Search results for

“4.3”

624 results found

Post

Replies

Boosts

Views

Activity

App rejected because of Guideline 4.3(a) Design
I am building my 2nd React-Native app which is a very simple Notes app. The functionalities are to be able to add, edit & delete notes. And, on the home page where the user can change the orientation of the notes to be in 2 column like a grid or just a list. My app has been getting rejected for Minimal design guideline & I don't know what to do to make it more complex. My first iOS React-Native app was just a single-page Weather app, again that was pretty simple. So, my question is what do I do? OR is the trick that I just keep doing little changes and try to submit & see which one gets accepted??
0
0
839
Mar ’24
App keeps getting rejected (4.3 SPAM)
My app is completely unique, no other app has the main functionality of my app, and it was not bought template and coded from scratch. It uses Supabase for the backend, for context. I have no idea what to do, I just spoke with a review team member, and he kept saying the same thing, that he's seen similar apps, which when i clarified what the app did he just said that it could be a bought template which was used in fraud, and genuinely did not want to talk about the app so he basically cut the review shortly. I spent a month of my life on this app. I have no idea what to do. It does use Supercell images such as figures, but it follows all the Supercell Fan Content Policy guidelines.
1
0
155
Nov ’25
[HELP] My App Was Approved Then Rejected for 4.3 Spam – No Clear Reason Given (App ID: 6744330283)
Hi everyone, I’m reaching out because I’m really struggling to understand what’s happening with my app’s review status. My app was successfully approved and published with: Version 1.0 on May 12, 2025 Then updated to 1.1 on May 18, 2025 Everything was going smoothly — users were engaging, and within the last 20 days alone, in-app purchases totaled $2,100. However, when I submitted a new summer update (with fresh features and an in-app event), both: Version 1.2 and Version 2.1 ...were rejected under guideline 4.3(A) – Spam. This is incredibly confusing because: My app has a completely original design and functionality It provides distinctive value and content There is real user activity and sales I tried everything — submitted explanations, requested a manual review, even scheduled a Webex meeting with Apple. But the meeting was vague, and I still haven't received any concrete details on what exactly violates 4.3(A). Everything just refers back to not complying with Apple's guidelines without
1
0
229
Jun ’25
Repeated 4.3 Design Spam Rejections Due to False Copyright Claim
I’m posting this here as a last resort as I’ve exhausted all options including numerous unsuccessful messages and appeals to the App Review Team and App Review Board. On April 1, 2022, a simple bug fix update was rejected and the app and account was under investigation. This had never happened to me before so I wasn’t sure what was going on. After a couple of days, the App Review Team concluded their investigation and rejected my app due to 4.3.0 spam design (“same features to other apps”). This took me surprise as my app was doing well and offered users unique features not found on other similar apps. These features were added due to request from my customers. I then realized this was most likely caused by a copyright claim my app received in March by another app developer that had a similar app on the App Store. The copyright claim was recently dropped by the complainant as their rights were not being infringed but it appears that my app and account have been flagged as a spammer. All because of a false cop
3
0
2.9k
Apr ’22
How to resolve rejection depending on 4.3 spam guide
I have recently made an app whose name is 'campus date'. As you can find on its name, it is dating app. And that app got rejected because dating app is already satuated and my app seems like existing apps. However, my app is rooted in unique intention that is matching from certain university. Especially, in my country (South Korea), there is no dating app that matches users in the same university. I think that makes differences enough but Apple doesn't think that is enough. I have no idea to resolve this situation, what should I do? what feature could be in dating app and make Apple feel different. One of my small ideas is 'recommendation for dating place'. This dating app has users that are in same university, so I would like to recommend some dating place which is located near that university. Do you think this kind of approach is correct? or should I focus on different thing? Any ideas or your experiences, please comment, thank you
1
0
619
Jun ’22
Game Rejected due to 4.3 Design Spam!
So game I created a racing game with open world , all content was made by me from scratch , I understand the appstore was flooded by racing games like mine , but if u compare , test and etc it has been much better , when I started to develop this game , I think about quallity and good experience for users because I've seen what a trash games on the appstore , with screenshots from gta 5 and the game by itself is really just an asset , I aldo bought an asset , but I modified amd added an half of things in this car physics asset , more than half of this asset modified , I'm worked on this game about 4 years , I have big plans for this to update and work more to give to users a console like physics and experience , right now I tried to add some features to my game and adding online mode , the main idea of The game was an open world racing game like forza horizon , with similar car physics , tuning system , and in feature updates with online races , rankings and etc , so what to do right now idk , just to add thi
1
0
249
Jun ’25
Repeated 4.3 Spam Rejections Despite Unique GUIDs/New Bundle ID - Seeking Specifics & Call Request
Hello Developer Community and Apple Staff, Like many others I've seen posting here recently, I'm facing persistent Guideline 4.3 Spam rejections for my puzzle games. I'm hoping for guidance as I believe I've identified and corrected the initial technical cause, but I'm still facing rejection and need help understanding why. My Situation: I develop grid-based puzzle games in Unity, often using my own well-developed reusable codebase (for GridManager, Tile logic, etc.). My last successfully approved app (Seat Em All!) used my standard workflow: New empty Unity project + import my necessary code = No 4.3 issues. The 4.3 rejections started with my next game (Twisty Train). My mistake: Duplicated the entire Seat Em All! project folder, including all .meta files/GUIDs. I now understand this likely triggered spam flags due to identical technical IDs, despite adding new mechanics. My subsequent game (Egg Pack) unfortunately repeated this flawed copy process from Twisty Train and was also re
1
0
132
Apr ’25
Reply to Apple 4.3 guideline - What to do
They are literally not reading responses. Don't bother. Here's a transcript:Aug 27, 2017 From AppleGuideline 4.2.6 - Design - Minimum Functionality...Guideline 4.3 - Design...Next Steps...Aug 29, 2017 From MeI submitted an appeal but received no confirmation e-mail. Did it go through? Do I need to resubmit my app or just wait now?Aug 30, 2017 From AppleGuideline 4.3 - DesignWe ask that you consolidate your existing apps...Aug 30, 2017 From MeAll I am asking is if my appeal was received? There was no e-mail confirmation.Aug 31, 2017 From Apple4. 3 Design: SpamThank you for your response. However we still find that the previously addressed issue still persists in your application...
Aug ’17
Fee app rejected as 4.3 Spam of Paid
Hi,I'm looking for some advice here.I've developed a pair of apps following a free/paid paradigm. I did my reasearch the app(s) are unique, I'm not cloning anyones work.The paid version was approved for sale, but the free has been rejected because it was found to provide different content but are identical in functionality - to the paid app. (not true either, the paid has additional content and functionality)It seems to me what Apple are really saying is I must use IAP and the free/paid paradigm is no longer acceptable.I'm not sure how to manage this, perhaps the differences in functionality have been overlooked in the review and I should protest? or maybe I should just accept the policy change and get on with IAP?
2
0
843
Jul ’17
4.3 beta 2 - Unable to install update
After downloading and verifying, the error dialog is:Unable to Install UpdateAn error occurred installing the latest version of watchOS on your Apple WatchButtons: “Close” and “Open App”Rebooted both the watch and phone. Watch fully charged and connected to phone. Phone on charger and at 52%. Both on WiFi.
1
0
3.7k
Feb ’18
My Game is Rejected (Has Unique Features and Art Style) - Guideline 4.3(a) - Design - Spam
Hi everyone, I recently received a rejection for my app submission on the App Store. The rejection reason was: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. (Guideline 4.3(a) - Design - Spam) However, my game is quite different. It features a unique pixel art style and introduces fresh mechanics, such as cleaning tasks, accepting additional missions from NPCs, and even an idle clicker-style system where players can hire workers to gather in-game points. These elements differentiate it from other apps in the same category. My game's name is quite different as well: My Pixel Market Sim - AppID: 6742187384 Additionally, the code behind the game is completely my own, and I even sell a popular Unity Asset on the Unity Asset Store for this category. So, I can assure you
2
0
470
Feb ’25
App rejected because of Guideline 4.3(a) Design
I am building my 2nd React-Native app which is a very simple Notes app. The functionalities are to be able to add, edit & delete notes. And, on the home page where the user can change the orientation of the notes to be in 2 column like a grid or just a list. My app has been getting rejected for Minimal design guideline & I don't know what to do to make it more complex. My first iOS React-Native app was just a single-page Weather app, again that was pretty simple. So, my question is what do I do? OR is the trick that I just keep doing little changes and try to submit & see which one gets accepted??
Replies
0
Boosts
0
Views
839
Activity
Mar ’24
App keeps getting rejected (4.3 SPAM)
My app is completely unique, no other app has the main functionality of my app, and it was not bought template and coded from scratch. It uses Supabase for the backend, for context. I have no idea what to do, I just spoke with a review team member, and he kept saying the same thing, that he's seen similar apps, which when i clarified what the app did he just said that it could be a bought template which was used in fraud, and genuinely did not want to talk about the app so he basically cut the review shortly. I spent a month of my life on this app. I have no idea what to do. It does use Supercell images such as figures, but it follows all the Supercell Fan Content Policy guidelines.
Replies
1
Boosts
0
Views
155
Activity
Nov ’25
[HELP] My App Was Approved Then Rejected for 4.3 Spam – No Clear Reason Given (App ID: 6744330283)
Hi everyone, I’m reaching out because I’m really struggling to understand what’s happening with my app’s review status. My app was successfully approved and published with: Version 1.0 on May 12, 2025 Then updated to 1.1 on May 18, 2025 Everything was going smoothly — users were engaging, and within the last 20 days alone, in-app purchases totaled $2,100. However, when I submitted a new summer update (with fresh features and an in-app event), both: Version 1.2 and Version 2.1 ...were rejected under guideline 4.3(A) – Spam. This is incredibly confusing because: My app has a completely original design and functionality It provides distinctive value and content There is real user activity and sales I tried everything — submitted explanations, requested a manual review, even scheduled a Webex meeting with Apple. But the meeting was vague, and I still haven't received any concrete details on what exactly violates 4.3(A). Everything just refers back to not complying with Apple's guidelines without
Replies
1
Boosts
0
Views
229
Activity
Jun ’25
Reply to CLKFullColorImageProvider & watchOS 5 Complications
I am having the same issue. In swift trying to run on a Series 2 GPS watch running watchOS 4.3.I get this on load:dyld: Symbol not found: _OBJC_CLASS_$_CLKFullColorImageProviderAll the compications have images in the xcassests.
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’18
Repeated 4.3 Design Spam Rejections Due to False Copyright Claim
I’m posting this here as a last resort as I’ve exhausted all options including numerous unsuccessful messages and appeals to the App Review Team and App Review Board. On April 1, 2022, a simple bug fix update was rejected and the app and account was under investigation. This had never happened to me before so I wasn’t sure what was going on. After a couple of days, the App Review Team concluded their investigation and rejected my app due to 4.3.0 spam design (“same features to other apps”). This took me surprise as my app was doing well and offered users unique features not found on other similar apps. These features were added due to request from my customers. I then realized this was most likely caused by a copyright claim my app received in March by another app developer that had a similar app on the App Store. The copyright claim was recently dropped by the complainant as their rights were not being infringed but it appears that my app and account have been flagged as a spammer. All because of a false cop
Replies
3
Boosts
0
Views
2.9k
Activity
Apr ’22
How to resolve rejection depending on 4.3 spam guide
I have recently made an app whose name is 'campus date'. As you can find on its name, it is dating app. And that app got rejected because dating app is already satuated and my app seems like existing apps. However, my app is rooted in unique intention that is matching from certain university. Especially, in my country (South Korea), there is no dating app that matches users in the same university. I think that makes differences enough but Apple doesn't think that is enough. I have no idea to resolve this situation, what should I do? what feature could be in dating app and make Apple feel different. One of my small ideas is 'recommendation for dating place'. This dating app has users that are in same university, so I would like to recommend some dating place which is located near that university. Do you think this kind of approach is correct? or should I focus on different thing? Any ideas or your experiences, please comment, thank you
Replies
1
Boosts
0
Views
619
Activity
Jun ’22
Game Rejected due to 4.3 Design Spam!
So game I created a racing game with open world , all content was made by me from scratch , I understand the appstore was flooded by racing games like mine , but if u compare , test and etc it has been much better , when I started to develop this game , I think about quallity and good experience for users because I've seen what a trash games on the appstore , with screenshots from gta 5 and the game by itself is really just an asset , I aldo bought an asset , but I modified amd added an half of things in this car physics asset , more than half of this asset modified , I'm worked on this game about 4 years , I have big plans for this to update and work more to give to users a console like physics and experience , right now I tried to add some features to my game and adding online mode , the main idea of The game was an open world racing game like forza horizon , with similar car physics , tuning system , and in feature updates with online races , rankings and etc , so what to do right now idk , just to add thi
Replies
1
Boosts
0
Views
249
Activity
Jun ’25
Repeated 4.3 Spam Rejections Despite Unique GUIDs/New Bundle ID - Seeking Specifics & Call Request
Hello Developer Community and Apple Staff, Like many others I've seen posting here recently, I'm facing persistent Guideline 4.3 Spam rejections for my puzzle games. I'm hoping for guidance as I believe I've identified and corrected the initial technical cause, but I'm still facing rejection and need help understanding why. My Situation: I develop grid-based puzzle games in Unity, often using my own well-developed reusable codebase (for GridManager, Tile logic, etc.). My last successfully approved app (Seat Em All!) used my standard workflow: New empty Unity project + import my necessary code = No 4.3 issues. The 4.3 rejections started with my next game (Twisty Train). My mistake: Duplicated the entire Seat Em All! project folder, including all .meta files/GUIDs. I now understand this likely triggered spam flags due to identical technical IDs, despite adding new mechanics. My subsequent game (Egg Pack) unfortunately repeated this flawed copy process from Twisty Train and was also re
Replies
1
Boosts
0
Views
132
Activity
Apr ’25
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
that is why I had given Appannie link where we can see the release date of the app. Even though copyright is 2017 but release date is this month and its same app so many times. 4.3 is being torn apart by this guy but how?http://prntscr.com/jemzzd
Replies
Boosts
Views
Activity
May ’18
Reply to App Rejected for 4.3 Spam Without Proper Review – Need Clarification
I have also sent emails and made several phone calls, but the responses I received were very generic. The previous versions were approved and published, but there is no clear explanation as to why the later versions were flagged as Spam under guideline 4.3 (A).
Replies
Boosts
Views
Activity
Jun ’25
Reply to 4.3 Design Guidelines - Apple please reconsider how this is enforced.
Good afternoon.I'm having the same problem and would like to know if there is any way we can come up with collective complaint demanding Apple to review guideline 4.3.Instead of improve the experience of users and developers it's harming.
Replies
Boosts
Views
Activity
Oct ’17
Reply to Apple 4.3 guideline - What to do
They are literally not reading responses. Don't bother. Here's a transcript:Aug 27, 2017 From AppleGuideline 4.2.6 - Design - Minimum Functionality...Guideline 4.3 - Design...Next Steps...Aug 29, 2017 From MeI submitted an appeal but received no confirmation e-mail. Did it go through? Do I need to resubmit my app or just wait now?Aug 30, 2017 From AppleGuideline 4.3 - DesignWe ask that you consolidate your existing apps...Aug 30, 2017 From MeAll I am asking is if my appeal was received? There was no e-mail confirmation.Aug 31, 2017 From Apple4. 3 Design: SpamThank you for your response. However we still find that the previously addressed issue still persists in your application...
Replies
Boosts
Views
Activity
Aug ’17
Fee app rejected as 4.3 Spam of Paid
Hi,I'm looking for some advice here.I've developed a pair of apps following a free/paid paradigm. I did my reasearch the app(s) are unique, I'm not cloning anyones work.The paid version was approved for sale, but the free has been rejected because it was found to provide different content but are identical in functionality - to the paid app. (not true either, the paid has additional content and functionality)It seems to me what Apple are really saying is I must use IAP and the free/paid paradigm is no longer acceptable.I'm not sure how to manage this, perhaps the differences in functionality have been overlooked in the review and I should protest? or maybe I should just accept the policy change and get on with IAP?
Replies
2
Boosts
0
Views
843
Activity
Jul ’17
4.3 beta 2 - Unable to install update
After downloading and verifying, the error dialog is:Unable to Install UpdateAn error occurred installing the latest version of watchOS on your Apple WatchButtons: “Close” and “Open App”Rebooted both the watch and phone. Watch fully charged and connected to phone. Phone on charger and at 52%. Both on WiFi.
Replies
1
Boosts
0
Views
3.7k
Activity
Feb ’18
My Game is Rejected (Has Unique Features and Art Style) - Guideline 4.3(a) - Design - Spam
Hi everyone, I recently received a rejection for my app submission on the App Store. The rejection reason was: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. (Guideline 4.3(a) - Design - Spam) However, my game is quite different. It features a unique pixel art style and introduces fresh mechanics, such as cleaning tasks, accepting additional missions from NPCs, and even an idle clicker-style system where players can hire workers to gather in-game points. These elements differentiate it from other apps in the same category. My game's name is quite different as well: My Pixel Market Sim - AppID: 6742187384 Additionally, the code behind the game is completely my own, and I even sell a popular Unity Asset on the Unity Asset Store for this category. So, I can assure you
Replies
2
Boosts
0
Views
470
Activity
Feb ’25