() } } } } } Through my app I often use a view to displaying products. This view is reused over different NavigationStacks. struct ProductDetailView: View { var productId: Int @StateObject private var viewModel: ProductDetailViewModel = ProductDetailViewModel() @State private var showErrorAlert = false @EnvironmentObject var router: AssortmentRouter var body: some View { VStack { if !viewModel.isRefreshing { let product = viewModel.product VStack { Text("Product: \(product.title)") NavigationLink(destination: ProductDetailView(productId: Product.preview.productId)) { Text("Test") } } .navigationTitle(product.title) } else { ProgressView() } }.task { await loadProduct() } .alert("Error", isPresented: $showErrorAlert, presenting: viewModel.localizedError) { _ in Button("Try again") { Task { await loadProduct() } } Button("Go Back", role: .cancel) { // access navigationPath } } message: { errorMessage in Text(errorMessage) } } @MainActor private func loadProduct() async { await viewModel.loadProduct(productId: productId) showErrorAlert = viewModel.localizedError != nil } } In this example I created an AppRouter which holds all information for the routes and some functions to accessing the NavigationPath. class AppRouter: ObservableObject { var assortmentRouter = AssortmentRouter() var selectedTab: Tab = .home func navigateTo(tab: Tab) { selectedTab = tab } } class AssortmentRouter: ObservableObject { var navigationPath = NavigationPath() enum Route: Hashable { case overview(type: StaticProductType) case productList case productDetail(productId: Int) } func navigateTo(route: Route) { navigationPath.append(route) } } This works fine as it is. The pro of this solution is that I don't have to pass the NavigationPath down each subview to use it as I can define it as EnvrionmentObject. The problem with this though, I like to reuse ProductDetailView also in my other NavigationStack which won't have a router binding of type AssortmentRouter as you can imagine. To come back to my initial question, what would be the best way to design this? Passing down a NavigationPath Binding and using different typing for navigationDestinaion values Define a callback which is passed as function parameter to the detail view Using dismiss, but I read that this is can lead to weird behaviour and bugs Any other option? Maybe changing the app architecture to handle this a better way Apolgize the long post, but I would be really glad to get some feedback on this, so I can do it the right way. Thank you very much
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127
May ’25
Applying the `.prominent` modifier to a toolbar action
Hi y'all! I'm creating an iOS app with SwiftUI. Part of the app's layout will have a toolbar. Per the HIG's Toolbar article, under the section titled "Actions", the primary action in the toolbar should use the .prominent modifier. Unfortunately, I'm having issues finding information about this modifier in the SwiftUI reference documentation, and Xcode's code completion (the standard completions; I don't use the language model version) doesn't reveal anything that seems to be usable to create the desired effect. For reference, this is what the view currently looks like: VStack { } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Add Something", systemImage: "plus") { print("perform action") } } } Is this modifier added to the button itself as .buttonStyle(.borderedProminent)? This seems to create an odd off-center layout shift in the Xcode preview, the Simulator, and my physical device. Is it added to the toolbar item with a similarly-named modifier? Thanks all! :)
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122
Jun ’25
Live activity widget not updated locally after server update
I am using live activity in my app. Functionality is start, update & end events are started from the server. There is one interaction button added using app intent in live activity widget. That button needs to update widget ui locally using activity kit. Issue is when os receives first start event push then update ui works fine and reflecting on live activity widget but when update notification receives by os after 1 mins then action button stops updating the ui locally. Can anyone please add some suggestions to fix this.
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163
May ’25
UICollectionView with orthogonal (horizontal) section not calling touchesShouldCancel(in:)
I have a UICollectionView with horizontally scrolling sections. In the cell I have a UIButton. I need to cancel the touches when the user swipes horizontally but it does not work. touchesShouldCancel(in:) is only called when swiping vertically over the UIButton, not horizontally. Is there a way to make it work? Sample code below import UIKit class ConferenceVideoSessionsViewController: UIViewController { let videosController = ConferenceVideoController() var collectionView: UICollectionView! = nil var dataSource: UICollectionViewDiffableDataSource <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>! = nil var currentSnapshot: NSDiffableDataSourceSnapshot <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>! = nil static let titleElementKind = "title-element-kind" override func viewDidLoad() { super.viewDidLoad() navigationItem.title = "Conference Videos" configureHierarchy() configureDataSource() } } extension ConferenceVideoSessionsViewController { func createLayout() -> UICollectionViewLayout { let sectionProvider = { (sectionIndex: Int, layoutEnvironment: NSCollectionLayoutEnvironment) -> NSCollectionLayoutSection? in let itemSize = NSCollectionLayoutSize(widthDimension: .fractionalWidth(1.0), heightDimension: .fractionalHeight(1.0)) let item = NSCollectionLayoutItem(layoutSize: itemSize) // if we have the space, adapt and go 2-up + peeking 3rd item let groupFractionalWidth = CGFloat(layoutEnvironment.container.effectiveContentSize.width > 500 ? 0.425 : 0.85) let groupSize = NSCollectionLayoutSize(widthDimension: .fractionalWidth(groupFractionalWidth), heightDimension: .absolute(200)) let group = NSCollectionLayoutGroup.horizontal(layoutSize: groupSize, subitems: [item]) let section = NSCollectionLayoutSection(group: group) section.orthogonalScrollingBehavior = .continuous section.interGroupSpacing = 20 section.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 20, bottom: 0, trailing: 20) return section } let config = UICollectionViewCompositionalLayoutConfiguration() config.interSectionSpacing = 20 let layout = UICollectionViewCompositionalLayout( sectionProvider: sectionProvider, configuration: config) return layout } } extension ConferenceVideoSessionsViewController { func configureHierarchy() { collectionView = MyUICollectionView(frame: .zero, collectionViewLayout: createLayout()) collectionView.translatesAutoresizingMaskIntoConstraints = false collectionView.backgroundColor = .systemBackground view.addSubview(collectionView) NSLayoutConstraint.activate([ collectionView.leadingAnchor.constraint(equalTo: view.leadingAnchor), collectionView.trailingAnchor.constraint(equalTo: view.trailingAnchor), collectionView.topAnchor.constraint(equalTo: view.topAnchor), collectionView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) collectionView.canCancelContentTouches = true } func configureDataSource() { let cellRegistration = UICollectionView.CellRegistration <ConferenceVideoCell, ConferenceVideoController.Video> { (cell, indexPath, video) in // Populate the cell with our item description. cell.buttonView.setTitle("Push, hold and swipe", for: .normal) cell.titleLabel.text = video.title } dataSource = UICollectionViewDiffableDataSource <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>(collectionView: collectionView) { (collectionView: UICollectionView, indexPath: IndexPath, video: ConferenceVideoController.Video) -> UICollectionViewCell? in // Return the cell. return collectionView.dequeueConfiguredReusableCell(using: cellRegistration, for: indexPath, item: video) } currentSnapshot = NSDiffableDataSourceSnapshot <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>() videosController.collections.forEach { let collection = $0 currentSnapshot.appendSections([collection]) currentSnapshot.appendItems(collection.videos) } dataSource.apply(currentSnapshot, animatingDifferences: false) } } class MyUICollectionView: UICollectionView { override func touchesShouldCancel(in view: UIView) -> Bool { print("AH: touchesShouldCancel view \(view.description)") if view is MyUIButton { return true } return false } } final class MyUIButton: UIButton { } class ConferenceVideoCell: UICollectionViewCell { static let reuseIdentifier = "video-cell-reuse-identifier" let buttonView = MyUIButton() let titleLabel = UILabel() override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder: NSCoder) { fatalError() } } extension ConferenceVideoCell { func configure() { buttonView.translatesAutoresizingMaskIntoConstraints = false titleLabel.translatesAutoresizingMaskIntoConstraints = false contentView.addSubview(buttonView) contentView.addSubview(titleLabel) titleLabel.font = UIFont.preferredFont(forTextStyle: .caption1) titleLabel.adjustsFontForContentSizeCategory = true buttonView.layer.borderColor = UIColor.black.cgColor buttonView.layer.borderWidth = 1 buttonView.layer.cornerRadius = 4 buttonView.backgroundColor = UIColor.systemPink let spacing = CGFloat(10) NSLayoutConstraint.activate([ buttonView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor), buttonView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor), buttonView.topAnchor.constraint(equalTo: contentView.topAnchor), titleLabel.topAnchor.constraint(equalTo: buttonView.bottomAnchor, constant: spacing), titleLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor), titleLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor), titleLabel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor) ]) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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109
Jun ’25
How to move from Share Extension to the main screen
My app is designed to share and import images with apps such as the File app. I created a program after looking at various information, but the app from which the images are shared does not work, and the screen cannot be moved to the main screen of my app. The program is as follows. How should I modify it? import UIKit import MobileCoreServices import UniformTypeIdentifiers class ShareViewController: UIViewController { let suiteName: String = "group.com.valida.pettyGeneral" let keyString: String = "share-general" override func viewDidLoad() { var nameArray: [String] = [String]() let sharedDefaults: UserDefaults = UserDefaults(suiteName: self.suiteName)! guard let inputItem = self.extensionContext?.inputItems.first as? NSExtensionItem, let attachments = inputItem.attachments else { return } let identifier = UTType.image.identifier let imgAttachments = attachments.filter { $0.hasItemConformingToTypeIdentifier(identifier) } let dispatchGroup = DispatchGroup() for (no, itemProvider) in imgAttachments.enumerated() { dispatchGroup.enter() itemProvider.loadItem(forTypeIdentifier: identifier, options: nil) { [self] item, error in do { if let error = error { throw error } else if let url = item as? URL { let data = try Data(contentsOf: url) let fileManager = FileManager.default let url = fileManager.containerURL(forSecurityApplicationGroupIdentifier: suiteName) if let url = url?.appendingPathComponent(String(no)) { try! data.write(to: url) } nameArray.append(String(no)) } do { dispatchGroup.leave() } } catch { print("Error") do { dispatchGroup.leave() } } } } dispatchGroup.notify(queue: .main) { [self] in // 全ての画像を保存 sharedDefaults.set(nameArray, forKey: self.keyString) sharedDefaults.synchronize() // メニュー画面に移動する openUrl(url: URL(string: "container-general://")) self.extensionContext!.completeRequest(returningItems: [], completionHandler: nil) } } //#selector(openURL(_:))はこの関数がないと作れない @objc func open(_ url: URL) {} func openUrl(url: URL?) { let selector = #selector(open(_ : )) var responder = (self as UIResponder).next while let r = responder, !r.responds(to: selector) { responder = r.next } _ = responder?.perform(selector, with: url) } func openContainerApp() { let url = URL(string: "container-general://") // カスタムスキームを作って指定する var responder: UIResponder? = self while responder != nil { if let application = responder as? UIApplication { let selector = sel_registerName("openURL:") application.perform(selector, with: url) break } responder = responder?.next } } }
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159
Jun ’25
Alert structure and playing sound
Hello, I'm working on an SwiftUI iOS app that shows a list of timers. When the timer is up then I pop up an alert struct. The user hits "ok" to dismiss the alert. I am trying to include an alarm sound using AVFoundation. I can get the sounds to play if I change the code to play when a button clicks so I believe I have the url path correct. But I really want it to play during the alert pop up. I have not been able to find examples where this is done using an alert so I suspect I need a custom view but thought I'd try the alert route first. Anyone try this before? @State var audioPlayer: AVAudioPlayer? .alert(isPresented: $showAlarmAlert) { playSound() -- Calls AVFoundation return Alert(title: Text("Time's Up!")) } func playSound() { let alertSoundPath = Bundle.main.url(forResource: "classicAlarm", withExtension: "mp3")! do { audioPlayer = try AVAudioPlayer(contentsOf: alertSoundPath) audioPlayer?.play() } catch { appData.logger.debug("Error playing sound: \(alertSoundPath)") } }
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179
Jun ’25
@Observable with generic typed throw breaks SwiftCompile
@Observable seems not to work well with generic typed throw. The following code using @Observable with non-generic typed throw builds good: @Observable class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(Error) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(Error) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } But if I change Line 7 and 14 to generic, it'll breaks the build with a "Command SwiftCompile failed with a nonzero exit code" message : @Observable class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(E) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(E) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } A the same time, if I remove @Observable, the generic typed throw works again: class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(E) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(E) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } Currently the possible solution seems to fall back to use ObservableObject...
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107
Jun ’25
iOS 18.4.1 breaks SwiftUI's DocumentGroup?
In iOS 18.4.1, DocumentGroup contains the DocumentView twice. (this may cause issues with alerts) To reproduce (iOS 18.4): In XCode Version 16.3 (16E140), create new project. Choose iOS, "Document App". No need to make code changes. Compile and run app on iOS 18.4 (simulator or device). in iOS (sim or device): Tap create document (once the app launched). in XCode: click "Debug View Hierarchy" in XCode: rotate the view Hierarch to reveal duplicated Document View hierarchies (2 Document Hosting Controllers), see screenshot. This probably affects alert view... I get warnings and it does not work properly (used to work ok on previous versions). Previous versions To compare with previous versions of iOS, run the same code and procedure on iOS 18.3 for example (see screenshot). Will report on Feedback assistant as well...
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334
May ’25
iOS26 beta ToolbarItem with placement to principal width is not fill to screen
I’m trying to add a TextField to the toolbar using .principal placement, and I want it to either fill the screen width or expand based on the surrounding content. However, it’s not resizing as expected — the TextField only resizes correctly when I provide a hardcoded width value. This behavior was working fine in previous versions of Xcode, but seems to be broken in Xcode 26. Not sure if this is an intentional change or a bug. i am using iOS26 beta and Xcode 26 beta struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .toolbar { ToolbarItem(placement: .principal) { HStack { TextField("Search", text: .constant("")) .textFieldStyle(.roundedBorder) .frame(maxWidth: .infinity) // .frame(width: 300) Button("cancel") { } } .frame(maxWidth: .infinity) } } } } #Preview { NavigationView { ContentView() } }
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339
Jun ’25
Conditionally Adding and Deleting a Row in a UITableView
Hello! I wanted to see if someone with more UIKit experience than me can help me out on guiding me in the right direction for conditionally adding and deleting a row in a UITableView. What I Want to Accomplish I have a tip slider with percentages (0% - 20%) with a custom option on the end. I'm wanting to, when the custom option is tapped, bring up a row immediately below there and have a UITextField. When another option, let's say 10%, is tapped, I want the text field row to go away. Can someone explain to me how this would work? And if so, provide an example? Thank you!
Topic: UI Frameworks SubTopic: UIKit Tags:
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134
Jun ’25
brightnessDidChangeNotification does not seem to work on Mac Catalyst 15.5
Hi, I have been trying to subscribe to brightnessDidChangeNotification (https://developer.apple.com/documentation/uikit/uiscreen/brightnessdidchangenotification) with my code: var publisher = NotificationCenter.default.publisher(for: UIScreen.brightnessDidChangeNotification) .map { _ -> Double in return UIScreen.main.brightness } But it does seem that no such event is fired on Mac Catalyst 15.5. https://developer.apple.com/documentation/uikit/uiscreen/brightnessdidchangenotification claims that API is available since 13.1. Could anybody tell me if I'm doing something wrong or if the API is not supported at the moment? Thank you!
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212
May ’25
Additional Questions Regarding App Launch Timing
I found the following statement on the site TN3187: Migrating to the UIKit scene-based life cycle | Apple Developer Documentation: "Soon, all UIKit based apps will be required to adopt the scene-based life-cycle, after which your app won’t launch if you don’t. While supporting multiple scenes is encouraged, only adoption of scene life-cycle is required." In this post, you mentioned that the timing is undecided. https://developer.apple.com/forums/thread/785588 I would like to confirm the following two points additionally. Could you please confirm whether the timing when the app will not be able to launch is during an iOS update or at another specific time? This will change our response policy. Does "your app won’t launch" mean that already distributed apps will also not be able to launch? Or does it mean that newly developed apps will fail to build or be rejected during app review?
Topic: UI Frameworks SubTopic: UIKit Tags:
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347
Jun ’25
chartXAxis AxisMark consisting of Month:Year
I have a Chart displaying Counts per Date over 2-3 years. I'd like to have the XAxis mark consist of MM-yy or even MM/nyy. Is this possible? OK, just saw AxisValueLabel(format: .dateTime.month().year()) which gives e.g. Mar 2024. This is good. Better might be Mar 24 (maybe a Y3K problem ;-) or even better Mar. OR Mar 24. 2024 Or best increment the year when it changes. Are any of these alternate formats possible? Thanks, David PS, my current .chartXAxis code .chartXAxis { AxisMarks(values: .stride(by: .month, count: 3)) { value in if value.as(Date.self) != nil { AxisValueLabel(format: .dateTime.month().year()) AxisGridLine() AxisTick() } } }
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207
Jun ’25
StoreKit not returning products after IAP localization was re-approved (Adapty: noProductIDsFound)
🔹 Description of the issue: My app uses Adapty to fetch and display in-app subscription products on a paywall. The system has worked perfectly until recently. After I edited the localizations of the subscriptions in App Store Connect, they were temporarily rejected. Since that moment, the products no longer show in the app. Even though I re-submitted the localizations and they were approved, StoreKit still does not return any products, and Adapty returns the error: less CopyEdit AdaptyError(code: 1000, message: "No products were found for provided product ids") 🔹 Error Message: noProductIDsFound — from Adapty SDK when attempting to load paywall products. 🔹 Steps to Reproduce: Open the Aida Nena app (App ID: 6737695739). Sign in with a test account or create a new one. Go to Profile → Subscription. The paywall will show but no products will appear. Logs show Adapty attempting to fetch product IDs but none are found in StoreKit. 🔹 What I’ve Tried: Re-activating the Adapty SDK. Forcing a cache reset via app reinstall. Re-checking App Store Connect: all subscriptions and localizations now show Approved (green). Waiting several hours in case of propagation. Verifying correct product identifiers are in use — they haven’t changed. 🔹 My Hypothesis: The StoreKit product metadata is still not properly refreshed after the rejection and re-approval of the localizations. This is preventing Adapty (and StoreKit) from returning the product data even though the products are live and approved. 🔹 Additional Info: SDK: @adapty/react-native + Adapty iOS SDK under the hood. This seems to be a known edge case among developers after a product's metadata/localization is changed and re-approved. Thanks, I appreciate any help.
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205
Jun ’25
UI not updating during render
I've coded a small raytracer that renders a scene (based on Peter Shirley's tutorial, I just coded it in Swift). The raytracer itself works fine, outputs a PPM file which is correct. However, I was hoping to enclose this in a UI that will update the picture as each pixel value gets updated during the render. So to that end I made a MacOS app, with a basic model-view architecture. Here is my model: // // RGBViewModel.swift // rtweekend_gui // // import SwiftUI // RGB structure to hold color values struct RGB { var r: UInt8 var g: UInt8 var b: UInt8 } // ViewModel to handle the RGB array and updates class RGBViewModel: ObservableObject { // Define the dimensions of your 2D array let width = 1200 let height = 675 // Published property to trigger UI updates @Published var rgbArray: [[RGB]] init() { // Initialize with black pixels rgbArray = Array(repeating: Array(repeating: RGB(r: 0, g: 0, b: 0), count: width), count: height) } func render_scene() { for j in 0..&lt;height { for i in 0..&lt;width { // Generate a random color let r = UInt8.random(in: 0...255) let g = UInt8.random(in: 0...255) let b = UInt8.random(in: 0...255) // Update on the main thread since this affects the UI DispatchQueue.main.async { // Update the array self.rgbArray[j][i] = RGB(r: r, g: g, b: b) } } } } and here is my view: // // RGBArrayView.swift // rtweekend_gui // // import SwiftUI struct RGBArrayView: View { // The 2D array of RGB values @StateObject private var viewModel = RGBViewModel() // Control the size of each pixel private let pixelSize: CGFloat = 1 var body: some View { VStack { // Display the RGB array Canvas { context, size in for y in 0..&lt;viewModel.rgbArray.count { for x in 0..&lt;viewModel.rgbArray[y].count { let rgb = viewModel.rgbArray[y][x] let rect = CGRect( x: CGFloat(x) * pixelSize, y: CGFloat(y) * pixelSize, width: pixelSize, height: pixelSize ) context.fill( Path(rect), with: .color(Color( red: Double(rgb.r) / 255.0, green: Double(rgb.g) / 255.0, blue: Double(rgb.b) / 255.0 )) ) } } } .border(Color.gray) // Button to start filling the array Button("Render") { viewModel.render_scene() } .padding() } .padding() .frame(width: CGFloat(viewModel.width) * pixelSize + 40, height: CGFloat(viewModel.height) * pixelSize + 80) } } // Preview for SwiftUI struct RGBArrayView_Previews: PreviewProvider { static var previews: some View { RGBArrayView() } } The render does work and the image displays, however, I thought I set it up to show the image updating pixel by pixel and that doesn't happen, the image shows up all at once. What am I doing wrong?
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May ’25
UIPanGestureRecognizer is broken on iPadOS26
import UIKit class ViewController: UIViewController { var panGesture = UIPanGestureRecognizer() override func viewDidLoad() { super.viewDidLoad() panGesture.isEnabled = true panGesture.minimumNumberOfTouches = 0 panGesture.maximumNumberOfTouches = 5 panGesture.allowedScrollTypesMask = .continuous panGesture.addTarget(self, action: #selector(gestureUpdate(_:))) view.addGestureRecognizer(panGesture) } @objc private func gestureUpdate(_ gesture: UIPanGestureRecognizer) { print("OS: \(osVersion), date: \(Date.now), numberOfTouches: \(gesture.numberOfTouches)") } private var osVersion: String { let osVersion = ProcessInfo.processInfo.operatingSystemVersion return "\(osVersion.majorVersion).\(osVersion.minorVersion).\(osVersion.patchVersion)" } } it's hard to recognize 3 or more fingers gesture on iPadOS26.
Topic: UI Frameworks SubTopic: UIKit
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104
Activity
Jun ’25
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
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212
Activity
May ’25
SwiftUI TextEditor in os26 supports attachment?
Glad to see that we have the capability to edit rich text in TextEditor with the latest os update, but I didn't get any clue to enable the attachment for this textEditor, either image/audio/video or other attachments. Any solution on this with TextEditor or I have to use the UIKit and AppKit alternatives?
Topic: UI Frameworks SubTopic: SwiftUI
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126
Activity
Jun ’25
Best practices for accessing NavigationPath in child views
Hi all I'm reworking our app in SwiftUI. My ultimate goal is to access the NavigationPath from a child view which is used throughout different NavgationStacks. While searching for I came across different ways of achieving this. As I'm relatively new to SwiftUI it is hard to understand what the actual best practice seems to be. So for the use case. My app has a TabView and each Tab has its own NavigationStack which looks something like this struct TabNavigation: View { @State private var selectedProductType: StaticProductType = .all @StateObject private var appRouter = AppRouter() var body: some View { TabView(selection: $appRouter.selectedTab) { Overview(activeType: $selectedProductType) .tabItem { Label("Home", systemImage: "house") } .tag(Tab.home) AssortmentView(router: $appRouter.assortmentRouter, activeType: $selectedProductType) .tabItem { Label(String(localized: "assortment"), systemImage: "list.bullet") } .tag(Tab.assortment) } } The AssortmenView holds the NavigationStack and defines the routes. struct AssortmentView: View { @Binding var router: AssortmentRouter @Binding var activeType: StaticProductType var body: some View { NavigationStack(path: $router.navigationPath) { VStack { ProductTypeNavigation(activeType: $activeType) .padding(.top, 10) .padding(.horizontal, 10) Spacer() TabView(selection: $activeType) { ListNavigation(type: .all) .tag(StaticProductType.all) ListNavigation(type: .games) .tag(StaticProductType.games) ListNavigation(type: .digital) .tag(StaticProductType.digital) ListNavigation(type: .toys) .tag(StaticProductType.toys) ListNavigation(type: .movies) .tag(StaticProductType.movies) ListNavigation(type: .books) .tag(StaticProductType.books) } .tabViewStyle(PageTabViewStyle(indexDisplayMode: .never)) } .addToolbar() .navigationDestination(for: AssortmentRouter.Route.self) { route in switch route { case .overview(let type): OverviewTypeView(type: type) case .productDetail(let productId): ProductDetailView(productId: productId) .environmentObject(router) case .productList: ProductList() } } } } } Through my app I often use a view to displaying products. This view is reused over different NavigationStacks. struct ProductDetailView: View { var productId: Int @StateObject private var viewModel: ProductDetailViewModel = ProductDetailViewModel() @State private var showErrorAlert = false @EnvironmentObject var router: AssortmentRouter var body: some View { VStack { if !viewModel.isRefreshing { let product = viewModel.product VStack { Text("Product: \(product.title)") NavigationLink(destination: ProductDetailView(productId: Product.preview.productId)) { Text("Test") } } .navigationTitle(product.title) } else { ProgressView() } }.task { await loadProduct() } .alert("Error", isPresented: $showErrorAlert, presenting: viewModel.localizedError) { _ in Button("Try again") { Task { await loadProduct() } } Button("Go Back", role: .cancel) { // access navigationPath } } message: { errorMessage in Text(errorMessage) } } @MainActor private func loadProduct() async { await viewModel.loadProduct(productId: productId) showErrorAlert = viewModel.localizedError != nil } } In this example I created an AppRouter which holds all information for the routes and some functions to accessing the NavigationPath. class AppRouter: ObservableObject { var assortmentRouter = AssortmentRouter() var selectedTab: Tab = .home func navigateTo(tab: Tab) { selectedTab = tab } } class AssortmentRouter: ObservableObject { var navigationPath = NavigationPath() enum Route: Hashable { case overview(type: StaticProductType) case productList case productDetail(productId: Int) } func navigateTo(route: Route) { navigationPath.append(route) } } This works fine as it is. The pro of this solution is that I don't have to pass the NavigationPath down each subview to use it as I can define it as EnvrionmentObject. The problem with this though, I like to reuse ProductDetailView also in my other NavigationStack which won't have a router binding of type AssortmentRouter as you can imagine. To come back to my initial question, what would be the best way to design this? Passing down a NavigationPath Binding and using different typing for navigationDestinaion values Define a callback which is passed as function parameter to the detail view Using dismiss, but I read that this is can lead to weird behaviour and bugs Any other option? Maybe changing the app architecture to handle this a better way Apolgize the long post, but I would be really glad to get some feedback on this, so I can do it the right way. Thank you very much
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127
Activity
May ’25
Applying the `.prominent` modifier to a toolbar action
Hi y'all! I'm creating an iOS app with SwiftUI. Part of the app's layout will have a toolbar. Per the HIG's Toolbar article, under the section titled "Actions", the primary action in the toolbar should use the .prominent modifier. Unfortunately, I'm having issues finding information about this modifier in the SwiftUI reference documentation, and Xcode's code completion (the standard completions; I don't use the language model version) doesn't reveal anything that seems to be usable to create the desired effect. For reference, this is what the view currently looks like: VStack { } .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Add Something", systemImage: "plus") { print("perform action") } } } Is this modifier added to the button itself as .buttonStyle(.borderedProminent)? This seems to create an odd off-center layout shift in the Xcode preview, the Simulator, and my physical device. Is it added to the toolbar item with a similarly-named modifier? Thanks all! :)
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122
Activity
Jun ’25
Live activity widget not updated locally after server update
I am using live activity in my app. Functionality is start, update & end events are started from the server. There is one interaction button added using app intent in live activity widget. That button needs to update widget ui locally using activity kit. Issue is when os receives first start event push then update ui works fine and reflecting on live activity widget but when update notification receives by os after 1 mins then action button stops updating the ui locally. Can anyone please add some suggestions to fix this.
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163
Activity
May ’25
UICollectionView with orthogonal (horizontal) section not calling touchesShouldCancel(in:)
I have a UICollectionView with horizontally scrolling sections. In the cell I have a UIButton. I need to cancel the touches when the user swipes horizontally but it does not work. touchesShouldCancel(in:) is only called when swiping vertically over the UIButton, not horizontally. Is there a way to make it work? Sample code below import UIKit class ConferenceVideoSessionsViewController: UIViewController { let videosController = ConferenceVideoController() var collectionView: UICollectionView! = nil var dataSource: UICollectionViewDiffableDataSource <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>! = nil var currentSnapshot: NSDiffableDataSourceSnapshot <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>! = nil static let titleElementKind = "title-element-kind" override func viewDidLoad() { super.viewDidLoad() navigationItem.title = "Conference Videos" configureHierarchy() configureDataSource() } } extension ConferenceVideoSessionsViewController { func createLayout() -> UICollectionViewLayout { let sectionProvider = { (sectionIndex: Int, layoutEnvironment: NSCollectionLayoutEnvironment) -> NSCollectionLayoutSection? in let itemSize = NSCollectionLayoutSize(widthDimension: .fractionalWidth(1.0), heightDimension: .fractionalHeight(1.0)) let item = NSCollectionLayoutItem(layoutSize: itemSize) // if we have the space, adapt and go 2-up + peeking 3rd item let groupFractionalWidth = CGFloat(layoutEnvironment.container.effectiveContentSize.width > 500 ? 0.425 : 0.85) let groupSize = NSCollectionLayoutSize(widthDimension: .fractionalWidth(groupFractionalWidth), heightDimension: .absolute(200)) let group = NSCollectionLayoutGroup.horizontal(layoutSize: groupSize, subitems: [item]) let section = NSCollectionLayoutSection(group: group) section.orthogonalScrollingBehavior = .continuous section.interGroupSpacing = 20 section.contentInsets = NSDirectionalEdgeInsets(top: 0, leading: 20, bottom: 0, trailing: 20) return section } let config = UICollectionViewCompositionalLayoutConfiguration() config.interSectionSpacing = 20 let layout = UICollectionViewCompositionalLayout( sectionProvider: sectionProvider, configuration: config) return layout } } extension ConferenceVideoSessionsViewController { func configureHierarchy() { collectionView = MyUICollectionView(frame: .zero, collectionViewLayout: createLayout()) collectionView.translatesAutoresizingMaskIntoConstraints = false collectionView.backgroundColor = .systemBackground view.addSubview(collectionView) NSLayoutConstraint.activate([ collectionView.leadingAnchor.constraint(equalTo: view.leadingAnchor), collectionView.trailingAnchor.constraint(equalTo: view.trailingAnchor), collectionView.topAnchor.constraint(equalTo: view.topAnchor), collectionView.bottomAnchor.constraint(equalTo: view.bottomAnchor) ]) collectionView.canCancelContentTouches = true } func configureDataSource() { let cellRegistration = UICollectionView.CellRegistration <ConferenceVideoCell, ConferenceVideoController.Video> { (cell, indexPath, video) in // Populate the cell with our item description. cell.buttonView.setTitle("Push, hold and swipe", for: .normal) cell.titleLabel.text = video.title } dataSource = UICollectionViewDiffableDataSource <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>(collectionView: collectionView) { (collectionView: UICollectionView, indexPath: IndexPath, video: ConferenceVideoController.Video) -> UICollectionViewCell? in // Return the cell. return collectionView.dequeueConfiguredReusableCell(using: cellRegistration, for: indexPath, item: video) } currentSnapshot = NSDiffableDataSourceSnapshot <ConferenceVideoController.VideoCollection, ConferenceVideoController.Video>() videosController.collections.forEach { let collection = $0 currentSnapshot.appendSections([collection]) currentSnapshot.appendItems(collection.videos) } dataSource.apply(currentSnapshot, animatingDifferences: false) } } class MyUICollectionView: UICollectionView { override func touchesShouldCancel(in view: UIView) -> Bool { print("AH: touchesShouldCancel view \(view.description)") if view is MyUIButton { return true } return false } } final class MyUIButton: UIButton { } class ConferenceVideoCell: UICollectionViewCell { static let reuseIdentifier = "video-cell-reuse-identifier" let buttonView = MyUIButton() let titleLabel = UILabel() override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder: NSCoder) { fatalError() } } extension ConferenceVideoCell { func configure() { buttonView.translatesAutoresizingMaskIntoConstraints = false titleLabel.translatesAutoresizingMaskIntoConstraints = false contentView.addSubview(buttonView) contentView.addSubview(titleLabel) titleLabel.font = UIFont.preferredFont(forTextStyle: .caption1) titleLabel.adjustsFontForContentSizeCategory = true buttonView.layer.borderColor = UIColor.black.cgColor buttonView.layer.borderWidth = 1 buttonView.layer.cornerRadius = 4 buttonView.backgroundColor = UIColor.systemPink let spacing = CGFloat(10) NSLayoutConstraint.activate([ buttonView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor), buttonView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor), buttonView.topAnchor.constraint(equalTo: contentView.topAnchor), titleLabel.topAnchor.constraint(equalTo: buttonView.bottomAnchor, constant: spacing), titleLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor), titleLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor), titleLabel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor) ]) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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109
Activity
Jun ’25
Screen Time hata
Cannot convert value of type '[ApplicationToken]' (aka 'Array<Token>') to expected argument type 'Binding'
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1
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89
Activity
May ’25
How to move from Share Extension to the main screen
My app is designed to share and import images with apps such as the File app. I created a program after looking at various information, but the app from which the images are shared does not work, and the screen cannot be moved to the main screen of my app. The program is as follows. How should I modify it? import UIKit import MobileCoreServices import UniformTypeIdentifiers class ShareViewController: UIViewController { let suiteName: String = "group.com.valida.pettyGeneral" let keyString: String = "share-general" override func viewDidLoad() { var nameArray: [String] = [String]() let sharedDefaults: UserDefaults = UserDefaults(suiteName: self.suiteName)! guard let inputItem = self.extensionContext?.inputItems.first as? NSExtensionItem, let attachments = inputItem.attachments else { return } let identifier = UTType.image.identifier let imgAttachments = attachments.filter { $0.hasItemConformingToTypeIdentifier(identifier) } let dispatchGroup = DispatchGroup() for (no, itemProvider) in imgAttachments.enumerated() { dispatchGroup.enter() itemProvider.loadItem(forTypeIdentifier: identifier, options: nil) { [self] item, error in do { if let error = error { throw error } else if let url = item as? URL { let data = try Data(contentsOf: url) let fileManager = FileManager.default let url = fileManager.containerURL(forSecurityApplicationGroupIdentifier: suiteName) if let url = url?.appendingPathComponent(String(no)) { try! data.write(to: url) } nameArray.append(String(no)) } do { dispatchGroup.leave() } } catch { print("Error") do { dispatchGroup.leave() } } } } dispatchGroup.notify(queue: .main) { [self] in // 全ての画像を保存 sharedDefaults.set(nameArray, forKey: self.keyString) sharedDefaults.synchronize() // メニュー画面に移動する openUrl(url: URL(string: "container-general://")) self.extensionContext!.completeRequest(returningItems: [], completionHandler: nil) } } //#selector(openURL(_:))はこの関数がないと作れない @objc func open(_ url: URL) {} func openUrl(url: URL?) { let selector = #selector(open(_ : )) var responder = (self as UIResponder).next while let r = responder, !r.responds(to: selector) { responder = r.next } _ = responder?.perform(selector, with: url) } func openContainerApp() { let url = URL(string: "container-general://") // カスタムスキームを作って指定する var responder: UIResponder? = self while responder != nil { if let application = responder as? UIApplication { let selector = sel_registerName("openURL:") application.perform(selector, with: url) break } responder = responder?.next } } }
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159
Activity
Jun ’25
Alert structure and playing sound
Hello, I'm working on an SwiftUI iOS app that shows a list of timers. When the timer is up then I pop up an alert struct. The user hits "ok" to dismiss the alert. I am trying to include an alarm sound using AVFoundation. I can get the sounds to play if I change the code to play when a button clicks so I believe I have the url path correct. But I really want it to play during the alert pop up. I have not been able to find examples where this is done using an alert so I suspect I need a custom view but thought I'd try the alert route first. Anyone try this before? @State var audioPlayer: AVAudioPlayer? .alert(isPresented: $showAlarmAlert) { playSound() -- Calls AVFoundation return Alert(title: Text("Time's Up!")) } func playSound() { let alertSoundPath = Bundle.main.url(forResource: "classicAlarm", withExtension: "mp3")! do { audioPlayer = try AVAudioPlayer(contentsOf: alertSoundPath) audioPlayer?.play() } catch { appData.logger.debug("Error playing sound: \(alertSoundPath)") } }
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4
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179
Activity
Jun ’25
@Observable with generic typed throw breaks SwiftCompile
@Observable seems not to work well with generic typed throw. The following code using @Observable with non-generic typed throw builds good: @Observable class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(Error) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(Error) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } But if I change Line 7 and 14 to generic, it'll breaks the build with a "Command SwiftCompile failed with a nonzero exit code" message : @Observable class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(E) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(E) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } A the same time, if I remove @Observable, the generic typed throw works again: class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(E) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(E) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } Currently the possible solution seems to fall back to use ObservableObject...
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107
Activity
Jun ’25
iOS 18.4.1 breaks SwiftUI's DocumentGroup?
In iOS 18.4.1, DocumentGroup contains the DocumentView twice. (this may cause issues with alerts) To reproduce (iOS 18.4): In XCode Version 16.3 (16E140), create new project. Choose iOS, "Document App". No need to make code changes. Compile and run app on iOS 18.4 (simulator or device). in iOS (sim or device): Tap create document (once the app launched). in XCode: click "Debug View Hierarchy" in XCode: rotate the view Hierarch to reveal duplicated Document View hierarchies (2 Document Hosting Controllers), see screenshot. This probably affects alert view... I get warnings and it does not work properly (used to work ok on previous versions). Previous versions To compare with previous versions of iOS, run the same code and procedure on iOS 18.3 for example (see screenshot). Will report on Feedback assistant as well...
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7
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334
Activity
May ’25
iOS26 beta ToolbarItem with placement to principal width is not fill to screen
I’m trying to add a TextField to the toolbar using .principal placement, and I want it to either fill the screen width or expand based on the surrounding content. However, it’s not resizing as expected — the TextField only resizes correctly when I provide a hardcoded width value. This behavior was working fine in previous versions of Xcode, but seems to be broken in Xcode 26. Not sure if this is an intentional change or a bug. i am using iOS26 beta and Xcode 26 beta struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() .toolbar { ToolbarItem(placement: .principal) { HStack { TextField("Search", text: .constant("")) .textFieldStyle(.roundedBorder) .frame(maxWidth: .infinity) // .frame(width: 300) Button("cancel") { } } .frame(maxWidth: .infinity) } } } } #Preview { NavigationView { ContentView() } }
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339
Activity
Jun ’25
Conditionally Adding and Deleting a Row in a UITableView
Hello! I wanted to see if someone with more UIKit experience than me can help me out on guiding me in the right direction for conditionally adding and deleting a row in a UITableView. What I Want to Accomplish I have a tip slider with percentages (0% - 20%) with a custom option on the end. I'm wanting to, when the custom option is tapped, bring up a row immediately below there and have a UITextField. When another option, let's say 10%, is tapped, I want the text field row to go away. Can someone explain to me how this would work? And if so, provide an example? Thank you!
Topic: UI Frameworks SubTopic: UIKit Tags:
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3
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134
Activity
Jun ’25
InspectorCommands available on visionOS?
The inspector(isPresented:content:) modifier is not available on visionOS while the InspectorCommands struct is marked available on visionOS. Should inspector work on visionOS as well or is this an oversight?
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92
Activity
Jun ’25
brightnessDidChangeNotification does not seem to work on Mac Catalyst 15.5
Hi, I have been trying to subscribe to brightnessDidChangeNotification (https://developer.apple.com/documentation/uikit/uiscreen/brightnessdidchangenotification) with my code: var publisher = NotificationCenter.default.publisher(for: UIScreen.brightnessDidChangeNotification) .map { _ -> Double in return UIScreen.main.brightness } But it does seem that no such event is fired on Mac Catalyst 15.5. https://developer.apple.com/documentation/uikit/uiscreen/brightnessdidchangenotification claims that API is available since 13.1. Could anybody tell me if I'm doing something wrong or if the API is not supported at the moment? Thank you!
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212
Activity
May ’25
Additional Questions Regarding App Launch Timing
I found the following statement on the site TN3187: Migrating to the UIKit scene-based life cycle | Apple Developer Documentation: "Soon, all UIKit based apps will be required to adopt the scene-based life-cycle, after which your app won’t launch if you don’t. While supporting multiple scenes is encouraged, only adoption of scene life-cycle is required." In this post, you mentioned that the timing is undecided. https://developer.apple.com/forums/thread/785588 I would like to confirm the following two points additionally. Could you please confirm whether the timing when the app will not be able to launch is during an iOS update or at another specific time? This will change our response policy. Does "your app won’t launch" mean that already distributed apps will also not be able to launch? Or does it mean that newly developed apps will fail to build or be rejected during app review?
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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347
Activity
Jun ’25
chartXAxis AxisMark consisting of Month:Year
I have a Chart displaying Counts per Date over 2-3 years. I'd like to have the XAxis mark consist of MM-yy or even MM/nyy. Is this possible? OK, just saw AxisValueLabel(format: .dateTime.month().year()) which gives e.g. Mar 2024. This is good. Better might be Mar 24 (maybe a Y3K problem ;-) or even better Mar. OR Mar 24. 2024 Or best increment the year when it changes. Are any of these alternate formats possible? Thanks, David PS, my current .chartXAxis code .chartXAxis { AxisMarks(values: .stride(by: .month, count: 3)) { value in if value.as(Date.self) != nil { AxisValueLabel(format: .dateTime.month().year()) AxisGridLine() AxisTick() } } }
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207
Activity
Jun ’25
StoreKit not returning products after IAP localization was re-approved (Adapty: noProductIDsFound)
🔹 Description of the issue: My app uses Adapty to fetch and display in-app subscription products on a paywall. The system has worked perfectly until recently. After I edited the localizations of the subscriptions in App Store Connect, they were temporarily rejected. Since that moment, the products no longer show in the app. Even though I re-submitted the localizations and they were approved, StoreKit still does not return any products, and Adapty returns the error: less CopyEdit AdaptyError(code: 1000, message: "No products were found for provided product ids") 🔹 Error Message: noProductIDsFound — from Adapty SDK when attempting to load paywall products. 🔹 Steps to Reproduce: Open the Aida Nena app (App ID: 6737695739). Sign in with a test account or create a new one. Go to Profile → Subscription. The paywall will show but no products will appear. Logs show Adapty attempting to fetch product IDs but none are found in StoreKit. 🔹 What I’ve Tried: Re-activating the Adapty SDK. Forcing a cache reset via app reinstall. Re-checking App Store Connect: all subscriptions and localizations now show Approved (green). Waiting several hours in case of propagation. Verifying correct product identifiers are in use — they haven’t changed. 🔹 My Hypothesis: The StoreKit product metadata is still not properly refreshed after the rejection and re-approval of the localizations. This is preventing Adapty (and StoreKit) from returning the product data even though the products are live and approved. 🔹 Additional Info: SDK: @adapty/react-native + Adapty iOS SDK under the hood. This seems to be a known edge case among developers after a product's metadata/localization is changed and re-approved. Thanks, I appreciate any help.
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205
Activity
Jun ’25
UI not updating during render
I've coded a small raytracer that renders a scene (based on Peter Shirley's tutorial, I just coded it in Swift). The raytracer itself works fine, outputs a PPM file which is correct. However, I was hoping to enclose this in a UI that will update the picture as each pixel value gets updated during the render. So to that end I made a MacOS app, with a basic model-view architecture. Here is my model: // // RGBViewModel.swift // rtweekend_gui // // import SwiftUI // RGB structure to hold color values struct RGB { var r: UInt8 var g: UInt8 var b: UInt8 } // ViewModel to handle the RGB array and updates class RGBViewModel: ObservableObject { // Define the dimensions of your 2D array let width = 1200 let height = 675 // Published property to trigger UI updates @Published var rgbArray: [[RGB]] init() { // Initialize with black pixels rgbArray = Array(repeating: Array(repeating: RGB(r: 0, g: 0, b: 0), count: width), count: height) } func render_scene() { for j in 0..&lt;height { for i in 0..&lt;width { // Generate a random color let r = UInt8.random(in: 0...255) let g = UInt8.random(in: 0...255) let b = UInt8.random(in: 0...255) // Update on the main thread since this affects the UI DispatchQueue.main.async { // Update the array self.rgbArray[j][i] = RGB(r: r, g: g, b: b) } } } } and here is my view: // // RGBArrayView.swift // rtweekend_gui // // import SwiftUI struct RGBArrayView: View { // The 2D array of RGB values @StateObject private var viewModel = RGBViewModel() // Control the size of each pixel private let pixelSize: CGFloat = 1 var body: some View { VStack { // Display the RGB array Canvas { context, size in for y in 0..&lt;viewModel.rgbArray.count { for x in 0..&lt;viewModel.rgbArray[y].count { let rgb = viewModel.rgbArray[y][x] let rect = CGRect( x: CGFloat(x) * pixelSize, y: CGFloat(y) * pixelSize, width: pixelSize, height: pixelSize ) context.fill( Path(rect), with: .color(Color( red: Double(rgb.r) / 255.0, green: Double(rgb.g) / 255.0, blue: Double(rgb.b) / 255.0 )) ) } } } .border(Color.gray) // Button to start filling the array Button("Render") { viewModel.render_scene() } .padding() } .padding() .frame(width: CGFloat(viewModel.width) * pixelSize + 40, height: CGFloat(viewModel.height) * pixelSize + 80) } } // Preview for SwiftUI struct RGBArrayView_Previews: PreviewProvider { static var previews: some View { RGBArrayView() } } The render does work and the image displays, however, I thought I set it up to show the image updating pixel by pixel and that doesn't happen, the image shows up all at once. What am I doing wrong?
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112
Activity
May ’25