7 libsystem_c.dylib 0x000000018decc2d0 abort + 124 (abort.c:122) 8 AppName 0x00000001048a19cc mono_log_write_os_log + 38214092 (mono-log-darwin.c:0) 9 AppName 0x0000000104897454 monoeg_g_logv + 38171732 (goutput.c:173) 10 AppName 0x000000010489759c monoeg_g_log + 38172060 (goutput.c:184) 11 AppName 0x00000001049b986c load_aot_module + 39360620 (aot-runtime.c:2406) 12 AppName 0x00000001048f55b4 mono_assembly_request_load_from + 38557108 (assembly.c:2020) 13 AppName 0x00000001048f50d0 mono_assembly_request_open + 38555856 (assembly.c:1625) 14 AppName 0x00000001048f6370 mono_assembly_open + 38560624 (assembly.c:1828) 15 AppName 0x0000000104838524 xamarin_assembly_preload_hook + 37782820 (monotouch-main.m:0) This stack shows your app is crashing in code from Xamarin. Note that frame 8 and 7 show their code directly called abort(), which will cause the process to terminate. You should follow up with the support for Xamarin to learn how to set things up so you don't encounter this abort via their library.
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