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“show when run”

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Build Not Showing on iTunes Connect
Xcode show build uploaded successfully, But in iTunes Connect it not showing. It show some time on iTunes connect on all build section then it disappear and not showing any build. In last 15 days we have been trying to uploaded the build on iTunes Connect and still facing that issue.
5
0
1.2k
Oct ’16
'Automatically Show Web Inspector for JSContexts' doesn't work
I'm working on a native Cocoa app that has a few WKWebViews.When the app is running, I can open the Web Inspector by clickingDevelop > My Computer > Document.titleHowever when I re-run the app from Xcode, the Web Inspector disappears.I'd expect that the following toggle in Safari would do what it says, that is, open a new inspector as soon as my app runs again. However this doesn't work.Develop > My Computer > Automatically Show Web Inspector for JSContextsSeems like a bug. Is there anything I can do to automatically get a Web Inspector on each re-run?
2
0
4.4k
May ’19
Preventing building of all schemes when running
I have a workspace / project with multiple schemes. When I go to run my current scheme, the middle status text bar shows that Xcode is going through each scheme and building it. I am trying to reduce build time and it seems that it is cycling through each one (sometimes endlessly).Running Version 9.1 (9B55).See the following video, it seems to repeat and start over from the beginning for the multiple schemes:youtu.be/EbA2VcJvVns
0
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473
Nov ’17
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
Sep ’16
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
5
0
1.1k
Sep ’25
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
Sep ’18
keyboard not showing
I am using an application which has a log in screenAfter a successful login i move into an inner screen and there it appears the auto save password dialogIf moving the application to background, while this dialog is appearing without closing it,the next time we come back to application (return to foreground) ,we will not see the keyboard when entering an input text field.Keyboard will not appear until next running of the application
0
0
294
May ’20
Build Not Showing on iTunes Connect
Xcode show build uploaded successfully, But in iTunes Connect it not showing. It show some time on iTunes connect on all build section then it disappear and not showing any build. In last 15 days we have been trying to uploaded the build on iTunes Connect and still facing that issue.
Replies
5
Boosts
0
Views
1.2k
Activity
Oct ’16
'Automatically Show Web Inspector for JSContexts' doesn't work
I'm working on a native Cocoa app that has a few WKWebViews.When the app is running, I can open the Web Inspector by clickingDevelop > My Computer > Document.titleHowever when I re-run the app from Xcode, the Web Inspector disappears.I'd expect that the following toggle in Safari would do what it says, that is, open a new inspector as soon as my app runs again. However this doesn't work.Develop > My Computer > Automatically Show Web Inspector for JSContextsSeems like a bug. Is there anything I can do to automatically get a Web Inspector on each re-run?
Replies
2
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0
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4.4k
Activity
May ’19
Reply to NSUserNotification + Screen Sharing.app vs closed MacBook : 0 - 1?
How can it be closed but running? The only way I know to do that is in closed clamshell mode, but then notifications would obviously be displayed. And what is the point of displaying notifications if there is not screen to show them on?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Mar ’20
Reply to SwiftUI Preview on Device Error
@all: does the bug show with Xcode 12.2 (in simulator or on device running 14.3) ? From @VictorPuga OP, I understand the answer is yes. Did you file bug reports ?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jan ’21
Reply to Xcode 8.3 c++ issues using cout and cin on same line
Im also having problems with this new version of xcode, i couldn't get it to run a simple printf, it doesn't show anything after runnig it.how do i do downgrade to 8.2.1?
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Apr ’17
Reply to SceneKit CPU Usage
Ok I have run the Energy Log from instruments and it shows CPU usage 20-41% and GPU usage 7-10%.Thanks for help 🙂
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Activity
Aug ’17
Preventing building of all schemes when running
I have a workspace / project with multiple schemes. When I go to run my current scheme, the middle status text bar shows that Xcode is going through each scheme and building it. I am trying to reduce build time and it seems that it is cycling through each one (sometimes endlessly).Running Version 9.1 (9B55).See the following video, it seems to repeat and start over from the beginning for the multiple schemes:youtu.be/EbA2VcJvVns
Replies
0
Boosts
0
Views
473
Activity
Nov ’17
Reply to Safaridriver not responding
I figured it out. safaridriver exit immediately just because webdriver was not running.You can check the status through:launchctl list | grep webdriverdTo make this daemon running, just use this command:launchctl load /System/Library/LaunchAgents/com.apple.webdriverd.plistThen you should load safaridriver successfully.But now, when I run the tests, Selenium log shows a warning that safaridriver is already running and no browser opens. So tests aren't running.
Topic: Safari & Web SubTopic: General Tags:
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Views
Activity
Sep ’16
Showing a MTLTexture on an Entity in RealityKit
Is there any standard way of efficiently showing a MTLTexture on a RealityKit Entity? I can't find anything proper on how to , for example, generate a LowLevelTexture out of a MTLTexture. Closest match was this two year old thread. In the old SceneKit app, we would just do guard let material = someNode.geometry?.materials.first else { return } material.diffuse.contents = mtlTexture Our flow is as follows (for visualizing the currently detected object): Camera-Stream -> CoreML Segmentation -> Send the relevant part of the MLShapedArray-Tensor to a MTLComputeShader that returns a MTLTexture -> Show the resulting texture on a 3D object to the user
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5
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0
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1.1k
Activity
Sep ’25
Reply to Crash on launch with beta 5 (SwiftUI)
Ok thanks so I guess the release notes are not showing the correct required version: Intel-based Mac running macOS Catalina 10.15.4 or later.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’20
Reply to No errors but list is empty // Google Firestore
I noticed that this init is probably not called because I have print(monsterName) there but when I run the App it doesn‘t show any output. So I guess the problem is: init is not executed.
Topic: Programming Languages SubTopic: Swift Tags:
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Apr ’20
Reply to Xcode b4 Simulator "Posterboard has quit unexpectantly"
Also I've got 20% of constant CPU usage while running Xcode because of diagnosticd process, console shows a lot of errors from Posterboard. Reverting to B3.
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Jul ’22
Reply to Xcode not showing debug info on app crash
When I add those lines to the main() function and run the project on a tvOS simulator from Xcode, it prints test1 to the Xcode console, and then nothing else happens. The program that was being run just ends, the simulator shows the main menu after a while (as is normal when an application crashes), and Xcode shows absolutely nothing. The top bar of Xcode says Finished running (this project) on Apple TV, and there is no other reaction. The debugger does not start, nor is the line where the crash happens highlighted.If I build the project for iOS, and run it on an iOS simulator, then it prints that test1 to the console, and the debugger starts as it should, highlighting the offending line with a message Thread 1: EXC_BAD_ACCESS (code=1, address=0x0). I can write commands into the debugger (such as bt), and it works fine.As commented earlier, this is probably something related to my particular setup, because when the same project is run on a coworke
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Views
Activity
Sep ’18
Dynamic Notification not showing
I have updated to watchOS 2 and my dynamic notifications will not show, only the static version. Is this a known bug or am I doing something wrong? Everything works fine in the simulator.
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0
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0
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259
Activity
Jun ’15
keyboard not showing
I am using an application which has a log in screenAfter a successful login i move into an inner screen and there it appears the auto save password dialogIf moving the application to background, while this dialog is appearing without closing it,the next time we come back to application (return to foreground) ,we will not see the keyboard when entering an input text field.Keyboard will not appear until next running of the application
Replies
0
Boosts
0
Views
294
Activity
May ’20