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“xcode github”

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Reply to Library/SPM issue with latest Xcode 11.4 beta
Updating to Xcode 11.4 resulted in :Swift package product '{SWIFT PACKAGE}' is linked as a static library by '{APP NAME}' and '{EXTENSION NAME}'. This will result in duplication of library code.. My project contains an application (A) and a helper (H), both sharing some libraries. Some of these libraries are under my control: my own packages (X). Some libraries are however not under my control: github libraries (Y). Xcode needs dynamic libraries to build my project, not the static libraries I had been using until 11.4. If your project resembles mine, the follow may fix the problem: Step 1 - Fix the libraries under my control (X)In the libraries that have a package.swift that is under my control, look up the .library and add type: .dynamic, as described by tadija (see above)Step 2: Fix the github libraries (Y)Fixing external libraries needs a (simple) workaround. Create a fresh framework (Z) for your project. Relocate libraries that are (still) cau
Apr ’20
Reply to How to Download an Older Version of Xcode
FWIW, there is no version of Xcode that will both run on 10.6.8 and will allow you to submit to the App Store. The latest version of Xcode that supports 10.6.x is Xcode 4.2, while the minimum version of Xcode that can build arm64 code (which is required for App Store submission) is Xcode 5.x (which itself requires OS X 10.8.4 or later)
Jul ’15
c++ compilation issue in x code app
I am not able to run my c++ code on x code . In the out put section it shows a error ie; clang error , fatal error ,compilation terminated . here below i am pasting the whole error that show on running c++ code. include/c++/10.2.0/iosfwd:40, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/ios:38, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/ostream:38, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/iostream:39, from snakegame.cpp:1: /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/cwchar:44:10: fatal error: wchar.h: No such file or directory 44 | #include wchar.h | ^~~~~ compilation terminated. Please resolve my issue as soon as possible . it really means a lot to me
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653
May ’21
xcode not pushing entire image catalogue to github private repo
i had some porblem with my project because of which i had to restore my project from github private repo. i noticed half the icons in the image catalogue had dissappeared!so i pulled a copy from timemachine and started the repo all over again and pushed a new commit there. i noticed that many files from the image catalogue, though present in the folder of the project in finder, aren't pushed to the repo. these were the exact same files that didn't get pushed the last time.can someone tell me how i can fix this please?
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2.6k
Nov ’15
Opening an .ipa in X Code - Swift
I developed a simple game app using Flash CC, I converted the game thru Adobe AIR and have a working IOS app. I was curious to see if it is possible to open the .ipa that was created and published in Flash and be able to to open in XCode so I can view the code and build.I was able to rename the file and save as a .zip and insode I do the a Payload folder which has the name of the app with the .app extensionI created a new workspace in XCode and imported the .app, Xcode sees it but I can only view resoursr and plist filesMy goal here is to build this kind of app IN XCode / Swift from scratch. This would be great for me since I know a bit of actionscript and since the Flash app has actionscript I would think that it would be converted to Objective C am I right?Any help?R
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3.3k
Jun ’15
Code signature invalid on Mac OS X 10.10.x
Hello everyone,I have a program signed in Sierra(10.12.1) with XCode(8.1)It was running fine on Sierra and El Capitan, however, when running on Yosemite, the app program crashed and showed the following error message:I had searched online for solutions yet however most of them all suggested to reinstall OS to solve this problemHowever, it may not be good that the users who have Yosemite installed need to reinstall their OS to use my app...Do I really have to reinstall OS or I can do something to my program to fix it?All ideas are appreciated, thanksThe message contains invalid characters.Due to annoying The message contains invalid characters. I cannot post the pull error message here...
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13k
Nov ’16
Reply to develop 1 project on 2 macs?
A repository should hold one Xcode project.Here are the steps I take to create an Xcode project with a git repository that is also hosted on Github.Create the Xcode project.When choosing a location to save the project, select the Create git repository checkbox. This will create a local git repository on your Mac.Sign into Github.Create a repository in Github.Follow Github's instructions for pushing an existing repository from the command line. Launch the Terminal application on your Mac and run the two Git commands to push your local repository to your Github repository. You can cut and paste the commands from Github to the Terminal.
Sep ’15
CoreAudio Project Posted to Github
I have posted a learning project on github. I have gone through the book Learning Core Audio by Adamson & Avila and converted the examples from Objective-C to Swift 5. I hope that this helps others trying to learn CoreAudio and if anyone sees issues in my code, please let me know. Thanks, Mark
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1.3k
Apr ’22
Reply to Library/SPM issue with latest Xcode 11.4 beta
Updating to Xcode 11.4 resulted in :Swift package product '{SWIFT PACKAGE}' is linked as a static library by '{APP NAME}' and '{EXTENSION NAME}'. This will result in duplication of library code.. My project contains an application (A) and a helper (H), both sharing some libraries. Some of these libraries are under my control: my own packages (X). Some libraries are however not under my control: github libraries (Y). Xcode needs dynamic libraries to build my project, not the static libraries I had been using until 11.4. If your project resembles mine, the follow may fix the problem: Step 1 - Fix the libraries under my control (X)In the libraries that have a package.swift that is under my control, look up the .library and add type: .dynamic, as described by tadija (see above)Step 2: Fix the github libraries (Y)Fixing external libraries needs a (simple) workaround. Create a fresh framework (Z) for your project. Relocate libraries that are (still) cau
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Apr ’20
Reply to SwiftUI Slider Step Animation issue
tested your Slider with xcode 12.x, macos 11.x and ios 12.x and cannot replicate your issue. What system (or other code) are you using?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Mar ’21
Reply to How to Download an Older Version of Xcode
FWIW, there is no version of Xcode that will both run on 10.6.8 and will allow you to submit to the App Store. The latest version of Xcode that supports 10.6.x is Xcode 4.2, while the minimum version of Xcode that can build arm64 code (which is required for App Store submission) is Xcode 5.x (which itself requires OS X 10.8.4 or later)
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Jul ’15
i cant extract x code 10.1 on my high sierra
I downloaded x code 10.1from the apple developers page for my high sierra 10.13.6 but when i try to extract the .xip, appears a message that says the archive is corrupt, what can i do?
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2
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828
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Jul ’19
Run and test app with a github project
Hi all.If i clone a repository of an app from git hub,is possible to use the xcode simulator with the project?Or better can i test the app of the github project on my iphone?
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2
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4.8k
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May ’17
c++ compilation issue in x code app
I am not able to run my c++ code on x code . In the out put section it shows a error ie; clang error , fatal error ,compilation terminated . here below i am pasting the whole error that show on running c++ code. include/c++/10.2.0/iosfwd:40, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/ios:38, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/ostream:38, from /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/iostream:39, from snakegame.cpp:1: /usr/local/Cellar/gcc/10.2.0_4/include/c++/10.2.0/cwchar:44:10: fatal error: wchar.h: No such file or directory 44 | #include wchar.h | ^~~~~ compilation terminated. Please resolve my issue as soon as possible . it really means a lot to me
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0
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0
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653
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May ’21
Reply to stuck on verifying screen/ Package Dependencies
I am also having this issue with Xcode 13.4.1 trying to import the XCDYouTubeKit package ( github / 0xced / XCDYouTubeKit ) from their Github repo. It looks like it is hanging on Verifying XCDYouTubeKit at zero progress-bar progress.
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Jun ’22
xcode not pushing entire image catalogue to github private repo
i had some porblem with my project because of which i had to restore my project from github private repo. i noticed half the icons in the image catalogue had dissappeared!so i pulled a copy from timemachine and started the repo all over again and pushed a new commit there. i noticed that many files from the image catalogue, though present in the folder of the project in finder, aren't pushed to the repo. these were the exact same files that didn't get pushed the last time.can someone tell me how i can fix this please?
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3
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0
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2.6k
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Nov ’15
how do i download x code in a ubantu system?
is there any way to download xcode in an ubantu system or windows sytem
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1
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0
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1.2k
Activity
Apr ’16
Opening an .ipa in X Code - Swift
I developed a simple game app using Flash CC, I converted the game thru Adobe AIR and have a working IOS app. I was curious to see if it is possible to open the .ipa that was created and published in Flash and be able to to open in XCode so I can view the code and build.I was able to rename the file and save as a .zip and insode I do the a Payload folder which has the name of the app with the .app extensionI created a new workspace in XCode and imported the .app, Xcode sees it but I can only view resoursr and plist filesMy goal here is to build this kind of app IN XCode / Swift from scratch. This would be great for me since I know a bit of actionscript and since the Flash app has actionscript I would think that it would be converted to Objective C am I right?Any help?R
Replies
1
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0
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3.3k
Activity
Jun ’15
Code signature invalid on Mac OS X 10.10.x
Hello everyone,I have a program signed in Sierra(10.12.1) with XCode(8.1)It was running fine on Sierra and El Capitan, however, when running on Yosemite, the app program crashed and showed the following error message:I had searched online for solutions yet however most of them all suggested to reinstall OS to solve this problemHowever, it may not be good that the users who have Yosemite installed need to reinstall their OS to use my app...Do I really have to reinstall OS or I can do something to my program to fix it?All ideas are appreciated, thanksThe message contains invalid characters.Due to annoying The message contains invalid characters. I cannot post the pull error message here...
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5
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0
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13k
Activity
Nov ’16
Reply to develop 1 project on 2 macs?
A repository should hold one Xcode project.Here are the steps I take to create an Xcode project with a git repository that is also hosted on Github.Create the Xcode project.When choosing a location to save the project, select the Create git repository checkbox. This will create a local git repository on your Mac.Sign into Github.Create a repository in Github.Follow Github's instructions for pushing an existing repository from the command line. Launch the Terminal application on your Mac and run the two Git commands to push your local repository to your Github repository. You can cut and paste the commands from Github to the Terminal.
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Sep ’15
CoreAudio Project Posted to Github
I have posted a learning project on github. I have gone through the book Learning Core Audio by Adamson & Avila and converted the examples from Objective-C to Swift 5. I hope that this helps others trying to learn CoreAudio and if anyone sees issues in my code, please let me know. Thanks, Mark
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0
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0
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1.3k
Activity
Apr ’22
Reply to How to remotely disable or block apps on a child’s device using FamilyControls and DeviceActivity API?
My Xcode project is on github: https://github.com/malayli/ParentalControl
Topic: App & System Services SubTopic: General Tags:
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Feb ’25
Reply to xcodebuild[56491:10396296] [MT] DVTAssertions: Warning in Capabilities Infrastructure/IDECapabilityQuerySelection.swift:103
Same here in Github Actions on macOS 13 and Xcode 15
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Nov ’23