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swiftui

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Pre-inference AI Safety Governor for FoundationModels (Swift, On-Device)
Hi everyone, I've been building an on-device AI safety layer called Newton Engine, designed to validate prompts before they reach FoundationModels (or any LLM). Wanted to share v1.3 and get feedback from the community. The Problem Current AI safety is post-training — baked into the model, probabilistic, not auditable. When Apple Intelligence ships with FoundationModels, developers will need a way to catch unsafe prompts before inference, with deterministic results they can log and explain. What Newton Does Newton validates every prompt pre-inference and returns: Phase (0/1/7/8/9) Shape classification Confidence score Full audit trace If validation fails, generation is blocked. If it passes (Phase 9), the prompt proceeds to the model. v1.3 Detection Categories (14 total) Jailbreak / prompt injection Corrosive self-negation (I hate myself) Hedged corrosive (Not saying I'm worthless, but...) Emotional dependency (You're the only one who understands) Third-person manipulation (If you refuse, you're proving nobody
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Deterministic AI Safety Governor for iOS — Seeking Feedback on App Review Approach
I've built an iOS app with a novel approach to AI safety: a deterministic, pre-inference validation layer called Newton Engine. Instead of relying on the LLM to self-moderate, Newton validates every prompt BEFORE it reaches the model. It uses shape theory and semantic analysis to detect: • Corrosive frames (self-harm language patterns) • Logical contradictions (requests that undermine themselves) • Delegation attempts (asking AI to make human decisions) • Jailbreak patterns (prompt injection, role-play escapes) • Hallucination triggers (requests for fabricated citations) The system achieves a 96% adversarial catch rate across 847 test cases, with zero false positives on benign prompts. Key technical details: • Pure Swift/SwiftUI, no external dependencies • Runs entirely on-device (no server calls for validation) • Deterministic (same input always produces same output) • Auditable (full trace logging for every validation) I'm preparing to submit to the App Store and wanted to ask: Are there specific A
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Drag and Drop multiple files to Finder in macOS SwiftUI Catalyst
I am trying to port my sandboxed macOS app completely over to iOS using a Catalyst target and SwiftUI. There appears to be an issue when trying to drag to the Finder in Catalyst (and in SwiftUI in General). For some reason, the Finder will not accept multiple file drops, only a single file. On my macOS (non-Catalyst AppKit target), I overcame this by dropping multiple files to a UTType of .folder, and the OS accepted the folder. This workaround is not available for iOS because .folder is a macOS-only option. I have a test app to illustrate the issue. Hopefully someone can help. Download Test App
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Add 'PDF Services' symlink in ~/Library directory in SwiftUI macOS Catalyst application
I am trying to port my sandboxed macOS app completely over to iOS using a Catalyst target. In my macOS app, I use 'SwiftySandboxFileAccess' package to add a symlink to '~/Library/PDF Services' so that the 'share to my app' menuItem shows up in the macOS Print Panel (in the PDF menu). It is critical for the function of my app to have this work on macOS. In the Catalyst target, I am having problems gaining access to '~/Library'. I have tried having the user select the folder, but the picker always returns 'canceled'. I have a test app that illustrates this. The test app tries to coax the user into selecting the library folder and then it is supposed to bookmark the location, but I am unable to get this far. As an aside, macOS should probably automatically add an entry to the Print Panel when the app includes PDF as a document type in XCode; it would save a lot of hassle and avoid having to go outside of the sandbox. However, I cannot wait for that. Hopefully someone can help. Download Test App from iCloud (If y
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Reply to Where to find sample code for SB2420 compliance and questions
line 19: I used the documentation sample for AgeRangeService, but get a Compiler Error: Missing argument for parameter 'in' in call That was for SwiftUI. For UIKit, require in parameter. So code reformatted. Removes all errors except unknown isEligibleForAgeFeatures. All other questions remain. func testAgeRange() async -> Bool { if !isEligibleForAgeFeatures { // Which import needed ? return true // Not called from Texas } do { let response = try await AgeRangeService.shared.requestAgeRange(ageGates: 13, 15, 18, in: self) // Can I use the 4 gate instead ? ageGates: 4, 13, 18 // guard let lowerBound = response.lowerBound else { // // Allow access to under 13 features. // return false // } var lowerBound = 4 switch response { case .declinedSharing: print(User declined to share age.) return false case .sharing(let range): lowerBound = range.lowerBound ?? 4 print(User age range: (range.lowerBound ?? 0)-(range.upperBound ?? 99)) @unknown default: print( fatalError()) return false } var ok = false if lo
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Need help with attribute inspector in Xcode 26
Yes, the SwiftUI Inspector feature was removed in Xcode 26, but there are still ways to get design help from Xcode. With Swift Previews, you can identify UI elements using selectable mode and then ask Xcode Intelligence to make any changes, so you can learn on the go. See Writing code with intelligence in Xcode.  Travis Trotto - DTS Engineer
Topic: UI Frameworks SubTopic: SwiftUI
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SwiftData .autosaveEnabled / rollback() trouble
Hello, In my iOS/SwiftUI/SwiftData app, I want the user to be able to hit [Cancel] from editing in a detail screen and return to the previous screen without changes being saved. I believed that setting autosaveEnabled to false and/or calling .rollback would prevent changes from being saved, unless/until I call .save() when the user clicks [Save], but this does not seem to be correct. I set modelContext.autosaveEnabled = false and I call modelContext.rollback() when the user hits [Cancel], but any changes they made are not rolled back, but saved even if I don’t call save(). I have tried setting autosaveEnabled to false when I create the ModelContainer on a @MainActor function when the App starts, and in the detail/edit screen’s .onAppear(). I can see that .rollback is being called when the [Cancel] button is tapped. In all cases, any changes the user made before hitting [Cancel] are saved. The Developer Documentation on autosaveEnabled includes this: “The default value is false. SwiftData automaticall
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Reply to Instruments Crash using swiftui instrument
Thanks for the post. It looks like you're encountering a specific crash related to the SwiftUI instrument in Xcode 26.2, which can be quite frustrating, especially when it interrupts a useful workflow. Given that you've already attempted some common troubleshooting steps like removing derived data, reinstalling, updating Xcode, and restarting devices, and that is a crash on the Instruments app let’s go ahead and file a bug: Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
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Instruments Crash using swiftui instrument
Instruments is crashing when the swiftui instrument is stopped (the session is finished) and the transfer begins from device to device: Crashed Thread: 11 Dispatch queue: com.apple.swiftuitracingsupport.reading Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1633] I've tried removing derived data, reinstalling xcode, updating xcode (I originally thought this might be the issue -- I needed to update to 26.2 from the 26 RC -- the update didn't fix crash or change the crash report), and restarting both devices. I'm running Instruments/Xcode 26.2 on a MacBook Pro 15 (2018) running Mac OS 15.7.2 (24G325) with an iPhone 16 Pro Max running 26.2. Hoping someone else might have seen this or could help me troubleshoot. I find the swiftui instrument be helpful and like to use it :) I can post a complete crash report as well.
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Declared Age Range API: iOS/macOS support
While preparing my app for Declared Age Range capability usage, I've noticed a weird behaviour: the same code works for iOS, but not for macOS. My project uses same target for both platforms, so the capability is enabled for both platforms. The business logic layer is also shared across between platforms. Both UI layers are writter in SwiftUI. The iCloud account used for testing on iOS and macOS devices is the same, so even the consent is shared across both devices. While requestAgeRange(ageGates:) seems to work just fine for iOS app, for macOS app it always throws Not available error (DeclaredAgeRange.AgeRangeService.Error.notAvailable) Am I missing something? Could the API be somehow unavailable for macOS? Should I use AgeRangeService.shared.requestAgeRange(ageGates:in:) for macOS instead of SwiftUI's @Environment-based approach? Also, after giving permission, is there a way to actually revoke it? In Age Range for Apps menu I can only view the list of apps that have my consent to share my
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VideoPlayer crashes on Archive build
I have found that following code runs without issue from Xcode, either in Debug or Release mode, yet crashes when running from the binary produced by archiving - i.e. what will be sent to the app store. import SwiftUI import AVKit @main struct tcApp: App { var body: some Scene { WindowGroup { VideoPlayer(player: nil) } } } This is the most stripped down code that shows the issue. One can try and point the VideoPlayer at a file and the same issue will occur. I've attached the crash log: Crash log Please note that this was seen with Xcode 26.2 and MacOS 26.2.
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