Search results for

“iPhone 16 pro”

80,719 results found

Post

Replies

Boosts

Views

Activity

Unlock with Touch ID suggested despite system.login.screensaver being configured with authenticate-session-owner rule
Hello, I’m working on a security agent plugin for Mac. The plugin provides a mechanism with custom UI via SFAuthorizationPluginView and a privileged mechanism with the business logic. The plugin needs to support unlocking the device, so I changed the authorize right to invoke my agent: class evaluate-mechanisms created 731355374.33196402 mechanisms FooBar:loginUI builtin:reset-password,privileged FooBar:authenticate,privileged builtin:authenticate,privileged modified 795624943.31730103 shared tries 10000 version 1 I also changed the system.login.screensaver right to use authorize-session-owner: class rule comment The owner or any administrator can unlock the screensaver, set rule to authenticate-session-owner-or-admin to enable SecurityAgent. created 731355374.33196402 modified 795624943.32567298 rule authenticate-session-owner version 1 I also set screenUnlockMode to 2, as was suggested in this thread: macOS Sonoma Lock Screen with SFAutorizationPluginView is not hiding the macOS desktop. In
2
0
364
1w
Passkey UI displays app icon from applinks association even when webcredentials is not configured
Summary When an app is associated with a domain via applinks in the Apple App Site Association (AASA) file, the app's icon is displayed next to passkey entries in the iOS passkey selection UI (e.g., in Safari's sign-in dialog). This occurs even when: The AASA file does not contain a webcredentials section The passkey's relying party ID (rp.id) matches the domain, but the app has no webcredentials association The URL path of the passkey login page does not match any paths specified in the applinks configuration Environment iOS 18.6.2 iPhone 16 Pro Safari / Passkey UI via WebAuthn Steps to Reproduce Create an iOS app and register it in App Store Connect (or distribute via TestFlight) Configure the AASA file on the domain with only applinks — no webcredentials section: json{ applinks: { apps: [], details: [ { appIDs: [TEAMID.com.example.myapp], components: [ { /: /specific-path/* } ] } ] } } Implement WebAuthn/passkey registration on the same domain with the domain as rp.id Install the app on t
0
0
478
1w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Albert Pascual -- I am unable to send a code-level support request because I no longer have a paid developer account. Without going into grim detail, since I could no longer type very well after the accident, I had to leave my career as a developer. It sucked. I had been doing backend development back when there was a Mac OS X Server and an ADC membership was $500 a year. But being disabled as I am gave me a lot more appreciation for accessibility in macOS. Having these things working is important to my quality of life. Last night I installed 26.4 RC and there are multiple new issues. At this point I'm going to have to reset to 26.0 because too much of what I rely on either doesn't work or has become too irritating. A few examples: the orange dot in the upper right corner somehow became more distracting as it is now an orange square with a black border. Still just as useless but now extra annoying. Now when I say Hey Siri and my computer is locked, Siri responds with You will need to unlock you device first
1w
Reply to WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
Thanks for the reply! I have also tested AVAudioSession with .playback + .mixWithOthers on watchOS. That works for mixing my metronome with Spotify while the metronome app is in the foreground, which matches the behavior I already see on iPhone. However, on watchOS the metronome stops once the app goes to the background, while longFormAudio keeps it alive but then conflicts with Spotify. So this seems to be a watchOS-specific limitation rather than a general AVAudioSession limitation on Apple platforms. It would be very useful if watchOS supported a way to combine background audio persistence (longFormAudio) with cooperative mixing behavior (mixWithOthers) for lightweight apps like metronomes, cues, or coaching audio. Is there any way I can formally request this feature other than the FB22273077 I have already submitted?
Topic: Media Technologies SubTopic: Audio Tags:
1w
No contact from Support and No Review (5 Months Now)
My investors are losing their minds. We’ve had our app available on Google since late December, but our experience with Apple has been a nightmare. First, despite paying the developer fee, nobody responds to emails or reaches out. The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location), and it left us feeling helpless. The technical ability of the testing process has been shocking. We spent a month just trying to get reviewers to understand the basic app concepts. Our app also isn’t available in the United States, which seemed to confuse the review team. We’ve been able to address feedback quickly—sometimes within an hour—yet here we are nearly five months later still stuck. Right now we are averaging about a week at best to two weeks. Our app works; we know this because it’s been
7
0
321
1w
Why is my Family Controls API requests taking weeks?
Hi everyone, I’m honestly trying to understand what’s going on with the Family Controls API review process. I submitted my entitlement request on March 5, and as of today (March 19), there has been zero response. I also opened a support ticket on March 16, and that hasn’t received any response either. What’s confusing is that updates to another app on the same developer account were approved within days — so clearly the account is in good standing and active. At this point, it feels like there’s no visibility into what’s happening: Is the request under review? Is it waiting for additional information? Or is it just sitting in a queue indefinitely? I understand that Family Controls is a sensitive API, but a two-week silence with no status or communication makes it very difficult to plan or ship features. For those who’ve gone through this: How long did your approval actually take? Did you receive any communication during the process? Is there any reliable way to get visibility or speed this up? Right
0
0
64
1w
My investors are loosing their minds (Almost 5 months of reviews)
My investors are losing their minds. We’ve had our app available on Google since late December, but our experience with Apple has been a nightmare. First, despite paying the developer fee, nobody responds to emails or reaches out. The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location), and it left us feeling helpless. The technical ability of the testing process has been shocking. We spent a month just trying to get reviewers to understand the basic app concepts. Our app also isn’t available in the United States, which seemed to confuse the review team. We’ve been able to address feedback quickly—sometimes within an hour—yet here we are nearly five months later still stuck. Right now we are averaging about a week at best to two weeks. Our app works; we know this because it’s been
1
0
41
1w
Looking for TestFlight feedback on Steady, an app for impulse interruption
Hi everyone, I’m testing an iPhone app called Steady through TestFlight and would love honest feedback. Steady is built for the moment right before someone acts on an urge they may regret. The core idea is to create a short pause before action, then let the user log what happened so they can spot patterns over time. Use cases could be things like sending a text you shouldn’t, reacting too fast, opening something you wanted to avoid, or other impulsive moments. I’m mainly looking for feedback on three things: Does the concept feel useful in real life? Is the flow clear or confusing? What feels unnecessary or missing? TestFlight link: https://testflight.apple.com/join/YsnDsGR5 Appreciate any honest feedback.
0
0
48
1w
Reply to Apple watch Xcode pairing & connection issues
Definitely a hell of an experience in the worse way. Apple Watch Series 4 iPhone 11 Mac Neo I had 0 issues developing/deploying to Pixel WearOS, but obstacles after obstacles, developing for and deploying to Apple WatchOS. After several days of working around each obstacle with the help of Gemini, I'm adding the summary of what I had to do so far to get to initial deployment in case this helps Apple/others with fix/workarounds: Here is the complete technical post-mortem for the development environment setup. This summarizes the specific hurdles cleared to get a Watch Series 4 (watchOS 10.6.2) communicating with your Mac via a No-SIM iPhone bridge. 🛠️ Environment Recovery Summary The Networking Layer The primary blocker was extreme network instability on the default 10.0.0.x gateway. The Symptom: ping tests showed 62% packet loss and 1,000ms+ latency. The Fix: Migrated all devices to a clean 192.168.86.x subnet. The Result: Achieved 0% packet loss and ~13ms latency, providing the stable pipe
1w
CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
The CGSetDisplayTransferByTable() is not working on the latest round of Mac hardware, namely the MacBook Neo (external display), MacBook M5 Pro (both built-in and external display) and possibly the M5 Max. All tested apps (BetterDisplay, MonitorControl, f.lux, Lunar) exhibit the very issue both in macOS Tahoe 26.3 and macOS Tahoe 26.4 RC. Tested on multiple Macs and installations on the MacBook Neo and MacBook M5 Pro. This issue breaks several display related macOS apps. Way to reproduce the issue using an affected app: Install the app BetterDisplay (https://betterdisplay.pro) Launch the app, open the app menu, choose Image Adjustments and try to adjust colors. Adjustments take no effect Way to reproduce the issue programmatically: Attempt to use the affected macOS API feature: https://developer.apple.com/documentation/coregraphics/cgsetdisplaytransferbytable(::::_:) Here are the FB numbers: FB22273730 (Filed this one as a developer on an unaffected MBP M3 Max) FB22273782 (Filed from an affe
4
0
1.1k
2w
Apple wallet considerations
As a company, we would like to implement digital passes in the Apple Wallet. We're wondering which option we should follow to be able to do so. Our company creates and manages access control devices to put on waste drop-off points. Our goal is to give the opportunity to our final users to unlock these drop-off points with their iphone. A contact told us to use the NFC & SE but this solution seems not to be available in France and not directly integrated with the Apple Wallet. We've seen Apple Wallet Access and Apple Wallet VAS as alternatives but we're not sure any of these two are really matching our usecase. We definitely want our passes to be directly integrated within the wallet, without an app.
0
0
75
2w
Unlock with Touch ID suggested despite system.login.screensaver being configured with authenticate-session-owner rule
Hello, I’m working on a security agent plugin for Mac. The plugin provides a mechanism with custom UI via SFAuthorizationPluginView and a privileged mechanism with the business logic. The plugin needs to support unlocking the device, so I changed the authorize right to invoke my agent: class evaluate-mechanisms created 731355374.33196402 mechanisms FooBar:loginUI builtin:reset-password,privileged FooBar:authenticate,privileged builtin:authenticate,privileged modified 795624943.31730103 shared tries 10000 version 1 I also changed the system.login.screensaver right to use authorize-session-owner: class rule comment The owner or any administrator can unlock the screensaver, set rule to authenticate-session-owner-or-admin to enable SecurityAgent. created 731355374.33196402 modified 795624943.32567298 rule authenticate-session-owner version 1 I also set screenUnlockMode to 2, as was suggested in this thread: macOS Sonoma Lock Screen with SFAutorizationPluginView is not hiding the macOS desktop. In
Replies
2
Boosts
0
Views
364
Activity
1w
Passkey UI displays app icon from applinks association even when webcredentials is not configured
Summary When an app is associated with a domain via applinks in the Apple App Site Association (AASA) file, the app's icon is displayed next to passkey entries in the iOS passkey selection UI (e.g., in Safari's sign-in dialog). This occurs even when: The AASA file does not contain a webcredentials section The passkey's relying party ID (rp.id) matches the domain, but the app has no webcredentials association The URL path of the passkey login page does not match any paths specified in the applinks configuration Environment iOS 18.6.2 iPhone 16 Pro Safari / Passkey UI via WebAuthn Steps to Reproduce Create an iOS app and register it in App Store Connect (or distribute via TestFlight) Configure the AASA file on the domain with only applinks — no webcredentials section: json{ applinks: { apps: [], details: [ { appIDs: [TEAMID.com.example.myapp], components: [ { /: /specific-path/* } ] } ] } } Implement WebAuthn/passkey registration on the same domain with the domain as rp.id Install the app on t
Replies
0
Boosts
0
Views
478
Activity
1w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Albert Pascual -- I am unable to send a code-level support request because I no longer have a paid developer account. Without going into grim detail, since I could no longer type very well after the accident, I had to leave my career as a developer. It sucked. I had been doing backend development back when there was a Mac OS X Server and an ADC membership was $500 a year. But being disabled as I am gave me a lot more appreciation for accessibility in macOS. Having these things working is important to my quality of life. Last night I installed 26.4 RC and there are multiple new issues. At this point I'm going to have to reset to 26.0 because too much of what I rely on either doesn't work or has become too irritating. A few examples: the orange dot in the upper right corner somehow became more distracting as it is now an orange square with a black border. Still just as useless but now extra annoying. Now when I say Hey Siri and my computer is locked, Siri responds with You will need to unlock you device first
Replies
Boosts
Views
Activity
1w
Reply to WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
Thanks for the reply! I have also tested AVAudioSession with .playback + .mixWithOthers on watchOS. That works for mixing my metronome with Spotify while the metronome app is in the foreground, which matches the behavior I already see on iPhone. However, on watchOS the metronome stops once the app goes to the background, while longFormAudio keeps it alive but then conflicts with Spotify. So this seems to be a watchOS-specific limitation rather than a general AVAudioSession limitation on Apple platforms. It would be very useful if watchOS supported a way to combine background audio persistence (longFormAudio) with cooperative mixing behavior (mixWithOthers) for lightweight apps like metronomes, cues, or coaching audio. Is there any way I can formally request this feature other than the FB22273077 I have already submitted?
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
1w
No contact from Support and No Review (5 Months Now)
My investors are losing their minds. We’ve had our app available on Google since late December, but our experience with Apple has been a nightmare. First, despite paying the developer fee, nobody responds to emails or reaches out. The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location), and it left us feeling helpless. The technical ability of the testing process has been shocking. We spent a month just trying to get reviewers to understand the basic app concepts. Our app also isn’t available in the United States, which seemed to confuse the review team. We’ve been able to address feedback quickly—sometimes within an hour—yet here we are nearly five months later still stuck. Right now we are averaging about a week at best to two weeks. Our app works; we know this because it’s been
Replies
7
Boosts
0
Views
321
Activity
1w
Why is my Family Controls API requests taking weeks?
Hi everyone, I’m honestly trying to understand what’s going on with the Family Controls API review process. I submitted my entitlement request on March 5, and as of today (March 19), there has been zero response. I also opened a support ticket on March 16, and that hasn’t received any response either. What’s confusing is that updates to another app on the same developer account were approved within days — so clearly the account is in good standing and active. At this point, it feels like there’s no visibility into what’s happening: Is the request under review? Is it waiting for additional information? Or is it just sitting in a queue indefinitely? I understand that Family Controls is a sensitive API, but a two-week silence with no status or communication makes it very difficult to plan or ship features. For those who’ve gone through this: How long did your approval actually take? Did you receive any communication during the process? Is there any reliable way to get visibility or speed this up? Right
Replies
0
Boosts
0
Views
64
Activity
1w
Reply to App waiting for review since 2 month
Hello, I don't have any information since one week from this forum. No phone call no email and always waiting for review.... HELP !!!
Replies
Boosts
Views
Activity
1w
My investors are loosing their minds (Almost 5 months of reviews)
My investors are losing their minds. We’ve had our app available on Google since late December, but our experience with Apple has been a nightmare. First, despite paying the developer fee, nobody responds to emails or reaches out. The one time we got Apple on the phone, we spoke to someone who said she was in charge of the testing team reviewing our app. The call was frustrating—she didn’t seem familiar with basic app testing for a location-based product (for example, how to emulate a different location), and it left us feeling helpless. The technical ability of the testing process has been shocking. We spent a month just trying to get reviewers to understand the basic app concepts. Our app also isn’t available in the United States, which seemed to confuse the review team. We’ve been able to address feedback quickly—sometimes within an hour—yet here we are nearly five months later still stuck. Right now we are averaging about a week at best to two weeks. Our app works; we know this because it’s been
Replies
1
Boosts
0
Views
41
Activity
1w
The iOS CallKit end my call without user action.
By analysis the log, seems the following 3 calls has been ended by system callkit (Not mainly trigger the end call): @apple Do you have similar report that the iOS CallKit End the call withtour user action? Device info: iPhone18,1(iPhone 16 Pro) iOS 26.2 RCAppMobile/25.4.30.995 CTRadioAccessTechnologyNR(5G NR)
Replies
6
Boosts
0
Views
176
Activity
1w
Looking for TestFlight feedback on Steady, an app for impulse interruption
Hi everyone, I’m testing an iPhone app called Steady through TestFlight and would love honest feedback. Steady is built for the moment right before someone acts on an urge they may regret. The core idea is to create a short pause before action, then let the user log what happened so they can spot patterns over time. Use cases could be things like sending a text you shouldn’t, reacting too fast, opening something you wanted to avoid, or other impulsive moments. I’m mainly looking for feedback on three things: Does the concept feel useful in real life? Is the flow clear or confusing? What feels unnecessary or missing? TestFlight link: https://testflight.apple.com/join/YsnDsGR5 Appreciate any honest feedback.
Replies
0
Boosts
0
Views
48
Activity
1w
Reply to Apple watch Xcode pairing & connection issues
Definitely a hell of an experience in the worse way. Apple Watch Series 4 iPhone 11 Mac Neo I had 0 issues developing/deploying to Pixel WearOS, but obstacles after obstacles, developing for and deploying to Apple WatchOS. After several days of working around each obstacle with the help of Gemini, I'm adding the summary of what I had to do so far to get to initial deployment in case this helps Apple/others with fix/workarounds: Here is the complete technical post-mortem for the development environment setup. This summarizes the specific hurdles cleared to get a Watch Series 4 (watchOS 10.6.2) communicating with your Mac via a No-SIM iPhone bridge. 🛠️ Environment Recovery Summary The Networking Layer The primary blocker was extreme network instability on the default 10.0.0.x gateway. The Symptom: ping tests showed 62% packet loss and 1,000ms+ latency. The Fix: Migrated all devices to a clean 192.168.86.x subnet. The Result: Achieved 0% packet loss and ~13ms latency, providing the stable pipe
Replies
Boosts
Views
Activity
1w
CGSetDisplayTransferByTable is broken on macOS Tahoe 26.4 RC (and 26.3.1) with MacBook M5 Pro, Max and Neo
The CGSetDisplayTransferByTable() is not working on the latest round of Mac hardware, namely the MacBook Neo (external display), MacBook M5 Pro (both built-in and external display) and possibly the M5 Max. All tested apps (BetterDisplay, MonitorControl, f.lux, Lunar) exhibit the very issue both in macOS Tahoe 26.3 and macOS Tahoe 26.4 RC. Tested on multiple Macs and installations on the MacBook Neo and MacBook M5 Pro. This issue breaks several display related macOS apps. Way to reproduce the issue using an affected app: Install the app BetterDisplay (https://betterdisplay.pro) Launch the app, open the app menu, choose Image Adjustments and try to adjust colors. Adjustments take no effect Way to reproduce the issue programmatically: Attempt to use the affected macOS API feature: https://developer.apple.com/documentation/coregraphics/cgsetdisplaytransferbytable(::::_:) Here are the FB numbers: FB22273730 (Filed this one as a developer on an unaffected MBP M3 Max) FB22273782 (Filed from an affe
Replies
4
Boosts
0
Views
1.1k
Activity
2w
Reply to CGSetDisplayTransferByTable no longer working on macOS Tahoe
Once again, CGSetDisplayTransferByTable appears to be broken, but specifically for the latest Macs - the Neo, the M5 Pro and M5 Max. Happens on 26.3 and 26.4 beta4. Received multiple reports about this. Involved Macs were tested with multiple apps that rely on this, like BetterDisplay, MonitorControl and f.lux.
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
2w
Reply to Submitting first subscription on version page
Hello - In reviewing your account, it appears that you were able to successfully resubmit your IAP product on March 16, 2026 with an app update - and both the app update and IAP product are now approved and live in the App Store. Please let us know if you need any further assistance. Thank you.
Replies
Boosts
Views
Activity
2w
Apple wallet considerations
As a company, we would like to implement digital passes in the Apple Wallet. We're wondering which option we should follow to be able to do so. Our company creates and manages access control devices to put on waste drop-off points. Our goal is to give the opportunity to our final users to unlock these drop-off points with their iphone. A contact told us to use the NFC & SE but this solution seems not to be available in France and not directly integrated with the Apple Wallet. We've seen Apple Wallet Access and Apple Wallet VAS as alternatives but we're not sure any of these two are really matching our usecase. We definitely want our passes to be directly integrated within the wallet, without an app.
Replies
0
Boosts
0
Views
75
Activity
2w