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Reply to ITMS-90207: Invalid Bundle. The bundle at 'Runner.app' does not contain a bundle executable.
I would look in the built app to make sure that the CFBundleExecutable key in the Info.plist file is present, and that its value is the name of your main app binary that is located at the root of your .app. And of course, that binary file must be present in the package as well. If that much is good, then I'd also check that the binary file is an actual executable, and not some other type of Mach-O binary. An easy way to do that is to run otool -hv /Path/To/Your.app/YourMainExecutable in Terminal, and make sure that the file type is listed as EXECUTE. Checking in the built app as the starting point here means that I would unpack the .ipa file you are submitting to the App Store by unzipping it — you can change the extension to .zip to make that easy to do so with the built-in macOS Archive Utility. The Info.plist file inside the built app sources its contents in several ways, including values set in a source Info.plist file that you check in as part of your source code, there are build settings with values tha
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ITMS-90207: Invalid Bundle. The bundle at 'Runner.app' does not contain a bundle executable.
My app (com.onon.app) consistently fails App Store Connect validation (ITMS-90207: Invalid Bundle) despite passing all local diagnostics (valid arm64 binary, correctly signed, appropriate entitlements). Is there a known issue with Apple's validation server, or are there obscure validation rules I might be missing? Diagnosic info Architecture Check (lipo -info Runner): Non-fat file: Runner is architecture: arm64 Code Signing Verification (codesign -vvv Runner): Runner: valid on disk Runner: satisfies its Designated Requirement Local Environment Details: Operating System: macOS 15.5 24F74 (arm64) Xcode Version: 16.3 (16E140) Transporter Version: 1.3.3-13326 Flutter Version: 3.29.0 CocoaPods Version: 1.16.2 Has anyone encountered a similar issue with a Flutter app that passes local code signing checks but is rejected by App Store Connect? Are there any known edge cases or obscure validation rules that aren't covered by standard code signing diagnostics? I've also opened a Technical Support Incident with
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Reply to Apple Music API: Adding To Collaborative playlist gives 500 error
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Media Technologies SubTopic: General Tags:
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Reply to Replace Apple Clang with Vanilla Clang, what can go wrong?
It would be helpful to understand what parts of C++20 support that you feel motivate needing to switch in the first place so that we're aware. We have a published list of C++20 features and their support status, if you haven't seen it. Further, the Xcode Release Notes are extensive, and so smaller developments in C++20 support that you value may appear there, and I recommend doing a survey through the different versions there to also gauge the amount of changes in C++20 support. If there's more that you need, then please let us know through Feedback Assistant, and feel free to post the FB numbers of any of your requests here for my reference. however our concern is that we might have overlooked possible issues that could arise. The clang version included with Xcode or the Command Line Tools packages is the supported option for development and distribution with Apple frameworks. By going off that path, especially since you name a few Apple-specific frameworks such as AVFoundation and CoreML,
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Reply to Apple ID, Dev Prog Team ID, and provisioning profiles
Thanks! I did remove my Apple Account in Xcode and then added it back. I created a new App ID, I downloaded and installed the new .mobileprovision updated my project and received this error: crun devicectl -j /var/folders/p0/8fpmsfvx2hb3_ry5nqwcf9vh0000gn/T/tmpj4yKXi.tmp device install app --device 00008101-001570591183001E /Users/richarddukes/Downloads/LotBot2/LotBot/bin/Debug/net9.0-ios/ios-arm64/LotBot.app ERROR: Failed to install the app on the device. (com.apple.dt.CoreDeviceError error 3002 (0xBBA)) NSURL = file:///Users/richarddukes/Downloads/LotBot2/LotBot/bin/Debug/net9.0-ios/ios-arm64/LotBot.app/ ---------------------------------------- Unable to Install ?LotBot? (IXUserPresentableErrorDomain error 14 (0x0E)) NSLocalizedRecoverySuggestion = Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.Y50i5O/extracted/LotBot.app : 0xe8008015 (A valid provisioning profile for this executable was not found.) NSLocalizedFailureReason = This app cannot b
Topic: Code Signing SubTopic: General
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Apple ID, Dev Prog Team ID, and provisioning profiles
I was working in Xcode with a free personal Team ID. I upgraded to the Dev Program and now have a paid Team ID. I used the same Apple ID for both. The paid Team ID shows up in developer.apple.com as associated with my Apple ID. However, Xcode is not using the paid Team ID in signing, it's stuck on my old personal Team ID. In addition, I'm getting provisioning errors (0xe8008015) when we try to run our app on an iPhone. Anyone have any thoughts? I've scoured the forums and ChatGPT'd, Cursor'd, etc...all of the suggested fixes do not work. This almost seems like Apple needs to make my Apple ID associated with the paid Team ID or something, to start. Thanks all.
Topic: Code Signing SubTopic: General
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Reply to Native Crash - Unknown Function (/usr/lib/system/libsystem_kernel.dylib) Unknown Function (/usr/lib/system/libsystem_kernel.dylib)
[It seems that the mods didn’t like your previous post. Normally I might try to fix that but there’s no point in this case, as will become clear.] [quote='855888022, EternalForge, /thread/797794?answerId=855888022#855888022, /profile/EternalForge'] is this? [/quote] No. The xcode://… URL you posted is useful if you want to share a crash with another member of your team, but I’m looking for a .crash or, better yet, a .ips file. Posting a Crash Report explains how to get these. IMPORTANT From the context it’s clear that you’re looking at a crash report in the Xcode organiser. I’ve just updated Posting a Crash Report to explain how to get a .crash file from there. See the new Getting a Crash Report from the Xcode Organiser section. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Xcode 26 SDK/Simulator Download Issue: (-67061 invalid signature (code or signature have been modified)
Hello there! I’m currently stuck with Xcode 26.0 beta 6 (17A5305f), as I can’t download the latest SDK/Simulator for iOS 26.0 beta 6 (23A5324a). The download constantly fails for days now with the following error message: (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { DVTErrorCreationDateKey = 2025-08-26 21:11:30 +0000; unusableErrorDetail = ; } -- (-67061 invalid signature (code or signature have been modified) Domain: SimDiskImageErrorDomain Code: 5 User Info: { unusableErrorDetail = ; } -- System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24208.7) (Build 17A5305f) Timestamp: 2025-08-26T23:11:30+02:00 I’ve already tried re-downloading the Xcode beta 6 from the Apple Developer site. I’ve also tried restarting my Mac and even tried to use the command line to install iOS 26 beta SDK via xcodebuild -downloadPlatform iOS -exportPath ~/Downloads (as noted here). This lead to the same error message. Ca
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App signing
trying to deploy the LotBot app to my physical device, rtd2, which is listed as a device in the App Developer Portal. when I create a provision file it is always for W246SX52AS, as seen in the developer portal, but from Xcode I am showing a app id of Apple Development: Richard Dukes (86537MF8N2). Message: I am unable to create a Apple Development: Richard Dukes (W246SX52AS) so I may deploy to the device and the App Store. I have signed out and back in to Xcode with my account but when creating the profile it is always the 86537MF8N2. 95E07D345D31D45E4589FA7EA6FDF161E079C100 Apple Distribution: Richard Dukes (W246SX52AS) 5AC76CE9331F80AE953C4C76FC21DE5C2416293E Apple Development: Richard Dukes (86537MF8N2) How can I get Xcode to use W246SX52AS? I have these help tickets open as well. case ID is 102678952862 case ID is 102678950460 I have been fighting this for a while. Please help me figure out to get this resolved.
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Reply to App signing
I’m assuming that LotBot is an app that you’re developing, not something from another developer. [quote='798623021, RichardTDukes, /thread/798623, /profile/RichardTDukes'] How can I get Xcode to use W246SX52AS? [/quote] You are mixing up your 10 character alphanumeric codes, which isn’t a surprise because those codes show up in multiple places. The ones I can think of off the top of my head are used: To identify a team — In your case that’s W246SX52AS, aka your Team ID. To uniquely identify an individual within a team — In this case that’s 86537MF8N2. For unique App ID prefixes — This is effectively deprecated; you can and should use your Team ID as your App ID prefix. A distribution code-signing identity, that’s the Apple Distribution: Richard Dukes (W246SX52AS) name in your case, always uses the Team ID because it’s scoped to your team as a whole. A development code-signing identity, that’s the Apple Development: Richard Dukes (86537MF8N2) name in your case, always has the user ID because it’s scop
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Reply to NSScrollPocket overlay appearing on scroll views in NSSplitViewController on macOS Tahoe
I'm seeing the same problem. I was investigating the titlebar itself, your post helped me by identifying the real culprit - thanks! The use of NSSplitViewController is not relevant, it's enough to e.g. put NSTableView inside a titlebar-less window with NSWindowStyleMaskFullSizeContentView, titleVisibility = NSWindowTitleHidden and titlebarAppearsTransparent = YES. Despite having no visible titlebar, the pocket meant for it is still present. My affected window is essentially the same thing as Xcode's welcome window, which however doesn't suffer from it, so I wonder what they do differently... I don't think there's any public API for this, certainly not documented one, scrollEdgeEffectStyle is SwiftUI-only. You can see that WebKit has to do some private API sorcery with NSScrollPocket... In my case at least, hiding the pocket is enough to fix the visual artifacts, so I grudgingly resorted to that: static NSView* FindSubviewOfClass(NSView *root, Class cls) { if (!root || !cls) return nil; for (NSView *s
Topic: UI Frameworks SubTopic: AppKit
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