Sample Code- (void)spotlightTest { self.dummyList = [[NSMutableArray alloc] init]; for (NSInteger i = 0; i < 10; i++) { [self.dummyList addObject:[NSString stringWithFormat:@iMac%ld MacBook%ld iPhone%ld, i, i, i]]; } NSMutableArray *searchableItems = [[NSMutableArray alloc] init]; NSMutableArray *identifierlist = [[NSMutableArray alloc] init]; for (NSString *name in self.dummyList) { if (name != nil) { CSSearchableItemAttributeSet *attributeSet = [[CSSearchableItemAttributeSet alloc] initWithItemContentType:(NSString*)kUTTypeText]; attributeSet.title = @Test Spotlight; attributeSet.contentDescription = name; NSMutableArray *keywords = [[NSMutableArray alloc] initWithArray:[name componentsSeparatedByString:@ ]]; if ([keywords count] > 1) { [keywords addObject:name]; } attributeSet.keywords = keywords; // Identifier isn't English (Ex.include Korean, ect) NSString *identifier = [NSString stringWithFormat:@com.(OOO).test.%@, name]; // OOO Korean, Chinese, ect CSSearchableItem *item = [[CSSearchableItem allo
Search results for
ITMS-90158
1,681 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Xcode 7.2. This is a pre-existing app that has previously been submitted successfully, but now has a watch app associated with it. Validation completes but upload fails with this message:ERROR ITMS-90455 Invalid WatchKit App Bundle. The value '2.1' for the MinimumOSVersion key in info.plist in bundle {redacted}.watchkitapp is not supportedI have the minimum OS set as 8.2 for the app, and the watchkitOS set as 2.1. I can't understand where else XCode is getting the 2.1 value.What can I do to to investigate this issue?
I'm impressed that anyone has released an aTV app. So far XCode 7.2 is SO buggy, I've never experience so many xcode crashes. Trying to get the icons and images set properly has been a nightmare. Delete a layer in an image stack? Crahes about 50% of the time. Select two layers to delete, guraranteed crash.Finally get all the images set without crashing and iTunes Connect has a lovely error about The AppIcon Large image called AppIcon - Small is missing. In the target General settings you can pick which catalog to use but, aparanly you can't specify which stack to use? I've deleted all catalogs, allowed xcode to create the defaults and just dragged my layers in, archive, (attempt to) upload and . . . ERROR ITMS-90471: Missing Image Asset. Your app is missing the Large App Icon asset 'App Icon - Small' in 'Payload/......AFAIK there is no place to specify a specific image stack to use for each icon type and clearly the defaults don't work.Any suggestions?
when i upload the ios app i got the error ERROR ITMS-90086: Missing 64-bit support. Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code. how to solve it?
Hi allCan any one help me for thoese type of errorsPackage Summary:1 package(s) were not uploaded because they had problems:/var/folders/xn/cnr5w9j11cb9mw9g6c6xywlr0000gn/T/C72F2C50-B542-4CCA-AA54-DF1D95CAB18A/1066851417.itmsp - Error Messages:ERROR ITMS-90047: Disallowed paths ( iTunesArtwork ) found at: Sequis.ipaERROR ITMS-90086: Missing 64-bit support. Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.ERROR ITMS-90096: Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> p
Hi I try to configure inHouse distribution for ios. But when I click to link I always see this alert: Cannot connect to (null).I don't understand what I'm doing wrong. Please help me. 3 day and still nothing.This is my html file:<!DOCTYPE html><html> <body> <a href=itms-services://?action=download-manifest&url=https://dl.dropboxusercontent.com/***/***/manifest.plist?dl=0>Install App</a> </body></html>This is my manifest.plist file:<?xml version=1.0 encoding=UTF-8?><!DOCTYPE plist PUBLIC -//Apple//DTD PLIST 1.0//EN http://www.apple.com/DTDs/PropertyList-1.0.dtd><plist version=1.0><dict> <key>items</key> <array> <dict> <key>assets</key> <array> <dict> <key>kind</key> <string>software-package</string> <key>url</key> <string>https://dl.dropboxusercontent.com/***/***/***.ipa?dl=0</string> </dict> </array> <key>metadata</k
Hey there,I've been attempting to make my app require that the ipad's running my app only support armv7s and more recent devices (we've been doing significant testing internally and our game does not run well on anything older than an iPad 4 unfortunately). Every time I try to upload my app to itunes connect I receive the following error: ERROR ITMS-90098: This bundle is invalid. The key UIRequiredDeviceCapabilities contains value 'armv7s' which is incompatible with the MinimumOSVersion value of '8.0'.Does iOS 8 not support the armv7s processor or am I doing something else wrong? If this is simply not possible, how else would I go about supporting only iPad 4 and later?
I recently updated our app's info.plist to address a black screen on startup issue with the iPod touch. In my info.plist I changed the key from Main nib file base name (iPhone) to Main nib file base name, which fixed the issue with the black screen and now when I try to submit to iTunesConnect I get the error below.ERROR ITMS-90030: “Nib file ‘MainWindow~ipad.nib’ was not found. Please ensure the specified file is included in the bundle with any required device modifiers appended to the filename.”Can anyone explain why this is happening?
I have the same upload error...ERROR ITMS-90207: Invalid Bundle. The bundle at 'XXXXX.app' does not contain a bundle executable.using Xcode 7.1.1The executable is in the archive and file size looks reasonable.I have bundles with plist files for many modules and I have removed CFBundleExecutable from all plist files except for my main app plist.I am not using bitcode.This is very frustrating not being able to submit an app that works fine and passes validation.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Same thing for me : ERROR ITMS-90545.I solved it by using the lastest version of Application Loader (here 3.4) which you get directly from XCode in the Xcode / Open Developer Tool menu.I then got a more accurate error message, in my case it was a top shelf image alpha channel problem.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Good Day,Please observe the above images, I got an error after the upload and from the previos forums I saw in the feed that I have to change the minimum watchkit OS into 2.0; however, I cannot see it from the watchkit info.plist.Please advise, all the help will be deeply appreciated because the deadline for this project is long overdue because of WatchOS version upgrade.Respectfully,johncban
Hi,I finally figured out how to link to diffrent apps. netflix works great with the 'ntflx://' handle and I figured out that I can link to the app store by using the 'com.apple.TVAppStore://' handle.But how do I link to the iTunes Movie store???I tried 'itms://' , 'com.apple.itms://' and variouse others but I cant get it to work.Any recommendations? Thanks its the last thing of stopping me to submit my app.Very Best,Eric
btw: I tried to upload again and I get a messageERROR ITMS-4238: Redundant Binary Upload. There already exists a binary upload with build version '1' for train '1.0' at SoftwareAssets/PreReleaseSoftwareAssetBut why is can't I click Submit for review?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hi,I need help to submit my apps, my apps are build with Flash CC and Exported to .ipa file. When i tried to submit to itunes connect with apploader, i got this message1 package(s) were not uploaded because they had problems: /var/folders/j7/b57gh4t553l2tj1b06jglp840000gn/T/D0FB3770-8599-4E54-806B-E8A930113A6B/1076449878.itmsp - Error Messages:ERROR ITMS-90086: Missing 64-bit support. Beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.ERROR ITMS-90209: Invalid Segment Alignment. The app binary at 'Quinn the Peasant ipad retina.app/Quinn the Peasant ipad retina' does not have proper segment alignment. Try rebuilding the app with the latest Xcode version.ERROR ITMS
When I submit my code to TestFlight, I am getting an error as ERROR ITMS-90535: Unexpected CFBundleExecutable Key. The bundle at..... does not contain a bundle executable. If this is intentional, please consider removing the CFBundleExecutable Key from its info.plist and using a CFBundlePackageType of BNDL. If this is a third party....I have tried locating the info.plist file using xcode, but I do not see what field I need to change in order to fix this problem. I see that this is a common error code in all forums, but none of the sites I have seen, have a clear procedure. Please help!