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Popping Sound

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Reply to Playground not displaying output
This is going to sound ridiculous but please bear with me. First, try typing Hello at the start of your playground. This checks to see if the playground is operational. If it does not echo to the results sidebar, try quitting and restarting Xcode. If you're still not seeing any success, you can try looking at the activity monitor and selectively killing/relaunching items with dt.Xcode, com.apple.CoreSimulator.CoreSimulatorService, etc.The best solution however is simply to reboot and start with a new playground.
Jun ’15
Reply to Why wrong window size:
I think your confusing what the recommendation is.For iOS 9 applications, when creating a UIWindow in code, it is recommended that you use -init, as that method will create a window that is full sized for your application's current multitasking bounds. This however does not extend to UIView – -[UIView init] creates a zero sized view. If you are subclassing UIView (which it sounds like your latter comments say) then you need to override the designated initializers, -initWithFrame: and -initWithCoder:.However, to answer the original question, the likely answer is you don't have the correct launch images. A new project in Xcode will configure correctly for all of this and should always give you a fullscreen window at the device's natural size. If you are updating a current application, you will likely want to emulate what Xcode does for its default projects.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
telephony
HiI am working on a kind of VoIP app for the iOS and I am facing 2 problems.1) I would like to monitor the telephony state of the device in order to be able to reject incoming VoIP call when the user is already talking on a telephony call.I am already listening to the events from the CTCallCenter class, but the class does not deliver events when my application is in the background/suspended state.Furthermore the currentCalls set is NOT updated when I check the state while my app in running in the background processing mode.Is there any other way to get the telephony state while the application is running in the background mode ?2) I would like to reject an incoming telephony call (with a busy tone) if the user is already talking on a VoIP call.On the net I found suggestions to use the CTCallDisconnect API, but this is a private API.Is there any public API in order to programmatically disconnect a telephony call ?If this is not possible I would like to reduce the volume of the ringtone/audio notificat
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Jun ’15
hash of file in swift?
I'm trying to calculate a hash of an audio file so I can check if its unique and prevent duplicates. I'm looking at CryptoSwift but I'm worried it won't work with large audio files. Whats the best way to get a hash on iOS?
Topic: UI Frameworks SubTopic: UIKit Tags:
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3.3k
Jun ’15
Reply to No Audio
Does this work without showing a movie interface?I've followed this dev conference but I think background audio MUST use the bluetooth headset...- https://developer.apple.com/videos/wwdc/2015/?id=208
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Forum usability
>it would be nice if that view could be shown for an individual forum.In some cases, you can hover over a forum title link and that will pop up a recent's list in a blurb.Example: Use the Content link, then look at the first post listed and note something like In Xcode/Swift...Swift is highlighted to indicate a link...hover your mouse cursor over that link and see what happens.This doesn't seem to be a universal feature, tho, so best to practice by poking around to see where it does help.◅▻
Jun ’15
How to: GUI coding in Swift, Cocoa and Delegates
Hi!Does anybody know, where I can get good examples/explanation on how to use Swift(pref. 2.0) and Cocoa(OSX)?I'm familiar with programming languages (C/C++), but not very much with GUI programming, although understanding the basic concepts.So, want to understand how to code in Cocoa using MVC and in this context the use of delegates and protocols, which is recommended by Apple.All the examples I found so far, are either rather code fragments or don't go to much into the details of the basics (delegates, MVC) that I need to understand.But just reading the Cocoa API I'm not getting the insight to be able to put this in code.I would like to explore this on my own, but I'm missing some kind of a sound starting point to progress from there.Thanks for any kind of support...
Topic: UI Frameworks SubTopic: AppKit Tags:
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Jun ’15
Photos Extension Issue - Reinstall Photos?
I have a photo app with an action extension (not photo editing) that works well in Photos. I'm in the process of converting that app to freemium (different bundleID but same display names for the extension and app) and at one point I installed the new app with the original app still there during testing on a real phone. Then I saw two identical actions when a photo is selected and the action button is tapped.So, I looked and I may (or may not) have mixed bundleIDs for the various parts (or something), so I changed the display name for the newest app (over and over).Long story short, after deinstalling the original app, resetting the iPhone, cleaning the project, quitting/restarting Xcode, deleting both apps from the phone, reinstalling the new app alone, etc. when I try to use the free app on my phone bizarre things happen (and BTW, everything works fine in the simulator).What happens is that when I select a photo, tap the action button, my action icon is not there. But when I look under More… the single acti
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’15
Getting iPhone mic input during AirPlay
I am working on a music visualization program that takes the audio in for the iPhone mic and based on those parameters I generate video.The problem is, I want to be able to use airplay as a second screen to display the visuals while reading the audio still in from the iPhone mic. Is there a way to do this?Using[session setCategory:AVAudioSessionCategoryPlayAndRecord withOptions:AVAudioSessionCategoryOptionMixWithOthers error:&error]Does not work because it is incompatible with AirPlay. And according to Apple documentation, none of the categories you can use with AirPlay (non-mirror mode) allows you to use the mic. Is there some other way to do it? Because I believe I have seen some apps that do use mic in while using airplay.thanks.
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Jun ’15
HDMI output
The Lightning Digital AV Adapter provides a HDMI output port. Is HDCP always turned on when audio/video content is outputed through that port to an end device, say a digital TV?
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252
Jun ’15
Reply to AVAudioUnitTimePitch Algorithm
There is a subtle trick going on under the covers here. When you create a AVAudioUnitTimePitch AU, what you get back is the kAudioUnitSubType_NewTimePitch audio unit, this is the same AU that is used when someone selects the kAudioQueueTimePitchAlgorithm_Spectral TimePitchAlgorithm property in the AudioQueue and as you correctly point out, equates to AVAudioTimePitchAlgorithmSpectral for AVPlayer.If you would like to use a different time effect, for example the kAudioUnitSubType_AUiPodTimeOther or if you're on iOS the kAudioUnitSubType_AUiPodTime -- you can do so by creating an AVAudioUnitTimeEffect using the initWithAudioComponentDescription:(AudioComponentDescription)audioComponentDescription method.Just pass in a AudioComponentDescription for the kAudioUnitType_FormatConverter type + SubType etc. and you have an object that can be used with AVAudioEngine wrapping the Audio Unit of your choice underneath. See AUComponents.h for a list of SubTypes.
Topic: Media Technologies SubTopic: Audio Tags:
Jun ’15