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Provisioning profile failed qualification - SensorKit Reader Access entitlement issue during app distribution
Hello, I'm currently developing an iOS app that uses SensorKit. Everything works fine in development and testing — the app correctly requests and receives SensorKit permissions on test devices. In my App ID configuration, the SensorKit Reader Access entitlement (com.apple.developer.sensorkit.reader.allow) is included and visible in Xcode under the project’s entitlements list. However, when I try to archive and distribute the app, I get the following errors in Xcode: Provisioning profile failed qualification Profile doesn't support SensorKit Reader Access. Provisioning profile failed qualification Profile doesn't include the com.apple.developer.sensorkit.reader.allow entitlement. Even though my provisioning profile includes this entitlement, Xcode still refuses to distribute the app. Here’s what I’ve confirmed so far: The provisioning profile lists com.apple.developer.sensorkit.reader.allow in its entitlements. SensorKit works perfectly in debug and development builds. The issue only
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Xcode Cloud Export Archive Fails with Xcode 26.2 RC
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC. The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings. The same project exports successfully when using Xcode 26.2 RC locally. Projects without Apple Watch app do not encounter this issue (not so sure about this). From Xcode Cloud UI: Exporting for App Store Distribution failed. Please download the logs artifact for more information. Run command: 'xcodebuild -exportArchive ... Command exited with non-zero exit-code: 70 From xcodebuild-export-archive.log: error: exportArchive Automatic signing cannot update bundle identifier io.***.***.watchkitapp. error: exportArchive No profiles for 'io.***.***.watchkitapp' were found error: exportArchive Automatic signing cannot update bundle identifier io.***.***. error: exportArchive No profiles for 'io.***.***' were found ** EXPORT FAILED ** IDEDistribution: App Store Connect request for store
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XCTFail immediately aborts the test in Xcode 26 — no retry on failure
Hi, I’m seeing an unexpected change in how XCTFail behaves in UI tests after updating Xcode. I use the following helper method: `func waitForExistance(file: StaticString, line: UInt) -> Self { if !(element.exists || element.waitForExistence(timeout: Configuration.current.predicateTimeout)) { XCTFail(couldn't find element: (element) after (Configuration.current.predicateTimeout) seconds, file: file, line: line) return self } else { return self } }` In Xcode 16.4, this worked as expected: – when an element wasn’t found, XCTFail was triggered, but the test continued running, allowing my retry logic to execute. After updating to Xcode 26.1 / 26.2 - the test now immediately aborts after XCTFail, without executing the next retry. The logs show: `t = 113.22s Tear Down t = 113.22s Terminate com.viessmann.care:81789 *** Assertion failure in -[UITests.Tests _caughtUnhandledDeveloperExceptionPermittingControlFlowInterruptions:caughtInterruptionException:whileExecutingBlock:], XCTestCase+Iss
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Xcode 26 cannot run app on simulator, as well as unit test
Hi, When running unit test or app on simulator, it got process crashed mostly of the case, it works fine on the same project, like in Xcode 16.x. Look at the crash report, it randomly crashed when loading libraries, like 2 events attached below... My mac is M3 macbook pro, mac OS is 15.7.2 Anyone know how to sort it out, it is really annoying, can only use device for debug now. Thx... 0x1c693f000 - 0x1c6944fff com.apple.TelephonyUIFramework.axbundle (1.0) /Volumes/VOLUME/*/TelephonyUIFramework 0x1c6b17000 - 0x1c6b18fff com.apple.EmojiKit.axbundle (1.0) <49e64e22-eacd-38a0-af32-fe8834f53170> /Volumes/VOLUME/*/EmojiKit 0x1d7e90000 - 0x1d7eb3fff com.apple.PassKitUI.axbundle (1.0) /Volumes/VOLUME/*/PassKitUI 0x1d835f000 - 0x1d8388fff com.apple.PhotosUICore.axbundle (1.0) <3476e3ea-772e-3dea-a3f3-a9baed307eeb> /Volumes/VOLUME/*/PhotosUICore 0x1d828f000 - 0x1d82a9fff com.apple.EventKitUIFramework.axbundle (1.0) /Volumes/VOLUME/*/EventKitUIFramework 0x1c6b30000 - 0x1c6b85fff com.apple.dyld.dy
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Metal toolchain compilation error after migration to MacOS 26 and XCode 26.1
Hello. I migrated yesterday two machines from OS15 to OS26 (same Ram; M1Max chip). On the first one, a MBP, everything is allright, and my old Metal projects can compile and run, even with MacOS12 as a destination. On the second computer (MacStudio) I got a compile error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain. I spent hours on many forums and tried all proposed solutions and still get the same error. Any idea? Thanks
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New build submission error
When submitting my new build to app store connect directly from dreamflow, I get this error: Failed Step: Flutter build ipa and automatic versioning Building com.pinpictu for device (ios-release)... ════════════════════════════════════════════════════════════════════════════════ No valid code signing certificates were found You can connect to your Apple Developer account by signing in with your Apple ID in Xcode and create an iOS Development Certificate as well as a Provisioning Profile for your project by: 1- Open the Flutter project's Xcode target with open ios/Runner.xcworkspace 2- Select the 'Runner' project in the navigator then the 'Runner' target in the project settings 3- Make sure a 'Development Team' is selected under Signing & Capabilities > Team. You may need to: - Log in with your Apple ID in Xcode first - Ensure you have a valid unique Bundle ID - Register your device with your Apple Developer Account - Let Xcode automatically provision a profile for yo
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Request: the role access accessing diagnosticSignatures in the REST API
We want to automate getting crash reports from ASC via CI or some other mechanism. Having developers manually check the Xcode Organizer isn't a scalable solution for us. Even with a api key with the App Manager role, we get a 403. https://api.appstoreconnect.apple.com/v1/diagnosticSignatures?limit=50 requires ADMIN role access which makes it a non starter in our org because of access restrictions. Since developers have access to the crash reports via Xcode in their developer roles, it should make sense for the REST API to expose the same data without ADMIN permissions.
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. Here are the steps I tried: Signed the build using Apple Development in Xcode Re-signed the build product Zipped the build product Notarized using xcrun notarytool submit, which returned Accept. Below is a sample re-signing command. codesign --sign $CODE_SIGN_IDENTITY --entitlements --options runtime --verbose --force build/Release/.app I'll probably need to eventually create an installer app and notarize it, but I think I've temporarily resolved the recent issue of not being able to sign with a Developer ID in Xcode. If you have any issues from an engineering perspective, please let me know.
Topic: Code Signing SubTopic: Entitlements Tags:
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You do not have required contracts to perform an operation.
Hi, I need help with the error: “You do not have required contracts to perform an operation.” (ID: cc897baf-6551-474b-bbef-3dd5bdf89931) When I try to distribute an archived build from Xcode, App Store Connect shows a banner asking to review a new agreement. But when I click it, I’m redirected to Agreements, Tax and Banking, and there is no agreement to accept — the page is empty. I checked with the team, and none of us can see the agreement. Is it possible that the required agreement is available only to the Account Holder and not visible to Admin or Developer roles? Could you please clarify what exactly this error means and how we can locate the missing agreement? Thanks.
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SPM Traits not working correctly with multiple targets in same Xcode workspace (App + App Clip)
Hi, I've just migrated to Swift Tools 6.2 and package traits, and I'm encountering an issue when using traits with multiple targets in the same Xcode workspace. Setup: Main iOS app target App Clip target Both consume the same local packages (e.g., UIComponents) What I'm trying to achieve: Main app imports packages without the COMPACT_BUILD trait App Clip imports packages with the COMPACT_BUILD trait enabled Package configuration (simplified): // UIComponents/Package.swift let package = Package( name: UIComponents, platforms: [.iOS(.v18)], traits: [ .trait(name: COMPACT_BUILD, description: Minimal build for App Clips), ], // ... targets: [ .target( name: UIComponents, dependencies: [...], swiftSettings: [ .define(COMPACT_BUILD, .when(traits: [COMPACT_BUILD])), ] ), ] ) In the code: #if COMPACT_BUILD // Excluded from App Clip #endif The consumer packages: Main app's package imports without trait: .package(path: ../UIComponents) App Clip's package imports with trait: .package(path: ../UIComponents, trai
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How to properly use PermissionKit to ask permission
For testing permission response we can use the sandbox account However, when testing permission requests using the AskCenter API, none of the ask API works for me in xcode 26.2 rc and iOS 26.2 rc. For SignificantAppUpdateTopic, I got errors like The user is in a region that does not support this type of ask in the console log, but I've already set my billing address to Texas. For CommunicationTopic, the console shows several XPC-related errors, and I’m not sure which of them are relevant. Both of them show an alert view of Can't ask, An unknown error occurred Can someone help to guide us how to test the request flow? Thanks
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