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“testflight the requested app is not avaliable”

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Reply to Kernel panics on M5 devices with network extension
Lately we are seeing reports from the market that on M5 Macbooks and A18 Neos the system will kernel panic using our solution, even though it never happens on M1-M4 and no significant code changes were made in the mean time. All crashes seem to be related to an internal double free in the kernel: Have you filed a bug on this and, if so, what's the bug number? Can you tell us please if this is a known problem and if there's a workaround or what can we do to narrow it down? I'm need full panic logs to be sure (that's why I asked about the bug) but, yes, I suspect this is a known issue (r.172793638). __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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EADemo Not Sending/Recieving Session Packets
Hi, We are currently in the process of getting an custom iAP2 device communicating via USB-C. We have been using the 'EADemo' app as a test app to ensure full function before certification. Currently, the device completes the authentication and identification successfully. The device appears within the 'EADemo' app, and we are able to select it and see the available protocol. Selecting the protocol sends the EAStartSession command to the accessory and we ACK it. This is where the issues begin. Attempting to send either a string or hex packet results in nothing being sent. The app does not appear to attempt to send a packet when these are pressed. The 'EADemo' app also does not increment its receive counter when the accessory sends an EA packet, but we do receive the ACK from the device. This indicates the device is receiving the packet, but not processing it in app. Sending the EASessionStatus from the accessory with a status of
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Reply to EADemo Not Sending/Recieving Session Packets
Are there any known issues within the 'EADemo' app that we should know about/and/ or need to fix? Not that I'm aware of, but the sample is quite old and, to be honest, I don't think it's been looked at closely very recently. Does Apple have any other EA example application? No, I'm afraid not. One comment here: Attempting to send either a string or hex packet results in nothing being sent. The app does not appear to attempt to send a packet when these are pressed. Two things I would try here: Hard coding some direct sends. If those are reaching your accessory, then the issue is probably that the interface code itself is broken. Try sending more data. NSStream is also quite old and it's possible that we're (incorrectly) buffering the data instead of sending it immediately. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Hardware Tags:
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"Testflight is currently unavailable" message for all users
Starting today, we have been seeing this error message. This is a blocker for my team and any help is appreciated Things I've investigated: Testflight Apple status page is green Our signing certificate is valid/ unexpired Provisioning profile is valid/ unexpired There are no pending Apple account agreements Doesn't seem to matter if user also is a member of my company's Apple Business Manager developer team Cellular data is turned off Date/ time is correct User was unable to install app using a personal gmail account and unregistered device User was able to use Testflight to install a third-party app outside of our corporate account Uninstalling/ reinstalling Testflight didn't help
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Reply to First auto-renewable subscription does not appear on app version page in App Store Connect
but my auto-renewable subscription does not appear in the selector The subscription appears in the “In-App Purchases and Subscriptions” section when its status is Ready to Submit. If the status of your subscription is Missing Metadata, complete any missing information such as price or localization for the subscription group display name. For more information, see submitting In-App Purchases, see In-App Purchase statuses and Submit an In-App Purchase..
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Reply to Couldn't redeem TestFlight invitation code
Thanks for the detailed issue report. I am experiencing the exact same issue with the same scenario (I invited myself as a tester and redeemed on a device using a personal Apple ID, now I can't re-invite myself to the same app using my work Apple ID even if I delete myself from all testers.) Waiting 90 days to resolve this seems unreasonable especially as it's unclear this would actually resolve the issue. I can't figure out any other action I can take inside TestFlight that would allow me to generate a new invite not locked to the old tester Apple ID. As the old feedback here has appeared to have been ignored for over a year, I have opened a new feedback at FB22398790 to attempt to re-escalate this issue.
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Couldn't redeem TestFlight invitation code
Same scenario described here: https://forums.developer.apple.com/forums/thread/738942 User clicked accept for an internal tester invitation sent to their work apple id on their personal device which was signed in with their personal apple id. This seems to have redeemed the code to the users personal account. However, the user has removed themselves from testing the app and we're trying to get their work apple id registered but the invite code that keeps being sent is coming back saying invalid. Things we've tried: We located the last build the user installed on their device and expired the builds deleted / readded the work apple id to internal testing group It's still sending the same invitation code from TestFlight and saying that the code cannot be redeemed.
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Reply to In-App Purchase dialog not appearing during App Review but works on physical device
Has anyone experienced a similar situation where IAP works on device but fails during App Review? Any suggestions on what might be different in the review environment? Apple reviews your In-App Purchases in the sandbox environment, the same environment you use to test your products. In the sandbox, StoreKit uses data you configured for your app in App Store Connect when the app calls StoreKit APIs in the environment. Be sure to test your products in the sandbox before submitting them for review. If your app uses a StoreKit configuration file, be sure to disable StoreKit Testing in Xcode before starting to test in the sandbox. For more information, see Setting up StoreKit Testing in Xcode. After you successfully test your products in the sandbox, be sure to submit them for review in App Store Connect. For more information, see Submit an In-App Purchase.
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Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
Thank you for your reports regarding the issue of submitting a form in the EU and still encountering the error message indicating that the form was not submitted. We are currently investigating this matter and will be contacting the relevant team. However, we would appreciate it if you could provide a bug file from the EU country where you submitted the form, as well as a few screenshots of the issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
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Reply to CarPlay CPListImageRowItem causes Inverted Scrolling and Side Button malfunction
Dear @EnguerrandA, You could track the progress of this issue via your bug report. We use Feedback Assistant to notify users if there are any solutions to their issues, and which versions they should verify with. Regarding the auto-scroll, that is quite strange! I haven't seen a bug report for that yet (feel free to file one), but it might have the same root cause as this thread's main issue. What kind of update are you applying to the CPListImageRowItemRowElement? You could post a code snippet or even attach a focused sample project to demo that issue to your original bug report. One last thing - as per #5 of the DevForums Tips, please use comments only for short acknowledgement-type messages, and replies for more substantive posts. Comments do not guarantee notifications. Thank you for your due diligence, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: General Tags:
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in bina
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Reply to Cannot submit a new app because of a bug in a compliance
Thanks for the post, I'm guessing you are in the EU and that's a requirement to submit. The interesting part is that you said you have submitted the form and still getting the error? If is submitted you need to start the process to submit an app and if you still get that error, filing a bug will allow that team to see what is the issue. nce you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
1d
Reply to StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Can a first subscription be fetched in the sandbox before submitting an app version for review? Does the “Finalize before submission” state prevent StoreKit visibility, even in sandbox? Testing In-App Purchase in the Apple sandbox environment doesn’t require you submit your In-App Purchases for review. Additional information: the same subscription works correctly with StoreKit local testing in Xcode (StoreKit configuration file). The product is returned and the purchase flow behaves as expected. When you enable a configuration file in your Xcode project, this file becomes active. StoreKit uses data saved in the active configuration file when your app calls StoreKit APIs in the test environment. For more information, see Setting up StoreKit Testing in Xcode. To test in the sandbox, you must disable StoreKit Testing in Xcode in your Xcode project. This enables StoreKit to use data you configured for your app in App Store Connect when the app calls S
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Reply to Kernel panics on M5 devices with network extension
Lately we are seeing reports from the market that on M5 Macbooks and A18 Neos the system will kernel panic using our solution, even though it never happens on M1-M4 and no significant code changes were made in the mean time. All crashes seem to be related to an internal double free in the kernel: Have you filed a bug on this and, if so, what's the bug number? Can you tell us please if this is a known problem and if there's a workaround or what can we do to narrow it down? I'm need full panic logs to be sure (that's why I asked about the bug) but, yes, I suspect this is a known issue (r.172793638). __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Activity
1d
EADemo Not Sending/Recieving Session Packets
Hi, We are currently in the process of getting an custom iAP2 device communicating via USB-C. We have been using the 'EADemo' app as a test app to ensure full function before certification. Currently, the device completes the authentication and identification successfully. The device appears within the 'EADemo' app, and we are able to select it and see the available protocol. Selecting the protocol sends the EAStartSession command to the accessory and we ACK it. This is where the issues begin. Attempting to send either a string or hex packet results in nothing being sent. The app does not appear to attempt to send a packet when these are pressed. The 'EADemo' app also does not increment its receive counter when the accessory sends an EA packet, but we do receive the ACK from the device. This indicates the device is receiving the packet, but not processing it in app. Sending the EASessionStatus from the accessory with a status of
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1
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24
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Reply to EADemo Not Sending/Recieving Session Packets
Are there any known issues within the 'EADemo' app that we should know about/and/ or need to fix? Not that I'm aware of, but the sample is quite old and, to be honest, I don't think it's been looked at closely very recently. Does Apple have any other EA example application? No, I'm afraid not. One comment here: Attempting to send either a string or hex packet results in nothing being sent. The app does not appear to attempt to send a packet when these are pressed. Two things I would try here: Hard coding some direct sends. If those are reaching your accessory, then the issue is probably that the interface code itself is broken. Try sending more data. NSStream is also quite old and it's possible that we're (incorrectly) buffering the data instead of sending it immediately. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Hardware Tags:
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1d
"Testflight is currently unavailable" message for all users
Starting today, we have been seeing this error message. This is a blocker for my team and any help is appreciated Things I've investigated: Testflight Apple status page is green Our signing certificate is valid/ unexpired Provisioning profile is valid/ unexpired There are no pending Apple account agreements Doesn't seem to matter if user also is a member of my company's Apple Business Manager developer team Cellular data is turned off Date/ time is correct User was unable to install app using a personal gmail account and unregistered device User was able to use Testflight to install a third-party app outside of our corporate account Uninstalling/ reinstalling Testflight didn't help
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31
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0
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1.4k
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Reply to First auto-renewable subscription does not appear on app version page in App Store Connect
but my auto-renewable subscription does not appear in the selector The subscription appears in the “In-App Purchases and Subscriptions” section when its status is Ready to Submit. If the status of your subscription is Missing Metadata, complete any missing information such as price or localization for the subscription group display name. For more information, see submitting In-App Purchases, see In-App Purchase statuses and Submit an In-App Purchase..
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1d
Reply to Couldn't redeem TestFlight invitation code
Thanks for the detailed issue report. I am experiencing the exact same issue with the same scenario (I invited myself as a tester and redeemed on a device using a personal Apple ID, now I can't re-invite myself to the same app using my work Apple ID even if I delete myself from all testers.) Waiting 90 days to resolve this seems unreasonable especially as it's unclear this would actually resolve the issue. I can't figure out any other action I can take inside TestFlight that would allow me to generate a new invite not locked to the old tester Apple ID. As the old feedback here has appeared to have been ignored for over a year, I have opened a new feedback at FB22398790 to attempt to re-escalate this issue.
Replies
Boosts
Views
Activity
1d
Couldn't redeem TestFlight invitation code
Same scenario described here: https://forums.developer.apple.com/forums/thread/738942 User clicked accept for an internal tester invitation sent to their work apple id on their personal device which was signed in with their personal apple id. This seems to have redeemed the code to the users personal account. However, the user has removed themselves from testing the app and we're trying to get their work apple id registered but the invite code that keeps being sent is coming back saying invalid. Things we've tried: We located the last build the user installed on their device and expired the builds deleted / readded the work apple id to internal testing group It's still sending the same invitation code from TestFlight and saying that the code cannot be redeemed.
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Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
I am also having this issue in Belgium, why is app store connect so buggy one could even assume this is not an apple product the way the quality is completely the opposite of every other apple product
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Reply to In-App Purchase dialog not appearing during App Review but works on physical device
Has anyone experienced a similar situation where IAP works on device but fails during App Review? Any suggestions on what might be different in the review environment? Apple reviews your In-App Purchases in the sandbox environment, the same environment you use to test your products. In the sandbox, StoreKit uses data you configured for your app in App Store Connect when the app calls StoreKit APIs in the environment. Be sure to test your products in the sandbox before submitting them for review. If your app uses a StoreKit configuration file, be sure to disable StoreKit Testing in Xcode before starting to test in the sandbox. For more information, see Setting up StoreKit Testing in Xcode. After you successfully test your products in the sandbox, be sure to submit them for review in App Store Connect. For more information, see Submit an In-App Purchase.
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1d
Reply to "Unable to Add for Review" DAC7 Error, can no longer submit App Updates
Thank you for your reports regarding the issue of submitting a form in the EU and still encountering the error message indicating that the form was not submitted. We are currently investigating this matter and will be contacting the relevant team. However, we would appreciate it if you could provide a bug file from the EU country where you submitted the form, as well as a few screenshots of the issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
1d
Reply to CarPlay CPListImageRowItem causes Inverted Scrolling and Side Button malfunction
Dear @EnguerrandA, You could track the progress of this issue via your bug report. We use Feedback Assistant to notify users if there are any solutions to their issues, and which versions they should verify with. Regarding the auto-scroll, that is quite strange! I haven't seen a bug report for that yet (feel free to file one), but it might have the same root cause as this thread's main issue. What kind of update are you applying to the CPListImageRowItemRowElement? You could post a code snippet or even attach a focused sample project to demo that issue to your original bug report. One last thing - as per #5 of the DevForums Tips, please use comments only for short acknowledgement-type messages, and replies for more substantive posts. Comments do not guarantee notifications. Thank you for your due diligence, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: General Tags:
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Activity
1d
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in bina
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10
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0
Views
585
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1d
Reply to Cannot submit a new app because of a bug in a compliance
Thanks for the post, I'm guessing you are in the EU and that's a requirement to submit. The interesting part is that you said you have submitted the form and still getting the error? If is submitted you need to start the process to submit an app and if you still get that error, filing a bug will allow that team to see what is the issue. nce you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
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Reply to App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
We used Xcode 26.2 to successfully build iOS 12 apps before March 25. After that, the same code crashes on iOS 12 at startup. It would be great if Apple officially confirms if it drops iOS 12 support in such a weird way, or if it was an issue that can be resolved.
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Reply to StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Can a first subscription be fetched in the sandbox before submitting an app version for review? Does the “Finalize before submission” state prevent StoreKit visibility, even in sandbox? Testing In-App Purchase in the Apple sandbox environment doesn’t require you submit your In-App Purchases for review. Additional information: the same subscription works correctly with StoreKit local testing in Xcode (StoreKit configuration file). The product is returned and the purchase flow behaves as expected. When you enable a configuration file in your Xcode project, this file becomes active. StoreKit uses data saved in the active configuration file when your app calls StoreKit APIs in the test environment. For more information, see Setting up StoreKit Testing in Xcode. To test in the sandbox, you must disable StoreKit Testing in Xcode in your Xcode project. This enables StoreKit to use data you configured for your app in App Store Connect when the app calls S
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