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“iPhone 16 pro”

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Reply to Apple watch Xcode pairing & connection issues
Same issue for me as well and my ability to test on a real device is totally blocked and has been actually since some time back in Nov.! Xcode 26.3 iOS 26.3.1 watchOS 26.3 Watch was paired to Xcode but would never connect due to the same tunneling errors mentioned by others. After unpairing via Xcode Devices and Simulators the watch cannot be repaired even though I have unpaired and repaired it with iPhone and unpaired and repaired the iPhone to Xcode. NOTHING will cause Xcode to find the watch again. Damn it Apple this crap has been an ongoing issue since Xcode 26.0 How do you have 3 dot releases and not fix something like this?! Might have gotten the watch re-connected via another suggestion in higher up in this thread to connect mack to iPhone via Hotspot. I can see the watch again in Devices and Organizers, but the setup is taking foreeeeeevvverrr so not sure what happen when I switch the mac back to regular wifi.
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Downtime feature makes phone freeze
My iphone freezes during the night, having the alarm not go off, me miss important things as I oversleep. And the phone needs to go thru hard reboot to get back to normal. It´s only been happening after I started using Downtime. (An underdeveloped feature by Apple in the first place). I love locking my apps down nighttime for less screentime. Annoyingly it only happens once in a while, so I´m not able to link it directly to downtime consistently. I´m not developing an app right now so I´m steep ground with this post, but, with lack of sleep as this has messed up my sleep rythm several times, well I´m not able too anyway. I know ios well, and there isn´t much to do except having to always remember to turn off downtime (it doesn´t play well with shortcuts app either), but I hope someone from apple sees this and is able to push this bug into the right team as all reports I have seen goes on focus modes bugs, but not downtime.
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Reply to Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
I always had next console messages after first app hide (even in empty project): 0.5 Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context. 0.5 Metadata: Process: TestError | Library: AXCoreUtilities | Subsystem: com.apple.Accessibility | Category: AXCommon I changed toggle on iPhone: Settings -> Accessibility -> Read & Speak -> Speak Selection (from ON to OFF) and messages disappeared. Hope it will help someone.
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MTL4FXTemporalDenoisedScaler initialization
I’m trying to use MTL4FXTemporalDenoisedScaler, and I’m seeing a crash during initialization even with a very simple sample app. I created a minimal sample here: https://github.com/tatsuya-ogawa/MetalFXInitExample The exception is: NSException: -[AGXG16XFamilyHeap baseObject]: unrecognized selector sent to instance ... What I found is: • This works: descriptor.makeTemporalDenoisedScaler(device: device) • This crashes: descriptor.makeTemporalDenoisedScaler(device: device, compiler: metal4Compiler) So the issue seems to happen only with the Metal4FX version. For testing, I’m using an iPhone 15 Pro. According to the Metal Feature Set Tables, MetalFX denoised upscaling should be supported on Apple9 and later, so I believe the device itself should meet the requirements. Reference: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf Has anyone seen this before, or knows what might be causing it? I’d appreciate any advice. Thanks.
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"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually the issue, because support has not told me what the prob
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How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange docu
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Reply to In App Purchase Products
Thanks for your post and your question. If it were possible to restrict a user from downgrading an app, how would that impact the user experience at the App Store level? How would this be perceived by users? App Store policies and the iOS system design mandate that users have ultimate control over their subscriptions. If you are selling storage, you will likely be utilizing Auto-Renewable Subscriptions. Even if you hide the downgrade option inside your app's UI, the user can always go to their iPhone's Settings > Apple ID > Subscriptions and select a lower-tier plan. Because you cannot prevent the downgrade, I would recommend you to handle the scenario gracefully within your app's logic. I would recommend you to look at all the technical resources available to you to make sure the downgrade is possible including if you must create a new storage and move the existing data. However, your backend and app logic must still be prepared for the user to bypass your UI and downgrade via their Apple ID s
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Reply to Direction data not available with U2 chip (iPhone 15 Pro and iPhone 16 Pro) when using Murata SR040/SR150 accessory
Having a similar problem, although I'm not sure if it's related to iOS26 or phones with the U2 chip. I am doing peer to peer rather then peer to object, but figured I'd share my findings. iPhone 16 Pro (U2 chip), iOS 26.3.1: NISession created — capabilities: token: true supportsDirection: false supportsCameraAssistance: true supportsExtendedDistanceMeasurement: true supportsPreciseDistanceMeasurement: true iPhone 12 (U1 chip), iOS 18.6.2: NISession created — capabilities: token: true supportsDirection: true supportsCameraAssistance: true supportsExtendedDistanceMeasurement: false supportsPreciseDistanceMeasurement: true What I've found so far: 16 Pro / U2 / iOS 26 (?) 3D direction vector is never available Camera seems to be required for directional convergence Everything seems to be determined by hAngle Seems to start an NI session with dirSrc as 'none' and then resolves to 'hAngle' after camera convergence is complete 12 / U1 / iOS 18 Seems to start an N
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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my iPhone. Payment and identity verification were completed successfully. Nevertheless, the phrase Complete Your Purchase still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure on my iPhone, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102844593298 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Warm regards.
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Reply to Nearby Interaction property supportsDirectionMeasurement returns false and NINearbyObject direction property is nil
Having the same problem, although I'm not sure if it's related to iOS26 or phones with the U2 chip. Worth noting that I am doing peer to peer rather then peer to object, but figured I'd share my findings. iPhone 16 Pro (U2 chip), iOS 26.3.1: NISession created — capabilities: token: true supportsDirection: false supportsCameraAssistance: true supportsExtendedDistanceMeasurement: true supportsPreciseDistanceMeasurement: true iPhone 12 (U1 chip), iOS 18.6.2: NISession created — capabilities: token: true supportsDirection: true supportsCameraAssistance: true supportsExtendedDistanceMeasurement: false supportsPreciseDistanceMeasurement: true What I've found so far, at least the case of the 16 Pro / U2 / iOS 26 (?): 3D direction vector is never available Camera seems to be required for directional convergence Everything seems to be determined by hAngle Placing both a 16 Pro and a 12 face down on a table with rear cameras covered: 12 continues t
Topic: App & System Services SubTopic: General Tags:
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Reply to Localized version of Application = Spam??
Thanks for the post, very interesting you went to an approached that will create a duplicate app instead of localization. I would actually focus on the reason you can’t localize in another language as that API has been proven to be great. I think we should focus on that. Apple’s automated systems and human reviewers are trained to flag apps that look and function similarly to existing apps. I believe the primary goal is to keep the App Store clean the preference is that a single app supports multiple languages and features, rather than having separate apps for different regions or languages. I think on the final result having 2 apps on the same region with different languages. If both apps are available in the same region that could be a really bad experience for the users. Let’s focus on the reason you can’t localize. Localization isn't just translating words; it's adapting the software. Developers extract all hard-coded text in the app and put them into a file called. The app then pulls the correct language
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Reply to Recurring FigXPCUtilities / FigCaptureSourceRemote err=-17281 logs when using AVCaptureVideoDataOutput on iOS 26.x
Similar issue here when starting an ARSession. iOS 26.3.1 on an iPhone 16 Pro. No issues running the same app on an iPhone 12 on iOS 18.6.2 `(Fig) signalled err=-12710 at <>:601 <<<< FigXPCUtilities >>>> signalled err=-17281 at <>:308 <<<< FigCaptureSourceRemote >>>> Fig assert: err == 0 at bail (FigCaptureSourceRemote.m:569) - (err=-17281)`
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Intermittent connectivity issues on iOS 26.4 Beta - Potential iCloud Private Relay conflict
I am investigating a connectivity issue reported by a user running latest iOS 26.4 Public Beta on an iPhone 17 Pro Max. Unfortunately, I am unable to reproduce this behavior on my end as I do not have access to an iPhone 17 Pro Max for testing, and my current devices do not exhibit the issue. However, the user's logs suggest a system-level networking issue : Symptoms: Flutter App (package dio): Requests fail with The connection errored: Failed host lookup: 'mydomain.com' Firebase SDK: Unable to fetch Firestore documents Duration: The outage is random, lasting between 5 to 15 minutes before self-resolving Scope: It affects both Wi-Fi and Cellular data By the way I found this report from another developer experiencing the exact same behavior: I run a mobile app that has millions of users. As of 1-2 weeks ago, we started getting reports that the app isn't working (failing to connect). It then goes back to connecting anywhere between 5 to 15-20 mins later. Every single one of t
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Reply to XProtect makes app hang when running an AppleScript
[quote='880167022, parker9, /thread/810258?answerId=880167022#880167022, /profile/parker9'] GitHub has the actual source for that version in Releases [/quote] OK. I downloaded the app, the .dSYM, and the source code and took a look. First, the crash report has this: Binary Images: 0x102c6c000 - 0x102c9ffff DIM arm64 <3e247524da7930099f63cd12ace4ab0e> …/DIM I used dwarfdump to confirm that I have the right .dSYM: % dwarfdump --uuid DIM.app/Contents/MacOS/DIM UUID: 7A4DAC69-55A2-3D1B-B9E0-6A14AB2D5EEA (x86_64) DIM.app/Contents/MacOS/DIM UUID: 3E247524-DA79-3009-9F63-CD12ACE4AB0E (arm64) DIM.app/Contents/MacOS/DIM I then symbolicated those frames: % atos -l 0x102c6c000 -o DIM.app.dSYM 0x102c799bc 0x102c8b4d4 closure #1 in ViewController.restore(_:) (in DIM) (ViewController.swift:207) thunk for @escaping @callee_guaranteed () -> () (in DIM) + 28 Plugging that into the backtrace, I get this: Thread 1 Crashed:: Dispatch queue: com.apple.root.utility-qos 0 DIM … 0x102c6c000 + 55740 closure #1 in ViewControl
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Apple watch Xcode pairing & connection issues
Same issue for me as well and my ability to test on a real device is totally blocked and has been actually since some time back in Nov.! Xcode 26.3 iOS 26.3.1 watchOS 26.3 Watch was paired to Xcode but would never connect due to the same tunneling errors mentioned by others. After unpairing via Xcode Devices and Simulators the watch cannot be repaired even though I have unpaired and repaired it with iPhone and unpaired and repaired the iPhone to Xcode. NOTHING will cause Xcode to find the watch again. Damn it Apple this crap has been an ongoing issue since Xcode 26.0 How do you have 3 dot releases and not fix something like this?! Might have gotten the watch re-connected via another suggestion in higher up in this thread to connect mack to iPhone via Hotspot. I can see the watch again in Devices and Organizers, but the setup is taking foreeeeeevvverrr so not sure what happen when I switch the mac back to regular wifi.
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Downtime feature makes phone freeze
My iphone freezes during the night, having the alarm not go off, me miss important things as I oversleep. And the phone needs to go thru hard reboot to get back to normal. It´s only been happening after I started using Downtime. (An underdeveloped feature by Apple in the first place). I love locking my apps down nighttime for less screentime. Annoyingly it only happens once in a while, so I´m not able to link it directly to downtime consistently. I´m not developing an app right now so I´m steep ground with this post, but, with lack of sleep as this has messed up my sleep rythm several times, well I´m not able too anyway. I know ios well, and there isn´t much to do except having to always remember to turn off downtime (it doesn´t play well with shortcuts app either), but I hope someone from apple sees this and is able to push this bug into the right team as all reports I have seen goes on focus modes bugs, but not downtime.
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Reply to Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context
I always had next console messages after first app hide (even in empty project): 0.5 Potential Structural Swift Concurrency Issue: unsafeForcedSync called from Swift Concurrent context. 0.5 Metadata: Process: TestError | Library: AXCoreUtilities | Subsystem: com.apple.Accessibility | Category: AXCommon I changed toggle on iPhone: Settings -> Accessibility -> Read & Speak -> Speak Selection (from ON to OFF) and messages disappeared. Hope it will help someone.
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MTL4FXTemporalDenoisedScaler initialization
I’m trying to use MTL4FXTemporalDenoisedScaler, and I’m seeing a crash during initialization even with a very simple sample app. I created a minimal sample here: https://github.com/tatsuya-ogawa/MetalFXInitExample The exception is: NSException: -[AGXG16XFamilyHeap baseObject]: unrecognized selector sent to instance ... What I found is: • This works: descriptor.makeTemporalDenoisedScaler(device: device) • This crashes: descriptor.makeTemporalDenoisedScaler(device: device, compiler: metal4Compiler) So the issue seems to happen only with the Metal4FX version. For testing, I’m using an iPhone 15 Pro. According to the Metal Feature Set Tables, MetalFX denoised upscaling should be supported on Apple9 and later, so I believe the device itself should meet the requirements. Reference: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf Has anyone seen this before, or knows what might be causing it? I’d appreciate any advice. Thanks.
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"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually the issue, because support has not told me what the prob
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How to enter Picture-in-Picture on background from inline playback in WKWebView
I'm building a Capacitor iOS app with a plain element playing an MP4 file inline. I want Picture-in-Picture to activate automatically when the user goes home — swipe up from the bottom edge of the screen (on an iPhone with Face ID) or press the Home button (on an iPhone with a Home button). Fullscreen → background works perfectly — iOS automatically enters Picture-in-Picture. But I need this to work from inline playback without requiring the user to enter fullscreen first. Setup // AppDelegate.swift let audioSession = AVAudioSession.sharedInstance() try? audioSession.setCategory(.playback, mode: .moviePlayback) try? audioSession.setActive(true) UIBackgroundModes: audio in Info.plist allowsPictureInPictureMediaPlayback is true (Apple default) iOS 26.3.1, WKWebView via Capacitor What I've tried 1. autopictureinpicture attribute WKWebView doesn't honor this attribute from inline playback. It only works when transitioning from fullscreen. 2. requestPictureInPicture() on visibilitychange docu
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Reply to In App Purchase Products
Thanks for your post and your question. If it were possible to restrict a user from downgrading an app, how would that impact the user experience at the App Store level? How would this be perceived by users? App Store policies and the iOS system design mandate that users have ultimate control over their subscriptions. If you are selling storage, you will likely be utilizing Auto-Renewable Subscriptions. Even if you hide the downgrade option inside your app's UI, the user can always go to their iPhone's Settings > Apple ID > Subscriptions and select a lower-tier plan. Because you cannot prevent the downgrade, I would recommend you to handle the scenario gracefully within your app's logic. I would recommend you to look at all the technical resources available to you to make sure the downgrade is possible including if you must create a new storage and move the existing data. However, your backend and app logic must still be prepared for the user to bypass your UI and downgrade via their Apple ID s
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Reply to Direction data not available with U2 chip (iPhone 15 Pro and iPhone 16 Pro) when using Murata SR040/SR150 accessory
Having a similar problem, although I'm not sure if it's related to iOS26 or phones with the U2 chip. I am doing peer to peer rather then peer to object, but figured I'd share my findings. iPhone 16 Pro (U2 chip), iOS 26.3.1: NISession created — capabilities: token: true supportsDirection: false supportsCameraAssistance: true supportsExtendedDistanceMeasurement: true supportsPreciseDistanceMeasurement: true iPhone 12 (U1 chip), iOS 18.6.2: NISession created — capabilities: token: true supportsDirection: true supportsCameraAssistance: true supportsExtendedDistanceMeasurement: false supportsPreciseDistanceMeasurement: true What I've found so far: 16 Pro / U2 / iOS 26 (?) 3D direction vector is never available Camera seems to be required for directional convergence Everything seems to be determined by hAngle Seems to start an NI session with dirSrc as 'none' and then resolves to 'hAngle' after camera convergence is complete 12 / U1 / iOS 18 Seems to start an N
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Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my iPhone. Payment and identity verification were completed successfully. Nevertheless, the phrase Complete Your Purchase still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure on my iPhone, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102844593298 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Warm regards.
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Reply to Nearby Interaction property supportsDirectionMeasurement returns false and NINearbyObject direction property is nil
Having the same problem, although I'm not sure if it's related to iOS26 or phones with the U2 chip. Worth noting that I am doing peer to peer rather then peer to object, but figured I'd share my findings. iPhone 16 Pro (U2 chip), iOS 26.3.1: NISession created — capabilities: token: true supportsDirection: false supportsCameraAssistance: true supportsExtendedDistanceMeasurement: true supportsPreciseDistanceMeasurement: true iPhone 12 (U1 chip), iOS 18.6.2: NISession created — capabilities: token: true supportsDirection: true supportsCameraAssistance: true supportsExtendedDistanceMeasurement: false supportsPreciseDistanceMeasurement: true What I've found so far, at least the case of the 16 Pro / U2 / iOS 26 (?): 3D direction vector is never available Camera seems to be required for directional convergence Everything seems to be determined by hAngle Placing both a 16 Pro and a 12 face down on a table with rear cameras covered: 12 continues t
Topic: App & System Services SubTopic: General Tags:
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Reply to App Approved And Again Subscription - "Waiting For Review"
Hello - It appears that your app's two IAP subscriptions (the Pro Monthly and the Pro Annual) were approved by App Review on March 13, 2026 and should be live in your app at this time. Please let us know if you need anything else. Thank you.
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Reply to Localized version of Application = Spam??
Thanks for the post, very interesting you went to an approached that will create a duplicate app instead of localization. I would actually focus on the reason you can’t localize in another language as that API has been proven to be great. I think we should focus on that. Apple’s automated systems and human reviewers are trained to flag apps that look and function similarly to existing apps. I believe the primary goal is to keep the App Store clean the preference is that a single app supports multiple languages and features, rather than having separate apps for different regions or languages. I think on the final result having 2 apps on the same region with different languages. If both apps are available in the same region that could be a really bad experience for the users. Let’s focus on the reason you can’t localize. Localization isn't just translating words; it's adapting the software. Developers extract all hard-coded text in the app and put them into a file called. The app then pulls the correct language
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Reply to Recurring FigXPCUtilities / FigCaptureSourceRemote err=-17281 logs when using AVCaptureVideoDataOutput on iOS 26.x
Similar issue here when starting an ARSession. iOS 26.3.1 on an iPhone 16 Pro. No issues running the same app on an iPhone 12 on iOS 18.6.2 `(Fig) signalled err=-12710 at <>:601 <<<< FigXPCUtilities >>>> signalled err=-17281 at <>:308 <<<< FigCaptureSourceRemote >>>> Fig assert: err == 0 at bail (FigCaptureSourceRemote.m:569) - (err=-17281)`
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Intermittent connectivity issues on iOS 26.4 Beta - Potential iCloud Private Relay conflict
I am investigating a connectivity issue reported by a user running latest iOS 26.4 Public Beta on an iPhone 17 Pro Max. Unfortunately, I am unable to reproduce this behavior on my end as I do not have access to an iPhone 17 Pro Max for testing, and my current devices do not exhibit the issue. However, the user's logs suggest a system-level networking issue : Symptoms: Flutter App (package dio): Requests fail with The connection errored: Failed host lookup: 'mydomain.com' Firebase SDK: Unable to fetch Firestore documents Duration: The outage is random, lasting between 5 to 15 minutes before self-resolving Scope: It affects both Wi-Fi and Cellular data By the way I found this report from another developer experiencing the exact same behavior: I run a mobile app that has millions of users. As of 1-2 weeks ago, we started getting reports that the app isn't working (failing to connect). It then goes back to connecting anywhere between 5 to 15-20 mins later. Every single one of t
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Reply to XProtect makes app hang when running an AppleScript
[quote='880167022, parker9, /thread/810258?answerId=880167022#880167022, /profile/parker9'] GitHub has the actual source for that version in Releases [/quote] OK. I downloaded the app, the .dSYM, and the source code and took a look. First, the crash report has this: Binary Images: 0x102c6c000 - 0x102c9ffff DIM arm64 <3e247524da7930099f63cd12ace4ab0e> …/DIM I used dwarfdump to confirm that I have the right .dSYM: % dwarfdump --uuid DIM.app/Contents/MacOS/DIM UUID: 7A4DAC69-55A2-3D1B-B9E0-6A14AB2D5EEA (x86_64) DIM.app/Contents/MacOS/DIM UUID: 3E247524-DA79-3009-9F63-CD12ACE4AB0E (arm64) DIM.app/Contents/MacOS/DIM I then symbolicated those frames: % atos -l 0x102c6c000 -o DIM.app.dSYM 0x102c799bc 0x102c8b4d4 closure #1 in ViewController.restore(_:) (in DIM) (ViewController.swift:207) thunk for @escaping @callee_guaranteed () -> () (in DIM) + 28 Plugging that into the backtrace, I get this: Thread 1 Crashed:: Dispatch queue: com.apple.root.utility-qos 0 DIM … 0x102c6c000 + 55740 closure #1 in ViewControl
Topic: Privacy & Security SubTopic: General Tags:
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