Search results for

Xcode

92,323 results found

Post

Replies

Boosts

Views

Activity

Xcode error
I just purchased a new M3 chip MacBook Air a little after it came out. I was able to create and deploy an iOS application. However, now that I am trying to create a new project Xcode throws an error upon launch. Steps to recreate the error (if possible) Open Xcode Select create new app An error is where the preview should be. At this point I have added no code. It is all boiler plate from Apple.
3
0
881
May ’24
Xcode 12.0, 12.0.1, and 12.1 are unreliable. When will Apple fix Xcode?
Xcode 12.0 simulators have daemon crashes at both startup and shutdown. Xcode 12.0.1 supposedly fixed a crash bug with documentation, but broke the ability to download old simulators, and the default iOS 14 simulators still crash. Now, Xcode 12.1 GM has been released, and it's like nobody has fixed anything. They just added iOS 14.1 support. The simulator daemons still crash. And the simulator downloads are still broken. Is anybody at Apple even using actually Xcode? I know I sound like I'm ranting, but this is basic stability stuff. Crashing simulators means I can't have a stable automated test set up because all the crash windows keep piling up. Inability to access older simulators means I have to keep reverting to Xcode 12.0 to get them. I have submitted bug reports for both the simulator crashes and the missing simulator downloads, complete with sysdiagnose reports. I know Apple's engineers are overwhelmed, and I don't envy the weight upon their shoulders. But
0
0
746
Oct ’20
XCode 13
I have an iMac 12,2 which I updated to Monterey, wahoo, I love and I really do not want to upgrade and spend $2k on a refurbished 27' iMac! 12 GB of memory, and I'm having difficulty with XCode crashing when I attempt run code. Crashed Thread: 9 Dispatch queue: com.apple.SwiftUI.DisplayLink is the report I get. I've read numerous other posts about XCode 13 crashing due to TimeourError, and curious if those effected have overcome this.
0
0
269
Apr ’22
Xcode 10's base SDK?
Maybe I have missed some big change between Xcode 9 and 10, but I've noticed a couple of strange things:Compiling our project with Xcode 10, we noticed that we were able to reference functions that are only available in Swift 4.x, where our Project Settings clearly have it set to Swift 3.3. We can call array.randomElement() etc, whereas in Xcode 9 (with Swift 3.3) we get the expected compilation error.We also started noticing some behaviour in our UI that were not there previously - such as UIViewControllers with hidesBottomBarOnPush set to true in code not smoothly animating the tab bar out on push, and only doing so correctly when the property is set in Interface Builder. I determined this to be a bug on iOS 12, but actually it appears to be when building with Xcode 10.I checked the Base SDK setting in Xcode 10 and it simply says iOS. I opened Xcode 9.4.1 and it says Latest iOS (iSO 11.4) and allows me to change it. Is the base SDK now
10
0
9.6k
Oct ’18
Show crashes in xcode
Hi,An other member of my team (Organization) published an archive on itunes connect, via Xcode (For TestFlight). After 2-3 days, he can show crashes on Xcode Organizer.But my xcode show anything. We have both itunes account with Admin role.Can I show the crashes without building archives ? Any maners to see crashes, or is just in the Xcode of the person who build ?ThanksEdit : I have an account for Member Center and another email for iTunes connect, should be the reason ?
1
0
409
Jun ’15
XCode 13 and Xcode 13.2.1 freezes when start building large projects.
Xcode 13 and Xcode 13.2.1 keeps freezing when start building our project. I removed de DerivedData folder, did a Clean Build Folder, closed and opened my Xcode before start to build again. Some times it freezes just in the beginning of the process...other times at the ending of the building process. We need a solution because we did not have this problem with Xcode versions 12...
6
0
2.1k
Jan ’22
Editor placeholder in source file Xcode 8
Hi everyone. I'm new to using Xcode and this is my first time coding. I'm currently following some tutorials that require this coding to create a rectangle:let canvas = UIView(frame: CGRectMake(0, 0, 200, 200)). I know that CGRectMake was removed from xcode so I changed my code tolet canvas = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))I'm getting a swift compiler warning of 'editor placeholder in source file'. Can someone tell me how to fix this and why i'm getting it?
5
0
30k
Jun ’17