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show when run

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Why are some OS assets not showing at retina resolution?
In one of my projects, many built-in assets, such as the clear button in UITextField or UISearchBar objects, the UITableViewIndexSearch image, and the activity indicator in the status bar set by UIApplication.sharedApplication().networkActivityIndicatorVisible don't show at the correct resolution. I've noticed this on iPhone 6 and iPhone 6 Plus devices running iOS 8.4, as well as all of the simulators running iOS 8.4. I have other projects that don't show this issue.Screenshots are here: http://imgur.com/a/7TMlE
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Jul ’15
Reply to Getting a message I dont understand
1. It's an IOS App ? XCode 9 ?No sorry should have stated. OSx is 10.10.5 Xcode is 6.4 target is iOS 5.12. You have create 2 scenes with their UIViewControllers- the first came with the creation of the storyboard.-> I put a label on each View, respectively saying First View and Second ViewYes Mine are labelled Run and EndRun. I ensured that the original scene was checked as the initial View Controller.I tested at this point and the scenes showed as expected.3. Created 2 buttons in the first view- one calle Run,- the second StopYes except second is called Cancel as its on the first scene. Giving the user an option to change mind about running the app.I did not connect them as I had not created the Action yet.4. You declared 2 subclasses of UIViewController,I call them RunViewController and EndRunViewControllerI do not create an associated xib file.Yes, I was expecing to have to need one for Run and EndRun scenes. The Run will run an animation. 5
Oct ’17
Showing UIImagePickerController in portrait
I ran into this issue in my app and was able to reproduce it in a sample app. This is an iOS 8 only app that supports all orientations and allows you to take a picture to upload. If I invoke the camera in portrait mode it's all good, everything works fine. If the app is in landscape and I invoke the camera, it shows up rather very weird-looking, pointed to the wrong orientation, missing the cancel button and taking only half the screen. I'm using UIImagePickerController. As far as I can tell, Apple's Contacts app is using that too(at least from the visual look) and seems to work fine.Here's how I invoke the camera:UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; imagePickerController.delegate = self; imagePickerController.modalPresentationStyle = UIModalPresentationFullScreen; [self presentViewController:imagePickerController animated:YES completion:nil]; return;self in this case is a p
Topic: UI Frameworks SubTopic: UIKit Tags:
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846
Jul ’15
Reply to iPhone won't connect to Xcode over WiFi
>The book walks me through the part where I can allow Xcode to connect to the iPhone via WiFi, just checking Connect via Network.What did the person you bought that outdated book from have to say when you asked them to $upport their product? Might as well get some of what you paid for, right? Does that book even know about Xcode 11.4.1? Pls. don't expect devForums to act as it's defacto support channel.Do you have a paid Developer Program account or are you working with Xcode's free provisioning? Just curious...In the mean time, via Xcode 11.4.1:Disconnect your device and shut it off, then restart your (real mac, not a VM etc.) computer.Open Xcode with the project you've already been able to build to your device.Choose Window > Devices and Simulators, then in the window that appears, click Devices.Turn your device on, cable it to your computer and confirm Wi-Fi is on, same network for both.In the left column (Devices and Simulators), select your device, and in the detail area, confirm that 'Show as run
May ’20
App not showing
Dear Apple Staff,My apps, Mitos.is: The Game, Worm.is: The Game and Strike.is: The Game (bundles: com.freakinware.sporewar, com.freakinware.wormis, com.freakinware.strikeis) are not showing in the app selector, why?Thank you much
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Sep ’16
Beta 3 Not Showing Up
So, I’m on my iPhone 7 CDMA running iOS 12 Beta 2, and when I go to software update to try to download Beta 3, it’s not there. It says I’m up to date, yet the beta shows up in the downloads section of my developer account. Anyone else experiencing this problem?
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786
Jul ’18
Xcode won't run my app; it runs fine from Finder.
I'm developing in Objective C with Xcode on a Mac exclusively to run on Mac and all of a sudden when I try to run I get the message: a build only device cannot be used to run this target. If I go to the destination folder, the newly built app is there and runs from Finder, I just can't get it to run from within Xcode, which is inconvenient for testing. What setting am I missing or has changed? Up to now I could build and run with no problem.
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Nov ’25
iPad not showing up in Xcode, but is showing up in iTunes
I am trying to build a hybrid app from Ionic, I have followed the instructions down to the letter, and I am persistantly stuck at the same point. No matter what I do, my iPad will not show up in xCode. I have searched for hours online, and every page I find is the same answer, find the device in your Devices, though some older replies say in your Organizer, then click use this as development device. I would love to be able to do that, but there is no device in my Devices window. When I click to add a new device, it tells me there are no devices connected to your mac. However, iTunes, which is open at the same time, is showing my iPad. I can sync with it, add music, do anything I want, except use it in xCode. Any help would be greately appreciated. I am somewhat new to xCode, so if you need any information I will gladly provide it, but you might have to help me get to it. This is seriously starting to drive me crazy, iTunes can see it an use it perfectly, but xCode refuses to see that it is e
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1.7k
Aug ’17