I am learning how to create iOS and OSX frameworks. Let's take iOS for example, the following steps work for me so far:- xcodebuild framework using -sdk iphonesimulator and Build action- xcodebuild framework using -sdk iphoneos and Build action- Use lipo tool to create universal binary so that lipo -info produces expected: Architectures in the fat file: Foo.framework/Foo are: i386 x86_64 armv7 arm64The questions are:1) I read that my framework is to be re-signed by developer who is using it: Code Sign on Copy but I don't understand what are preconditions for it i.e. should I add codesign step to codesign that universal binary with my signing identity before I distribute it to other developers? In other words: are authors of third-party frameworks (me) are responsible for code signing of the frameworks they distribute to other developers or everything in an app including third-party frameworks is supposed to be signed by a developer of that app?2) if previous is positive - should I use my iPh
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I plan to implement a graphics app, which I built and works in mathematica.Graphics is extremely slow in mathematica, and the interactive part is bad.I have programmed a lot (~500k lines) in mathematica,but I am new to swift and metal.The app is structurally like a Rubik cube.The user swipes or taps, pieces built of many rectangles rotate, there is a screeching sound.Is there a library for vector and matrix operations for swift? For metal?(dot product, matrix times vector, matrix times matrix, transpose, determinant, etc?)If I had to build it all myself, what would be the best way to do it? classes?For something similar to a Rubik cube, the controller has to figure out, when the user swipes, over which cubelet he started, the move direction, etc.Is that all computed in the swift controller part, as opposed to the metal or openGL part?
Often the final GM (Golden Master) is the same build that is released and so no update is needed, from there your device gets treated as any non-dev registered device. Some people prefer to restore and install the released version to make sure there are no gaps from the OTA updates from the beta versions.
Topic:
App & System Services
SubTopic:
Core OS
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Hi, I am in the middle of a building a Dropbox application and have already been set up the Framework and its working with the already created files.I now decided to create a new header file and import to it the framework but it won't happen no matter what I try:1) Auto-completion for importing does not work2) when I manually import it, it cannot build because it does not find the frameworkI have compared the new header file with the already created ones with no difference coming up. Can you help me, I m really stuck 😟
Hi,I have a Framework with multiple dylibs: a 'main' dylib and several plugin dylibs, used in an App. When building and installing the app, the Framework is codesigned by XCode. However, only the main dylib is, but the other dylibs aren't. I need to codesign them by hand or they won't load when the app is running.How can I convince XCode to codesign every binary/dylib in the Framework? Is there a switch for this? Do I need to add some keys to Info.plist? Thanks,Markus
Already tried clean / clean build folder / delete derived data. I am trying to do it inside a class that is a subclass of UIViewController.class DetailsViewController: UIViewController, UIPopoverPresentationControllerDelegate { // other stuff // if #available... here gives Expected declaration error // @available... here gives error about method needs to be available on iOS 7.1.0 and newer func popoverPresentationControllerDidDismissPopover(popoverPresentationController: UIPopoverPresentationController) { // function code } // other stuff }Also tried adding delegate protocol conformance and method definition in an extension (in a separate source file), with the @available(...) statement before the extension definition, and got same error about method needs to be available in iOS 7.1.0 and newer.
Topic:
App & System Services
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Core OS
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Dear all,I'm new to this forum and I'm not a programmer. I'm working with a team of programmers to build an iOS live video streaming app. One of the functions of this app is to capture video using the camera, encode it, stream it live and record it at the same time. The programmer said that it is possible with Android to do so but not with iOS. I'm posting this message to make sure that his statement is true. If it is not true, can you direct me to the right resources to share with them. They are a great team and this is the only feature that is still missing. Thank you for your input.Kind Regards,Charles T.
I'm building an iOS application using CloudKit.It should allow a user to add, edit and delete Products in the cloud. The user can organize these in Folders.These folders are just other Record Types in cloudkit. There is no limit to the levels of folder the user can use, as any folder can just hold a CKReference to it's parent Folder.All CloudKit communication in my app happens in a dedicated, custom CloudKitController Class.This all works, but stops working after a while for no clear reason.When I test my app, I don't even user folders that are multiple levels deep. However, after testing it a while (creating, editing, deleting products for up to a week), All deleted records seem to reappear on CloudKit. A couple of notes on this:When I reset my CloudKit dashboard and start all over again, it works perfect. No code changes made.Obviously, I'm constantly editing my code as the app is in development. However, I generally don't edit the data types in my code that are to be stored in CloudKit. When I do,
yes, we want to deploy app quickly. If we create a new organization, does it mean that we have to re-create new App code, certificate, provision profile, re-build and re-sign with enterprise certificate? If so, are there any impact to the previous App on App Store that has same bundle identfifer?
Topic:
Developer Tools & Services
SubTopic:
General
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I cannot advance beyond Prepare for Submission I click submit for review and it the circle spins for about 5 minutes then stops and the button disappears. It does not populate the the next page asking about App Content. So I click refresh and I am kicked out of iTunes connect. When I sign back in it is as if nothing has changed. What do I do?
I am thinking of building an app using CloudKit. My question is now what will happen if I reach the free limit. Will I automaticly be charged? Or is the server just not acessible for the user any more?
Yes, its a common issue with the initial combination of XCode and iOS. Here is one workaround that works for many:1. Start app launch in XCode2. Place your finger on the iPhone and leave it there (use empty home page space)3. Maybe even move sideways some during wait4. When app finally starts, remove finger5. iPhone doesnt freeze and all is well6. Repeat cycle for each new build/launchSomebody else found this, I just repost for your info.
Topic:
App & System Services
SubTopic:
Core OS
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Darn, the pictures didn't come though. Boo on this new dev forum as well. Apple ain't making me happy lately. 🙂At any rate, the build profiles are the same except for bold face for the code signing identity in my app. That's what the pictures show.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
First of all I apologize for my bad English, I'm from Latin America, if you can help me i really appreciate.Few weeks ago i was working on my app i can test to my iphone and the simulator, when i update my Apple Developer Program, after i change this xcode don't want run app on my iphone, i have this a this error:codesign_allocate: error: unable to find utility codesign_allocate, not a developer tool or in PATH /Users/ElvinGomez/Documents/app ios/new apps/EventoIC/DerivedData/EventoIC/Build/Products/Debug-iphoneos/EventoIC.app/Frameworks/libswiftCore.dylib: the codesign_allocate helper tool cannot be found or used *** error: Couldn't codesign /Users/ElvinGomez/Documents/app ios/new apps/EventoIC/DerivedData/EventoIC/Build/Products/Debug-iphoneos/EventoIC.app/Frameworks/libswiftCore.dylib: codesign failed with exit code 1 Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-stdlib-tool failed with exit code 1i try to delete certification, change
I'm testing my app and I don't want to upload to IConnect yet but I want to have my newest xcode app from my mac running on my Ipad2. Not on my MAc as a simulator for IPAD2. I did it with my Iphone app and was able to see my test many versions of the same Iphone app on my iphone prior to release. Is that possible? Configured for build as IPAD2; set for IOS 8.3 and running XCode 6.3.2. Any thoughts?? Answers?...thks