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5.1.1

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iPhone 5 suddenly became unavailable in Xcode 5
Hi,My phone just one day worked and another stopped to.Any ideas?BTW: In Organizer I have Xcode Supported iOS Versions list empty.There is a message above:The version of iOS on “xxxx” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here.iPhone 5s /9.2.1 and Xcode 5.1.1.Please help !Darek
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Feb ’16
iPhone 5 suddenly became unavailable in Xcode 5
Just one deay it worked and another not.Any ideas?BTW: In Organizer I have Xcode Supported iOS Versions list empty.There is a message above:The version of iOS on “xxxx” is not supported by this installation of the iOS SDK. Please restore the device to a version of the OS listed below, or update to the latest version of the iOS SDK; which is available here.iPhone 5s /9.2.1 and Xcode 5.1.1.Please help !Darek
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Feb ’16
Reply to "object file was built for newer iOS version"
Somebody on stackoverflow had this to say:It is an Xcode 7.0 and 7.1 issue when linking to patch versions of iOS. When using -miphoneos-version-min=5.1.1 with linker, it will only respect major+minor parts (5.1) of the version.And another person on the same thread said: This appears to be a known bug in Xcode 7.0 and 7.1B1 (bug #21813082). (He provided no actual link to the bug report, however.)The problem still appears in Xcode 7.2. It seems that Apple doesn't feel like this is a high-priority issue. It's extremely annoying, though.
Feb ’16
MKMapView tile images broken in max zoom level
I'm not sure when this started happening, but it seems that the highest MKMapView zoom level never completes loading tiles or is broken. If I zoom out a bit then all tiles appear fine. The project is built with 9.2 SDK for a target 5.1.1 and higher. The 5.1.1 devices I have are not showing this issue (of course they are using Google maps API).The above image is the emulator running iPhone 4s / iOS 8.1. (EDIT) not sure why the image is not showing up....
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4.4k
Jan ’16
Xcode 7.2 always crashes when I make a new singled view application
Hi, I just downloaded Xcode 7.2 and tried to make a new single view application and it just crashes. I am running OSX El Capitan and I have tried everything I can think of. If anyone has a solution please tell me. Here are the details:Process: Xcode [980] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.2 (9548) Build Info: IDEFrameworks-9548000000000000~7 App Item ID: 497799835 App External ID: 814662604 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [980] User ID: 501 Date/Time: 2015-12-17 16:30:18.495 -0800 OS Version: Mac OS X 10.11 (15A204h) Report Version: 11 Anonymous UUID: DCBD897A-AFAE-8520-776B-9F397D679DBD Time Awake Since Boot: 1000 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: Sending goNextOrFinish: to <IDEAssistantWindowController: 0x7fd328122530>
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Dec ’15
Xcode 7.2 always crashes when I make a new singled view application
Hi, I just downloaded Xcode 7.2 and tried to make a new single view application and it just crashes. I am running OSX El Capitan and I have tried everything I can think of. If anyone has a solution please tell me. Here are the details:Process: Xcode [980] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.2 (9548) Build Info: IDEFrameworks-9548000000000000~7 App Item ID: 497799835 App External ID: 814662604 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [980] User ID: 501 Date/Time: 2015-12-17 16:30:18.495 -0800 OS Version: Mac OS X 10.11 (15A204h) Report Version: 11 Anonymous UUID: DCBD897A-AFAE-8520-776B-9F397D679DBD Time Awake Since Boot: 1000 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: Sending goNextOrFinish: to <IDEAssistantWindowController: 0x7fd328122530>
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Dec ’15
Incorrect icon resolution on older iPad
Hi,One of the iPads I use for testing is an old one which can only run iOS 5.1.1. It's no longer even supported by Xcode 7, so I used an older copy of Xcode 5 to test on that device. Everything looked OK, including the 72x72 icon.Now I submitted my app to the app store, it was accepted, but while the icon looks fine on new devices, it looks awful on the old iPad. So I had a look with iFunBox, and found that the plist file did not include the 72x72 icon in the Icon files (iOS 5) entry. It does include 60x60, which is then apparently upscaled by iOS.The icon is included just fine in CFBundleIcons~iPad, so it looks OK on newer devices.So I checked my local build done with XCode 7, and indeed, there too the entry was missing. Of course I never caught this because when I built with XCode 5 everything was fine. And when I built with Xcode 7, I couldn't test on the old iPad.Is this a bug I should report, or have I done something wrong?Should I just add the Icon files (iOS 5) entry manually before submitting
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Dec ’15
new version app submission Build section error
I think Apple may have changed the process for submitting new versions.I have previously uploaded builds from xcode 6.1 but now I am getting an error saying submit your application xcode 5.1.1 or greatei submitted my app using xcode version 6.1 and also get validation message but in build section no + button show.how can i add my Build new version?pls reply me fast...
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Dec ’15
Reply to Submit for Review not allowing iOS9.2
Considering changes have to roll out to multiple web servers in multiple countries it makes perfect sense that there is a delay between a new toolset and support for that toolset in iTunesConnect. And it isn't just the sites that need updating. The backing databases also have to be updated as do internal policies and sometimes even guidelines.also consider Xcode 5.1.1 was still being displayed as the minimum to submit apps last time I looked.
Dec ’15
Reply to Application loader OK but not showing new build in Itunes connect
I did call apple and told them that in itunes am getting same error need xcode 5.1.1 or later and I have 7 ????? I upload the app with xcode but still not showing in itunes...I call back and you have to be lucky to get someone that knows what a **** they doing, I got a guy the other day and help me to upload but today when I call this woman didn't know a thing.....
Dec ’15
Ipad pro only issue: app suddenly has corrupted memory
Hi,i'm wondering if anyone can help me with this issue.We have an app which support ios 5.1.1 to 9.2, is 64 bit, objective-c without arc, and has no problems, until we hit the ipad pro (currently running the simulator since we do not have an actual device).There i'm getting all kinds of bad acces exceptions (just on starting the app) . My current crash is on a name string which has been initialized and has not changed, which suddenly doesn't point to a proper valueAlso in the same collection i'm seeing proper strings with correct values and i'm seeing things like a strings which should have a predefined name suddenly pointing to stuff like: /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony:CTRadioAccessTechnologyCDMAEVDORev0 and other unexplainable values.I can only come to the conclusion that the memory or pointer is corrupt. Which is really weird since nothing changed code wise (also the app runs fine on other simulators)has anybody else had this problem?does anybody have a fix?thank
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Nov ’15
Reply to Writing video and audio via AVAssetWriter
OK so i have been looking at this again,and i have soem more info.I have recently moved my Dev Box to 10.10, hopwever i am still using XCode 5.1.1 and linking against the OSX 10.9 Libraries,well specifying OSX 10.9 as the Base SDK in my project settings.But now i am getting an error message when i make the [assetWriterAudioInput markAsFinished]; callcalling [assetWriterVideoInput markAsFinished] appears to complete ok, but calling, gives me the following error in the output.. figSampleBufferCheckDataSize signalled err=-12731 (kFigSampleBufferError_RequiredParameterMissing) (bbuf vs. sbuf data size mismatch) at /SourceCache/CoreMedia_frameworks/CoreMedia-1562.235/Sources/Core/FigSampleBuffer/FigSampleBuffer.c line 1286Additionlly When i call: [assetWriter endSessionAtSourceTime:endTime];i get the following erros in the console[16:20:28.901] <<<< FAC >>>> RunConverter: Fatal: AudioConverterFillComplexBuffer returned 1768846202[16:20:28.901] <<<< MediaProcessor >&g
Topic: Media Technologies SubTopic: Audio Tags:
Nov ’15