Search results for

“Popping Sound”

20,039 results found

Post

Replies

Boosts

Views

Activity

Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
1
0
102
Feb ’26
Reply to Alarmkit- custom sounds
Thanks for the post and the question: https://developer.apple.com/documentation/alarmkit/alarmmanager/alarmconfiguration#overview What happens when you change the sound file on the alert configuration? let configuration = AlarmManager.AlarmConfiguration(countdownDuration: Alarm.CountdownDuration(preAlert: 10, postAlert: 10), schedule: nil, attributes: attributes, secondaryIntent: repeatIntent, alertConfiguration: AlertConfiguration(title: Eggs are ready!, body: Time to eat!, sound: .default)) Alert Sound: https://developer.apple.com/documentation/ActivityKit/AlertConfiguration/AlertSound https://developer.apple.com/documentation/activitykit/alertconfiguration/sound AlarmKit Resources: AlarmKit FAQ is always important: https://developer.apple.com/forums/thread/797158 AlarmKit volume: https://developer.apple.com/forums/thread/813519?answerId=873409022#873409022 AlarmKit API https://developer.apple.com/documentation/AlarmKit Albert Pascual
  Worldwide Developer Relations.
Feb ’26
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Se
5
0
248
Feb ’26
iPhones/iPads unable to connect to ClearPass Captive portals - Issue affecting only Meraki APs with FortiGates
Hi Team, Looking for an answer, if it's just us or a widespread issue. Since Sept, our clients Apple devices can't load a Captive Portal on Apple devices. Client wants the CNA to pop up and I can't get it to happen! Android and Windows devices all work correctly with their respective popups, but CNA will not work. No changes done on our side and after multiple tshoots and getting vendors to take multiple PCAPs found, Apple devices are not initiating a HTTP GET request as per Meraki >> https://documentation.meraki.com/MR/MR_Splash_Page/Splash_Page_Traffic_Flow_and_Troubleshooting The work around is to force a HTTP GET request by manually going into the browser and initiate a http site (we tried 1.1.1.1, also tried other public HTTP sites and it works) and that redirects to our Captive Portal page.
1
0
275
Feb ’26
There are still preview uploads in progress.
Hello everyone, I’m stuck with an App Store Connect issue and would really appreciate any insight from the community. I am unable to submit my app for review due to the following persistent error: “Unable to Add for Review – There are still preview uploads in progress.” What makes this particularly confusing is that there are no previews currently uploading. Here is everything I have already tried: Deleted all App Preview videos and all screenshots Confirmed Media Manager shows no active uploads Re-uploaded App Preview videos fully compliant with Apple specs: H.264 AAC stereo audio Constant 30 FPS Correct resolution Uploaded a new build with a higher build number (Build 3) Waited more than 24 hours after upload Logged out / logged in, refreshed, tried multiple browsers and sessions Confirmed TestFlight build upload completed successfully Despite all of this, the error persists and also prevents: Adding the app for review Creating a new app version (the “Add Version” button does not appear) Apple Deve
2
0
240
Feb ’26
Reply to OS 26 Liquid Glass: UITabBar overrides selected title text color after trait changes, causing icon and title color mismatch
Hello fdika24, UITabBarItem's title and image not applying the same tint color sounds like an issue worth filing a Bug Report for. Please take your example code and put it in a small runnable Xcode project that replicates this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
Feb ’26
NSFileSandboxingRequestRelatedItemExtension: Failed to issue extension
Hi there, I have an SwiftUI app that opens a user selected audio file (wave). For each audio file an additional file exists containing events that were extracted from the audio file. This additional file has the same filename and uses the extension bcCalls. I load the audio file using FileImporter view modifier and within access the audio file with a security scoped bookmark. That works well. After loading the audio I create a CallsSidecar NSFilePresenter with the url of the audio file. I make the presenter known to the NSFileCoordinator and upon this add it to the FileCoordinator. This fails with NSFileSandboxingRequestRelatedItemExtension: Failed to issue extension for; Error Domain=NSPOSIXErrorDomain Code=3 No such process My Info.plist contains an entry for the document with NSIsRelatedItemType set to YES I am using this kind of FilePresenter code in various live apps developed some years ago. Now when starting from scratch on a fresh macOS26
7
0
264
Feb ’26
Reply to evaluateJavaScript callback is significantly slow on macOS 26.2 for iOS App on Mac
This sounds very similar to the issue discussed in https://developer.apple.com/forums/thread/700648. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. I'll check the status next time I do a sweep of forums posts where I've suggested bug reports and post any information about changes I am able to share to this thread. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General Tags:
Feb ’26
Reply to Unable to launch tests in Xcode 26
We're also getting the same error ... encountered an error (The test runner hung before establishing connection.) We tried nearly everything, including disabling the Thread Performance Checker in the test scheme shutting down all emulators via xcrun simctl shutdown all and erasing them xcrun simctl erase all force killing any potential hanging simulators beforehand clearing all Simulator logs and caches restarting the machine(s) But this still keeps popping up intermittently. We're using Xcode 26.2. Any tips on what we might want to try next? Thanks!
Feb ’26
AudioOutputUnitStart takes ~500 ms when using Push-to-Talk framework after beginTransmission
I’m working with the Push-to-Talk (PTT) framework and observing a consistent delay when starting audio capture. Scenario: A PTT call is already active The AVAudioSession is fully configured I request beginTransmission on the PTT channel I start my Audio Unit for recording (AudioOutputUnitStart) Observed behavior: AudioOutputUnitStart takes ~500 ms This happens whether I start the Audio Unit: after didBeginTransmission, or after AVAudioSession didActivate Comparison: Using the same Audio Unit, same format, and same configuration Without the PTT framework, AudioOutputUnitStart takes ~200 ms Additional notes: I am not modifying or reconfiguring AVAudioSession when requesting beginTransmission The audio session is already set up when the PTT call starts There are no interruptions or route changes at the time of starting the Audio Unit Impact: This extra latency is significant for Push-to-Talk use cases where fast transmit start is critical.
1
0
352
Feb ’26
Reply to AudioOutputUnitStart takes ~500 ms when using Push-to-Talk framework after beginTransmission
AudioOutputUnitStart takes ~500 ms I messaged the engineer who owns the PTT framework about this, but my initial reaction is that this is about what I'd expect. Activating the PTT session is inherently slower than direct activation, as it requires both significantly more IPC than standard activation (as the request goes through callservicesd and then the audio system) and the system needs to play the recording alert tone before turning control to your app. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: Media Technologies SubTopic: Audio Tags:
Feb ’26
Core Text incremental redraw glitch: overlapping glyphs during editing
During editing in Pages (or Word) I am getting these glitches (see attachment). Started after the last update to Mac OS 26.3 (beta) Also removed 2 recent instalments (Blackhole audio driver and kDrive/Infomaniak, but trouble is still there. 27 iMac 2020 (Intel) i7 3,8 Ghz AMD Radeon Pro 5500 XT 8 GB 24 GB RAM macOS Tahoe 26.3 (=beta) Tried restart in safe mode, checked fonts. Talked to aissistent to get a solution, but no ...) Thx for any advice, Pieter (not a developer so please kee pit simple 🙏🏻)
3
0
543
Feb ’26
Reply to Getting a list of deleted CloudKit records with an expired change token
At this point, all of the items deleted in step 2 have been re-downloaded onto Device B. This doesn't sound right. I'd expect the following behavior: a. If the deletion on device A (step 2) has already synchronized, the records would have been deleted from the server, and so would not be available for device B to download. b. Otherwise, the records deleted on device A still exist on the server, and so would indeed be downloaded to device B, and yet, once the changes on device A is synchronized, device B should get the deleted record IDs when it fetches changes with a valid server change token (and hence remove records from the local cache). So the data will eventually synchronized. c. If the changes on device A is synchronized concurrently while device B is fetching with nil token, device B should get the deleted record IDs as well (and hence remove the records), as mentioned in the second bullet in my previous post. If you observe a different behavior, please share the details and I'd take a closer
Feb ’26
Reply to Buttons become unresponsive after using .windowStyle(.plain) with auto-hiding menu
Hey @Travel_Immersive, No, .windowStyle(.plain) should not affect button interaction behavior. In terms of creating a window that completely hides itself, I might suggest that you try a different approach. While you can have a window with no content and set the preferred visibility of the system controls to hidden, this is not the best approach as it still could leave the user with floating system UI that isn't attached to anything. Additionally, as this is a window that has system UI, the user could close this window at any time and you'd want to account for this. It sounds like your experience might be better suited to using an ViewAttachmentComponent. Have you considered placing your immersiveControlMenu as the root view of a ViewAttachmentComponent in your immersive view? This way you can animate the visibility of this view and you fully control when and where this view is presented. Let me know if you what you think, Michael
Topic: Spatial Computing SubTopic: General Tags:
Feb ’26
preorderDate no longer being returned
My app is in the final stages of testing for release in two days. We did a preorder campaign, and implemented a preorder bonus by checking the preorderDate field returned from the verification result returned by the AppTransaction.shared. This worked well at the time of implementation and initial testing. Now, our QA team is reporting that the preorder bonus is not popping up for them, and we have confirmed it on the developer side that the StoreKit back end is no longer returning a valid preorderDate even though the app is clearly preordered when you check it on the app store. The developer accounts are in the US and App Store Connect clearly shows the US status as preorder. Are there any circumstances where preorderDate might be nil even if the user's app store shows preorder? Any other way we can proceed here? We can message our users that we are going to have to delay a preorder bonus on iOS, but eventually we need to get to a solution that doesn't involve us entering in all our iOS preorders by
1
0
84
Feb ’26
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
Replies
1
Boosts
0
Views
102
Activity
Feb ’26
Reply to Alarmkit- custom sounds
Thanks for the post and the question: https://developer.apple.com/documentation/alarmkit/alarmmanager/alarmconfiguration#overview What happens when you change the sound file on the alert configuration? let configuration = AlarmManager.AlarmConfiguration(countdownDuration: Alarm.CountdownDuration(preAlert: 10, postAlert: 10), schedule: nil, attributes: attributes, secondaryIntent: repeatIntent, alertConfiguration: AlertConfiguration(title: Eggs are ready!, body: Time to eat!, sound: .default)) Alert Sound: https://developer.apple.com/documentation/ActivityKit/AlertConfiguration/AlertSound https://developer.apple.com/documentation/activitykit/alertconfiguration/sound AlarmKit Resources: AlarmKit FAQ is always important: https://developer.apple.com/forums/thread/797158 AlarmKit volume: https://developer.apple.com/forums/thread/813519?answerId=873409022#873409022 AlarmKit API https://developer.apple.com/documentation/AlarmKit Albert Pascual
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
Feb ’26
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Se
Replies
5
Boosts
0
Views
248
Activity
Feb ’26
iPhones/iPads unable to connect to ClearPass Captive portals - Issue affecting only Meraki APs with FortiGates
Hi Team, Looking for an answer, if it's just us or a widespread issue. Since Sept, our clients Apple devices can't load a Captive Portal on Apple devices. Client wants the CNA to pop up and I can't get it to happen! Android and Windows devices all work correctly with their respective popups, but CNA will not work. No changes done on our side and after multiple tshoots and getting vendors to take multiple PCAPs found, Apple devices are not initiating a HTTP GET request as per Meraki >> https://documentation.meraki.com/MR/MR_Splash_Page/Splash_Page_Traffic_Flow_and_Troubleshooting The work around is to force a HTTP GET request by manually going into the browser and initiate a http site (we tried 1.1.1.1, also tried other public HTTP sites and it works) and that redirects to our Captive Portal page.
Replies
1
Boosts
0
Views
275
Activity
Feb ’26
There are still preview uploads in progress.
Hello everyone, I’m stuck with an App Store Connect issue and would really appreciate any insight from the community. I am unable to submit my app for review due to the following persistent error: “Unable to Add for Review – There are still preview uploads in progress.” What makes this particularly confusing is that there are no previews currently uploading. Here is everything I have already tried: Deleted all App Preview videos and all screenshots Confirmed Media Manager shows no active uploads Re-uploaded App Preview videos fully compliant with Apple specs: H.264 AAC stereo audio Constant 30 FPS Correct resolution Uploaded a new build with a higher build number (Build 3) Waited more than 24 hours after upload Logged out / logged in, refreshed, tried multiple browsers and sessions Confirmed TestFlight build upload completed successfully Despite all of this, the error persists and also prevents: Adding the app for review Creating a new app version (the “Add Version” button does not appear) Apple Deve
Replies
2
Boosts
0
Views
240
Activity
Feb ’26
Reply to OS 26 Liquid Glass: UITabBar overrides selected title text color after trait changes, causing icon and title color mismatch
Hello fdika24, UITabBarItem's title and image not applying the same tint color sounds like an issue worth filing a Bug Report for. Please take your example code and put it in a small runnable Xcode project that replicates this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
Replies
Boosts
Views
Activity
Feb ’26
NSFileSandboxingRequestRelatedItemExtension: Failed to issue extension
Hi there, I have an SwiftUI app that opens a user selected audio file (wave). For each audio file an additional file exists containing events that were extracted from the audio file. This additional file has the same filename and uses the extension bcCalls. I load the audio file using FileImporter view modifier and within access the audio file with a security scoped bookmark. That works well. After loading the audio I create a CallsSidecar NSFilePresenter with the url of the audio file. I make the presenter known to the NSFileCoordinator and upon this add it to the FileCoordinator. This fails with NSFileSandboxingRequestRelatedItemExtension: Failed to issue extension for; Error Domain=NSPOSIXErrorDomain Code=3 No such process My Info.plist contains an entry for the document with NSIsRelatedItemType set to YES I am using this kind of FilePresenter code in various live apps developed some years ago. Now when starting from scratch on a fresh macOS26
Replies
7
Boosts
0
Views
264
Activity
Feb ’26
Reply to evaluateJavaScript callback is significantly slow on macOS 26.2 for iOS App on Mac
This sounds very similar to the issue discussed in https://developer.apple.com/forums/thread/700648. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. I'll check the status next time I do a sweep of forums posts where I've suggested bug reports and post any information about changes I am able to share to this thread. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to Unable to launch tests in Xcode 26
We're also getting the same error ... encountered an error (The test runner hung before establishing connection.) We tried nearly everything, including disabling the Thread Performance Checker in the test scheme shutting down all emulators via xcrun simctl shutdown all and erasing them xcrun simctl erase all force killing any potential hanging simulators beforehand clearing all Simulator logs and caches restarting the machine(s) But this still keeps popping up intermittently. We're using Xcode 26.2. Any tips on what we might want to try next? Thanks!
Replies
Boosts
Views
Activity
Feb ’26
AudioOutputUnitStart takes ~500 ms when using Push-to-Talk framework after beginTransmission
I’m working with the Push-to-Talk (PTT) framework and observing a consistent delay when starting audio capture. Scenario: A PTT call is already active The AVAudioSession is fully configured I request beginTransmission on the PTT channel I start my Audio Unit for recording (AudioOutputUnitStart) Observed behavior: AudioOutputUnitStart takes ~500 ms This happens whether I start the Audio Unit: after didBeginTransmission, or after AVAudioSession didActivate Comparison: Using the same Audio Unit, same format, and same configuration Without the PTT framework, AudioOutputUnitStart takes ~200 ms Additional notes: I am not modifying or reconfiguring AVAudioSession when requesting beginTransmission The audio session is already set up when the PTT call starts There are no interruptions or route changes at the time of starting the Audio Unit Impact: This extra latency is significant for Push-to-Talk use cases where fast transmit start is critical.
Replies
1
Boosts
0
Views
352
Activity
Feb ’26
Reply to AudioOutputUnitStart takes ~500 ms when using Push-to-Talk framework after beginTransmission
AudioOutputUnitStart takes ~500 ms I messaged the engineer who owns the PTT framework about this, but my initial reaction is that this is about what I'd expect. Activating the PTT session is inherently slower than direct activation, as it requires both significantly more IPC than standard activation (as the request goes through callservicesd and then the audio system) and the system needs to play the recording alert tone before turning control to your app. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
Feb ’26
Core Text incremental redraw glitch: overlapping glyphs during editing
During editing in Pages (or Word) I am getting these glitches (see attachment). Started after the last update to Mac OS 26.3 (beta) Also removed 2 recent instalments (Blackhole audio driver and kDrive/Infomaniak, but trouble is still there. 27 iMac 2020 (Intel) i7 3,8 Ghz AMD Radeon Pro 5500 XT 8 GB 24 GB RAM macOS Tahoe 26.3 (=beta) Tried restart in safe mode, checked fonts. Talked to aissistent to get a solution, but no ...) Thx for any advice, Pieter (not a developer so please kee pit simple 🙏🏻)
Replies
3
Boosts
0
Views
543
Activity
Feb ’26
Reply to Getting a list of deleted CloudKit records with an expired change token
At this point, all of the items deleted in step 2 have been re-downloaded onto Device B. This doesn't sound right. I'd expect the following behavior: a. If the deletion on device A (step 2) has already synchronized, the records would have been deleted from the server, and so would not be available for device B to download. b. Otherwise, the records deleted on device A still exist on the server, and so would indeed be downloaded to device B, and yet, once the changes on device A is synchronized, device B should get the deleted record IDs when it fetches changes with a valid server change token (and hence remove records from the local cache). So the data will eventually synchronized. c. If the changes on device A is synchronized concurrently while device B is fetching with nil token, device B should get the deleted record IDs as well (and hence remove the records), as mentioned in the second bullet in my previous post. If you observe a different behavior, please share the details and I'd take a closer
Replies
Boosts
Views
Activity
Feb ’26
Reply to Buttons become unresponsive after using .windowStyle(.plain) with auto-hiding menu
Hey @Travel_Immersive, No, .windowStyle(.plain) should not affect button interaction behavior. In terms of creating a window that completely hides itself, I might suggest that you try a different approach. While you can have a window with no content and set the preferred visibility of the system controls to hidden, this is not the best approach as it still could leave the user with floating system UI that isn't attached to anything. Additionally, as this is a window that has system UI, the user could close this window at any time and you'd want to account for this. It sounds like your experience might be better suited to using an ViewAttachmentComponent. Have you considered placing your immersiveControlMenu as the root view of a ViewAttachmentComponent in your immersive view? This way you can animate the visibility of this view and you fully control when and where this view is presented. Let me know if you what you think, Michael
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
preorderDate no longer being returned
My app is in the final stages of testing for release in two days. We did a preorder campaign, and implemented a preorder bonus by checking the preorderDate field returned from the verification result returned by the AppTransaction.shared. This worked well at the time of implementation and initial testing. Now, our QA team is reporting that the preorder bonus is not popping up for them, and we have confirmed it on the developer side that the StoreKit back end is no longer returning a valid preorderDate even though the app is clearly preordered when you check it on the app store. The developer accounts are in the US and App Store Connect clearly shows the US status as preorder. Are there any circumstances where preorderDate might be nil even if the user's app store shows preorder? Any other way we can proceed here? We can message our users that we are going to have to delay a preorder bonus on iOS, but eventually we need to get to a solution that doesn't involve us entering in all our iOS preorders by
Replies
1
Boosts
0
Views
84
Activity
Feb ’26