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Xcode

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Xcode CommandLineTools
OS :14.4.0 xcode version 2406 I installed CommandLineTolols by using below command xcode-select --install I checeked the installtion with xcode-select -p and got expecetd output /Library/Developer/CommandLineTools now if I do this sudo xcode-select --switch /Library/Developer/CommandLineTools there is no change in the promt % to $ which suppose to be happen. Am I right? I am now in mac world. How do I know CommandLineToos running? Please help
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984
Apr ’24
Can I install Xcode 7 while still using Xcode 6? If so, how?
I am the sole iOS developer in my company.In order to maintain an existing project, I need to continue using Xcode 6 until Xcode 7 reaches production.I also need access to Xcode 7's SDKs for iOS 9 and make any adjustments as needed.The last time I installed a beta version of Xcode, I overwrote my production version which was unsettling to say the least.Thanks
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640
Aug ’15
Reply to App Compiled under iOS 17 Beta 7 SDK with Xcode 15.0 beta 7 (15A5229h) crashes on iOS 12 devices.
I got a crash log, but it doesn't resemble what you posted. It won't symbolicate in Xcode 14.3 and I haven't figured out how the symbolicate function works in Xcode 15 (the documentation references a button that is no longer there). I'm submitting an app update with Xcode 14.3 now and will submit my own bug report to Apple, and hopefully they will notify me if it's fixed so I know that it's safe to use Xcode 15 again. FWIW, here's how my crash log starts: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000b94000 VM Region Info: 0xb94000 is not in any region. Bytes before following region: 4294967296 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 0000000100b94000-0000000100b98000 [ 16K] r-x/r-x SM=COW ...pp/BandHelper Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [236] Triggere
Sep ’23
Broken Xcode
Hey. I'm a newbie in Xcode developing. I have just installed Xcode 10.2.1 on macOS 11.7.10 (20G1427) (my project cannot built on newer Xcode versions), and I guess that my copy of Xcode (or something related) is broken. Firstly, when Xcode running from Terminal, logs showing this: 2024-04-04 17:31:30.772 Xcode[1062:25499] Failed to load CoreSimulatorService. Access to simulator services will not be available. Error=Error Domain=NSPOSIXErrorDomain Code=61 Connection refused UserInfo={NSLocalizedDescription=CoreSimulator.framework was changed while the process was running. This is not a supported configuration and can occur if Xcode.app was updated while the process was running. Service name ((null)) does not match expected service name (com.apple.CoreSimulator.CoreSimulatorService).} 2024-04-04 17:31:30.773 Xcode[1062:36010] CoreSimulatorService connection became invalid. Simulator services will no longer be available. I tried to reinstall Xcode
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2.2k
Apr ’24
Homebrew and Xcode
Hello, I am a total newbie. I wanted to install a programm called httrack and got the info that i have to download and install homebrew and xcode. So I did so. Unfortunately I realized that i could mess up my computer big time and so i tried to uninstall both things again. Whereas it seems that homebrew was uninstalled well. I dont really understand how to uninstall xcode properly. This is what mdfind still shows me after uninstalling xcode (see attached) I am very scared as i just bought a brand new macbook and i am scared i did something to it that will damage it, can you please help me??? dani@MBP-von-Dani ~ % mdfind -name xcode /usr/share/zsh/5.8/functions/_xcode-select /System/Library/Automator/Build Xcode Project.action /usr/share/man/man1/xcode-select.1 /System/iOSSupport/System/Library/PrivateFrameworks/PreviewsInjection.framework/Versions/A/Resources/Xcode Previews.app /System/Library/PrivateFrameworks/PreviewsInjection.framework/Versions
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1.6k
Apr ’22
XCode Version
My iMac is getting old (about 2011) as I'm waiting for the new M1 27 inch iMac, and can't update OSX beyond 10.12.6 (Sierra). To keep the machine usable I installed an SSD which works well, but I've hit a problem trying to re-install Xcode. The latest version in the App Store will not download and I've tried a number of earlier versions of Xcode but none will start up. The earliest I tried was Xcode 4.6.3 which requires Mountain Lion but when I try to run it I get You can’t use this version of the application “Xcode” with this version of macOS. You have You have “Xcode” 4.6.3. I've tried a number of later versions, such as 5;11 but these don't seem to indicate an OSX version and none seems to run. Can someone tell me which version of Xcode I should use or is there something else amiss? Prior to switching to the SSD I could use and update Xcode without issue (last one about three years ago). Thanks
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490
Jul ’21
xcode 8 auto resizing Problem
Hello everyone,We've deceloped an app which used Autoresizing. I updated xCode 7 to xcode 8 (Not Beta Version) and i clicked run I see that Problem.This picture is captured when my project run in xcode 7I did not change anything in my code but I see this screen (Zero values are not a problem, there are true value). I can not see some label.When I run my same project in xcode 7 everything is fine but when I run in xcode 8 i see this problem. Is there any bug for Xcode ?All components positin's have changed. TableView Cell Labels - Scroll View Size's have changed completely and autoresize is not working properly.When I change storyBoard InterfaceBuilder - Document i clicked xcode 7.x and i clicked save and close, But everything is changed according to xcode 8.I'm looking forward tour reply. Sincerly,Can.
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543
Oct ’16
Compatibility between Xcode 12.3 and Xcode 12.0.1
By updating Xcode to version 12.3, the same source code that compiled with Xcode 12.0.1, no longer compiles with Xcode 12.3. Is it correct to have to change the code or is it an anomaly? Below is the scenario and the details of the errors. We tested in two different machines: MacOs Catalina machine (10.15.7) with Xcode 12.3 and IPhoneOS SDK 14.3 - MacMini 8,1 2018 - Intel i7 6 Core 3.2 Ghz - 64 GB RAM MacOs BigSur machine (11.6) with Xcode 12.0.1 and IPhoneOS SDK 14.0 - MacMini 8.1 2018 - Intel i7 6 Core 3.2 Ghz - 64 GB RAM In the first machine, we had an error relating to a swift object “CardData.swift”: /System/Volumes/Data/a/1/I/Model/PlannedOperations/CardData.swift:72:13: error: initializer for conditional binding must have Optional type, not 'String' let pan = card.pan ?? , ^ ~~~~~~~~~~~~~~ By checking the GYM logs, this type of error occurs on the first component built. Here is the command used by GYM for the first build: //xcodebuild -workspace ./xyz.xcwork
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371
Oct ’21
Xcode 9 GM vs Xcode 9 (final?)
So right now, I have XCode 8.3.3 installed. I also downloaded XCode 9 GM. I assume that next Tuesday, when iOS11 is released to the public, they will also release XCode 9.0.0 (or whatever they will call it), which my current XCode 8.3.3 will be upgraded to through App Store / Updates.If I create a new project with XCode 9 GM, will there be any difference between that, and a project I create next week when XCode (9.0.0) comes out? I'm not that familiar with all the behind the scenes stuff. I'd like to get started, but I don't want to have to re-do everything I start today with 9 GM, if there are significant changes with (9.0.0 as I'm calling it).(In other words, if I create a new Master Detail today, will the template be any different if I create it after 9.0.0 comes out), even anything behind the scenes?
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2.9k
Sep ’17
Xcode 8.1
Hello,I've updated my Xcode to 8.1 and it is working fine, although i have Xocde downloaded to my machine, when i look at Xcode in the App Store surprisingly it show Get instead of Open, do i have to reinstall it?
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260
Nov ’16
Xcode and Playgroundbooks
Is it possible to use XCode to build a playgroundbook and test it on my MAC? Or run it on my iPad and use XCode debugging tools?I've been using NSLog statements and reviewing them in the Console app. This is extremely tedious debugging!Ideally I would like to take the Learn to Code 2 example into a XCode project and be able to debug code in the Sources folder.
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628
Jul ’17
Reply to Xcode 10 crash with SKScene
I was following a SpriteKit tutorial (made in Xcode 9) in Xcode 10.1 this week and ran into this bug in the visual SceneKit editor. You simply can't use Assets.xcassets images that have @2x images and set the texture visually in the GameScene.sks file at all without Xcode crashing. If you don't use @X assets it seems to work fine though. This is a known bug but Apple hasn't fixed it in months.The solution I found was to grab all of your images from the Asset Catalog and put them into a normal folder in the project. That will then allow you to texture the sks.I'm laying out my Scenes in code instead because of it. It doesn't crash when I use the Asset Catalog and I can also make the layout support iPhone X screens along side iPhone 16:9 screens rather than using two sks files (as I was going to until the repeated Xcode crashing).I still hope it gets fixed because prototyping visually is really quick with a visual editor if you just want to test som
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Jan ’19
Xcode 11.3.1
I have a Macbook Pro with the Mojave 10.14.5 OS installed. I would like to install, for learning purposes, the Xcode version 11.3.1 which I think is te last version of Xcode compatible to my Mac OS. I can't find any link on Apple's website to download this version of Xcode. Did Apple stopped giving older versions?
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2.1k
Feb ’23