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“show when run”

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Showing UIImagePickerController in portrait
I ran into this issue in my app and was able to reproduce it in a sample app. This is an iOS 8 only app that supports all orientations and allows you to take a picture to upload. If I invoke the camera in portrait mode it's all good, everything works fine. If the app is in landscape and I invoke the camera, it shows up rather very weird-looking, pointed to the wrong orientation, missing the cancel button and taking only half the screen. I'm using UIImagePickerController. As far as I can tell, Apple's Contacts app is using that too(at least from the visual look) and seems to work fine.Here's how I invoke the camera:UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; imagePickerController.delegate = self; imagePickerController.modalPresentationStyle = UIModalPresentationFullScreen; [self presentViewController:imagePickerController animated:YES completion:nil]; return;self in this case is a p
Topic: UI Frameworks SubTopic: UIKit Tags:
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857
Jul ’15
Reply to Getting a message I dont understand
1. It's an IOS App ? XCode 9 ?No sorry should have stated. OSx is 10.10.5 Xcode is 6.4 target is iOS 5.12. You have create 2 scenes with their UIViewControllers- the first came with the creation of the storyboard.-> I put a label on each View, respectively saying First View and Second ViewYes Mine are labelled Run and EndRun. I ensured that the original scene was checked as the initial View Controller.I tested at this point and the scenes showed as expected.3. Created 2 buttons in the first view- one calle Run,- the second StopYes except second is called Cancel as its on the first scene. Giving the user an option to change mind about running the app.I did not connect them as I had not created the Action yet.4. You declared 2 subclasses of UIViewController,I call them RunViewController and EndRunViewControllerI do not create an associated xib file.Yes, I was expecing to have to need one for Run and EndRun scenes. The Run will run an animation. 5
Oct ’17
App not showing
Dear Apple Staff,My apps, Mitos.is: The Game, Worm.is: The Game and Strike.is: The Game (bundles: com.freakinware.sporewar, com.freakinware.wormis, com.freakinware.strikeis) are not showing in the app selector, why?Thank you much
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Sep ’16
Reply to iPhone won't connect to Xcode over WiFi
>The book walks me through the part where I can allow Xcode to connect to the iPhone via WiFi, just checking Connect via Network.What did the person you bought that outdated book from have to say when you asked them to $upport their product? Might as well get some of what you paid for, right? Does that book even know about Xcode 11.4.1? Pls. don't expect devForums to act as it's defacto support channel.Do you have a paid Developer Program account or are you working with Xcode's free provisioning? Just curious...In the mean time, via Xcode 11.4.1:Disconnect your device and shut it off, then restart your (real mac, not a VM etc.) computer.Open Xcode with the project you've already been able to build to your device.Choose Window > Devices and Simulators, then in the window that appears, click Devices.Turn your device on, cable it to your computer and confirm Wi-Fi is on, same network for both.In the left column (Devices and Simulators), select your device, and in the detail area, confirm that 'Show as run
May ’20
Beta 3 Not Showing Up
So, I’m on my iPhone 7 CDMA running iOS 12 Beta 2, and when I go to software update to try to download Beta 3, it’s not there. It says I’m up to date, yet the beta shows up in the downloads section of my developer account. Anyone else experiencing this problem?
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795
Jul ’18
Showing UIImagePickerController in portrait
I ran into this issue in my app and was able to reproduce it in a sample app. This is an iOS 8 only app that supports all orientations and allows you to take a picture to upload. If I invoke the camera in portrait mode it's all good, everything works fine. If the app is in landscape and I invoke the camera, it shows up rather very weird-looking, pointed to the wrong orientation, missing the cancel button and taking only half the screen. I'm using UIImagePickerController. As far as I can tell, Apple's Contacts app is using that too(at least from the visual look) and seems to work fine.Here's how I invoke the camera:UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; imagePickerController.delegate = self; imagePickerController.modalPresentationStyle = UIModalPresentationFullScreen; [self presentViewController:imagePickerController animated:YES completion:nil]; return;self in this case is a p
Topic: UI Frameworks SubTopic: UIKit Tags:
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857
Activity
Jul ’15
Sometimes iMessage Extension App shows empty
When i run iMessage Extension from XCode, it works well. but, when i open our app in TestFlight or App Store, It sometimes shows nothing. what is the problem?
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588
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Dec ’22
Reply to Is AVRouteDetector broken in iOS 13.6 ?
Thanks for your reply. The route picker presented by the Control Center shows only the iPhone device running the app.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’20
Reply to App Intent not Discoverable by Siri
Forgot to add: I expected the shortcut to be run after calling Siri on the simulator and saying Show me my books on MyNewTestApp.
Topic: App & System Services SubTopic: General Tags:
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Jun ’22
Reply to 'View' does not render when 'onAppear' changes the value in 'View Mode'l
Can you show enough code for examining what's happening? Simplified full code which builds and runs would be welcome.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Feb ’21
Reply to MapKit super slow loading tiles stored on device
I tried pausing the runtime when waiting the ~38 seconds shows it is running an internal Metal command on the Main Thread
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Dec ’24
Reply to iPhone only app
All iPhone apps can run on iPads. The iPad has sort of an iPhone emulation mode where it shows the app blown up to iPad size. Your app must be able to run in this mode on an iPad or it may be rejected.
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Apr ’16
Reply to Launch current iOS App on Mac Environment
This is definitely not correct. All Macs that run Big Sur will run iOS Apps with Big Sur natively. I'm very curious. What source lets you say definitely? Please show us the source.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’20
Reply to Getting a message I dont understand
1. It's an IOS App ? XCode 9 ?No sorry should have stated. OSx is 10.10.5 Xcode is 6.4 target is iOS 5.12. You have create 2 scenes with their UIViewControllers- the first came with the creation of the storyboard.-> I put a label on each View, respectively saying First View and Second ViewYes Mine are labelled Run and EndRun. I ensured that the original scene was checked as the initial View Controller.I tested at this point and the scenes showed as expected.3. Created 2 buttons in the first view- one calle Run,- the second StopYes except second is called Cancel as its on the first scene. Giving the user an option to change mind about running the app.I did not connect them as I had not created the Action yet.4. You declared 2 subclasses of UIViewController,I call them RunViewController and EndRunViewControllerI do not create an associated xib file.Yes, I was expecing to have to need one for Run and EndRun scenes. The Run will run an animation. 5
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Oct ’17
App not showing
Dear Apple Staff,My apps, Mitos.is: The Game, Worm.is: The Game and Strike.is: The Game (bundles: com.freakinware.sporewar, com.freakinware.wormis, com.freakinware.strikeis) are not showing in the app selector, why?Thank you much
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4
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0
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591
Activity
Sep ’16
Reply to iPhone won't connect to Xcode over WiFi
>The book walks me through the part where I can allow Xcode to connect to the iPhone via WiFi, just checking Connect via Network.What did the person you bought that outdated book from have to say when you asked them to $upport their product? Might as well get some of what you paid for, right? Does that book even know about Xcode 11.4.1? Pls. don't expect devForums to act as it's defacto support channel.Do you have a paid Developer Program account or are you working with Xcode's free provisioning? Just curious...In the mean time, via Xcode 11.4.1:Disconnect your device and shut it off, then restart your (real mac, not a VM etc.) computer.Open Xcode with the project you've already been able to build to your device.Choose Window > Devices and Simulators, then in the window that appears, click Devices.Turn your device on, cable it to your computer and confirm Wi-Fi is on, same network for both.In the left column (Devices and Simulators), select your device, and in the detail area, confirm that 'Show as run
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May ’20
Reply to Unable to attach to pid error
Also, on the device you're running the build on, make sure you've pressed Trust this Device under General -> Device Management -> [Your App]. Then re-run your build via Xcode and your stickers should show up.
Topic: App & System Services SubTopic: General Tags:
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Oct ’16
Reply to "No Mail Accounts" alert is not showing
Same issue for us on devices (and simulator) running iOS 13. The No Mail Accounts alert is not showing up. But if we run the app on iOS versions < 13, the alert is displayed. Did you find a solution for this?
Topic: App & System Services SubTopic: General Tags:
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May ’20
Beta 3 Not Showing Up
So, I’m on my iPhone 7 CDMA running iOS 12 Beta 2, and when I go to software update to try to download Beta 3, it’s not there. It says I’m up to date, yet the beta shows up in the downloads section of my developer account. Anyone else experiencing this problem?
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1
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0
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795
Activity
Jul ’18
Reply to Widget not showing
The widgetURL modifier is broken on the simulator in beta 1. It doesn't show its content. Comment it out, or run on a device.
Topic: UI Frameworks SubTopic: General Tags:
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Jun ’20