Post

Replies

Boosts

Views

Activity

Flutter macOS app getting warnings related to privacy manifest
We are developing a Flutter application targeted for MacOS and Windows . We are using the FlutterMacOS and connectivity_plus packages in our app But whenever we are releasing a version to App Store we are getting the privacy manifest file missing for above 2 packages We tried to add xcPrivacy file inside the Runner Xcode project. But that doesn't solve the issue Adding the relevant lines from the warning email getting from App Store below "ITMS-91061: Missing privacy manifest - Your app includes “Contents/Frameworks/FlutterMacOS.framework/Versions/A/FlutterMacOS”, which includes Flutter, an SDK that was identified in the documentation as a commonly used third-party SDK. Starting February 12, 2025, if a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file or you won’t be able to submit the app for review in App Store Connect. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements. ITMS-91061: Missing privacy manifest - Your app includes “Contents/Frameworks/connectivity_plus.framework/Versions/A/connectivity_plus”, which includes connectivity_plus, an SDK that was identified in the documentation as a commonly used third-party SDK. Starting February 12, 2025, if a new app includes a commonly used third-party SDK, or an app update adds a new commonly used third-party SDK, the SDK must include a privacy manifest file or you won’t be able to submit the app for review in App Store Connect. Please contact the provider of the SDK that includes this file to get an updated SDK version with a privacy manifest. For more details about this policy, including a list of SDKs that are required to include signatures and manifests, visit: https://developer.apple.com/support/third-party-SDK-requirements." Please suggest a solution to solve this issue as early as possible , because February 12th onwards we will get blocked to release new versions
5
0
718
Feb ’25
App got rejected in review : Program License Agreement 2.3 - Confidential Nature of Pre-Release Apple Software and Services
Hi Team, We tried to release a new build of our app to App Store yesterday from the Mac machine running on macOS Sonoma 14.6.1(23G93) and with Xcode 15.3 But we got a rejection which is mentioned as below Program License Agreement 2.3 - Confidential Nature of Pre-Release Apple Software and Services Your app or its metadata contains references to a pre-release version of Apple software, products, or hardware. Apps with compatibility references to a pre-release candidate version of an Apple operating system or pre-released Apple products or hardware are not in compliance with the Apple Developer Program License Agreement. But we are not using anything related to new release of IOS or watchOS in our app So could you please let us know what is the exact issue, so that we rectify the same and submit another build Thank you
1
0
474
Sep ’24
Xcode : Package.resolved file is getting deleted on branch switching in git
Hi Team , We are having an issue that when we open the Xcode and switch any git branches(either through Xcode or using any other git GUI tools) the package.resolved file is getting deleted automatically So we need to reset the git each time on a branch switch to regenerate the package.resolved file Please note if the Xcode is quit and if we do the branch switching from an external git GUI, this issue is not happening Also there is no change is added to the package.resolved file between these two branhces , So theoritically there is no need of updating this file while we switch the branch
3
0
660
Aug ’24
Watch app not listing in complication list of watch app in iPhone
We have an IOS app and its watch extension. The watch extension having complications as well created with clockKit Also we are providing a watch face with our custom complications for the user. Everything working fine watch series 6 and above Now we have an issue reported by a customer in watch series 3 (the watch Os version in 8.8), in which the watch face is not able to add as it showing the error "Watch Face Unavailable" So when we tried to create a another watch face for watch series 3, the complication list on the watch extension as well as the watch app of iPhone are not listing our app name Because of this issue we can't create a custom watch face for the watch series 3 with our complications So why the watch app in iPhone is not listing our watch app name in the list of complications Please update if anyone having similar issues
2
0
856
Feb ’24
Complication created with WidgetKit not showing on watch face
I have a watch extension app that is used to show the complications using ClockKit. Then when we upgraded to watch OS 9, I added the WidgetKit Extension and all migration code for clockKit as well. Everything was working fine in Watch OS 9 But now when we upgraded to watch OS 10. The widgetKit based complication not at all running, I can't even see any of our complication in watch face On top of that the WidgetKit extension is not showing any debug information as well, none of the break points are executed Please let me know if anyone knows the issue
0
1
577
Oct ’23
Complication support in watch OS 9 with ClockKit
Hi Team, I am using the ClockKit to populate my watch app compilations. I have not added the WidgetKit target yet. As Apple start showing warnings for the storyboard in the watch extension, I replaced the storyboard with SwiftUI classes So now my app UI is created from SwiftUI and Complications are from ClockKit But when the watch is upgraded to 9, there are a few issues coming up related to complications most of them are actually related to the timeline and complications are becoming unresponsive So whether Apple still support ClockKit ? or is it mandatory to move to WidgetKIt?
0
0
809
May ’23
App Navigation stuck while Air Play is enabled
My app needs to display through the iMac and Apple TV for the demonstration purpose But during the AirPlay the app navigation is stuck because of the root view controller is getting as nil I am using the below code to get the root view controller let scenes = UIApplication.shared.connectedScenes let windowScene = scenes.first as? UIWindowScene let window = windowScene?.windows.first return window?.rootViewController Since rootViewController is nil, I can't push a new VC or pop to a specific VC in the navigation stack Only when the Air Play is turned off, I can continue the navigation in the app So this really becoming a blocker issue. Please provide your comments I am running on iOS 16.1.1 in the iPhone and My Xcode version is 14.3
1
0
1k
Apr ’23
Xcode 14.1 and iOS 16.1 causing debugging issues when running from Xcode
When I updated to the new Xcode 14.1 and device to iOS version to 16.1, it is taking a long delay of 1 to 3 minutes to launch the app in the real device I can see the below warning in console "warning: libobjc.A.dylib is being read from process memory. This indicates that LLDB could not find the on-disk shared cache for this device. This will likely reduce debugging performance." I tried with the fix of executing the following command to clear the Device support files rm -r ~/Library/Developer/Xcode/iOS\ DeviceSupport. But even after I am facing the same issue. If we are taking the build using the option "Connect via network" the issue is even more severe, it takes 5 to 7 minutes to actually launch the app in the device Please do the needful to fix this issue. If
1
2
1.6k
Nov ’22