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Reply to CPContactTemplate does not display buttons iOS26
Thank you so much for this! Yes this is a known bug that the CarPlay team is currently fixing. Please do submit a bug and this way you'll be informed when is fixed. Thanks again for doing this! Once you open the bug report, please post the FB number here for my reference. This is very important :-) If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Topic: Design SubTopic: General Tags:
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Reply to [FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
Thank you, Albert. I have already filed this issue as FB21797091 at the beginning of this thread. I have now added additional diagnostic information to that existing report, including: Detailed swcutil_show.txt comparison between IDN and ASCII domains Entitlement configurations tested over 3 years Testing timeline across iOS 16, 17, and 18 Please reference FB21797091 for the complete bug report. Thank you for your assistance in escalating this issue.
Topic: App & System Services SubTopic: General Tags:
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Reply to filecopy fails with errno 34 "Result too large" when copying from NAS
I'm confused. Earlier you wrote the resource fork should only exist on compressed files, and cp DOES copy those but in your last reply Use the Finder to do the copy, not cp and cp decompressed the file, which ended up stripping the xattrs This doesn't make sense to me... I tried creating a file with a resource fork as you suggested, but again I wasn't able to reproduce the Result too large issue. The file, an empty .txt file on my Mac (macOS 26.2) which I added a 14.1 MB resource fork to, now displays as 14’136’946 bytes (14.1 MB on disk) in the Finder. Copying it to the FAT volume (inserted in my router and connected via SMB to my Mac) with the Finder, the cp command, or the test app I showed at the beginning which uses copyfile: they all worked, and the Finder displays the destination file as 14.1 MB. The only error I got was when trying to add the resource fork to an empty file created on the SMB volume: cat: stdout: Operation not permitted So
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to My app seems to cause Time Machine errors
If there are unsaved changes, then the app should ask to save; and that's not happening. It doesn't seem like I'm doing anything particularly wrong, or omitting something that I ought to be doing; and it only affects a small number of files, and only occasionally. I'll keep an eye on in and see if I can investigate next time it happens. Thanks
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Virtual Machine UDID Changes in macOS 15: Looking for Guidance on Development Workflow
[quote='874968022, Shay39, /thread/810932?answerId=874968022#874968022, /profile/Shay39'] I believe the behavior we're seeing is explained in the documentation … [/quote] That’s my interpretation as well, but I’m still not 100% certain that it matches the behaviour that ArthurValiev is reporting up thread. I have a reminder to spend some more time digging into this, but I haven’t yet had a chance. [quote='874968022, Shay39, /thread/810932?answerId=874968022#874968022, /profile/Shay39'] as it's currently the only practical method I'm aware of for preserving UDIDs. [/quote] It’s certainly a useful option, yes. Another option is to start with a template VM, then clone it twice [1] for each ‘runner’ Mac, start each one, and then stop it cleanly. Each one should pick up a new provisioning UDID during its startup sequence and you can then assign that provisioning UDID to your account. This is quite fiddly to manage, and it won’t work for organisations that have a large number of runners, but it’s an option worth ex
Topic: App & System Services SubTopic: Core OS Tags:
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Verify an app before sending to Notary service
Hi, we are sending MacOS apps packaged in a ZIP archive or DMG disk image to the Notary Service. Before we send the app for notarization, we check the code signature via command codesign -vvv --deep --strict /path/to/app_or_bundle The result is positive and it does not provide any gaps. (And yes, we are following the inside out code signing approach, mentioned at Using the codesign Tool's --deep Option Correctly) Unfortunately, the result of the Notary service provided that one file has no signature, which was not detected by the signature verification command. The path of the binary was in .app.zip/.app/Contents/Resources/inst/ How I can be verify like a the Notary service does it on our side? Best regards, Stefan
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Transferring Apps with iCloud KVS
Hi All! I'm being asked to migrate an app which utilizes iCloud KVS (Key Value Storage). This ability is a new-ish feature, and the documentation about this is sparse [1]. Honestly, the entire documentation about the new iCloud transfer functionality seems to be missing. Same with Game Center / GameKit. While the docs say that it should work, I'd like to understand the process in more detail. Has anyone migrated an iCloud KVS app? What happens after the transfer goes through, but before the first release? Do I need to do anything special? I see that the Entitlements file has the TeamID in the Key Value store - is that fine? com.apple.developer.ubiquity-kvstore-identifier $(TeamIdentifierPrefix)$(CFBundleIdentifier) Can someone please share their experience? Thank you! [1] https://developer.apple.com/help/app-store-connect/transfer-an-app/overview-of-app-transfer
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Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
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Xcode 16 Doesn't Display "Swift Compiler" Build Settings Sections
I am editing my iOS project in Xcode 16 and want to use the Swift Compiler - Upcoming Features section of the build settings to selectively enable the new Swift 6 language features. I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project However, when I open my Xcode project in XCode 16 that section does not appear. Is there any way for me to influence how Xcode 16 displays the build settings? In fact, no Swift Compiler sections appear at all under my project Build Settings (All | Combined). There is a User-Defined section that has the Swift Version, Compilation Mode and Optimization level. The project itself is several years old and was on a very old project version. I have upgraded my project document format to Xcode 16 but it made no difference. I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and o
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Reply to Xcode 16 Doesn't Display "Swift Compiler" Build Settings Sections
I figured this out, at least for me. The whole internet says you need a swift file in your project and then you'll see the Swift settings! .... That's a little too obvious. I have swift in my project and I STILL don't see the settings. The real problem for me is that the project contained an ancient build setting that appears perfectly safe: This is actually: GCC_VERSION = com.apple.compilers.llvm.clang.1_0 If that's in there, I don't see Swift Compiler sections. If I remove that (or explicitly change it to the default which is the correct value, and builds in an identical way), they instantly show up.
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Endpoint Security Framework Bug: setuid Event Incorrectly Attributed to Parent Process During posix_spawn
Feedback ticket ID: FB21797397 Summary When using posix_spawn() with posix_spawnattr_set_uid_np() to spawn a child process with a different UID, the eslogger incorrectly reports a setuid event as an event originating from the parent process instead of the child process. Steps to Reproduce Create a binary that do the following: Configure posix_spawnattr_t that set the process UIDs to some other user ID (I'll use 501 in this example). Uses posix_spawn() to spawn a child process Run eslogger with the event types setuid, fork, exec Execute the binary as root process using sudo or from root owned shell Terminate the launched eslogger Observe the process field in the setuid event Expected behavior The eslogger will report events indicating a process launch and uid changes so the child process is set to 501. i.e.: fork setuid - Done by child process exec Actual behavior The process field in the setuid event is reported as the parent process (that called posix_spawn) - indicating UID change to the parent process. Att
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