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Reply to Apple Developer Account permanent Termination/Deletion request
Dear Apple, I am requesting full closure and termination of my apple developer account and all of its agreements and services and revokement of apple developer agreement. I am revoking the apple developer agreement. I acknowledge that I will lose full access to apple developer platform and tools and developer beta updates. I have ensured that this account is fully ready for full termination/closure. This only concerns my apple developer account and its associated agreements and NOT my consumer apple ID. I request that this request is completed as soon as possible and I am sure that I want to proceed. The Developer account is linked to my apple ID that I am using forums with. I have already tried all other solution and tried to contact apple developer support from developer website. Thank you Everyone is welcome to this thread/support/chat for any purposes and this thread is open for everybody.
1w
MPS SDPA Attention Kernel Regression on A14-class (M1) in macOS 26.3.1 — Works on A15+ (M2+)
Summary Since macOS 26, our Core ML / MPS inference pipeline produces incorrect results on Mac mini M1 (Macmini9,1, A14-class SoC). The same model and code runs correctly on M2 and newer (A15-class and up). The regression appears to be in the Scaled Dot-Product Attention (SDPA) kernel path in the MPS backend. Environment Affected Mac mini M1 — Macmini9,1 (A14-class) Not affected M2 and newer (A15-class and up) Last known good macOS Sequoia First broken macOS 26 (Tahoe) ? Confirmed broken on macOS 26.3.1 Framework Core ML + MPS backend Language C++ (via CoreML C++ API) Description We ship an audio processing application (VoiceAssist by NoiseWorks) that runs a deep learning model (based on Demucs architecture) via Core ML with the MPS compute unit. On macOS Sequoia this works correctly on all Apple Silicon Macs including M1. After updating to macOS 26 (Tahoe), inference on M1 Macs fails — either producing garbage output or crashing. The same binary, same .mlpackage, same inputs work correctly on M2+. O
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279
1w
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
11
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2.0k
1w
Cannot submit Game Center leaderboard – asks for app version although app is already live
Hi, I’m stuck with submitting a Game Center leaderboard and wanted to ask if others are seeing the same issue. My setup: App is already live on the App Store Game Center capability is enabled Leaderboard works perfectly in TestFlight (scores are submitted and visible) Problem: When I try to submit the leaderboard for review, I get: “A Game Center enabled app version must be added for review.” This is confusing because: The app already includes Game Center The app is already approved and published Apple documentation says Game Center components can be submitted without a new app version I also tried recreating the leaderboard and checking all settings, but the issue persists. Is this a known App Store Connect issue? Or is there something I’m missing? Thanks!
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175
1w
Cannot renew expired membership - Renew button missing - 3 open tickets no response - Team ID 2S4RNY42SZ
I have been unable to renew my Apple Developer Program membership since March 28, 2026. The Renew button does not appear anywhere. I have submitted 3 support tickets (Case ID: 102864696639, 102861948474, 102858980607) with zero response over 12 days. My app Fiskal - Docloop has been removed from the App Store. Team ID: 2S4RNY42SZ. This is causing serious business impact. Please help.
1
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79
1w
Does CKSyncEngine have to be re-initialized after an account change event?
According to this comment in the sample project on GitHub and this answer by Apple Staff, CKSyncEngine should be re-initialized after signing out or switching accounts so that CKSyncEngine schedules a new fetch on init. But according to my tests, CKSyncEngine will schedule a fetch after having a signed out and signed in again, without me ever having to reset the serialized sync state. The documentation doesn't mentioned anywhere that CKSyncEngine should be re-initialized after an account change. In fact, it states that CKSyncEngine will reset its state internally on account changes. So if that's the case, then I'm very confused as to why the official recommendation is to re-initialize CKSyncEngine after receiving .signOut or .accountSwitch. Can someone please clarify the correct approach here?
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152
1w
Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
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1.8k
1w
Reply to Account pending
Same situation here. Applied a week ago, still stuck on Your enrollment is being processed I never even received the payment link. I also opened a support ticket but haven't heard anything back yet. Really frustrating experience. Hoping Apple addresses this soon.
1w
Reply to How to disconnect my personal ID from Company ID
Thanks for the post, if you created a new account with your personal ID you just need to make sure you are not enrolled to the other team. My question is, are you sure you created a developer account just in your name? It is highly recommended to keep your personal Apple ID separate from your Developer Apple ID anyway. Create a brand new Apple ID. Enroll in the Apple Developer Program as an Individual using this new Apple ID. You can still add your personal Apple ID as an Admin or Developer on this new account if you want to use your personal login for Xcode. That will keep you separate completely from any other team. Albert 
  Worldwide Developer Relations.
1w
Reply to Extract raw Screen Time data? Security says it's 'expected'
[quote='876526022, Keatonmorehead, /thread/809823?answerId=876526022#876526022, /profile/Keatonmorehead'] Given that Apple Security confirmed this is expected behavio [/quote] This is most likely a misunderstanding and this is not expected behavior. They probably just denied the security bounty since this is not a security threat…if this was filed via Feedback Assistant the Screen Time team would probably fix that bug asap, so I wouldn‘t build any app UX on such a workaround
Topic: App & System Services SubTopic: General Tags:
1w
Extract raw Screen Time data? Security says it's 'expected'
Hi everyone, I have a question regarding the intended privacy limits of the DeviceActivityReportExtension. According to the documentation and the WWDC21 session Meet the Screen Time API, this extension was created specifically to prevent the host application from accessing the user's underlying activity data (websites visited, app usage, screen time, etc). But I have found that my host app is actually able to reconstruct this raw activity data from the activity report. I am able to extract specific visited websites and app usage durations back into the main app. I reported this to Apple Security (Case ID: OE1100504480881 ), assuming it was a sandbox bypass. However, they closed the ticket stating that this is expected behavior and requires no fix. My question for Screen Time Engineers: Is the documentation incorrect? If my host app is expected to be able to read this data, is there a formal API we should be using instead of extracting it from the report extension? The current behavior contradicts the
2
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488
1w
Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset
1
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90
1w
Reply to User-initiated sharing of Screen Time metrics (FamilyControls / DeviceActivity)
[quote='816561021, ShaunTraynor, /thread/816561, /profile/ShaunTraynor'] Render selected Screen Time metrics into a shareable image [/quote] This is technically not possible, since all screen time report rendering happens in a sandboxed process and is therefore not programmatically screenshottable. On top of that, this is against Apple’s Developer Program License Agreement which prohibits sharing Screen Time data: You and Your Application may not share device or usage data received through the Family Controls Framework or otherwise, beyond the family controls You provide, or the individual and their device, respectively. Source: https://developer.apple.com/support/terms/apple-developer-program-license-agreement/
Topic: App & System Services SubTopic: General Tags:
1w
Reply to Apple Developer Account permanent Termination/Deletion request
Dear Apple, I am requesting full closure and termination of my apple developer account and all of its agreements and services and revokement of apple developer agreement. I am revoking the apple developer agreement. I acknowledge that I will lose full access to apple developer platform and tools and developer beta updates. I have ensured that this account is fully ready for full termination/closure. This only concerns my apple developer account and its associated agreements and NOT my consumer apple ID. I request that this request is completed as soon as possible and I am sure that I want to proceed. The Developer account is linked to my apple ID that I am using forums with. I have already tried all other solution and tried to contact apple developer support from developer website. Thank you Everyone is welcome to this thread/support/chat for any purposes and this thread is open for everybody.
Replies
Boosts
Views
Activity
1w
MPS SDPA Attention Kernel Regression on A14-class (M1) in macOS 26.3.1 — Works on A15+ (M2+)
Summary Since macOS 26, our Core ML / MPS inference pipeline produces incorrect results on Mac mini M1 (Macmini9,1, A14-class SoC). The same model and code runs correctly on M2 and newer (A15-class and up). The regression appears to be in the Scaled Dot-Product Attention (SDPA) kernel path in the MPS backend. Environment Affected Mac mini M1 — Macmini9,1 (A14-class) Not affected M2 and newer (A15-class and up) Last known good macOS Sequoia First broken macOS 26 (Tahoe) ? Confirmed broken on macOS 26.3.1 Framework Core ML + MPS backend Language C++ (via CoreML C++ API) Description We ship an audio processing application (VoiceAssist by NoiseWorks) that runs a deep learning model (based on Demucs architecture) via Core ML with the MPS compute unit. On macOS Sequoia this works correctly on all Apple Silicon Macs including M1. After updating to macOS 26 (Tahoe), inference on M1 Macs fails — either producing garbage output or crashing. The same binary, same .mlpackage, same inputs work correctly on M2+. O
Replies
2
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0
Views
279
Activity
1w
Reply to How to disable automatic hyphenation on iPhone?
Apple support communite send me to here. And now? I will be a pingpong ball?
Topic: UI Frameworks SubTopic: General Tags:
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1w
Apple Developer Account not activated 5 days after purchase
Hey everyone, I purchased an Apple Developer Program for 99 USD on January 1 2024, filled out my credit card that I use for iCloud+ storage plan, got my confirmation email that within 48h my developer account should be activated, but it never did. Plus after waiting more than 48h I wrote to support, describing everything, but never heard back from them. One thing I noticed during the checkout was I was asked for everything (name, address, CC number, expiry date) but not the CVV number. Is this normal, and would Apple be able to process the payment without it? I though about going through the enrolment process again, but am afraid of a double charge, in case my original enrolment gets accepted... Please advise and share your experiences when enrolling to the developer program. Thanks!
Replies
11
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0
Views
2.0k
Activity
1w
Cannot submit Game Center leaderboard – asks for app version although app is already live
Hi, I’m stuck with submitting a Game Center leaderboard and wanted to ask if others are seeing the same issue. My setup: App is already live on the App Store Game Center capability is enabled Leaderboard works perfectly in TestFlight (scores are submitted and visible) Problem: When I try to submit the leaderboard for review, I get: “A Game Center enabled app version must be added for review.” This is confusing because: The app already includes Game Center The app is already approved and published Apple documentation says Game Center components can be submitted without a new app version I also tried recreating the leaderboard and checking all settings, but the issue persists. Is this a known App Store Connect issue? Or is there something I’m missing? Thanks!
Replies
1
Boosts
0
Views
175
Activity
1w
Cannot renew expired membership - Renew button missing - 3 open tickets no response - Team ID 2S4RNY42SZ
I have been unable to renew my Apple Developer Program membership since March 28, 2026. The Renew button does not appear anywhere. I have submitted 3 support tickets (Case ID: 102864696639, 102861948474, 102858980607) with zero response over 12 days. My app Fiskal - Docloop has been removed from the App Store. Team ID: 2S4RNY42SZ. This is causing serious business impact. Please help.
Replies
1
Boosts
0
Views
79
Activity
1w
Does CKSyncEngine have to be re-initialized after an account change event?
According to this comment in the sample project on GitHub and this answer by Apple Staff, CKSyncEngine should be re-initialized after signing out or switching accounts so that CKSyncEngine schedules a new fetch on init. But according to my tests, CKSyncEngine will schedule a fetch after having a signed out and signed in again, without me ever having to reset the serialized sync state. The documentation doesn't mentioned anywhere that CKSyncEngine should be re-initialized after an account change. In fact, it states that CKSyncEngine will reset its state internally on account changes. So if that's the case, then I'm very confused as to why the official recommendation is to re-initialize CKSyncEngine after receiving .signOut or .accountSwitch. Can someone please clarify the correct approach here?
Replies
1
Boosts
0
Views
152
Activity
1w
Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
Replies
15
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0
Views
1.8k
Activity
1w
Reply to Account pending
Same situation here. Applied a week ago, still stuck on Your enrollment is being processed I never even received the payment link. I also opened a support ticket but haven't heard anything back yet. Really frustrating experience. Hoping Apple addresses this soon.
Replies
Boosts
Views
Activity
1w
Reply to How to disconnect my personal ID from Company ID
Thanks for the post, if you created a new account with your personal ID you just need to make sure you are not enrolled to the other team. My question is, are you sure you created a developer account just in your name? It is highly recommended to keep your personal Apple ID separate from your Developer Apple ID anyway. Create a brand new Apple ID. Enroll in the Apple Developer Program as an Individual using this new Apple ID. You can still add your personal Apple ID as an Admin or Developer on this new account if you want to use your personal login for Xcode. That will keep you separate completely from any other team. Albert 
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
1w
Reply to Extract raw Screen Time data? Security says it's 'expected'
[quote='876526022, Keatonmorehead, /thread/809823?answerId=876526022#876526022, /profile/Keatonmorehead'] Given that Apple Security confirmed this is expected behavio [/quote] This is most likely a misunderstanding and this is not expected behavior. They probably just denied the security bounty since this is not a security threat…if this was filed via Feedback Assistant the Screen Time team would probably fix that bug asap, so I wouldn‘t build any app UX on such a workaround
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
1w
Extract raw Screen Time data? Security says it's 'expected'
Hi everyone, I have a question regarding the intended privacy limits of the DeviceActivityReportExtension. According to the documentation and the WWDC21 session Meet the Screen Time API, this extension was created specifically to prevent the host application from accessing the user's underlying activity data (websites visited, app usage, screen time, etc). But I have found that my host app is actually able to reconstruct this raw activity data from the activity report. I am able to extract specific visited websites and app usage durations back into the main app. I reported this to Apple Security (Case ID: OE1100504480881 ), assuming it was a sandbox bypass. However, they closed the ticket stating that this is expected behavior and requires no fix. My question for Screen Time Engineers: Is the documentation incorrect? If my host app is expected to be able to read this data, is there a formal API we should be using instead of extracting it from the report extension? The current behavior contradicts the
Replies
2
Boosts
0
Views
488
Activity
1w
Transporter rejects first Apple-hosted Managed Background Assets pack with `-19243` / `400 invalid values`
We are trying to upload the first Apple-hosted Managed Background Assets pack for our macOS app, but Transporter rejects the asset pack ID during upload. App details: App name: DistillApp Apple ID: 6760288806 Bundle ID: cn.rkbkosp.DistillApp Asset pack ID: distill.pipeline.zh-baseline Platform: macOS Transporter: 1.4 Xcode: 26.2 macOS: 26.3.1 What we see in Transporter: Apple ID: 6760288806 App Name: DistillApp App Bundle ID: cn.rkbkosp.DistillApp No background assets found. And when we try to upload the first asset pack, Transporter fails with: 获取 Apple ID “6760288806”的资源包列表失败。 (-19243) There is an error with a URL parameter (400) Found invalid values: distill.pipeline.zh-baseline What we have already confirmed locally: The app resolves correctly in Transporter, so the Apple ID and bundle ID appear to be correct. The app Info.plist includes: BAHasManagedAssetPacks = YES BAUsesAppleHosting = YES BAAppGroupID = 8U6DAJ62JT.group.cn.rkbkosp.DistillApp.assets The asset
Replies
1
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0
Views
90
Activity
1w
Reply to User-initiated sharing of Screen Time metrics (FamilyControls / DeviceActivity)
[quote='816561021, ShaunTraynor, /thread/816561, /profile/ShaunTraynor'] Render selected Screen Time metrics into a shareable image [/quote] This is technically not possible, since all screen time report rendering happens in a sandboxed process and is therefore not programmatically screenshottable. On top of that, this is against Apple’s Developer Program License Agreement which prohibits sharing Screen Time data: You and Your Application may not share device or usage data received through the Family Controls Framework or otherwise, beyond the family controls You provide, or the individual and their device, respectively. Source: https://developer.apple.com/support/terms/apple-developer-program-license-agreement/
Topic: App & System Services SubTopic: General Tags:
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1w
Pending appeal (Apple ID: 6759512591)
I submitted an app rejection appeal on March 7 and there has been no update of any kind for over 30 days. I’m posting here to reach the support team and to see if there’s a way to follow up with the process. Thank you for your help.
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1
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0
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111
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1w