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“xcode github”

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Reply to Not impressed with Xcode 9
Yes, I am also struggling with Xcode 9 like your bugs list.I am work with C++(COCOS2D-X Game Engine).Xcode Project Shows me old code after renameing file when file open in project, if i open that file with option (Show in Finder) and open perticular file both code shows me diffrents. it's to much.function ribbon with cnd+alt+right-arrow then presscmd+x to cut function code that time X-Code will crashetc...Many Bugs like this... i am waiting for new update with solve all issue.
Oct ’17
Reply to Unable to use ARGeoTrackingConfiguration when launching a new AR Session in the app - 15.4 (and 15.41.)
@glow you were able to build from Xcode 13.3.1 to 15.5b2 and the issue is fixed? Do we know when the issue first started happening? Is this a 15.4.x bug? Does anyone have the diff to get that Apple sample code project working correctly on 15.4.x? Is there any workaround in code other than just gating users on 15.4.x from ever using ARGeoTrackingConfiguration?
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Firebase is not working on X-code 16 iOS 18 simulator
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15. And previews are not working as well with my current app coding, which was coded in previous X-code 15. Is there any API changes? Any help? Or 18.1 might fix this bug?
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1.3k
Sep ’24
Notarization Incomplete for Github Workflows
Hello, I am new to the apple developer program. I, and my team, are working on porting some medical software that we have written from Windows to MacOS. We obviously want to notarize our app to make it easy for professionals and colleagues to use. The software is entirely written in python and includes ffmpeg for one of the features to export the medical data to video and compiled to a single file with pyinstaller, like so: pyinstaller app_name.py --noconfirm --onefile --add-data ffmpeg:ffmpeg chmod +x dist/app_name* We are currently adding the signing and notarization of the app to our github workflow. The workflow build a successful app with the correct structure and is able to be run if we allow it past the MacOS firewall. We are signing the app like so: run: | BINARY_PATH=dist/app_name IDENTITY=$(security find-identity -p codesigning -v | grep -E 'Developer ID Application|Mac Developer' | head -n1 | awk -F '{print $2}') echo Using identity: $IDENTITY security unlock-keychain -p build.ke
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Oct ’25
OS X 10.11 Network Extension Invalid Code Signing Entitlements
Hi, Apple.I created Mac distribution profiles for OS X Container App and OS X Packet Tunnel Provider.And here is my projects' settings:Xcode - Building Settings - Code Signing - Code Signing Identity - Release - 3rd Party Mac Developer Application: xxxxxx (T5N*****)Xcode - Building Settings - Code Signing - Provisioning Profile - Release - Generated Distribution Profiles (Container app and OS X Packet Tunnel Provider) from Apple Developer CenterAnd when I was submiting it to iTunes Connect, it told me 'Invalid Code Signing Entitlement, key 'com.apple.developer.networking.HotspotHelper' is not supported on MAC OS X'. But my app doesn't need 'com.apple.developer.networking.HotspotHelper' entitlement, it just generated by Apple Developer Profile Distrubtion system. I can't submit my app to iTunes Connect.Please tell me how to resolve this problem.> codesign -d --entitlements :- xxx.app Executable=/Users/USER/Library/Developer/Xcode
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Feb ’16
X Code 5.1.1 Signing Identities Revoked
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
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3.7k
Jul ’16
Reply to library not found for -lpng, clang: error: linker command failed
i installed using homebrew to make the program on x code, but i faced the same linking issue there so i installed fltk 1.4 separately and tried to make the program using Make. I first tried to make my program using cmake and x code as described here : https://github.com/fltk/fltk/blob/master/README.macOS.md#build_cmake_make, but after completing all the steps up till building fltk, i couldn't figure out what to do with the CMakeLists.txt file or how to link my new project with fltk. After that i tried Homebrew and was able to successfully link my program with fltk but then this linking issue occured and i got stuck. Now, even with updating the code using the github page using you mentioned, i am getting the same issue. Can you tell me in which directory should i be in when i execute this command, if i installed fltk using Homebrew? What was the procedure you followed if you also did this exercise?
Jan ’23
Reply to interface with github
Hello ShinehahGnolaum,Xcode supports git, as does github obviously. What's the problem?
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Mar ’17
Reply to XCode 10.2 git error : Couldn’t communicate with a helper application
Same here. Started with XCode 10.2 and was already present in Xcode 10.2 beta. Also XCode 10.2 periodically loses my GitHub and BitBucket account info.
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Apr ’19
Reply to Not impressed with Xcode 9
Yes, I am also struggling with Xcode 9 like your bugs list.I am work with C++(COCOS2D-X Game Engine).Xcode Project Shows me old code after renameing file when file open in project, if i open that file with option (Show in Finder) and open perticular file both code shows me diffrents. it's to much.function ribbon with cnd+alt+right-arrow then presscmd+x to cut function code that time X-Code will crashetc...Many Bugs like this... i am waiting for new update with solve all issue.
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Oct ’17
Android Studio and Github in M1 processor
do android emulator and Github desktop supported in the M1 chip? or is there an alternative way to do so?
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1
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0
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1.2k
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Jan ’21
Reply to Unable to use ARGeoTrackingConfiguration when launching a new AR Session in the app - 15.4 (and 15.41.)
@glow you were able to build from Xcode 13.3.1 to 15.5b2 and the issue is fixed? Do we know when the issue first started happening? Is this a 15.4.x bug? Does anyone have the diff to get that Apple sample code project working correctly on 15.4.x? Is there any workaround in code other than just gating users on 15.4.x from ever using ARGeoTrackingConfiguration?
Topic: App & System Services SubTopic: Core OS Tags:
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Apr ’22
Firebase is not working on X-code 16 iOS 18 simulator
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15. And previews are not working as well with my current app coding, which was coded in previous X-code 15. Is there any API changes? Any help? Or 18.1 might fix this bug?
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1
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0
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1.3k
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Sep ’24
Reply to Using Xcode's iOS Simulator to test apps.
The simulator runs code that you write in the Xcode app. You might be able to find and download other people's code at GitHub then run it in Xcode.
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Sep ’15
How do I stop gameplay kit from importing when creating a new game in X-Code
When I go to create a new game project in X-Code. The box that says Import Gameplay Kit is not selected, however X-Code automatically imports GameplaytKit. Is there any other way to ensure that Gameplay Kit does not get imported into a new game project?Thanks for the insight. JS
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349
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Nov ’16
Notarization Incomplete for Github Workflows
Hello, I am new to the apple developer program. I, and my team, are working on porting some medical software that we have written from Windows to MacOS. We obviously want to notarize our app to make it easy for professionals and colleagues to use. The software is entirely written in python and includes ffmpeg for one of the features to export the medical data to video and compiled to a single file with pyinstaller, like so: pyinstaller app_name.py --noconfirm --onefile --add-data ffmpeg:ffmpeg chmod +x dist/app_name* We are currently adding the signing and notarization of the app to our github workflow. The workflow build a successful app with the correct structure and is able to be run if we allow it past the MacOS firewall. We are signing the app like so: run: | BINARY_PATH=dist/app_name IDENTITY=$(security find-identity -p codesigning -v | grep -E 'Developer ID Application|Mac Developer' | head -n1 | awk -F '{print $2}') echo Using identity: $IDENTITY security unlock-keychain -p build.ke
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5
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375
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Oct ’25
Reply to Xcode is crashing on startup. Any workarounds?
I had the exact same issue. Github clone got stuck on compressing. So I forced quit. After that no project would open for more than 5 seconds before crashing. To fix I opened XCode, went to settings and deleted the github account settings.
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Mar ’21
Reply to How to create Xcode project without a folder
My one workaround to avoid nested file structure is to create the project in Xcode first with git repo and then link GitHub at the root (with a repo I created on GitHub). Seems like a bit of a faff - if anyone knows how to solve starting in the reverse that would be great. Thanks!
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Dec ’24
OS X 10.11 Network Extension Invalid Code Signing Entitlements
Hi, Apple.I created Mac distribution profiles for OS X Container App and OS X Packet Tunnel Provider.And here is my projects' settings:Xcode - Building Settings - Code Signing - Code Signing Identity - Release - 3rd Party Mac Developer Application: xxxxxx (T5N*****)Xcode - Building Settings - Code Signing - Provisioning Profile - Release - Generated Distribution Profiles (Container app and OS X Packet Tunnel Provider) from Apple Developer CenterAnd when I was submiting it to iTunes Connect, it told me 'Invalid Code Signing Entitlement, key 'com.apple.developer.networking.HotspotHelper' is not supported on MAC OS X'. But my app doesn't need 'com.apple.developer.networking.HotspotHelper' entitlement, it just generated by Apple Developer Profile Distrubtion system. I can't submit my app to iTunes Connect.Please tell me how to resolve this problem.> codesign -d --entitlements :- xxx.app Executable=/Users/USER/Library/Developer/Xcode
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2
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0
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1.1k
Activity
Feb ’16
X Code 5.1.1 Signing Identities Revoked
I enrolled in Apple Developer Program as an organization and downloaded Xcode 5.1.1 on a Mac OS X 10.8. I have completed designing a new Mac App. Now, I want to proceed with the distribution process, but when I go to XCode>Accounts, the Signing Identities show as being revoked for Mac Development, Mac App Distribution, and Mac Installer Distribution. The only Signing Identities that remain valid are Developer ID Application and Developer ID Installer.Don’t have a clue on how to fix these. I don’t know if they were revoked because Xcode 5.1.1 is too old. I would appreciate any explanation of fixing this issue. Another solution would be to use another computer and that leads me to the next question.Second question. I just updated a MacBook Pro 15, 2.8GHz with OS X El Capitan. The apple ID on this computer is different than the Apple Developer Program. I would like to download from the App Store, the latest XCode 7.3.1, so I can distribute my new Mac App and don’t have to r
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17
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0
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3.7k
Activity
Jul ’16
Reply to library not found for -lpng, clang: error: linker command failed
i installed using homebrew to make the program on x code, but i faced the same linking issue there so i installed fltk 1.4 separately and tried to make the program using Make. I first tried to make my program using cmake and x code as described here : https://github.com/fltk/fltk/blob/master/README.macOS.md#build_cmake_make, but after completing all the steps up till building fltk, i couldn't figure out what to do with the CMakeLists.txt file or how to link my new project with fltk. After that i tried Homebrew and was able to successfully link my program with fltk but then this linking issue occured and i got stuck. Now, even with updating the code using the github page using you mentioned, i am getting the same issue. Can you tell me in which directory should i be in when i execute this command, if i installed fltk using Homebrew? What was the procedure you followed if you also did this exercise?
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Jan ’23
Reply to View hidden files in Xcode Project navigator
Then drag them into your Xcode project, adding them as a folder reference As NicFontana mentions, this is not possible to do for Swift Packages. I have multiple Swift Packages I maintain, and they use Github Actions, which stores the configuration in a folder called .github (like NicFontana's project).
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Nov ’21