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“show when run”

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TipKit not showing via TestFlight
My TipKit views are showing in Previews, when I run on a Simulator, and on a physical device (running iOS 17 Beta), but if I archive and upload to TestFlight, I do not see them (on devices running iOS 17 Beta)... Anyone else encounter this? I am using the Xcode 15 GM (15A240d). I tried manually adding the framework into the target. I am worried that if I submit for Review it will not show on devices when released... Am I just supposed to trust that it will work via the App Store? 🫣
13
0
3.1k
Sep ’23
iAd not showing in live application
Hi, I am facing a problem for live application. iAd not showing my application. I have used Bannerview for show add. I have done all process as given in iAdworkbench in this link https://developer.apple.com/iad/monetize/. How to show iAd in live application? Do I need any extra setting for that? How to generate revenu from showing iAd.Is it neccesory to run a capaign to show iAd?Please, guide for this issue.Thanks Dhanraj Bhandari.
2
0
849
May ’16
Reply to Error Launching 'WatchApp Extension' (Beta 5)
I found a way to run the apps:1. Use the Watch app on the iPhone to turn off showing the app on the watch (uninstalls it).2. Run your iPhone app on the iPhone and quit after it's running.3. Use the Watch app on the iPhone to turn on showing the app on the watch (installs it).At this point, you should be able to run the app on either device and it should be able to communicate between the two apps.This has worked on two apps I haven't been able to get working since Beta 5 came out.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’15
Reply to Debug console now has too much info
Yes, I have this issue too.It seems to only occur when running on iOS 10 simulator or devices. If I run it on iOS 9 simulators, it doesn't show these logs (and also doesn't attach to the simulator process, but this is another bug). The release notes for Xcode 8 b2 show that it apparently was fixed, but it is still an issue for me.
Jul ’16
Activity monitor show cpu taking massive load after running simulator from Xcode
As you can see in the image, it seems to coming from the Xcode simulator, specifically, the assets aspect of it. I have around 250 pdf images that totals up to less than 7 MB. I have a MacBook Pro M1 32 GB and for the first time since buying it, the fan starting whirring loud. Any help will be appreciated. Thank you. And also sometimes 2-3 of those AssetCatalogSimulatorAgent pops up.
1
0
1.7k
Dec ’22
Reply to Untraceable SIGABRT: precondition failure: attribute failed to set an initial value: <num>
Run Debug Preview on View A. When clicking Continue, it should show View B. Instead, the terminal shows precondition failure: attribute failed to set an initial value: 578 (the number varies). Then in the editor, it auto navigates to the boiler plate AppDelegate to show the error:class AppDelegate: UIResponder, UIApplicationDelegate { // <- Thread 1: signal SIGABRTFor this purpose View A can be ContentView, so I'll quickly edit the post to allow you to run in a tmp xCode project.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
May ’20
Image not showing on iOS8
Hello, would someone be able to help me with this code please?The image welldone.png shows a blank text field since the iOS8 upgrade?The game plays levels and runs like this:Audio plays: Place dog on chair. > User drags dog on chair > Audio plays: You got it right. Well done. > SMS alert shows image: blank text field shows, but should show the image welldone.png.Here's the code. Sorry for no code tags, but I wasn't sure how to add this on this forum.- (IBAction)showMessage:(id)sender { UIImage *backgroundImage = [UIImage imageNamed:@welldone.png]; self.message = [[KLPAAlert alloc] initWithImage:backgroundImage text:@Well Done]; [[SimpleAudioEngine sharedEngine] preloadEffect:@gotitright.mp3]; [[SimpleAudioEngine sharedEngine] playEffect:@gotitright.mp3]; [self.message show]; [self.view addSubview:self.nextButton]; [self performSelector:@selector(hideAlert) withObject:nil afterDelay:2.0]; }
2
0
331
Jun ’15
Reply to iOS Simulators not listed as Run Destinations (Xcode 14.3)
It seems that simulators running iOS 13.x and some specific devices runs in Rosetta-mode rather than Apple Silicon. These devices are hidden by default in the latest Xcode version on macs running with Apple Silicon. To be able to use these run destinations in Xcode, open the Product menu -> Destination -> Destination Architectures -> Select Show Both.. Also note that some devices will remain hidden even after enabling this option, for those you'll have to navigate to Window -> Devices and Simulators -> Simulators and then select the device that's hidden. Then select Always on the Show run destination option.
May ’23
Reply to How to change my own app to compatible with iPadOS 15 ?
Can you show more context? What is the problem running your app on iPadOS 15?
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’21
Payground not showing output
Hi I have a Xcode 12.2 on iMac running Catalina 10.15.7 I can open the playground but no display shows on the right for the line below. Neither i get any in console with print. let myEmail = eskimo print(myEmail) any idea why?
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1
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0
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759
Activity
Jan ’21
TipKit not showing via TestFlight
My TipKit views are showing in Previews, when I run on a Simulator, and on a physical device (running iOS 17 Beta), but if I archive and upload to TestFlight, I do not see them (on devices running iOS 17 Beta)... Anyone else encounter this? I am using the Xcode 15 GM (15A240d). I tried manually adding the framework into the target. I am worried that if I submit for Review it will not show on devices when released... Am I just supposed to trust that it will work via the App Store? 🫣
Replies
13
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0
Views
3.1k
Activity
Sep ’23
Reply to Why doesn't the Apple Vision Pro simulator appear as a run destination?
I was wondering the same when trying to run my Unity-based iOS app on the Vision Pro Simulator. Did you find out when Xcode actually shows it as a run destination?
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Activity
Aug ’23
iAd not showing in live application
Hi, I am facing a problem for live application. iAd not showing my application. I have used Bannerview for show add. I have done all process as given in iAdworkbench in this link https://developer.apple.com/iad/monetize/. How to show iAd in live application? Do I need any extra setting for that? How to generate revenu from showing iAd.Is it neccesory to run a capaign to show iAd?Please, guide for this issue.Thanks Dhanraj Bhandari.
Replies
2
Boosts
0
Views
849
Activity
May ’16
Reply to Error Launching 'WatchApp Extension' (Beta 5)
I found a way to run the apps:1. Use the Watch app on the iPhone to turn off showing the app on the watch (uninstalls it).2. Run your iPhone app on the iPhone and quit after it's running.3. Use the Watch app on the iPhone to turn on showing the app on the watch (installs it).At this point, you should be able to run the app on either device and it should be able to communicate between the two apps.This has worked on two apps I haven't been able to get working since Beta 5 came out.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
Aug ’15
Reply to Debug console now has too much info
Yes, I have this issue too.It seems to only occur when running on iOS 10 simulator or devices. If I run it on iOS 9 simulators, it doesn't show these logs (and also doesn't attach to the simulator process, but this is another bug). The release notes for Xcode 8 b2 show that it apparently was fixed, but it is still an issue for me.
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Views
Activity
Jul ’16
Reply to "UI unresponsiveness" warning on @main
Do we have solution or know what risks we run into when we need to show WKWebView on launch?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’22
Reply to XCODE PROBLEMS
thanks for the help but my problem is that it shows build succeeded but the code don't run it show the message box which u can see in the attached file how to fix that error...?
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Activity
Aug ’23
Simulator version12.3 showing errors
When I run the app in the Simulator 12.3, I get the following errors but Xcode 12.3 is not showing any problems with the code. I get the same errors with any selected device. Is this a Simulator bug, an issue with Xcode or SwiftUI issue, etc? , , , , , ,
Replies
3
Boosts
0
Views
855
Activity
Dec ’20
Activity monitor show cpu taking massive load after running simulator from Xcode
As you can see in the image, it seems to coming from the Xcode simulator, specifically, the assets aspect of it. I have around 250 pdf images that totals up to less than 7 MB. I have a MacBook Pro M1 32 GB and for the first time since buying it, the fan starting whirring loud. Any help will be appreciated. Thank you. And also sometimes 2-3 of those AssetCatalogSimulatorAgent pops up.
Replies
1
Boosts
0
Views
1.7k
Activity
Dec ’22
Reply to Untraceable SIGABRT: precondition failure: attribute failed to set an initial value: <num>
Run Debug Preview on View A. When clicking Continue, it should show View B. Instead, the terminal shows precondition failure: attribute failed to set an initial value: 578 (the number varies). Then in the editor, it auto navigates to the boiler plate AppDelegate to show the error:class AppDelegate: UIResponder, UIApplicationDelegate { // <- Thread 1: signal SIGABRTFor this purpose View A can be ContentView, so I'll quickly edit the post to allow you to run in a tmp xCode project.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Activity
May ’20
Program run error
Showing Recent Messages The operation couldn’t be completed. Unable to log in with account 'sinxxxxxxxx@icloud.com'. The login details for account 'sinxxxxxxxx@icloud.com' were rejected. Why can I run program?? please teach me
Replies
1
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0
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719
Activity
May ’21
Image not showing on iOS8
Hello, would someone be able to help me with this code please?The image welldone.png shows a blank text field since the iOS8 upgrade?The game plays levels and runs like this:Audio plays: Place dog on chair. > User drags dog on chair > Audio plays: You got it right. Well done. > SMS alert shows image: blank text field shows, but should show the image welldone.png.Here's the code. Sorry for no code tags, but I wasn't sure how to add this on this forum.- (IBAction)showMessage:(id)sender { UIImage *backgroundImage = [UIImage imageNamed:@welldone.png]; self.message = [[KLPAAlert alloc] initWithImage:backgroundImage text:@Well Done]; [[SimpleAudioEngine sharedEngine] preloadEffect:@gotitright.mp3]; [[SimpleAudioEngine sharedEngine] playEffect:@gotitright.mp3]; [self.message show]; [self.view addSubview:self.nextButton]; [self performSelector:@selector(hideAlert) withObject:nil afterDelay:2.0]; }
Replies
2
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0
Views
331
Activity
Jun ’15
Reply to iOS Simulators not listed as Run Destinations (Xcode 14.3)
It seems that simulators running iOS 13.x and some specific devices runs in Rosetta-mode rather than Apple Silicon. These devices are hidden by default in the latest Xcode version on macs running with Apple Silicon. To be able to use these run destinations in Xcode, open the Product menu -> Destination -> Destination Architectures -> Select Show Both.. Also note that some devices will remain hidden even after enabling this option, for those you'll have to navigate to Window -> Devices and Simulators -> Simulators and then select the device that's hidden. Then select Always on the Show run destination option.
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Views
Activity
May ’23