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Reply to Xcode unsupported iOS version after beta update 14.5 error 18e5140k
Hi, I had the problem, in my case for version 14.7. And my surprise is that it was not available on GitHub, I managed to fix the problem by doing this: Search and Download the required version of required os, or like in my case the closest available version of required os from GitHub in my case it was 14.6. Add downloaded iOS version (14.6) to the device support file inside the Xcode app in path contents/Developer/platform/iPhoneOS.platform/DeviceSupport (if you found the required version of the OS, the solution ends here). Try using iOS 14.6 device support files, just name it 14.7. I was able to run on iOS 14.7 using iOS 14.6 device support files on Xcode 12.4. ty
Aug ’21
Reply to Can you use apple developer programs like swift or X code on a pc?
Swift is open source and availible at: https://swift.org/It doesn't look that there is a offical Windows download on the site but it should be possibile to get it to run, especially considering the recent support for Unix command line tools on Windows. I would recomend a bit of googling.Xcode requiers a mac running OS X. I would highly recommend a mac that can run the latest version of OS X so that you can run the latest version of Xcode. Note that some of the tools used by Xcode e.g. clang (the C/C++/Objective-C compiler) are open source and can be run on other OSes. What Xcode gives you is access to the OS X frameworks (code libariaries) to e.g. build the app GUI (Graphical User Interface). Also note that it may be eaiser to get tools like clang and swift running on Linux, rather than Windows, as Linux and OS X are more closely related - they are both Unix like OSes.
Topic: Programming Languages SubTopic: Swift Tags:
May ’16
Reply to Unable to use ARGeoTrackingConfiguration when launching a new AR Session in the app - 15.4 (and 15.41.)
@glow it sounds like a bad bug. The sample code from 14.0 is breaking in 15.4. Apple DTS told us there is no workaround. That's… not a good sign. It's possible the next version of Xcode builds and compiles to retcon a fix on 15.4.x. It's either an official fix from a new SDK, an unofficial fix in the form of discovering some kind of hacky private API to fix 15.4.x, or engineers just have to permanently gate their users from ARGeoTrackingConfiguration on 15.4.x.
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Reply to Xcode 15 beta 7 Previews building issue
Seeing similar behavior on both Xcode 15.0.1 RC and Xcode 15.1 Beta. In our case, it's iOS SwiftUI Previews not working at all in SPM package (as opposed to for example an iOS app). Same code works fine on Xcode 14.x versions. Edit: Submitted case **** for this alongside diagnostics. Hope it helps, thanks for looking into it @Developer Tools Engineer!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’23
X Code does not automatically create app id on developer portal
Hi,as indicated in the title, Xcode is not being able to automatically create app Id and provisioning profile for an app i'm developing. I have checked the Automatically manage signing option but on the developer portal i can't see any app id or provisioning profile matching the provided bundle identifier.The problem arises only if I select, in the team selection, my developer account . For example, by using my enterprise account, the waiting to repair message is shown in Xcode and i can see the new app id created in the enterprise account portal.If I change the bundle identifier and I select again my developer account, nothing happens, no errors and no warnings. I'm able to install the application on a device and all seems to be good. However, in my developer portal I still do not see the app id and provisioning profile so i can't send the application to iTunes connect in order to submit to the Apple store,Moreover, trying with other apps, all is ok even using my developer account.I searche
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Jun ’17
XCodebuild test failed `SecKeychainCopyDefault` with -25307 on Github Action
I'm setting up unit tests for my application using Xcode. When I tried to access default keychain on MacOS using SecKeychainCopyDefault, I got error OSStatus -25307, which means A default keychain could not be found. The tests worked locally, and the issue only happened with Github Actions. Would anyone have any insight on this issue, or point me to some reading I can refer to? Thanks in advance! Here is some more tests I've done here. I tried to run security default-keychain on GithubAction, and I got > security default-keychain /Users/runner/Library/Keychains/login.keychain-db However, when I tried to start a shell to run the same security command in my unit test, I got SecKeychainCopyDefault: A default keychain could not be found. Here is my test calling security command from shell: static func run_shell(_ command: String) -> String { let task = Process() let pipe = Pipe() task.standardOutput = pipe task.standardError = pipe task.arguments = [-c, command] task.launchPath = /bin/zsh
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Mar ’24
Reply to App not appearing in Settings -> Notifications
>No code changes, just rebuilding in current Xcode for deployment target iOS-8 >Updating working Apps to keep up with ongoing iOS and Xcode changes is quite a task!You seem to not actually be keeping up 😉Bear in mind that UIUserNotificationSettings is already deprecated with current iOS 10.x/Xcode in favor of UNNotificationSettingsSee:UIUserNotificationSettingshttps://developer.apple.com/reference/usernotifications/unnotificationsettings
Jan ’17
Reply to Weird debugger issue
Are you sure the x you see in debugger is the x of the if statement ? May be you have declared x twice in code. Could you show more code ? Or the value you get in debugger is not captured at the same time as the one in if. Before entering 424 for x, did you enter a value over 15000 just before ? And the update of x from textField not done when test occurs ?
Topic: Programming Languages SubTopic: Swift Tags:
Apr ’21
Reply to Error "The staple and validate action failed! Error 65 "
Processing: /Users/username/Documents/GitHub/macos-code-signing-example/release/build/mac-universal/ElectronReact.app Properties are { NSURLIsDirectoryKey = 1; NSURLIsPackageKey = 1; NSURLIsSymbolicLinkKey = 0; NSURLLocalizedTypeDescriptionKey = Application; NSURLTypeIdentifierKey = com.apple.application-bundle; _NSURLIsApplicationKey = 1; } Props are { cdhash = {length = 20, bytes = 0xc0ebb9eb27f3954a146ce02726423c4a7b6134f8}; digestAlgorithm = 2; flags = 65536; secureTimestamp = 2025-03-01 10:14:29 +0000; signingId = org.erb.ElectronReact; teamId = RQRU9N59KG; } JSON Data is { records = ( { recordName = 2/2/c0ebb9eb27f3954a146ce02726423c4a7b6134f8; } ); } Headers: { Content-Type = application/json; } Domain is api.apple-cloudkit.com Response is { URL: https://api.apple-cloudkit.com/database/1/com.apple.gk.ticket-delivery/production/public/records/lookup } { Status Code: 200, Headers { Connection = ( keep-alive ); Content-Encoding = ( gzip ); Content-Type = ( application/json; cha
Topic: Code Signing SubTopic: Notarization Tags:
Mar ’25
Reply to Alerts appear in a different language after archiving process
Hello!.... we have a problem publishing with xcode 10 WINDEV and the appsstore..the code runs fine on the simulator, on actual phones, but when we publish it the appstore gets back saying Invalid signaturethe certificate is fine as we have published a native aplication with no problems...can you pls share the settings on windev and the settings on X code to publish propery on appstore?
Dec ’18
Reply to Code Signing Error Message: HELP
Is there a reason you're not using latest Xcode 12.x? my iOS Deployment Target has been set to 9.0, so how does this 13.4 come up? 13.4 is the max iOS version Xcode 11.6 requires (no choice). 9.0 (your choice) is just the minimum...together, they result in a range of iOSs that your app is expected to support. In the mean time see if this page helps: h ttps://medium.com/codespace69/ios-xcode-code-signing-error-code-signing-is-required-for-product-type-application-in-sdk-216c1b16311e
Oct ’20
Reply to Unsupported SDK or Xcode version (XCode 15.4 running on MacOS 15)
Was able to solve the problem. This problem was caused by macOS 15.0, which I already installed. It did not matter, which xCode version I used. So I organized a cloud access to a Mac (with macOS Sonoma and xCode 15.4) (https://www.macincloud.com), cloned the project from GitHub and archived and sent it to Apple Store connect again. Now, was able to send it to Apple to check it.
Jun ’24