do android emulator and Github desktop supported in the M1 chip? or is there an alternative way to do so?
Search results for
xcode github
91,925 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
@glow you were able to build from Xcode 13.3.1 to 15.5b2 and the issue is fixed? Do we know when the issue first started happening? Is this a 15.4.x bug? Does anyone have the diff to get that Apple sample code project working correctly on 15.4.x? Is there any workaround in code other than just gating users on 15.4.x from ever using ARGeoTrackingConfiguration?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I had the exact same issue. Github clone got stuck on compressing. So I forced quit. After that no project would open for more than 5 seconds before crashing. To fix I opened XCode, went to settings and deleted the github account settings.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
My one workaround to avoid nested file structure is to create the project in Xcode first with git repo and then link GitHub at the root (with a repo I created on GitHub). Seems like a bit of a faff - if anyone knows how to solve starting in the reverse that would be great. Thanks!
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15. And previews are not working as well with my current app coding, which was coded in previous X-code 15. Is there any API changes? Any help? Or 18.1 might fix this bug?
When I go to create a new game project in X-Code. The box that says Import Gameplay Kit is not selected, however X-Code automatically imports GameplaytKit. Is there any other way to ensure that Gameplay Kit does not get imported into a new game project?Thanks for the insight. JS
Then drag them into your Xcode project, adding them as a folder reference As NicFontana mentions, this is not possible to do for Swift Packages. I have multiple Swift Packages I maintain, and they use Github Actions, which stores the configuration in a folder called .github (like NicFontana's project).
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
It would be best to start with Xcode. Create your project from the appropriate template with your best guess for a name and save it somewhere appropriate. When you save the project, you'll have the option of creating it in a git repository. Then, you can create a GitHub repository with the same name. I believe that once you do this, it gives you instructions on how to push a local repository. You can just run those command on the command-line from the directory containing your Xcode project folder. Then refresh your GitHub web browser and you should see all your files. Xcode will automatically detect and use GitHub as the upstream. I recommend against using the Desktop for Xcode projects. The Desktop could be under control of some kind of file sync service like iCloud. You don't want to mix that with git. It won't turn out well for you.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have placed a little Xcode project on github that renders to an off screen texture to do mouse picking.
Topic:
Graphics & Games
SubTopic:
General
Tags:
i installed using homebrew to make the program on x code, but i faced the same linking issue there so i installed fltk 1.4 separately and tried to make the program using Make. I first tried to make my program using cmake and x code as described here : https://github.com/fltk/fltk/blob/master/README.macOS.md#build_cmake_make, but after completing all the steps up till building fltk, i couldn't figure out what to do with the CMakeLists.txt file or how to link my new project with fltk. After that i tried Homebrew and was able to successfully link my program with fltk but then this linking issue occured and i got stuck. Now, even with updating the code using the github page using you mentioned, i am getting the same issue. Can you tell me in which directory should i be in when i execute this command, if i installed fltk using Homebrew? What was the procedure you followed if you also did this exercise?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Hi, Apple.I created Mac distribution profiles for OS X Container App and OS X Packet Tunnel Provider.And here is my projects' settings:Xcode - Building Settings - Code Signing - Code Signing Identity - Release - 3rd Party Mac Developer Application: xxxxxx (T5N*****)Xcode - Building Settings - Code Signing - Provisioning Profile - Release - Generated Distribution Profiles (Container app and OS X Packet Tunnel Provider) from Apple Developer CenterAnd when I was submiting it to iTunes Connect, it told me 'Invalid Code Signing Entitlement, key 'com.apple.developer.networking.HotspotHelper' is not supported on MAC OS X'. But my app doesn't need 'com.apple.developer.networking.HotspotHelper' entitlement, it just generated by Apple Developer Profile Distrubtion system. I can't submit my app to iTunes Connect.Please tell me how to resolve this problem.> codesign -d --entitlements :- xxx.app Executable=/Users/USER/Library/Developer/Xcode
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
Meanwhile Github app password works fine from Xcode 12. But bitbucket app pass still not. My suppose is a bug Xcode.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
When following these instructions - https://developer.apple.com/documentation/xcode/connecting-xcode-cloud-to-github And trying to connect via I received the following screen:
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Has anyone found any bullet proof solution for this? When using Xcode 14 series? (And GitHub Actions, if related.)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags: