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Account Locked

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App Store Connect is unavailable
I tried to use the Connect app this morning and it said a developer account was needed. On the contrary, I am the account holder, which is what the CTA to fix the issue in the app stated to ask for access from. Then I tried to sign in directly on the website and it also didn't respond there. FB19906255 - App Store Connect: Connect app not responding and neither is App Store Connect portal Aug 26, 8:15 AM Central Posting in case others run into this, I have not seen the developer status page report anything yet: https://developer.apple.com/system-status/
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Aug ’25
authenticateHandler events not being received on iOS 18
I work on a team that provides an SDK for another game to handle various tasks like authentication. They are experiencing a case where devices using iOS 17 are failing to authenticate with GameCenter, receiving the message The requested operation could not be completed because local player has not been authenticated. We imagine this is because they still have some setup to finish regarding GameCenter itself, and we're working with them to take care of that. However, on iOS 18, their app ends up waiting indefinitely for GameCenter authentication messages that it never receives. That's where we're puzzled. We expect them to have the same outcome regardless of OS version. We initiate GameCenter authentication by setting an authenticateHandler after some initial application setup. The handler has code to account for UI, errors, and successful authentication. On iOS 17, it's clear that it's getting called as expected because they receive an indication that the player isn't authenticated. But on iOS 18, it
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May ’25
Reply to Fail to archive XCode
This error usually means what it says, that is, there’s no device registered to your developer account and thus Xcode can’t generate a valid development provisioning profile. The standard way to fix this is to attach an iOS device to your Mac via USB, and then using Xcode to build and run on that device. Automatic code signing will take care of registering the device with your developer account, creating a provisioning profile, and so on. You wrote: [quote='797981021, Amyislearning, /thread/797981, /profile/Amyislearning'] I’ve already added the device ID manually [/quote] How did you do that? You posted this question from Team ID 8________T. Is that the team you’re trying to build for. If so, note that our records show no registered devices for that team. [quote='797981021, Amyislearning, /thread/797981, /profile/Amyislearning'] my role shows as Admin instead of Account Holder? [/quote] The above-mentioned team is an Individual team, meaning that you are by definition the account
Aug ’25
Eligibility for Default Dialer Capability in EU
Hello, I noticed the new entitlement in iOS 26 under LiveCommunicationKit: Preparing your app to be the default dialer app. My question is about eligibility: If a developer account is registered in the EU, can any app add the Default Dialer capability, or is it restricted only to apps that provide real calling/communication functionality (e.g., WhatsApp, Telegram, Skype)? If granted, does this capability allow the app to make/receive cellular calls and access call history, or is it limited only to VoIP-style scenarios through CallKit integration? What are the minimum functionalities required to support this feature (e.g., having a dial pad, call history screen, etc.)? Why must the developer account be registered in the EU to use this entitlement? Thanks in advance for the clarification!
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Aug ’25
mapkit js erro 401 Unauthorized
Hello Apple Developers, I encountered a 401 Unauthorized error when developing a web map. I asked the developer to check whether my key authorization is normal. This is the test website: https://pro.kyeasy.com/#/user/map Test account: +33 0625823391 Test password: jinghui111 Domain pro.kyeasy.com Token Type MapKit JS Restriction Type Domain Restricted Token eyJraWQiOiJKNzZSNkpSM0FLIiwidHlwIjoiSldUIiwiYWxnIjoiRVMyNTYifQ.eyJpc3MiOiIzSzQ4UEE2MjRNIiwiaWF0IjoxNzU0ODA3MTc2LCJvcmlnaW4iOiJwcm8ua3llYXN5LmNvbSJ9.ZQLVPpn2Zbm5uHhT_YaA6T2eyaYNKYL5X1Z3DIC17vo4FlOLAKJnXUdB_0zOLDufVDT-CNZWK08_5KkjI5pAKA Creation Date 08/10/25 Expiration Date None Status Active Created by Jinghui Yang info java develop team id: 3K48PA624M Key ID DNRWXXA4L2 Created by Jinghui Yang on 2025/08/10 06:08 am bunld id 3K48PA624M.maps.com.kyeasy p8 DNRWXXA4L2.p8
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Aug ’25
Reply to CallKit: Can an app auto-open after answering a VoIP call on lock screen?
hi Kevin, let me clarify, my question is about audio-only VoIP calls. Scenario: • The app is not running (App state is not started). • An incoming call arrives via CallKit. • The user slides to answer on the lock screen. Question: After the call is connected from the lock screen, is there any supported way for iOS to bring my app to the foreground automatically when the user later unlocks the device - without requiring the user to manually open the app or tap a notification? If this is not supported, is there any recommended pattern (e.g., specific CallKit/PushKit APIs or entitlements) beyond using a time-sensitive local notification with a deep link? For audio VoIP calls, instead of answer on lock screen and stay there? Can we choose the unlock → open app?
Topic: App & System Services SubTopic: General Tags:
Aug ’25
Iphone 16 Pro Max ISSUE THST NEEDS TO PRIORITY TO FIX!!!!!
Hello, I switched to public version of iOS 26 few days ago, not because Im curios about new design and new look, the only and main reason was just to see if you fixed the most annoying problem that iPhone ever had, and yet you still did not fix it, which is sad, actually very sad! Since iOS 18 was released and iPhon 16 versions were released iOS on these phone was working worse then android phone that costs 200€ And its all caused because you tried to make some kind of intelligent refresh rate which makes no sense at all. You have 120hz panel and its not used in iOS at all, only when gaming and screen recording.Very sad. That kind of uselss intelligence is making phone very laggy and jittery in most of scrolling scenarios, 3rd party apps and apple apps as well. Im begging you, can you just let people choose to have it on auto or locked 120hz or locked 60hz, because using your lastest flagship is totally offending compared to how much it costs and how much it laggs. I know its lagg because of
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Aug ’25
Reply to Automatic Code Signing Error
The configuration in your Xcode project, as shown in your feedback report, looks good to me, and so it is most likely that Xcode is unable to synchronize the configuration with Apple's developer portal to generate the right provisioning profile for you. Several things to check: Check if the configuration of the Xcode's Apple Accounts (Xcode > Settings > Apple Accounts) looks good. Follow the steps described in Setting Up Core Data with CloudKit to create a new project, and check if the issue is still there. This helps confirm that your developer account works. You can try with a brand new App ID and iCloud container, and then the App ID and iCloud container of your real app. Log in Apple's developer portal with the same account, and check if there is any warning or error message. Specifically, check if you have any agreement waiting for your action. Follow the steps described here to check if the your iCloud container is created and associated to your App ID. The asso
Aug ’25
Reply to CallKit: Can an app auto-open after answering a VoIP call on lock screen?
Hi everyone, on iOS, when a VoIP call arrives and the user accepts it from the lock screen (after unlocking with Face ID/Touch ID), is there any way to automatically bring my app to the foreground and show the in-app call screen, instead of staying in the system CallKit UI? Your app doesn't have any direct control over the call UIs behavior; however, the default behavior for incoming video calls on the lock screen is that the system tries to authenticate the user (to unlock the device) and launches into the app if it's able to unlock. If the device can't be unlocked, then the call will be answered and stay in the lock screen UI. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
Aug ’25
AVPlayerViewController `customInfoViewControllers` crash/workaround on tvOS 26
One thing I've noticed on tvOS 26 is that if you try to set the AVPlayerViewController customInfoViewControllers property while the Content Tabs are on screen, your app will crash. *** Terminating app due to uncaught exception 'UIViewControllerHierarchyInconsistency', reason: 'trying to add child view controller that is already presented: ' *** First throw call stack: (0x18a7167bc 0x189a77510 0x18a7166a8 0x1ab425658 0x1b2ee9d54 0x1b2efcd60 0x1b2eaf3f0 0x1080f744c 0x107e021a8 0x107e01b3c 0x18de41c14 0x18de41ba8 0x18de48d28 0x18ad9e358 0x101fac5f0 0x101fc6228 0x101fe7278 0x101fbc6fc 0x101fbc63c 0x18a67a2e0 0x18a679418 0x18a673b34 0x1937e4d5c 0x1abb36588 0x1abb3ae80 0x1aae9dec4 0x108610174 0x1086100e4 0x108615140 0x189abd4d0) I've logged a feedback (FB19554461) but it's getting awfully late in the dev cycle. So I've been trying to think of a workaround. The problem is that customInfoViewControllers is pretty declarative in nature. There are no properties or delegate methods I am aware of that let me know when th
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Aug ’25
Reply to Cannot configure Sign in with Apple – Save fails with 501 Not Implemented
I’m facing the same issue when trying to add Website URLs for Sign in with Apple under a Service ID. Each time I try to save, I receive the following error in the network logs: Request URL: https://developer.apple.com/services-account/v1/bundleIds/********* Request Method: PATCH Status Code: 501 Not Implemented Referrer Policy: strict-origin-when-cross-origin And on screen: Unsupported Request PATCH to http://developer.apple.com/services-account/v1/bundleIds/********* not supported. Reference #8.e0e1502.1756116573.39d998e It looks like the portal is rejecting the PATCH request when saving Website URLs. Has anyone else experienced this issue, or is there a workaround to successfully save the configuration?
Aug ’25
How to Obtain License File for Main Camera Access Entitlement in visionOS (Email Was Deactivated During Approval)
Hi everyone, I'm developing a visionOS application using Unity with an enterprise developer account. I applied for the Main Camera Access entitlement, but at the time of submission, the email address associated with my Apple ID was deactivated, so I couldn’t receive any email communication from Apple. Later, I updated the email address for my Apple ID. Now, in the Apple Developer portal under Identifiers, I can see that my app has been granted Main Camera Access, and I can also add the corresponding capability in Xcode. However, according to Apple’s documentation(https://developer.apple.com/documentation/visionos/building-spatial-experiences-for-business-apps-with-enterprise-apis): “To use entitlements, you need to include both the entitlement file and a corresponding license file in your app. After Apple approves your app for one or more entitlements, you receive a license file, along with additional instructions.” I never received this license file, possibly due to the deactivated email. I don't kn
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Aug ’25
Reply to Apple ID, Dev Prog Team ID, and provisioning profiles
In Xcode > Settings > Account, remove your Apple Account and then add it back in. After doing that, you should see your (paid) Individual team show up in the list on the right [1]. Do you? Presuming that you do, try creating a new app from the iOS > App template, making sure to give it a unique bundle ID and hence unique App ID. Can you get that running on the device? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] You may or may not also see your Personal Team, depending on how things progressed.
Topic: Code Signing SubTopic: General
Aug ’25