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[REQUEST] for a tool/method/guidance how to create privacy manifest (PrivacyInfo.xcprivacy) when you don't have Xcode/mac
Hello, PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe. All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc. I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems. My app is written in Flutter prior to becoming an iOS app. I am seeking for a method to do that. Thanks.
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Icon Composer icon changes font (!) in output
Hi, I'm experiencing a super weird and unexpected issue using Icon Composer (Version 1.0 (40)) and Xcode 26 beta 7. I have an icon that includes some minimal text in the icon, as part of the branding of the app. The text is an SVG layer in Icon Composer. Icon Composer has no idea this is text, just a regular SVG layer. When I import the resulting .icon file into Xcode, it appears correct in the Xcode preview. However, when building the app and installing it on the iOS 26 simulator, the font of the text in the icon changes (to the system default font?). It is also cropped, cut off, and off-center. I replicated this with a simple standalone icon and clean project. Is anyone else seeing this?
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[Unreal Engine] File missing if packaged with command line
Hello! I am trying to automate iOS builds for my Unreal Engine game using Unreal Automation Tool, but I cannot produce a functionnal build with it, while packaging from XCode works perfectly. I have tracked down the issue to a missing file. I'm using the Firebase SDK that requires a GoogleService-Info.plist file. I have copied this file at the root of my project, as the Firebase documentation suggests. I have not taken any manual action to specify that this file needs to be included in the packaged app. The Firebase code checks the existence of this file using NSString* Path = [[NSBundle mainBundle] pathForResource: @“GoogleService-Info” ofType: @“plist”]; return Path != nil; If I package my app from XCode using Product -> Archive, this test returns true and the SDK is properly initialized. If I package my app using Unreal Engine's RunUAT.sh BuildCookRun, this test returns false and the SDK fails to initialize (and actually crashes upon trying). I have tried several Unreal Engine tricks t
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.tabBarMinimizeBehavior(.onScrollDown) not triggering in tabs that use NavigationStack(path:) (iOS 26 / Xcode 26 beta 7)
Environment iOS 26.0 (device), Xcode 26 beta 7 SwiftUI TabView using the new Tab(…, value:) API iPhone only (aware that minimize is iPhone-only) Issue .tabBarMinimizeBehavior(.onScrollDown) only works reliably in my Settings tab. In my other tabs (Dashboard / Games / Help), the tab bar does not minimize when scrolling, even though the content is scrollable. The main difference: those tabs are wrapped in a NavigationStack(path:) with a bound NavigationPath. Settings has no path binding. Repro (minimal) import SwiftUI enum TabSel: Hashable { case dashboard, games, settings } struct Root: View { @State private var selection: TabSel = .dashboard // Per-tab paths @State private var dashPath = NavigationPath() @State private var gamesPath = NavigationPath() var body: some View { if #available(iOS 26, *) { TabView(selection: $selection) { // ❌ Does NOT minimize when scrolling SwiftUI.Tab(Dashboard, systemImage: square.grid.2x2.fill, value: .dashboard) { NavigationStack(path: $dashPath) { ScrollView { // ...
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Network Extension (App Extension) Not Launching
I know you’ve been having problems posting replies. If that continues, please let me know. But, in general… It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. I don't need to disable system integrity to turn on debugging. You don’t need to do that for an NE sysex either. Debugging a Network Extension Provider explains how I develop NE sysexes without disabling SIP. IMO packaging your NE provider as a sysex make more sense on macOS, because macOS supports multiple users and the network stack is a shared resource. Based on other comments it looks like you’re trying to build this outside of Xcode. That’s supported, but Xcode provides a lot of smarts and it’s good to take advantage of those smarts when you’re getting started. I recommend that you use Xcode for your initial bring up. Once you have the basics working, you can then map what Xcode does to your real app. I’ve found Xcode’s full build
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Xcode 16.4: 'Server SSH Fingerprint Failed to Verify' after update from 16.2
After updating Xcode from 16.2 to 16.4, my xcodebuild commands began failing with Server SSH Fingerprint Failed to Verify when accessing Bitbucket repositories. During the build process, I could see Xcode's AuthenticationAgent running SSH with these arguments: /usr/bin/ssh -v -F /dev/null -o UserKnownHostsFile=/dev/null -o IdentitiesOnly=yes -o SendEnv=GIT_PROTOCOL git@bitbucket.org git-upload-pack 'xxx.git' Xcode 16.4 appears to be ignoring my local ~/.ssh/known_hosts file and instead using its own managed known_hosts system (stored in IDESourceControlModernKnownSSHHostsDefaultsKey within com.apple.dt.Xcode.plist). My local known_hosts file contains three entries for Bitbucket: ssh-ed25519, ecdsa-sha2-nistp256, and ssh-rsa. After updating Xcode to 16.4 and opening my existing project, Xcode prompted with Xcode can't verify the identity of a repository hosted on 'bitbucket.org' and offered a Trust button. When I clicked Trust, Xcode's managed know
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Interactive Widget with SwiftData Not Triggering iCloud Sync
Hello everyone, I'm developing an app for iOS 18 using SwiftData, with iCloud synchronization enabled. My app also includes an interactive widget that allows users to mark tasks as complete, similar to Apple's Reminders widget. I'm facing a specific issue with how iCloud sync is triggered when changes are made from the widget. My Setup: Xcode 16 Swift 6 / iOS 18 SwiftData with iCloud Sync enabled. An interactive widget using App Intents to modify the SwiftData model. What's working correctly: App to Widget (Same Device): If I mark a task as complete in the main app, the widget on the same device updates instantly. Widget to App (Same Device): If I mark a task as complete using the interactive widget, the main app on the same device reflects this change immediately. App to App (Across Devices): If I make a change in the app on my iPhone, it syncs correctly via iCloud and appears in the app on my iPad. The Problem: The synchronization issue occurs specifically when an action is initiated from the widge
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What will be the minimum iOS deployment target for Xcode 26?
Hi, I was checking docs about this (https://developer.apple.com/support/xcode/) where implies that the minimum iOS Deployment Target is iOS 15. However, I reviewed quotes from last year (https://developer.apple.com/forums/thread/775703), where one of your engineers mentioned that the minimum version was actually iOS 12 for Xcode 16, when later on this page it was changed to 15 (even though internally the actual minimum is 12). So our team was wondering what the minimum version was for Xcode 26, since the page mentions iOS 15.
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Reply to How To Manually Download iOS 18.4 Simulator Without XCode
Hi Thank for the link to the doc but that requires XCode to be installed and we are unable to use such utility download the files due to restrictions in our company. We are looking for a method that does not need XCode to be installed, preferably like the way it used to be where we access the download portal and use the require url to download the file. Is there an alternative solution to getting the simulator files?
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Reply to Xcode 16.4 Can't Attach to iPhone app for debugging
[quote='856894022, Steve-Olson-1951, /thread/797142?answerId=856894022#856894022, /profile/Steve-Olson-1951'] I can't set it to true otherwise. [/quote] Right. A profile authorises your use of entitlements. See TN3125 Inside Code Signing: Provisioning Profiles for lots of background on that. In some cases the allowlist in the profile authorises you to use any value. However, for get-task-allow, development profiles only authorise you to use true and distribution profiles only authorise you to use false. I’m not sure how you ended up with the wrong value. Xcode’s automatic code signing usually takes care of this detail. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to disable-library-validation entitlement makes app unlaunchable
TN3125 is correct in saying that the hardened runtime entitlements are unrestricted, that is, their used doesn’t have to be authorisation by a profile. I’m not sure what’s going with your app but this is working for me: Using Xcode 16.4 on macOS 15.6.1, create a new project from the macOS > Command Line Tool target. In Signing & Capabilities > Hardened Runtime, check the Disable Library Validation box. Build and run; the program runs just fine. Dump the entitlements of the built executable: % codesign -d -vvv --entitlements - Test799497 … CodeDirectory v=20500 size=630 flags=0x10000(runtime) … … [Dict] [Key] com.apple.security.cs.disable-library-validation [Value] [Bool] true … The runtime flag indicates that the hardened runtime is enabled, and the com.apple.security.cs.disable-library-validation entitlement disables library validation. Moreover, this is a command-line tool, and thus it has no provisioning profile. Please repeat the above, just to make sure that we’re on the same page. As
Topic: Code Signing SubTopic: Entitlements Tags:
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Xcode 16.4 and above build error with Network Extension and WireGuard library
I have added a Network Extension to my iOS project to use the WireGuard library. Everything was working fine up to Xcode 16, but after updating, I’m facing a build issue. The build fails with the following error: No such file or directory: '@rpath/WireGuardNetworkExtensioniOS.debug.dylib' I haven’t explicitly added any .dylib to my project. The Network Extension target builds and runs fine on Xcode 16.
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Reply to Example default dialer project
[quote='799514021, dutt, /thread/799514, /profile/dutt'] As I understood it I should be able to use these from iOS 18.2 [/quote] I don’t know much about this framework, but the docs for TelephonyConversationManager make it clear that it’s new in iOS 26 beta. That means: You need to build with Xcode 26 beta. Your app will either need to require iOS 26… Or you’ll have to conditionalise this code so that it only runs on iOS 26 (Claude31’s snippet shows one approach for that). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
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