Xcode
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15:49
Improve Object Detection models in Create ML
When you train custom Core ML models for object detection in Create ML, you can bring image understanding to your app. Discover how transfer learning allows you to build smaller models with less training data. We'll also take you through some of the advanced parameters in Create ML that help you...
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14:51
Explore Packages and Projects with Xcode Playgrounds
Xcode Playgrounds helps developers explore Swift and framework APIs and provides a scratchpad for rapid experimentation. Learn how Xcode Playgrounds utilizes Xcode's modern build system, provides improved support for resources, and integrates into your projects, frameworks, and Swift packages to...
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16:24
Get your test results faster
Improve your testing suite to speed up your feedback loop and get fixes in faster. Learn more about the latest improvements to testing in Xcode, including how to leverage test plans, Xcodebuild updates, and APIs to eliminate never-ending and badly-behaved tests. We'll explore Test Timeouts and...
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6:12
Build Metal-based Core Image kernels with Xcode
Learn how to integrate and load Core Image kernels written in the Metal Shading Language into your application, and discover how you can apply these image filters to create unique effects. Explore how to use Xcode rules and naming conventions for Core Image kernels written in Metal Shading...
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20:14
Become a Simulator expert
Simulator runs your iOS, iPadOS, tvOS, or watchOS apps directly on your Mac — no separate device required. We'll give you a tour of the app's latest tools and features and show you how to sharpen your Simulator skills. Discover how to test pointer and trackpad support, adjust Simulator...
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40:44
Port your Mac app to Apple silicon
Your porting questions, answered: Learn how to recompile your macOS app for Apple silicon Macs and build universal apps that launch faster, have better performance, and support the future of the platform. We'll show you how Xcode makes it simple to build a universal macOS binary and go through...
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24:52
Introducing StoreKit Testing in Xcode
Discover StoreKit Testing in Xcode — a local environment for testing your in-app purchases without needing to connect to App Store servers. We'll show you how to set up a test environment, create a StoreKit configuration file, and prepare to validate receipts locally. We'll also explain how to...
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17:55
Write tests to fail
Plan for failure: Design great tests to help you find and diagnose even the toughest bugs. Learn how to improve your automated tests with XCTest to find hidden issues in even the best code. We'll explain how to prepare your tests for failure to make triaging issues easier, letting you solve...
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24:42
Use model deployment and security with Core ML
Discover how to deploy Core ML models outside of your app binary, giving you greater flexibility and control when bringing machine learning features to your app. And learn how Core ML Model Deployment enables you to deliver revised models to your app without requiring an app update. We'll also...
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6:35
XCTSkip your tests
Get the test results that matter — and skip the ones that don't. Discover how you can implement XCTSkip to conditionally avoid tests at runtime. We'll take you through how to return this new test result and better document tests beyond pass and fail within your test bundle. To get the most out...
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14:17
Gain insights into your Metal app with Xcode 12
Learn how to locate graphics issues in minutes with Metal's debugging and performance optimization tools in Xcode 12. We'll show you how to diagnose problems quickly using Metal Debugger. Discover the new summary view, which suggests ways to improve memory usage, bandwidth, performance, and...
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11:07
Diagnose performance issues with the Xcode Organizer
Analyze aggregated power and performance data from multiple versions of your app with just a few clicks. We'll introduce you to the latest version of the Xcode Organizer and its interactive interface, where you can easily compare and contrast app metrics across releases. Explore disk write...
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12:23
Use Swift on AWS Lambda with Xcode
Serverless functions are increasingly becoming popular for running event-driven or otherwise ad-hoc compute tasks in the cloud, allowing developers to more easily scale and control compute costs. Discover how to use the new Swift AWS Lambda Runtime package to build serverless functions in Swift,...
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15:00
Build localization-friendly layouts using Xcode
Localizing your app is a wonderful way to share your work with a worldwide audience and make it relevant to more cultures and languages. We'll show you how you can prepare for localization before ever translating a word by building thoughtful layouts for your app. Learn how to structure your UI...
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7:16
Discover Core Image debugging techniques
Find and fix rendering and optimization issues in your Core Image pipeline with Xcode environment variable. Discover how you can set the environment variable for visualizing your Core Image graphs. You'll learn how to generate Core Image graphs and how to interpret them to discover memory, color,...
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12:38
Triage test failures with XCTIssue
Put your test failures to work: Learn how to triage and diagnose uncaught issues in your app using the latest testing APIs in Xcode. We'll show you how to help ease your testing workflow and put failures into context to help you deliver the best quality product. For more information on...
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13:11
Add custom views and modifiers to the Xcode Library
The Xcode Library is an easy way for you to discover available SwiftUI views and drag and drop them to the Xcode Previews canvas, enabling rich visual editing of your app. We'll show you how to extend the content of the Xcode Library with your own views and modifiers, optimizing for reusability...
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11:48
Build Image and Video Style Transfer models in Create ML
Bring stylized effects to your photos and videos with Style Transfer in Create ML. Discover how you can train models in minutes that make it easy to bring creative visual features to your app. Learn about the training process and the options you have for controlling the results. And we'll explore...
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17:29
iPad and iPhone apps on Apple silicon Macs
Apple silicon Macs can run many iPad and iPhone apps as-is, and these apps will be made available to users on the Mac through the Mac App Store. Discover how iPad and iPhone apps run on Apple silicon Macs, and the factors that make your apps come across better. Learn how to test your app for the...
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37:32
Optimize the interface of your Mac Catalyst app
Discover how to tailor your Mac Catalyst app so that it looks and feels even more at home on the Mac by using the new “Optimize Interface for Mac” option in Xcode. Explore new layout and appearance options for Catalyst apps, and learn how they can provide you with graphical performance gains,...
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54:38
Introduction to SwiftUI
Explore the world of declarative-style programming: Discover how to build a fully-functioning SwiftUI app from scratch as we explain the benefits of writing declarative code and how SwiftUI and Xcode can combine forces to help you build great apps, faster.
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5:06
Visually edit SwiftUI views
Help your apps be the best versions of themselves: Discover how you can leverage Xcode Previews and SwiftUI to quickly iterate upon and improve your app. Find out how you can use the Previews canvas to build your app from the ground up, and view your interface in different environments like Light...
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26:06
Build an Action Classifier with Create ML
Discover how to build Action Classification models in Create ML. With a custom action classifier, your app can recognize and understand body movements in real-time from videos or through a camera. We'll show you how to use samples to easily train a Core ML model to identify human actions like...
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11:43
Handle interruptions and alerts in UI tests
Learn how to anticipate potential interruptions to your app's interface and build smart tests to identify them. UI interruptions often appear indeterminately, typically during onboarding or first launch, which can make them hard to track down. Learn how to understand interruptions, write stronger...
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15:27
What's new in Mac Catalyst
Discover the latest updates to Mac Catalyst and find out how you can bring your iPadOS app to the Mac. Explore enhancements to the application lifecycle, integrate new extensions into your apps, and learn how the new look and feel of macOS impacts Mac Catalyst apps. Get a taste of the new...
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33:42
Structure your app for SwiftUI previews
When you use SwiftUI previews during development, you can quickly create apps that are more flexible and maintainable. Discover ways to improve the preview experience by making small tweaks to your project. Find out how to preview multiple files at once, how to manage data flow for previews, and...
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10:14
Accessibility Inspector
The Accessibility Inspector enables you to identify parts of your app that are not accessible. It provides feedback on how you can make them accessible, as well as simulating voice-over to help you identify what a Voice Over user would experience. Watch a live-demo of an app being fully debugged...
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33:02
What's New in Xcode 11
Start the week with a tour of new features in Xcode 11, designed to help you get from idea to product faster than ever. Discover new ways to edit and organize your source code, new capabilities for designing and previewing user interfaces, and great improvements for debugging and testing. Get an...
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14:34
Introducing the Create ML App
Bringing the power of Core ML to your app begins with one challenge. How do you create your model? The new Create ML app provides an intuitive workflow for model creation. See how to train, evaluate, test, and preview your models quickly in this easy-to-use tool. Get started with one of the many...
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54:25
Getting Started with Xcode
Xcode is the development environment for creating great apps for Apple platforms. Find out how to take advantage of Xcode features to go all the way from a new project to App Store distribution. Along the way, you'll learn how to navigate the Xcode user interface, how to take advantage of the...
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14:49
What's New in Machine Learning
Core ML 3 has been greatly expanded to enable even more amazing, on-device machine learning capabilities in your app. Learn about the new Create ML app which makes it easy to build Core ML models for many tasks. Get an overview of model personalization; exciting updates in Vision, Natural...
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33:40
All About Notarization
Notarization is all about identifying and blocking malicious Mac software prior to distribution, without requiring App Review or the Mac App Store. Introduced last year and already widely adopted by Mac app developers, this is your opportunity to take an in depth tour of Notarization workflows...
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40:38
Core ML 3 Framework
Core ML 3 now enables support for advanced model types that were never before available in on-device machine learning. Learn how model personalization brings amazing personalization opportunities to your app. Gain a deeper understanding of strategies for linking models and improvements to Core ML...
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33:24
Adopting Swift Packages in Xcode
Swift packages are a great way to organize and share code, and are now supported while building apps for all Apple platforms in Xcode 11. Find out how to use community-developed packages in your project, how Swift packages are structured, and how package versioning and dependencies work.
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49:24
Delivering Optimized Metal Apps and Games
Optimizing performance, memory, and bandwidth are important considerations for resource-intensive Metal apps and games. Learn key best practices to streamline your rendering and attain high frame rates. Understand powerful tools that can help you pinpoint expensive or unexpected GPU work. Dive...
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40:32
Binary Frameworks in Swift
Xcode 11 now fully supports using and creating binary frameworks in Swift. Find out how to simultaneously support devices and Simulator with the new XCFramework bundle type, how Swift module interfaces work, and how to manage changes to your framework over time.
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39:33
Improving Battery Life and Performance
Learn about new ways to find and fix performance issues during daily development, beta testing, and public release on the App Store. Learn how to catch performance issues during daily development by measuring CPU, memory, and more in your XCTests. Discover how to find issues in the field during...
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44:09
Mastering Xcode Previews
Xcode 11 displays previews of your user interface right in the editor, streamlining the edit-debug-run cycle into a seamless workflow. Learn how previews work, how to optimize the structure of your SwiftUI app for previews, and how to add preview support to your existing views and view controllers.
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34:34
Great Developer Habits
Successful app development requires mastering a lot of different things. Discover practices you can incorporate into your development workflow to enhance your productivity, and improve your app's performance and stability. Learn how to improve the quality of code you write with Xcode. Gain a...
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43:06
Getting the Most Out of Simulator
Join us for a deep dive into the world of Simulator. Find out how Simulator works, discover features you might not know exist, and get a tour of the command-line interface to Simulator for automation. Learn about native GPU acceleration in Simulator via Metal, and how to optimize your Metal code...
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21:30
Source Control Workflows in Xcode
Xcode integrates with GitHub, Bitbucket, and GitLab to help you manage your source code, back up your files, and collaborate with others. Find out how to easily see the changes in your project right in the source editor, and learn how to use Xcode for common source control workflows with Git. See...
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38:19
Getting the Most out of Playgrounds in Xcode
Discover major advancements in Xcode playgrounds. Learn advanced tips and techniques, hear about new and often overlooked workflows, and rediscover the tools provided when coding in playgrounds.
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30:55
What's New in Testing
Hear about exciting improvements to code coverage, including how you can build your own automation on top of Xcode's coverage reports. Learn how to dramatically speed up the execution of your tests by leveraging distributed parallel testing, new in Xcode 10.
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35:25
Measuring Performance Using Logging
Learn how to use signposts and logging to measure performance. Understand how the Points of Interest instrument can be used to examine logged data. Get an introduction into creating and using custom instruments.
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39:48
Building Faster in Xcode
Build your apps faster in Xcode 10. Learn how to structure your projects and tweak your code to take full advantage of all processor cores. Whether you've made a few small code changes you want to give a try, or you're building your full app for release, these techniques will cut the time it...
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41:41
New Localization Workflows in Xcode 10
The localization process in Xcode 10 has been updated to aid you through the lifecycle of exporting, importing, and testing localized content in your apps. See new functionality added in Xcode 10 and learn how the new localization catalog helps you build world-class, localized apps.
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50:52
What’s New in Energy Debugging
People expect long battery life on their mobile devices, and apps play a vital role in achieving that experience. Understand how app behavior affects battery consumption, and learn strategies to conserve energy while providing the best experience for your app. Find out how Xcode Energy Reports...
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55:40
Creating Custom Instruments
Understand how custom instruments are useful and when they should be used. Get an in-depth view of the architecture of custom instruments and how to create them. Understand the attributes of a good instrument. Dive into advanced modeling and how to use the CLIPS language.
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53:41
Advanced Debugging with Xcode and LLDB
Discover advanced techniques, and tips and tricks for enhancing your Xcode debugging workflows. Learn how to take advantage of LLDB and custom breakpoints for more powerful debugging. Get the most out of Xcode's view debugging tools to solve UI issues in your app more efficiently.
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46:45
Optimizing App Assets
Learn how to use assets to bring visually compelling and data efficient artwork to your apps, leveraging new features in iOS 12. Gain insight into organizing, optimizing, and authoring artwork assets by using asset catalogs to their fullest. Learn techniques to better streamline workflows between...
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57:33
Behind the Scenes of the Xcode Build Process
Ever wonder what happens when you build your project in Xcode? Learn how Xcode automates the steps required to build an application, and go behind the scenes to learn how clang, swiftc, and the linker work together to turn your source code into a working program.
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57:17
Understanding Crashes and Crash Logs
Sudden app crashes are a source of bad user experience and app review rejections. Learn how crash logs can be analyzed, what information they contain and how to diagnose the causes of crashes, including hard-to-reproduce memory corruptions and multithreading issues.
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37:27
Testing Tips & Tricks
Testing is an essential tool to consistently verify your code works correctly, but often your code has dependencies that are out of your control. Discover techniques for making hard-to-test code testable on Apple platforms using XCTest. Learn a variety of tips for writing higher-quality tests...
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42:20
Localizing with Xcode 9
Build world-ready apps using Xcode by following some simple steps to manage strings and assets, and display your user interface. Take your localized apps even further with new technologies and features in Xcode 9. Learn how Xcode 9 helps you design, localize, and test your app in multiple languages.
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35:45
What's New in Signing for Xcode and Xcode Server
Learn about new advances in Xcode's support for code signing, including more powerful distribution signing, better integration with Xcode Server, and more control for working with manual signing assets.
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40:27
Debugging with Xcode 9
Xcode 9 introduces wireless development for iOS and tvOS. Discover how to configure and use wireless development with your devices. Learn about Xcode's latest debugging features — including debugging workflow enhancements, and new view debugging support for view controllers, SpriteKit and...
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54:21
Finding Bugs Using Xcode Runtime Tools
Learn how to use Xcode 9 runtime tools to help find issues and bugs, ranging from missing and unintended UI updates to integer overflows and data races on collection APIs. Hear about the new Undefined Behavior Sanitizer and Main Thread Checker runtime tools in Xcode 9, and the improvements to...
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53:52
SceneKit: What's New
SceneKit is a fast and fully featured high-level 3D graphics framework that enables your apps and games to create immersive scenes and effects. See the latest advances in camera control and effects for simulating real camera optics including bokeh and motion blur. Learn about surface subdivision...
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31:12
GitHub and the New Source Control Workflows in Xcode 9
Learn about the new tools in Xcode 9 for exploring the source control history of your projects. See how Xcode integrates with GitHub, and discover how the new source control navigator makes it easy to browse branches, tags, and detailed history and commit information.
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54:37
Modernizing Grand Central Dispatch Usage
macOS 10.13 and iOS 11 have reinvented how Grand Central Dispatch and the Darwin kernel collaborate, enabling your applications to run concurrent workloads more efficiently. Learn how to modernize your code to take advantage of these improvements and make optimal use of hardware resources.
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39:14
Understanding Undefined Behavior
Undefined behavior in programming languages can introduce difficult to diagnose bugs and even lead to security vulnerabilities in your App. Learn more about undefined behavior, the tools available in Xcode 9 that address it, and why Swift is safer by design.
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40:00
What's New in Testing
Xcode 9 has new APIs for structuring your test logging and including your own attachments and screenshots, as well as new support for parallel device and simulator testing. Learn how to write UI tests that target multiple applications, and find out ways to improve the performance of your UI tests.
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32:56
App Startup Time: Past, Present, and Future
Learn about the dyld dynamic linker used on Apple platforms, how it's changed over the years, and where it's headed next. Find out how improved tooling makes it easier to optimize your app's launch time, and see how new changes coming in dyld will bring even further launch time improvements.
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38:08
Auto Layout Techniques in Interface Builder
Auto Layout enables you to easily create robust layouts for your apps. Hear details about new and existing techniques for building layouts in Interface Builder. Learn how to build more dynamic layouts and handle state changes using priorities and size classes. Find out how iOS 11 support for...
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41:14
What's New in Swift
Hear about the newest features in Swift 3, the third major release of the safe, fast, and expressive language, and the first major release built with the open source community. Gain insight into the latest changes in Xcode including enhanced migration support to help move your code to Swift 3...
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32:16
What's New in Xcode App Signing
Xcode provides powerful options for managing projects for small and large development teams. Learn how new features in Xcode simplify the process of certificate management, app signing and configuration of your project's build settings.
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40:18
What's New in LLVM
The Apple LLVM compiler in Xcode 8 adds new language features, improved diagnostics, and more powerful optimizations. Get an overview of some new Objective-C and C++ features and learn how to use advanced optimizations to speed up your apps.
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34:01
Auditing Your Apps for Accessibility
Making your app accessible helps you reach all of your potential users. Get introduced to the new Accessibility Inspector and learn how it streamlines finding and fixing accessibility issues across all Apple platforms. Go beyond the basics with our experts as they guide you through the process of...
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38:21
Visual Debugging with Xcode
Discover Xcode's enhancements for debugging autolayout issues at runtime. Learn how issues inside complex GKStateMachine objects can be easily debugged at runtime. Gain insight into finding performance bottlenecks inside SpriteKit and SceneKit apps more easily with the enhanced FPS gauge...
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39:22
Optimizing App Startup Time
Launching an App is a complicated and subtle process and the ramifications on launch times of different App design patterns are often non-obvious. Come learn what happens in the time between when an App begins launching and when the main() function gets control and how that time relates to the...
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36:50
Advanced Testing and Continuous Integration
Take an advanced class in Testing and Xcode Server. You'll gain an in-depth knowledge on the lifecycle of a test, how they're are hosted, and how using modern observation can help you make bulletproof tests for your app. Then, learn about changes in Xcode Server that make continuous integration...
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52:43
Introduction to Xcode
Xcode enables you to create great apps for Apple platforms. This session will introduce you to the basics of creating a project with Xcode, and more. You'll learn how to comfortably navigate your project and gain insights into working with workspaces, targets, and schemes. We'll introduce you to...
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33:20
Thread Sanitizer and Static Analysis
Xcode 8 makes it easier to find several new categories of bugs with improvements in Runtime Sanitization and the Clang Static Analyzer. The Thread Sanitizer will help you find data races and other concurrency bugs. The static analyzer has been extended to search for localizability issues, check...
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37:18
System Trace in Depth
Join engineers from the Instruments team for another focused look at the System Trace Instruments profiling template and how to get the most out of it. Discover how threads, virtual memory, and locking interact to affect performance. Dive deep for a practical look at how you can improve your...
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37:03
Using and Extending the Xcode Source Editor
Learn about all of the new, and a few existing, features of Xcode source editor. See how you can make the most of new code completion features, Swift image and color literals, and snippets. We'll also show how to add commands to the source editor with new Xcode Extensions that you can distribute...
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37:46
Making Apps Adaptive, Part 1
In this first part of a two part series, explore the motivation and concepts necessary to take advantage of trait collections. Walk through building an interface in Xcode and learn from the experts how to take advantage of new features to more easily create your app for different device sizes and...
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32:53
Using Time Profiler in Instruments
Learn how to make your apps faster and more efficient in this introduction to Time Profiler in Instruments. Walk through how to use Time Profiler to measure your app's performance. Learn how Time Profiler works and can be used to identify problems and verify your fixes. Discover how easy it is to...
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40:19
What's New in Auto Layout
Get details about new features of Auto Layout in Xcode, Cocoa and Cocoa Touch. Explore the new NSGridView, allowing your Cocoa app to easily build grid interfaces. Dive deeper into new tools that enable you to quickly diagnose layout issues in your interface. Learn about the new features in Xcode...
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44:10
Introducing On Demand Resources
iOS 9 introduces On Demand Resources, enabling the efficient delivery of rich games and full featured applications using dynamically loaded content. Significantly reduce the time between purchasing and running an app from the App Store, while also decreasing the required storage space by...
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40:27
App Thinning in Xcode
The app distribution pipeline is becoming more powerful and flexible. Learn to create full featured apps that are delivered to users devices with new App Thinning features such as slicing and ODR. See how to integrate these new features into your continuous integration and testing processes, and...
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42:29
Achieving All-day Battery Life
Learn why efficient software is the key to long battery life for both OS X and iOS devices. We'll explore where the energy in our batteries goes, how Apple hardware and software efficiently manage energy, and how you can make your code most efficient to ensure long battery life.
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34:20
Authoring Rich Playgrounds
Learn about the new features in Xcode playgrounds such as inline results, auxiliary sources and resources, multiple pages, and markup for formatted text. Find out how to explore programming problems in a playground, and create engaging experiences for teaching and learning.
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49:26
UI Testing in Xcode
Xcode 7 introduces new UI testing features fully integrated into the IDE. Learn about the new APIs and how UI testing fits in with existing testing features in Xcode. See how to get started by recording your app, and how to efficiently craft and maintain UI tests.
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39:30
Profiling in Depth
Learn about time profiling down to the disassembly level to help you investigate the minute details of your application that affect its performance and responsiveness.
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40:25
Continuous Integration and Code Coverage in Xcode
Xcode 7 includes new code coverage features to help you design a powerful test harness for your app. Learn all about coverage along with integration and improvements with Xcode Server.
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43:18
What's New in Storyboards
Storyboards are a great way to build the user interface and flow of your application on iOS and OS X. Gain an understanding of how to effectively organize your storyboards, define segues for your interface, and easily unwind transitions. Dive into a detailed discussion of the new APIs, and hear...
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42:00
Optimizing Swift Performance
Hear from the experts about how you can write faster Swift code and use Instruments to identify performance bottlenecks. Dive deep into specific techniques that will help you produce the most efficient code possible.
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33:52
Advanced Debugging and the Address Sanitizer
Discover UI debugging and how to use advanced breakpoint actions to quickly explore and fix your app. Learn how the new Address Sanitizer feature finds buffer overflows, use-after-free errors, and other memory corruption bugs at run time.
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