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Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController init(con
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iOS 27 SDK requirements: UIDesignRequiresCompatibility & UIRequiresFullScreen deprecation and enforcement timeline
Our iPadOS app is currently built with Xcode 26 / iOS 26 SDK. The app still contains some legacy code that prevents the UI from being fully compliant with the latest system constraints (e.g. resizable scenes and updated design system behaviors). We rely on: UIDesignRequiresCompatibility to preserve our existing UI while evaluating the new design system UIRequiresFullScreen to maintain a fixed layout not yet adapted to resizable scenes We are actively modernizing the app and planning our migration to iOS 27, and would like clarification on upcoming requirements. Will UIDesignRequiresCompatibility continue to be supported with the iOS 27 SDK, or will the new UI system become mandatory? Will UIRequiresFullScreen be ignored or cause App Store rejections when using the iOS 27 SDK? Will support for multitasking and UIScene become required for submission? Will there be a grace period to continue shipping updates with the iOS 26 SDK? When is the expected enforcement timeline for iOS 27 SDK adoption? Are ther
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
During the beta cycle, developers can get the required MobileDevice by installing the latest Xcode seed. That's problematic on macOS 15.x because Xcode 26.4 now requires macOS 26.2. However, would it be possible to open the Xcode.app/Contents/Resources/Packages/MobileDevice.pkg manually on a macOS 15.x machine to get the required mobile device files? Once the OS is released, either: That doesn't seem to match my experience. macOS 26.4 is now out, and I've updated to macOS 15.7.5 (24G624), but when I try using the restore image of the release version of macOS 26.4 to make a VM, I'm still prompted to install the mobile device files and it still says that they aren't available from the software update server.
Topic: App & System Services SubTopic: Core OS Tags:
1w
Claude auth redirect failing
Was working before, no longer working this week. Trying to sign in to my Claude Pro account via Xcode Intelligence. Goes to browser, I login, and accept authorization in Claude then redirect back to Xcode is reject. Everytime, multiple browsers, and even trying the add / that others have noted for other cases.
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Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
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Upgrading Python that ships with Xcode from 3.9.6
Hi. Our IT security team have flagged that on many developer machines they see a deprecated version of Python - 3.9.6. I've done some research on this and the general line is, feel free to upgrade the main version of Python on the Mac, but the version of Python which is internally used by Xcode (3.9.6) must be left unchanged. Our IT security team reached out to Apple and have received conflicting information as to if this Ruby 3.9.6 version can be upgraded. One response for example was I asked my Solutions Engineer and he has come back with the following: We don’t include Python within macOS anymore, we install 3.9.6 with Xcode to support some of the internal tools - but there’s nothing preventing a customer updating that version: https://mac.install.guide/python/update. Does anyone know if it is possible to upgrade to a supported version? Kind regards, Kai.
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Xcode26 Replay frame broken
Got a broken frame when using Xcode to capture a frame and replay it from a Unity game. It seems like the vertex buffer is broken; I see a bunch of nans in the vertex buffer. However, the game displays correct when running, and it only happend when I upgrade my Xcode and iphone to Xcode26 and IOS26 ios26
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
OK, here’s a summary, sorted by version: Version | User ------- | ---- 4.0.0.0.1.1762585687 | kthchew 4.0.0.0.1.1762585687 | nathan-pierce-veertu 4.0.0.0.1.1772003596 | eskimo As you can see, I’m on the latest. And this is indeed the version of the MobileDevice package inside Xcode 26.4 [1]. Consider: % plutil -extract CFBundleShortVersionString raw /Applications/Xcode.app/Contents/Info.plist 26.4 % xar -xf /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg % cat PackageInfo … Earlier I wrote: [quote='880808022, DTS Engineer, /thread/819456?answerId=880808022#880808022'] When I wrote the above I hadn’t yet installed Xcode 26.4rc. So I installed that and repeated the test. [/quote] I don’t think that had an effect because I’d installed an earlier release of the Xcode 26.4 beta, one that had the same MobileDevice installer version. So I was on the latest MobileDevice prior to running my test, and updating to Xcode 26.4rc didn’t change that. So my understa
Topic: App & System Services SubTopic: Core OS Tags:
1w
Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
1w
Reply to App Clips not working
Okay. Good news. I got App Store to recognize 4 valid domains - not invalid, not empty but greenlit ✅. It turns out the team id that displays within Xcode doesn't match the team id in the portal for my paid account, and even continues displays the wrong team id for a provisioning profile made from the correct team id, which may be a bug. 🐛
Topic: App & System Services SubTopic: General Tags:
1w
App Transfer Completed but Extension App IDs Missing and Cannot Be Recreated
Hello, We recently transferred our iOS app to a new Apple Developer account, and we are experiencing an issue that is currently blocking our release. The transfer of the main app appears to have completed successfully: The app is visible in App Store Connect under the recipient account The main bundle ID is available However, the App IDs for our extensions are missing from the recipient account in Certificates, Identifiers & Profiles. Affected bundle identifiers: com.finanfut.finanfut.NotificationService com.finanfut.finanfut.NotificationContentExtension The issue is: These App IDs do NOT appear in the recipient account We are NOT able to create them manually Apple returns: “The app identifier is not available” As a result: Xcode cannot generate provisioning profiles We get errors like: No profiles for 'com.finanfut.finanfut.NotificationContentExtension' were found We are blocked from archiving and distributing the app It seems that the App IDs are still reserved in Apple's backend but were not p
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Reply to Bottom toolbar Button truncated on Mac Catalyst 26
It's been more than 6 months and this problem still persists in Xcode 26.3. Bump for visibility.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to HTTP 500 when attempting to resolve SCM repo connectivity issue.
Can anyone comment on this HTTP 500 error? To reiterate, I've been blocked for a week now on submitting an app update due to this issue and another, which both appear to be regressions of standard Xcode Cloud functionality. (https://developer.apple.com/forums/thread/819249).
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
I extracted the MobileDevice.pkg from 26.4 Xcode and installed it on 15.x. I can now create a VM for the 26.4 release.
Topic: App & System Services SubTopic: Core OS Tags:
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Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController init(con
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68
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1w
iOS 27 SDK requirements: UIDesignRequiresCompatibility & UIRequiresFullScreen deprecation and enforcement timeline
Our iPadOS app is currently built with Xcode 26 / iOS 26 SDK. The app still contains some legacy code that prevents the UI from being fully compliant with the latest system constraints (e.g. resizable scenes and updated design system behaviors). We rely on: UIDesignRequiresCompatibility to preserve our existing UI while evaluating the new design system UIRequiresFullScreen to maintain a fixed layout not yet adapted to resizable scenes We are actively modernizing the app and planning our migration to iOS 27, and would like clarification on upcoming requirements. Will UIDesignRequiresCompatibility continue to be supported with the iOS 27 SDK, or will the new UI system become mandatory? Will UIRequiresFullScreen be ignored or cause App Store rejections when using the iOS 27 SDK? Will support for multitasking and UIScene become required for submission? Will there be a grace period to continue shipping updates with the iOS 26 SDK? When is the expected enforcement timeline for iOS 27 SDK adoption? Are ther
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49
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1w
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
During the beta cycle, developers can get the required MobileDevice by installing the latest Xcode seed. That's problematic on macOS 15.x because Xcode 26.4 now requires macOS 26.2. However, would it be possible to open the Xcode.app/Contents/Resources/Packages/MobileDevice.pkg manually on a macOS 15.x machine to get the required mobile device files? Once the OS is released, either: That doesn't seem to match my experience. macOS 26.4 is now out, and I've updated to macOS 15.7.5 (24G624), but when I try using the restore image of the release version of macOS 26.4 to make a VM, I'm still prompted to install the mobile device files and it still says that they aren't available from the software update server.
Topic: App & System Services SubTopic: Core OS Tags:
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1w
Claude auth redirect failing
Was working before, no longer working this week. Trying to sign in to my Claude Pro account via Xcode Intelligence. Goes to browser, I login, and accept authorization in Claude then redirect back to Xcode is reject. Everytime, multiple browsers, and even trying the add / that others have noted for other cases.
Replies
0
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0
Views
22
Activity
1w
Reply to xcrun -v notarytool -> rc = 69
Thanks for you reply Quinn! It turn our that there was and issue running xcrun and it was hidden by the python script that I run. When running xcrun the command was requesting that I view and agree to the xcode license agreements. When done all is working now. Was this triggered when I installed the xcode update? Again, thank you for you prompt reply. Bill
Topic: Code Signing SubTopic: Notarization Tags:
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Activity
1w
Upgrading Python that ships with Xcode from 3.9.6
Hi. Our IT security team have flagged that on many developer machines they see a deprecated version of Python - 3.9.6. I've done some research on this and the general line is, feel free to upgrade the main version of Python on the Mac, but the version of Python which is internally used by Xcode (3.9.6) must be left unchanged. Our IT security team reached out to Apple and have received conflicting information as to if this Ruby 3.9.6 version can be upgraded. One response for example was I asked my Solutions Engineer and he has come back with the following: We don’t include Python within macOS anymore, we install 3.9.6 with Xcode to support some of the internal tools - but there’s nothing preventing a customer updating that version: https://mac.install.guide/python/update. Does anyone know if it is possible to upgrade to a supported version? Kind regards, Kai.
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73
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1w
Xcode26 Replay frame broken
Got a broken frame when using Xcode to capture a frame and replay it from a Unity game. It seems like the vertex buffer is broken; I see a bunch of nans in the vertex buffer. However, the game displays correct when running, and it only happend when I upgrade my Xcode and iphone to Xcode26 and IOS26 ios26
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0
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0
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168
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1w
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
OK, here’s a summary, sorted by version: Version | User ------- | ---- 4.0.0.0.1.1762585687 | kthchew 4.0.0.0.1.1762585687 | nathan-pierce-veertu 4.0.0.0.1.1772003596 | eskimo As you can see, I’m on the latest. And this is indeed the version of the MobileDevice package inside Xcode 26.4 [1]. Consider: % plutil -extract CFBundleShortVersionString raw /Applications/Xcode.app/Contents/Info.plist 26.4 % xar -xf /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg % cat PackageInfo … Earlier I wrote: [quote='880808022, DTS Engineer, /thread/819456?answerId=880808022#880808022'] When I wrote the above I hadn’t yet installed Xcode 26.4rc. So I installed that and repeated the test. [/quote] I don’t think that had an effect because I’d installed an earlier release of the Xcode 26.4 beta, one that had the same MobileDevice installer version. So I was on the latest MobileDevice prior to running my test, and updating to Xcode 26.4rc didn’t change that. So my understa
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to new rsync version not working as expected
Mac 26.2 and Xcode 26.3 also encountered the same problem.
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Reply to RealityView content disappears when selecting Lock In Place on visionOS
Hi Michael, As requested, I updated the sample app to use ToggleImmersiveSpaceButton instead of a manual open/close button. I rebuilt the app, distributed it via TestFlight, and reproduced the issue on Apple Vision Pro. The issue still occurs consistently. Attachments: Screen recording demonstrating the issue - TestFlight distributed Build. Sysdiagnose captured after reproduction of the issue. Updated sample project. Steps to reproduce: Archive and upload a build to TestFlight. Install the application via TestFlight. Tap Show Immersive Space. Lock the window. Tap Hide Immersive Space. Tap Show Immersive Space. The red cube is missing and even immersive space and window disappears for a brief moment and then appears. Device: Apple Vision Pro visionOS 26.0 Xcode: Version 26.3
Topic: Spatial Computing SubTopic: General Tags:
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Activity
1w
Reply to App Clips not working
Okay. Good news. I got App Store to recognize 4 valid domains - not invalid, not empty but greenlit ✅. It turns out the team id that displays within Xcode doesn't match the team id in the portal for my paid account, and even continues displays the wrong team id for a provisioning profile made from the correct team id, which may be a bug. 🐛
Topic: App & System Services SubTopic: General Tags:
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Activity
1w
App Transfer Completed but Extension App IDs Missing and Cannot Be Recreated
Hello, We recently transferred our iOS app to a new Apple Developer account, and we are experiencing an issue that is currently blocking our release. The transfer of the main app appears to have completed successfully: The app is visible in App Store Connect under the recipient account The main bundle ID is available However, the App IDs for our extensions are missing from the recipient account in Certificates, Identifiers & Profiles. Affected bundle identifiers: com.finanfut.finanfut.NotificationService com.finanfut.finanfut.NotificationContentExtension The issue is: These App IDs do NOT appear in the recipient account We are NOT able to create them manually Apple returns: “The app identifier is not available” As a result: Xcode cannot generate provisioning profiles We get errors like: No profiles for 'com.finanfut.finanfut.NotificationContentExtension' were found We are blocked from archiving and distributing the app It seems that the App IDs are still reserved in Apple's backend but were not p
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