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Reply to On iPad with Swift Playgrounds: How to open chapter as a playground?
[quote='820017021, marrgd, /thread/820017, /profile/marrgd'] I would like to open … in Swift Playground on iPad [/quote] I don’t think there’s a good way to do that these days. The copy of The Swift Programming Language (TSPL) you’re working from, the one published via Apple Books, is very old. Specifically, it’s associated with Swift 5.7 and the latest version, available on the Swift site itself, is for Swift 6.3: The Swift Programming Language Note The Apple Books version hasn’t been updated because TSPL moved to a DocC production pipeline, and that isn’t able to easily render to the document format required by Apple Books. Given the age of that copy of the TSPL, it’s not a surprise that the link it references [1] no longer works. I went looking for the equivalent link on the most recent TSPL, but there isn’t one. Here’s the corresponding page, but the note box with the link is gone. I think you could reasonably argue that we should bring this back. Normally I’d suggest you file a bug requesting ex
Topic: Programming Languages SubTopic: Swift Tags:
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Reply to App review process takes long time
Hello iOS Developer Community, I have two apps stuck in Waiting for Review and would appreciate any advice from developers who have faced a similar situation. 📱 App 1 — BookAstors (User App) Submission ID: 33bc446c-42aa-425d-9eba-2b79e88e9c9f Version: iOS 1.0.4 (Build 15) Date Submitted: March 17, 2026 Waiting since: 6+ days 📱 App 2 — Admin BookAstors (Admin Panel) Submission ID: c8af128f-0666-492a-bd88-3a2cad64d74c Version: iOS 1.0.5 (Build 8) Date Submitted: February 28, 2026 Waiting since: 23+ days Both apps are live on the App Store with an active user base. These updates contain critical bug fixes that our users and business operators are waiting on. The delay is directly impacting user experience and platform operations. I submitted an Expedited Review Request for both apps and received Apple's confirmation: We'll expedite review for BookAstors / Admin BookAstors. However, even after the expedited request was accepted, neither app has moved from Waiting for Review to In Review. Has a
1w
App review process takes long time
Hello iOS Developer Community, I submitted my app for review on February 19, 2026, and as of today (March 3, 2026), its status in App Store Connect still shows “Waiting for Review.” I contacted Apple Developer Support regarding this delay and received the following automated response: “Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102831222355.” It has now been more than ten days without any further communication or status update. Could anyone advise on the appropriate next steps in this situation?
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RoomCaptureView runs on the latest system with a serious bug causing errors
I am using RoomCaptureView for house scanning and modeling On the latest iOS 26, the following issues were encountered The program runs well on iOS 26 and below, but on iOS 26 and above, the probability of scene localization failure becomes abnormally high, and accurate indoor localization cannot be obtained. Additionally, the probability of using RoomBuilder to merge models is also high After compiling the program using xcode 26 or above, a necessary bug appeared when running it on iOS 26, RoomCaptureView is completely unable to run The error message is {RoomCaptureSession. Capture Error's' Internal error '} And the camera interface of RoomCaptureView has turned into a splash screen Another Debug error occurred:{ -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(realitykit::fsSurfaceShadow): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 14 (expect MTLTextureType1D) for tonemapLUT[0]. } When usin
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Reply to The iOS CallKit end my call without user action.
Thanks for your reply. But if the user taps any hardware to trigger an action, the app will receive it then the app will create a CXAction to the CallKit, here the app will print the calling of for this method: open func request(_ transaction: CXTransaction) async throws But there is no such log, so we can make sure there is no user action, but directly from the system: func provider(_ provider: CXProvider, perform action: CXEndCallAction) {
Topic: App & System Services SubTopic: General Tags:
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Cannot find devices in RemoteImmersiveSpace
Hi, I'm running the Spatial Rendering App sample on a Macbook Pro running 26.4 Beta and the Vision Pro running visionOS 26.3.1. Handoff and SharePlay are on, both devices are on the same Apple ID and network, and SharePlay screen sharing works fine between the two devices. However, when calling openImmersiveSpace, the device picker fails to present and no devices are found. Errors from console: ((processConfiguration != nil && configuration != nil) || (processConfiguration == nil && configuration == nil)) - .../ExtensionKit/Source/HostViewController/Internal/EXHostSessionDriver.m:80: `processConfiguration` and `configuration` must be both non-nil or both nil Unable to obtain a task name port right for pid 638: (os/kern) failure (0x5) Unable to present an ImmersiveSpace for Scene id 'Compositor Services' Is this a known bug or I'm I missing something? Thanks!
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Reply to Cannot find devices in RemoteImmersiveSpace
Hi @Vision Pro Engineer, after testing that template a few times, I was able to see my app on the 'My Devices' tab. However, I seem to be stuck in the 'Waiting' state now. I've attached the logs. Thanks! Warning: -[NSWindow makeKeyWindow] called on windowNumber=7505 which returned NO from -[NSWindow canBecomeKeyWindow]. ((processConfiguration != nil && configuration != nil) || (processConfiguration == nil && configuration == nil)) - /AppleInternal/Library/BuildRoots/4~CKMVugC7xryZ7g5JjsaPBH1f25q2BM2pc57nT-M/Library/Caches/com.apple.xbs/TemporaryDirectory.kDsM7Z/Sources/ExtensionKit/ExtensionKit/Source/HostViewController/Internal/EXHostSessionDriver.m:80: `processConfiguration` and `configuration` must be both non-nil or both nil Unable to obtain a task name port right for pid 638: (os/kern) failure (0x5)
Topic: Spatial Computing SubTopic: General Tags:
1w
Please Review My App the Issue Fixed and Awaiting Approval
Hi, Please review my app I’m reaching out regarding an issue with my app review process. I was expecting a call last week but unfortunately didn’t receive any contact. Since then, I went ahead and resubmitted my app for review on Monday after fixing the reported issue. However, the app is still waiting for review and there hasn’t been any update. I would really appreciate it if someone from the team could either review the app as soon as possible or contact me directly. I’m available anytime for a call. Thank you for your time and support.
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Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
Hi everyone, I’m currently experiencing unusually long review waiting times and wanted to ask if others see the same behavior this week. My situation: • App Store update has been in “Waiting for Review” significantly longer than usual • A newly submitted build also seems stuck • TestFlight processing is slower than I normally see • Expedited review request and contact attempts didn’t change the status so far What confuses me is that I still see other apps receiving updates, so I’m unsure whether this is a broader review delay or something submission-specific. I’m not trying to escalate anything — just looking to understand if this is currently affecting more developers. Would really appreciate hearing about your recent experiences. Thanks and good luck to everyone waiting 🙂
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RealityKit fill the background environment
I am new to RealityKit and Metal and I am building a RealityKit app that renders a procedural LowLevelMesh road. But the left and right side of the road is a complete green terrain mesh object and it doesn't look great. What I want is to add some rocks, tall trees and dence bushes (or weed) to make it look like the player is in the woods. But when I add many of those objects then the performance drains. What is the best approach to fill background empty spaces in the scene?
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Reply to Tap to Pay entitlement stuck in development for nearly 1.5 months – do I need to resubmit?
Hi @mensrev, @devraj, You'll need to contact the provisioning team where you made your initial request. Please see the post below for more information: Resolving Tap to Pay on iPhone errors when building for App Store, TestFlight, or Enterprise distribution https://developer.apple.com/forums/thread/794192 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
1w
Reply to On iPad with Swift Playgrounds: How to open chapter as a playground?
[quote='820017021, marrgd, /thread/820017, /profile/marrgd'] I would like to open … in Swift Playground on iPad [/quote] I don’t think there’s a good way to do that these days. The copy of The Swift Programming Language (TSPL) you’re working from, the one published via Apple Books, is very old. Specifically, it’s associated with Swift 5.7 and the latest version, available on the Swift site itself, is for Swift 6.3: The Swift Programming Language Note The Apple Books version hasn’t been updated because TSPL moved to a DocC production pipeline, and that isn’t able to easily render to the document format required by Apple Books. Given the age of that copy of the TSPL, it’s not a surprise that the link it references [1] no longer works. I went looking for the equivalent link on the most recent TSPL, but there isn’t one. Here’s the corresponding page, but the note box with the link is gone. I think you could reasonably argue that we should bring this back. Normally I’d suggest you file a bug requesting ex
Topic: Programming Languages SubTopic: Swift Tags:
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1w
Reply to App review process takes long time
Hello iOS Developer Community, I have two apps stuck in Waiting for Review and would appreciate any advice from developers who have faced a similar situation. 📱 App 1 — BookAstors (User App) Submission ID: 33bc446c-42aa-425d-9eba-2b79e88e9c9f Version: iOS 1.0.4 (Build 15) Date Submitted: March 17, 2026 Waiting since: 6+ days 📱 App 2 — Admin BookAstors (Admin Panel) Submission ID: c8af128f-0666-492a-bd88-3a2cad64d74c Version: iOS 1.0.5 (Build 8) Date Submitted: February 28, 2026 Waiting since: 23+ days Both apps are live on the App Store with an active user base. These updates contain critical bug fixes that our users and business operators are waiting on. The delay is directly impacting user experience and platform operations. I submitted an Expedited Review Request for both apps and received Apple's confirmation: We'll expedite review for BookAstors / Admin BookAstors. However, even after the expedited request was accepted, neither app has moved from Waiting for Review to In Review. Has a
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1w
App review process takes long time
Hello iOS Developer Community, I submitted my app for review on February 19, 2026, and as of today (March 3, 2026), its status in App Store Connect still shows “Waiting for Review.” I contacted Apple Developer Support regarding this delay and received the following automated response: “Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102831222355.” It has now been more than ten days without any further communication or status update. Could anyone advise on the appropriate next steps in this situation?
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Reply to What’s the best way to improve my app’s rating and get more positive reviews?
Prompt satisfied users at meaningful moments use subtle reminders personalize requests and simplify feedback flow 😊⭐
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RoomCaptureView runs on the latest system with a serious bug causing errors
I am using RoomCaptureView for house scanning and modeling On the latest iOS 26, the following issues were encountered The program runs well on iOS 26 and below, but on iOS 26 and above, the probability of scene localization failure becomes abnormally high, and accurate indoor localization cannot be obtained. Additionally, the probability of using RoomBuilder to merge models is also high After compiling the program using xcode 26 or above, a necessary bug appeared when running it on iOS 26, RoomCaptureView is completely unable to run The error message is {RoomCaptureSession. Capture Error's' Internal error '} And the camera interface of RoomCaptureView has turned into a splash screen Another Debug error occurred:{ -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(realitykit::fsSurfaceShadow): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 14 (expect MTLTextureType1D) for tonemapLUT[0]. } When usin
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111
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Reply to [FB21797091] Regression: Universal Links/AASA Fetching Fails for IDN on iOS 16+
I'd like you to submit a code-level support request so we can discuss this further privately. When you create the request, indicate that you were referred by me at Apple and make sure to include a link to this thread. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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Reply to The iOS CallKit end my call without user action.
Thanks for your reply. But if the user taps any hardware to trigger an action, the app will receive it then the app will create a CXAction to the CallKit, here the app will print the calling of for this method: open func request(_ transaction: CXTransaction) async throws But there is no such log, so we can make sure there is no user action, but directly from the system: func provider(_ provider: CXProvider, perform action: CXEndCallAction) {
Topic: App & System Services SubTopic: General Tags:
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Cannot find devices in RemoteImmersiveSpace
Hi, I'm running the Spatial Rendering App sample on a Macbook Pro running 26.4 Beta and the Vision Pro running visionOS 26.3.1. Handoff and SharePlay are on, both devices are on the same Apple ID and network, and SharePlay screen sharing works fine between the two devices. However, when calling openImmersiveSpace, the device picker fails to present and no devices are found. Errors from console: ((processConfiguration != nil && configuration != nil) || (processConfiguration == nil && configuration == nil)) - .../ExtensionKit/Source/HostViewController/Internal/EXHostSessionDriver.m:80: `processConfiguration` and `configuration` must be both non-nil or both nil Unable to obtain a task name port right for pid 638: (os/kern) failure (0x5) Unable to present an ImmersiveSpace for Scene id 'Compositor Services' Is this a known bug or I'm I missing something? Thanks!
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2
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1.1k
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Reply to Cannot find devices in RemoteImmersiveSpace
Hi @Vision Pro Engineer, after testing that template a few times, I was able to see my app on the 'My Devices' tab. However, I seem to be stuck in the 'Waiting' state now. I've attached the logs. Thanks! Warning: -[NSWindow makeKeyWindow] called on windowNumber=7505 which returned NO from -[NSWindow canBecomeKeyWindow]. ((processConfiguration != nil && configuration != nil) || (processConfiguration == nil && configuration == nil)) - /AppleInternal/Library/BuildRoots/4~CKMVugC7xryZ7g5JjsaPBH1f25q2BM2pc57nT-M/Library/Caches/com.apple.xbs/TemporaryDirectory.kDsM7Z/Sources/ExtensionKit/ExtensionKit/Source/HostViewController/Internal/EXHostSessionDriver.m:80: `processConfiguration` and `configuration` must be both non-nil or both nil Unable to obtain a task name port right for pid 638: (os/kern) failure (0x5)
Topic: Spatial Computing SubTopic: General Tags:
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1w
Please Review My App the Issue Fixed and Awaiting Approval
Hi, Please review my app I’m reaching out regarding an issue with my app review process. I was expecting a call last week but unfortunately didn’t receive any contact. Since then, I went ahead and resubmitted my app for review on Monday after fixing the reported issue. However, the app is still waiting for review and there hasn’t been any update. I would really appreciate it if someone from the team could either review the app as soon as possible or contact me directly. I’m available anytime for a call. Thank you for your time and support.
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2
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173
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Reply to App Review
I recommend canceling and resubmitting your review request. This worked for me instead of waiting more than three days.
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Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
Hi everyone, I’m currently experiencing unusually long review waiting times and wanted to ask if others see the same behavior this week. My situation: • App Store update has been in “Waiting for Review” significantly longer than usual • A newly submitted build also seems stuck • TestFlight processing is slower than I normally see • Expedited review request and contact attempts didn’t change the status so far What confuses me is that I still see other apps receiving updates, so I’m unsure whether this is a broader review delay or something submission-specific. I’m not trying to escalate anything — just looking to understand if this is currently affecting more developers. Would really appreciate hearing about your recent experiences. Thanks and good luck to everyone waiting 🙂
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52
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0
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8.0k
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1w
RealityKit fill the background environment
I am new to RealityKit and Metal and I am building a RealityKit app that renders a procedural LowLevelMesh road. But the left and right side of the road is a complete green terrain mesh object and it doesn't look great. What I want is to add some rocks, tall trees and dence bushes (or weed) to make it look like the player is in the woods. But when I add many of those objects then the performance drains. What is the best approach to fill background empty spaces in the scene?
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2
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0
Views
417
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1w
Reply to Background Assets - Apple Hosted - iOS26
Somewhere here I saw that the issue with background assets and the simulator was supposed to be fixed with 26.2. I've just tested 26.3 and am still getting the crash The process lacks a team ID..
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Reply to Tap to Pay entitlement stuck in development for nearly 1.5 months – do I need to resubmit?
Hi @mensrev, @devraj, You'll need to contact the provisioning team where you made your initial request. Please see the post below for more information: Resolving Tap to Pay on iPhone errors when building for App Store, TestFlight, or Enterprise distribution https://developer.apple.com/forums/thread/794192 Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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