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Reply to Unable to commit changes
Thank you for you help, Albert! I typed git status on Terminal and I got this: I see no errors on Source Control I tried your commands to check the configuration on git and… the commit button became active in Xcode. So I made the commit. Now, it's working, but I'm not sure what made this change. I'd really like to understand to prevent future problems.
15h
Reply to OS 26 Liquid Glass: UITabBar overrides selected title text color after trait changes, causing icon and title color mismatch
Hello fdika24, UITabBarItem's title and image not applying the same tint color sounds like an issue worth filing a Bug Report for. Please take your example code and put it in a small runnable Xcode project that replicates this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
18h
Reply to How can I use private AI agents in Xcode 26.3?
By piecing together instructions from various places, I was able to make it work. Thank you very much! For those in a similar situation, here's how to do it: Create a free-tier account at claude.ai and then go to platform.claude.com and click Get API Key. Create a new key for Xcode, and keep it somewhere secure. Install and setup Claude Code to use your custom/private model provider, by configuring ~/.claude/settings.json In Xcode, enable the Claude Agent and authorize it with the API key that you generated (attempting to use the Sign In with Claude.ai... option seems to fail if you don't have an enterprise account). Leave the model selection as Default. Copy your config to a place where Xcode can find it: cp ~/.claude/settings.json ~/Library/Developer/Xcode/CodingAssistant/ClaudeAgentConfig/ Relaunch Xcode, and ask the Claude Agent What model is this?, and you should get the response you want. :)
20h
Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
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21h
CloudKit sync fails across TestFlight iOS + macOS builds — “Field recordName is not marked queryable”
I’m running into a CloudKit sync issue that I can’t reconcile after multiple rebuilds, TestFlight uploads, and entitlement verification, and I’m hoping for guidance on what I’m missing or whether this is expected behavior. Context App: RankSpinnah Platforms: iOS + macOS Distribution: TestFlight Xcode: 26.x Both apps use the same bundle identifier, same container, and same Apple Developer team Automatic signing enabled; Xcode-managed profiles CloudKit capability enabled for both targets Both builds install and run correctly from TestFlight on: iPhone 17 Pro Apple-silicon Mac (M5 MacBook Pro) The Problem CloudKit data does not sync at all between devices. On both iOS and macOS, CloudKit queries return no records, and I consistently see this error: Field 'recordName' is not marked queryable This occurs even when querying for records that should exist and after fresh installs on both devices. What I’ve Verified Same iCloud account signed in on both devices CloudKit container exists and is enable
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21h
com.apple.developer.payment-pass-provisioning missing in TestFlight build despite provisioning profile having it
In Xcode, under Signing & Capabilities (Release) for our bundle ID the selected provisioning profile does include the entitlement: com.apple.developer.payment-pass-provisioning However, when we upload a new build to TestFlight, the Build Metadata → Entitlements section for the same bundle ID does not include com.apple.developer.payment-pass-provisioning. Because of this, PKAddPaymentPassViewController does not open in TestFlight builds. This suggests that while the entitlement is enabled for the App ID and visible in Xcode, it may not yet be propagated to App Store Connect’s signing service for TestFlight/App Store builds. Please Note: The Wallet Entitlements team had confirmed that they had granted entitlements for our team and the apple IDs Xcode : 26.0.1 Profile being used: Distribution Profile
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Reply to How can I use private AI agents in Xcode 26.3?
Hi! you can check our new documentation: https://developer.apple.com/documentation/xcode/giving-agentic-coding-tools-access-to-xcode https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence#Customize-the-Codex-and-Claude-Agent-environments To run Claude Code with a local model, you can use tools like Ollama and LMStudio: https://lmstudio.ai/blog/claudecode https://docs.ollama.com/integrations/claude-code
22h
Tahoe 26.2 and Xcode
I need to use Xcode version 16 for a college project. However, I cannot install it on my mac. M2Pro - ios Tahoe 26.2. Is there any workaround for this? Is my best option to downgrade to Sequoia? I'm a little apprehensive about this but willing to give it a try. Can anyone recommend a good, reliable video for this?
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Reply to Unable to find intelgpu_kbl_gt2r0 slice or a compatible one in binary archive
Thanks for the post, this is extremely interesting to me for metal, what version of macOS are you using in what computer that can’t find the slice? I think, the error message Unable to find intelgpu_kbl_gt2r0 slice or a compatible one strongly suggests that it is related to the performance of the app on your Mac running macOS 26.2. This is a specific slice or compilation target for Metal shaders. This file contains precompiled Metal shader code for various graphics hardware configurations. The error means the system couldn't find a version of a shader that's compatible with your specific Intel graphics processor in the precompiled resources? The error message you're seeing is a strong indicator of a graphics-related issue likely impacting performance on your Intel Mac. The specific version of macOS and the applications you are using will determine the scope of the impact and the appropriate troubleshooting steps. I’m not an expert in metal nor I know enough to figure it out. May I ask you to submit a bug for
Topic: Graphics & Games SubTopic: Metal Tags:
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