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X Code 12.4 displays no simulator after I select it
Hi, I've noticed that when I do a search, the results for a problem like mine are about 5 years old, which is terrifying. I'm running Big Sur 11.2.3 and I've downloaded (again) X Code Version 12.4 (12D4e). When I choose a simulator (like iPhone 8 to match my own phone, for example), the dropdown is there, and yet I never get a simulator to appear. This is my first time working with Swift/ X Code, and I'm trying to follow a tutorial on You Tube. I know exactly what I'm missing, since the guy on the screen has a nice mockup of an iphone that displays what he's typing, while I don't have anything. I've rebooted my Mac and I've deleted/ reinstalled X Code.
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263
Apr ’21
X-code - Class implemented in both, issue
Macos Monterey version 12.4, chip Apple M1 MAX Xcode 13.4.1 Build version 13F100 I'm trying to build a React-native/expo app through Xcode, it gets stuck trying to open the project with an endlessly spinning wheel. I tried a few solutions found in stack over flow and here, but nothing worked for me. I have removed xcode and install it again a couple of time. Do you have a idea, where does it come from ? THX anyway Logs from XCBBuildService : /Applications/Xcode.app/Contents/MacOS/Xcode ; exit; ➜ ~ /Applications/Xcode.app/Contents/MacOS/Xcode ; exit; objc[33970]: Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x212aaf640) and /Library/Apple/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevice (0x103e202c8). One of the two will be used. Which one is undefined. objc[33970]: Class AMSupportURLSession is implemented in both /usr/lib/libamsupport.dylib (0x212aaf690) and /Library/Apple/System/Library/Pri
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1.5k
Jul ’22
multiple problems with x code, is it the iMac?
HiI have submitted some problems here before but I have so many problems that I am wondering if it may be just my iMac, or maybe all or lots of other iMacs.Problems I have1. Playground wont launch. Just sits there saying 'running <name>. This has been the past week, prior to that it would sit there saying 'Launching simulator' for 5 minutes and then it would work2. Xcode suddenly quits, randomly. Back in October-November it was quitting every ~45 minutes or so. Now it varies, sometimes couple of times a day, sometimes couple of times a week.3. Xcode is slow to load. Can take up to 5 minutes. Especially annoying when it keeps quitting4. Simulator fails to load on first attempt. Spends 5 minutes launching and then an error comes up, usually 'cant attach to pid', but sometimes 'timeout', or 1 or 2 other errors. After this first attempt the next launch works but it takes about 3-4 minutes, and then every run after that it gets quicker, but never less than 10-20 seconds. Of course if Xcode
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704
Apr ’18
Reply to Xcode cloud setup not working
The most common reason to see this error is that the credentials (token) you're using to access the GitHub repository do not have sufficient permissions. Can you please double check the GitHub token permissions and make sure that they are correct? You should also review the documentation here on how to connect Github with Xcode Cloud. If it still doesn't seem to be working, please provide us with detailed feedback on the issue.
Jun ’24
Reply to Xcode team Git
Working on a project in git with other people does not involve your Apple developer account.You must choose a place to host your projects online. Popular sites to host git projects online are GitHub, Bitbucket, and GitLab, with GitHub being the most popular.Once you choose where you want to host the project, everyone on the team should create accounts on the chosen site.At this point you can create your project. Since you are asking on an Apple forum, I will assume you are creating an Xcode project. When you create a project in Xcode and choose a place to save the project, there is a checkbox to create a local git repository. After creating the project you can put it online from Xcode's Source Control navigator. After you put the project online, everyone else can clone it from Xcode by choosing Source Control > Clone. If you want more detailed instructions, doing an Internet search for Xcode 9 GitHub provides links to numerous articles
Sep ’18
Firebase Issue with my X Code
Hi, Looking for some guidance on getting my code approved through app connect. Based on the crash logs, it appears the application is experiencing crashes related to an EXC_CRASH (SIGABRT), which is typically triggered by the app receiving an abort signal, often as a result of an unhandled exception or other critical errors that cause the app to terminate abruptly. Any ideas on how to resolve?
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585
May ’24
NSURLSession connection failure on OS X 10.10.x with error NSURLErrorDomain Code=-1200
I'm using NSURLSession for HTTPS traffic.I'm doing custom certificate validation and support Client Identity Certificate.On OS X 10.12.4 everything works fine, but on OS X 10.10.5 I've got strange error report (Those are OS X version where I personaly did verification of the bug).Error Domain=NSURLErrorDomain Code=-1200 The operation couldn’t be completed. (NSURLErrorDomain error -1200.) UserInfo=0x6000001baf60 {_kCFStreamErrorDomainKey=3, _kCFStreamErrorCodeKey=-9824, NSUnderlyingError=0x600000459b60 The operation couldn’t be completed. (kCFErrorDomainCFNetwork error -1200.), NSErrorPeerCertificateChainKey=( ), NSErrorFailingURLKey=https://esg3202.tma.com.vn:8443/ups/resources/tenants/default, NSErrorFailingURLStringKey=https://esg3202.tma.com.vn:8443/ups/resources/tenants/default, NSErrorClientCertificateStateKey=0}Issue is reproducible on multiple servers (different customers) but applies to singe service.Based on debugging and logs I've found:delegate method URLSession:
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1.3k
May ’17
Could not upload Socket.io package from github?
My Xcode does not seem to recognise the socket.io package uploaded from github. The socket.io package I see on youtube examples have the sub files arrow and different file title from mine. I did the exact same but the uploading seems to be incorrect. Example: https://github.com/socketio/socket.io-client-swift On my Xcode: Is there any other function out there other than socket.io for iOS (Swift) to Android to communicate via wifi/IP Address? Thank you
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Nov ’21