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Reply to App rejected because malfunctional Apple SignIn but cannot be reprodeced
They are known to use an iPad to test the iOS app you submit regardless of the intended platform. I would ask them to send me a screen-capture video. But I don't know if they comply. I don't remember if they have ever sent me a screen-capture video. It's true that they sometimes go terribly wrong. Back in July, they claimed that nothing had happened in making an in-app purchase. It has turned out he or she failed to scroll down further and tapped an image, not a button. The same reviewer also claimed that a user would not be able to request customer support at our web site when in fact it was just the matter of scrolling down further, again, to find a comment box. I would send them a screenshot after circling the button they are supposed to tap to make sure he or she is not off the track. It's true that I sometimes make a mistake and deserve to get my software submissions rejected. But reviewers collectively make more mistakes than I do. I say they are wrong 2/3 of the times.
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Email asking for government ID
I am in the process of publishing my app. Lately, I got an email from AppleSupport and devprograms (apple is blocking me from writing the whole email address -_- .. how am I supposed to ask questions then?) asking for my ID and personal information. Below is the content of the mail. Is this a legit thing..? It is asking me to open up the link and upload my info.. I already submitted my personal data on appstore connect and developer page. I do not get why it is asking to submit on some other website... while they can do this on appstore connect or developer page. This seems way too suspicious. Anybody else got anything like this? Is this a legit thingy? My name is Queen with Developer Support. I am writing to follow up on your request to distribute applications as a trader. We need additional information to verify your Digital Services Act submission. Please provide one of the following documents that contains your full name and address entered in App Store Connect (ASC): Government-issued P
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watchOS 26.0.2 / iOS 26.0.1 + Workout Session Mirroring Failure
Hi, I have a workout app in the App Store which mirrors workout data between the phone and watch. Since iOS 26.x I've been having issues and received reports of the mirroring no longer working. Users in iOS 18 have no problems with this functionality. Bug description: A workout session is started from the phone app and starts mirroring to the watch companion device. The watch starts the workout session and then the mirroring session is disconnected / lost. Sending data to the companion device fails and ending the session on the phone doesn't end the session on the watch...essentially they become completely disconnected. Please note I am testing this on physical devices...not simulators. As a sanity check I've also tried the Building a multidevice workout app sample code and it has the same problem. To re-create on the sample app, I start a workout from the phone, the watch workout starts and then the mirroring session seems to disconnect and is unable to send data. This is the log from the Building a
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Reply to Resolving Framework Compatibility Across Different Xcode Versions
@hxsmart was able to provide me with an example project attached to a code-level support request, so I can see that you are building a closed source framework, where you're distributing a binary to your clients, rather than distributing source code. In your project, you have a precompiled .framework file, with Objective-C source code. I don't readily have a version of Xcode 13.2.1 to use to see the compilation error in that project myself, so are you able to provide the text of that error message here? — Ed Ford,  DTS Engineer
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Reply to Unable to upload an app with ExtensionFoundation
Thank you for your answer. So, having talked to App Review about this, the basic answer I have currently is that we don't currently support 3rd-party App Extensions on the iOS App Store. The framework itself is built to work across all of our platforms and is public (which is why new functionality is added that's available on iOS), however, the App Store policy has not changed. If you haven't already, I'd appreciate you filing a bug on this and then posting the bug number back here. It sounds like you're trying to create extensions that are specifically for your apps’ usage, and that's a distinct use case that we need to more actively consider. Clarifying a few details, I think the difference here is basically a quirk caused by slightly different handling paths: The only difference I could see is that sometimes it would fail when uploading (I would get the error message inside Xcode) and other times it would fail after uploading: I would get a kind e-mail from AppStore Connect, stating: For many years, the ap
Topic: App & System Services SubTopic: General Tags:
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Pending Termination Notice
Hello Everyone! I recently got a termination notice. I've already sent an appeal 20 days back, I did get the response saying they'll not change the decision which is really a big problem! I've been developing apps and have been supporting my family for quite some time. But because of a small-mistake, I lost my entire account (Although I've made changes and re-submitted, but the app which got the removal isn't going for review) Anyone can you please help? I never got any kind of warning from Apple and I understood that since I'm using a commercial API, I could use it in my title, but it triggered removal of my entire account. Here's the notice I got: Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement and the Developer Code of Conduct (App Review Guideline 5.6). Given the severity of the identified issues, your accou
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ApplePayRecurringPaymentRequest Query
Hi , This is regarding the ApplePayRecurringPayment Request and Apple Pay on Web functionality. Does Apple Pay on web providing functionality that collects payments from the stored credit card issuer bank (or) it only provides secured wallet functionality that provides a token which then has to be utilized to send a seperate payment request through a third party payment gateway to collect the payments from the credit card issuer bank. thanks
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Attach a debugger to app launched via `devicectrl`
With the latest (26) version of Apple's developer tools, is there a way to manually attach a debugger (other than lldb) to an iOS app launched with devicectl device process launch --start-stopped? In the past, this was possible via the ios-deploy third-party tool (now defunct), which provided a debugserver port. This information is notably missing when using devicectrl – although the process ID of the launch process is provided, and the tool is clearly aimed at letting you launch and attach to processes from the command line. lldb can, of course, attach via its built-in support for this using the device set of commands. But I'm explicitly looking for a way to attach my own debugger via the GDB-compatible debug proxy.
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Reply to URL Scheme For Apple Developer App
Thank you for sharing your post. I am slightly confused by your request. Are you attempting to launch an application using a URL? If the application in question supports Universal Links, you can utilize that feature. Alternatively, if deep linking is enabled, you can employ that method. If you have developed the application, you can incorporate the necessary code to achieve this functionality. https://developer.apple.com/documentation/xcode/supporting-universal-links-in-your-app Hope this helps Albert Pascual
  Worldwide Developer Relations.
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Reply to Issue regarding universal links
@antoninb Thanks for the bug report. Please update it with a link to your AASA file and the app ID. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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“In Progress” status stuck for over 21 hours with no result
Hi everyone, I’ve just subscribed and configured my Apple Developer account. I tried to notarize the first binary I need to distribute via Homebrew, but I’m experiencing an issue where the process has been stuck in “In Progress” status for more than 21 hours, without completing or returning any errors. Here’s the relevant history: createdDate: 2025-10-15T21:53:41.343Z status: In Progress
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Xcode 26 Stable Build Interruptions
I have a mac mini on OS 15.7 ( Sequoia ) with 4-5 iPhone and iPad devices on version iOS 26.0 Stable connected to it. I am trying to build a device farm application where it run multiple UI tests to restore the device state but facing BUILD INTERRUPT intermittently during the UI test run. What can be the issue here? Is it device side issue OR issue with device and xcode connection. What tools can I use to gather more information of xcode and its processes or memory leaks due to it. Could any network call interruption via xcode can lead to this issue.
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Not Getting Realistic Camera Output Even After Capturing RAW (.dng) Images on iOS
Hi everyone, I’m working on a custom camera implementation in iOS using native code. My goal is to capture unprocessed, realistic images directly from the camera — without any filters or post-image processing applied by the system. I’ve implemented RAW image capture using the native camera APIs (AVFoundation) and successfully received .dng files. However, even the RAW outputs don’t look like the real environment — the colors, tone, and exposure still seem processed or corrected in some way. I’ve tried various configurations such as photoSettings.rawPhotoPixelFormatType, experimenting with AVCaptureDevice and AVCapturePhotoOutput settings, and reviewing ProRAW and standard RAW behavior, but I’m still not getting truly unprocessed results that reflect the actual sensor data. Has anyone experienced similar results when capturing RAW images on iOS, or found a way to bypass Apple’s image signal processing (ISP) pipeline for more realistic captures? Any insights or references from Apple’s
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