Hello everyone, I'm developing a SwiftUI app that includes a fullscreen video player (AVPlayerViewController or AVPlayerLayer). I'm currently testing the app on an iPhone 16 Pro running iOS 26 Beta, as well as on the corresponding simulator. With iOS 26, during video playback, an unexpected black or white glow/halo appears around the video, depending on the system appearance (dark/light mode). However, this issue does not occur when testing on iOS 18 — neither on device nor simulator. Has anyone encountered this issue? Is there any known workaround or solution to remove this visual effect on iOS 26? I've attached screenshot below to illustrate the problem. Thank you in advance for your help!
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İOS 26 beta battery %1
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Me too After iPadOS 26 beta and iOS 26 beta, AVCaptureMetadataOutput no longer detects Face on some devices. I have provided feedback to Apple and am waiting for their resolution
Topic:
Media Technologies
SubTopic:
Photos & Camera
Tags:
When I upgrade to IOS 14.5.1 (iphone XS) pull my battery drain 15% in 3h. Than I install 14.6, 14.7 beta, but nothing new - 17% in 3h. Now I m in 15 beta 3 and still have battery drain 4% / h over day or night. Battery health 86%. Please, do something, because this it takes too long, please answer what to do, I try everything. Regard Jani
Same on my side,it is awsome that a beta version is as worse as this IOS9 Beta 1. With only less improvements the battery is empty in extremely shorten time. But battery is one of the important things at MOBILE phones. So I really do not know why Apple was doing this Beta 1 because it is much more a pre-Alpha. Same at OSX 10.11 with Mail. It crashes totally against Exchange accounts. Really worse. I think they are not ready and / or WWDC was too early. Hopefully we get an update during the next 2 weeks, otherwise I think battery is damadged.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hey all, Has anyone noticed on 6S+ on 10.1 beta that whilst charging the phone has been discharging battery level? I am worried it just my device being iffy as this is the second one that three (UK) have done for me and thought the beta might be a issue
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta) Summary In iOS 26 beta, using .navigationTitle() inside a NavigationStack fails to render the title when combined with a .toolbar and a List. The title initially appears as expected after launch, but disappears after a second state transition triggered by a button press. This regression does not occur in iOS 18. Steps to Reproduce Use the SwiftUI code sample below (see viewmodel and Reload button for state transitions). Run the app on an iOS 26 simulator (e.g., iPhone 16). On launch, the view starts in .loading state (shows a ProgressView). After 1 second, it transitions to .loaded and displays the title correctly. Tap the Reload button — this sets the state back to .loading, then switches it to .loaded again after 1 second. ❌ After this second transition to .loaded, the navigation title disappears and does not return.
I recently downloaded iOS 13.2 Beta on my iPhone 7, and the battery life was one big problem. I opened twitter, (the phone was at 100) and it dropped to 78%.
Hi everyone. Today I just downloaded and installed iOS 9.1 public beta 1. I am thoroughly enjoying it so far! However, when iOS 9 is released on the 16th, will I be able to upgrade when a message comes up on my screen or will I have to downgrade to my backup I made before I installed the beta? It would be greatly appreciated to know I wouldn't have to go through the process of downgrading to 8.4.1, as I've never had to do that. Thanks in advance for any help.
Beta 2 was going to fix the battery problem which was in Beta 1. What happened exactly?
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Please see this post for steps to mitigate this and battery life issues: The Battery Life FIX for Beta 1 - Confirmed on Mult. Devices
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Just some additional configuration info. I’m running macOS 26 beta 2 and Xcode 26 beta 2. I had the problem in beta 1 and installed the beta 2 versions but it didn’t help. Platform is the MacBook Pro with M4 Max 48GB.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
We are using IOKit frame for battery-related info but now we are not able to fetch data like battery voltage and current capacity for iOS 12 beta 9. Please let us know if there is an alternate way for it
I have filed FB18191886 about a related issue. The biggest unaddressed issue that I am seeing here is that owner.userIdentity.nameComponents on a CKShare that a participant has already joined is always appearing empty in iOS 26 Seed 1 (23A5260n). This is critical information that breaks my app in iOS 26 beta, since a user may be a participant on multiple records owned by multiple different users that can only be differentiated by the owner's name.
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
Since Tim Cook reorganized the iOS dev team (just around the time iOS 7) it's been less predictable. In some ways this is welcome, since it would seem updates were intentionally kept from distribution to conform to a specific schedule in the past, but on the other hand we've all seen how many more things are breaking in the beta phase than before.Though, aside from battery and iCloud issues (which are significant) iOS 9 Beta 1 has been one of the most functional of almost all the 1st Betas.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Environment iOS 26.0 (device), Xcode 26 beta 7 SwiftUI TabView using the new Tab(…, value:) API iPhone only (aware that minimize is iPhone-only) Issue .tabBarMinimizeBehavior(.onScrollDown) only works reliably in my Settings tab. In my other tabs (Dashboard / Games / Help), the tab bar does not minimize when scrolling, even though the content is scrollable. The main difference: those tabs are wrapped in a NavigationStack(path:) with a bound NavigationPath. Settings has no path binding. Repro (minimal) import SwiftUI enum TabSel: Hashable { case dashboard, games, settings } struct Root: View { @State private var selection: TabSel = .dashboard // Per-tab paths @State private var dashPath = NavigationPath() @State private var gamesPath = NavigationPath() var body: some View { if #available(iOS 26, *) { TabView(selection: $selection) { // ❌ Does NOT minimize when scrolling SwiftUI.Tab(Dashboard, systemImage: square.grid.2x2.fill, value: .dashboard) { NavigationStack(pa