I'm setting up unit tests for my application using Xcode. When I tried to access default keychain on MacOS using SecKeychainCopyDefault, I got error OSStatus -25307, which means A default keychain could not be found. The tests worked locally, and the issue only happened with Github Actions. Would anyone have any insight on this issue, or point me to some reading I can refer to? Thanks in advance! Here is some more tests I've done here. I tried to run security default-keychain on GithubAction, and I got > security default-keychain /Users/runner/Library/Keychains/login.keychain-db However, when I tried to start a shell to run the same security command in my unit test, I got SecKeychainCopyDefault: A default keychain could not be found. Here is my test calling security command from shell: static func run_shell(_ command: String) -> String { let task = Process() let pipe = Pipe() task.standardOutput = pipe task.standardError = pipe task.arguments = [-c, command] task.launchPath = /bin/zsh
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>No code changes, just rebuilding in current Xcode for deployment target iOS-8 >Updating working Apps to keep up with ongoing iOS and Xcode changes is quite a task!You seem to not actually be keeping up 😉Bear in mind that UIUserNotificationSettings is already deprecated with current iOS 10.x/Xcode in favor of UNNotificationSettingsSee:UIUserNotificationSettingshttps://developer.apple.com/reference/usernotifications/unnotificationsettings
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I've managed to replicate the error in a clean xcode project. The problem is related to Binary Data Stores and only occurs in iOS 11. I will file a radar.I created a github demonstrating the problem that you can access here:https://github.com/seriouscyrus/CoreDataTransformableAttribBug
Topic:
App & System Services
SubTopic:
Core OS
Tags:
>is possible to use the xcode simulator with the project?Yes, assuming compatibility, etc. >can i test the app of the github project on my iphone?Yes, assuming compatibility, etc. How you do so depends on if you use free or paid provisioning, however. Do you have a paid Developer Account?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Was able to solve the problem. This problem was caused by macOS 15.0, which I already installed. It did not matter, which xCode version I used. So I organized a cloud access to a Mac (with macOS Sonoma and xCode 15.4) (https://www.macincloud.com), cloned the project from GitHub and archived and sent it to Apple Store connect again. Now, was able to send it to Apple to check it.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Yes, I've got a sample project up on GitHub, but the reply with the link is awaiting moderation. (github)/cooksey/CellLayout
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Hi,as indicated in the title, Xcode is not being able to automatically create app Id and provisioning profile for an app i'm developing. I have checked the Automatically manage signing option but on the developer portal i can't see any app id or provisioning profile matching the provided bundle identifier.The problem arises only if I select, in the team selection, my developer account . For example, by using my enterprise account, the waiting to repair message is shown in Xcode and i can see the new app id created in the enterprise account portal.If I change the bundle identifier and I select again my developer account, nothing happens, no errors and no warnings. I'm able to install the application on a device and all seems to be good. However, in my developer portal I still do not see the app id and provisioning profile so i can't send the application to iTunes connect in order to submit to the Apple store,Moreover, trying with other apps, all is ok even using my developer account.I searche
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles
Are you sure the x you see in debugger is the x of the if statement ? May be you have declared x twice in code. Could you show more code ? Or the value you get in debugger is not captured at the same time as the one in if. Before entering 424 for x, did you enter a value over 15000 just before ? And the update of x from textField not done when test occurs ?
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Was able to solve the problem. This problem was caused by macOS 15.0, which I already installed. It did not matter, which xCode version I used. So I organized a cloud access to a Mac (with macOS Sonoma and xCode 15.4) (https://www.macincloud.com), cloned the project from GitHub and archived and sent it to Apple Store connect again. Now, was able to send it to Apple to check it.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Is there a reason you're not using latest Xcode 12.x? my iOS Deployment Target has been set to 9.0, so how does this 13.4 come up? 13.4 is the max iOS version Xcode 11.6 requires (no choice). 9.0 (your choice) is just the minimum...together, they result in a range of iOSs that your app is expected to support. In the mean time see if this page helps: h ttps://medium.com/codespace69/ios-xcode-code-signing-error-code-signing-is-required-for-product-type-application-in-sdk-216c1b16311e
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Hello!.... we have a problem publishing with xcode 10 WINDEV and the appsstore..the code runs fine on the simulator, on actual phones, but when we publish it the appstore gets back saying Invalid signaturethe certificate is fine as we have published a native aplication with no problems...can you pls share the settings on windev and the settings on X code to publish propery on appstore?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Processing: /Users/username/Documents/GitHub/macos-code-signing-example/release/build/mac-universal/ElectronReact.app Properties are { NSURLIsDirectoryKey = 1; NSURLIsPackageKey = 1; NSURLIsSymbolicLinkKey = 0; NSURLLocalizedTypeDescriptionKey = Application; NSURLTypeIdentifierKey = com.apple.application-bundle; _NSURLIsApplicationKey = 1; } Props are { cdhash = {length = 20, bytes = 0xc0ebb9eb27f3954a146ce02726423c4a7b6134f8}; digestAlgorithm = 2; flags = 65536; secureTimestamp = 2025-03-01 10:14:29 +0000; signingId = org.erb.ElectronReact; teamId = RQRU9N59KG; } JSON Data is { records = ( { recordName = 2/2/c0ebb9eb27f3954a146ce02726423c4a7b6134f8; } ); } Headers: { Content-Type = application/json; } Domain is api.apple-cloudkit.com Response is { URL: https://api.apple-cloudkit.com/database/1/com.apple.gk.ticket-delivery/production/public/records/lookup } { Status Code: 200, Headers { Connection = ( keep-alive ); Content-Encoding = ( gzip ); Content-Type = ( application/json; cha
Topic:
Code Signing
SubTopic:
Notarization
Tags:
I use Source Control for this. My Xcode project is synced to my remote repository. A second machine can then pull the project from the remote repository. Either machine can work on the project, and push the changes. Remote accounts are available on GitHub, GitLab, Bitbucket, etc...
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I used x code 7.1.1 and am on mac OS X Yosemite
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
So, I just bounced my project off GitHub to a colleague's computer. I verified he is on 17.5.1. We built on Xcode on his machine, and on his phone, he is not getting the permission again. We did another clean, but it didn't help. What can I check to make sure the permissions are making it to builds done on his machine?
Topic:
Privacy & Security
SubTopic:
General
Tags: