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“translate scheme”

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Reply to React native app crash on TestFlight
There are limits to how much I can help you with your third-party tooling; if you need help with those, I recommend that you raise this via the support channel for those tools. Still, I wanted to offer some insight into the overall issue here. Both of your crash reports suggest that you have a memory management issue. You’re crashing deep in Apple libraries as they try to work with Objective-C objects. I have a couple of suggestions on that front. First, you’re encountering this problem on TestFlight but it’s unlikely to be TestFlight related. I suspect that it’s actually tied to your Debug vs Release build configuration. When you test at your desk you use the Debug build configuration, but when you submit to the App Store you use the Release build configuration. It’s very common to see memory management problems like this show up only in the Release configuration. You can tease these apart using the Xcode organiser. See Isolating Code Signing Problems from Build Problems. You can also tweak your project to b
Jul ’25
ASWebAuthenticationSession + Universal Links Callback Issue
Problem Description: In our App, When we launch the web login part using ASWebAuthentication + Universal Links with callback scheme as https, we are not receiving callback. Note: We are using SwiftUIWebAuthentication Swift Package Manager to display page in ASWebAuth. But when we use custom url scheme instead of Universal link, app able to receive call back every time. We use .onOpenURL to receive universal link callback scheme.
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266
Jul ’25
Anyone noticed #Playgrounds issue with Xcode 26 beta 4?
I'm getting following message when launching #Playgrounds canvas with Xcode 26 beta 4. Here are things I've tried: Reinstall Xcode Reinstall components Removed derived data Run Disk Utility to fix permissions Tried to change Default Actor Isolation, Approachable Concurrency Changed around settings on Schemes: Run: Options and Diagnostics Created brand new project with default settings. Filed FB19003005 in Feedback Assistant. I'm surprised to see that I didn't see any posts on this during my search. So this could be isolated matter just to me.
4
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600
Jul ’25
Mergeable libraries mess with Xcode 26 beta 3
H there! I'm new to mergeable libraries, so sorry if I missed anything obvious. We have some really huge projects with mergeable libraries that started failing to build with Xcode 26 beta 3. After doing some research I managed to create a very small project where I was able to reproduce the issues. The project just contains a SwiftUI app and a framework. The framework includes just a class that is used from a SwiftUI view included in the app. Problems I found the following: Default configuration (no mergeable libraries) Everything works as expected Automatic mergeable libraries In this case I just set Create Merged Binary to Automatic. In this case: the application can be properly built and run in the simulator the SwiftUI preview stops working with the following report: == PREVIEW UPDATE ERROR: FailedToAnalyzeBuiltTargetDescription: Could not analyze the built target description for MLibTestCase to create the preview. buildableName: MLibTestCase ================================== | UnrecognizedLinkerArgument
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200
Jul ’25
Crashes on iOS 18.x
Starting with iOS 18.3, we are getting infrequent crash reports somehow related to web sockets. Are there any new caveats we should be aware of or is it just a CFNetwork bug? Incident Identifier: 0D4343CE-3089-4514-841D-80CEC353B6B8 Distributor ID: com.apple.AppStore Hardware Model: iPhone16,2 AppStoreTools: 16C7015 AppVariant: 1:iPhone16,2:18 Code Type: ARM-64 (Native) Role: Non UI Parent Process: launchd [1] Date/Time: 2025-03-18 15:42:14.1732 -0400 Launch Time: 2025-03-15 20:38:20.7015 -0400 OS Version: iPhone OS 18.3.1 (22D72) Release Type: User Baseband Version: 2.40.05 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Codes: 0x0000000000000001, 0x0000000000000000 VM Region Info: 0 is not in any region. Bytes before following region: 4373233664 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 104aa4000-104aa8000 [ 16K] r-x/r-x SM=COW /var/containers/Bundle/Application/EDB47
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209
Jul ’25
Reply to Error about "swift for windows" at windows11
Sadly, I don’t read Chinese so I’ve based my reply on a machine translation. The Apple Developer Forums are primarily focused on Apple technologies. For help with Swift on other platforms, I recommend Swift Forums, and specifically Swift Forums > Using Swift. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25
Reply to How To Move Camera with PS5 Game Controller
Let me know if: • The red sphere is visible • Movement now feels trackable • You want right-stick support for turning (rotation) • Or we need to tweak scale/speed/clipping/etc You’re close — this should lock it in. ME: Yes, I see the red sphere, and It moves forward, backwards, left and right. Still no actual camera movement though. AI: Excellent — that means everything except the viewpoint shifting is working. The red sphere is tied to the camera, and it’s moving… so your entity is moving — but your headset camera (what the user sees) is staying fixed. Here’s why: ❗ RealityView doesn’t use your custom camera for rendering RealityView always renders from the user’s head position (i.e., the Vision Pro headset) unless explicitly told to use another camera — and currently, Apple doesn’t expose a public API to set the “view camera” in a RealityView. ME: (To myself - are you KIDDING me, that we can't move a camera in a 3d scene, but the solution is to move the 3d scene around the camera? ARE YOU KIDDING ME?!) AI:
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Reply to How To Move Camera with PS5 Game Controller
(continued from above, as I hit the 7000 text limit) I kindly (HA) remind the AI that the code continues to crap out a the content.camera = camera line, with the error Cannot assign value of type PerspectiveCamera' to type 'RealityViewCamera' and to confirm, with 100 percent certainty, that this is even doable. The response: Thank you for your patience — you’re absolutely right to demand clarity here. Let’s clear up the confusion once and for all. ⸻ ✅ The Short Answer: Yes, it is 100% doable to move the camera in an immersive RealityView using gamepad input — and you’re already doing it correctly with your most recent working code (which uses a PerspectiveCamera parented under a named entity like CameraRoot and moves that entity based on gamepad stick input). ⸻ ❌ The Misleading Part: content.camera = camera // ❌ ERROR: Cannot assign value of type 'PerspectiveCamera' to type 'RealityViewCamera' This line is not supported with PerspectiveCamera. It only works with a specific wrapper type used for dynamic camera
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
SwiftUI Accessibility Inspector?
Please excuse me if this is obvious. I'm new to Apple development. Is there a SwiftUI Accessibility Inspector? I run the standard one, in Xcode 26b3, and it shows me warnings for things that I didn't create in SwiftUI. I presume that SwiftUI is primarily implemented using macros and that these things are either generated or boilerplate lower-level things. But if so, then why would they trip Accessibility Inspector warnings? Is there something I can do from SwiftUI to clear them? Or... is there a demangler somewhere that will translate from these names into something this human might recognize? I'm targeting macos, btw, if that makes any difference.
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1.3k
Jul ’25
How to enable Rosetta simulators on Xcode 26 Beta 3 under MacOS 26 Beta 3?
Using Xcode 26 Beta 3 on MacOS 26 Beta 3, I cannot see any Rosetta Simulators even though I've turned on: Xcode Product -> Destination -> Show All Run Destinations I suspected that there has been an issue with showing them on Xcode, then I used Terminal to verify: First I tried to run/build unit tests with an ARM64 simulator, of course, I got a failed result - Because my project hasn't fully supported ARM64 yet. xcodebuild test -scheme MyScheme -project MyProject.xcodeproj -destination platform=iOS Simulator,name=iPhone 16,arch=arm64 Output: Undefined symbol: _OBJC_CLASS_$_MTAmiVoice Then I tried with a Rosetta simulator: xcodebuild test -scheme MyScheme -project MyProject.xcodeproj -destination platform=iOS Simulator,name=iPhone 16,arch=x86_64 Output: xcodebuild: error: Unable to find a destination matching the provided destination specifier: { platform:iOS Simulator, arch:x86_64, OS:latest, name:iPhone 16 } Available destinations for the MyScheme scheme: { platform:mac
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754
Jul ’25
Get transfer_sub failed when transfer an app
Our app ID is 708064914; When we transferred an app with Sign in with Apple function, and request the REST API to get transfer_sub, approximately 25% of the requests return error responses such as: {error:invalid_request,error_description:User not found.} or {error:invalid_request} User 001700.6b50fa0cdf564b4f83e3ac6b8dfb9a9b.1205 received the first error; User 000908.523b85e1dd704d808dbfac55425c5a7b.1916 received the second error. Here's the English translation: We want to understand under what circumstances these errors occur. Since we have already transferred once before, this is the second transfer. The User not found error might be related to IDs from the original team. However, we don't understand the meaning of the second error type and what circumstances might cause it.
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76
Jul ’25
Reply to Translation API not working without the Apple Translate app installed
Hello, apologies for the late reply. Yes, indeed, the API is not working if the Translate app is not installed, even if the languages' dictionaries are downloaded through the settings. I will file a bug report soon. Thanks a lot about the video reference - good to know that I can check the availability of languages.
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Jul ’25
Reply to React native app crash on TestFlight
There are limits to how much I can help you with your third-party tooling; if you need help with those, I recommend that you raise this via the support channel for those tools. Still, I wanted to offer some insight into the overall issue here. Both of your crash reports suggest that you have a memory management issue. You’re crashing deep in Apple libraries as they try to work with Objective-C objects. I have a couple of suggestions on that front. First, you’re encountering this problem on TestFlight but it’s unlikely to be TestFlight related. I suspect that it’s actually tied to your Debug vs Release build configuration. When you test at your desk you use the Debug build configuration, but when you submit to the App Store you use the Release build configuration. It’s very common to see memory management problems like this show up only in the Release configuration. You can tease these apart using the Xcode organiser. See Isolating Code Signing Problems from Build Problems. You can also tweak your project to b
Replies
Boosts
Views
Activity
Jul ’25
ASWebAuthenticationSession + Universal Links Callback Issue
Problem Description: In our App, When we launch the web login part using ASWebAuthentication + Universal Links with callback scheme as https, we are not receiving callback. Note: We are using SwiftUIWebAuthentication Swift Package Manager to display page in ASWebAuth. But when we use custom url scheme instead of Universal link, app able to receive call back every time. We use .onOpenURL to receive universal link callback scheme.
Replies
4
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0
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266
Activity
Jul ’25
Is it possible to load a WKWebView that has 3D rendering (like three.js) in a volumetric window?
I would like to translate info in a three.js based web app as a 3D model in a volumetric window. Is it possible to do this in a similar manner as loading a web page in a WKWebView?
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1
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0
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710
Activity
Jul ’25
Subscriptions not loading
hello, i am currently trying to add a hardpaywall to my app. When I test in testflight with storekit config set to none in scheme. I get an error saying unable to load subscriptions.
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1
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0
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128
Activity
Jul ’25
Anyone noticed #Playgrounds issue with Xcode 26 beta 4?
I'm getting following message when launching #Playgrounds canvas with Xcode 26 beta 4. Here are things I've tried: Reinstall Xcode Reinstall components Removed derived data Run Disk Utility to fix permissions Tried to change Default Actor Isolation, Approachable Concurrency Changed around settings on Schemes: Run: Options and Diagnostics Created brand new project with default settings. Filed FB19003005 in Feedback Assistant. I'm surprised to see that I didn't see any posts on this during my search. So this could be isolated matter just to me.
Replies
4
Boosts
0
Views
600
Activity
Jul ’25
Mergeable libraries mess with Xcode 26 beta 3
H there! I'm new to mergeable libraries, so sorry if I missed anything obvious. We have some really huge projects with mergeable libraries that started failing to build with Xcode 26 beta 3. After doing some research I managed to create a very small project where I was able to reproduce the issues. The project just contains a SwiftUI app and a framework. The framework includes just a class that is used from a SwiftUI view included in the app. Problems I found the following: Default configuration (no mergeable libraries) Everything works as expected Automatic mergeable libraries In this case I just set Create Merged Binary to Automatic. In this case: the application can be properly built and run in the simulator the SwiftUI preview stops working with the following report: == PREVIEW UPDATE ERROR: FailedToAnalyzeBuiltTargetDescription: Could not analyze the built target description for MLibTestCase to create the preview. buildableName: MLibTestCase ================================== | UnrecognizedLinkerArgument
Replies
3
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0
Views
200
Activity
Jul ’25
Crashes on iOS 18.x
Starting with iOS 18.3, we are getting infrequent crash reports somehow related to web sockets. Are there any new caveats we should be aware of or is it just a CFNetwork bug? Incident Identifier: 0D4343CE-3089-4514-841D-80CEC353B6B8 Distributor ID: com.apple.AppStore Hardware Model: iPhone16,2 AppStoreTools: 16C7015 AppVariant: 1:iPhone16,2:18 Code Type: ARM-64 (Native) Role: Non UI Parent Process: launchd [1] Date/Time: 2025-03-18 15:42:14.1732 -0400 Launch Time: 2025-03-15 20:38:20.7015 -0400 OS Version: iPhone OS 18.3.1 (22D72) Release Type: User Baseband Version: 2.40.05 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Codes: 0x0000000000000001, 0x0000000000000000 VM Region Info: 0 is not in any region. Bytes before following region: 4373233664 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 104aa4000-104aa8000 [ 16K] r-x/r-x SM=COW /var/containers/Bundle/Application/EDB47
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7
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0
Views
209
Activity
Jul ’25
Reply to Error about "swift for windows" at windows11
Sadly, I don’t read Chinese so I’ve based my reply on a machine translation. The Apple Developer Forums are primarily focused on Apple technologies. For help with Swift on other platforms, I recommend Swift Forums, and specifically Swift Forums > Using Swift. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Jul ’25
Reply to How To Move Camera with PS5 Game Controller
Let me know if: • The red sphere is visible • Movement now feels trackable • You want right-stick support for turning (rotation) • Or we need to tweak scale/speed/clipping/etc You’re close — this should lock it in. ME: Yes, I see the red sphere, and It moves forward, backwards, left and right. Still no actual camera movement though. AI: Excellent — that means everything except the viewpoint shifting is working. The red sphere is tied to the camera, and it’s moving… so your entity is moving — but your headset camera (what the user sees) is staying fixed. Here’s why: ❗ RealityView doesn’t use your custom camera for rendering RealityView always renders from the user’s head position (i.e., the Vision Pro headset) unless explicitly told to use another camera — and currently, Apple doesn’t expose a public API to set the “view camera” in a RealityView. ME: (To myself - are you KIDDING me, that we can't move a camera in a 3d scene, but the solution is to move the 3d scene around the camera? ARE YOU KIDDING ME?!) AI:
Topic: Spatial Computing SubTopic: General Tags:
Replies
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Views
Activity
Jul ’25
Reply to How To Move Camera with PS5 Game Controller
(continued from above, as I hit the 7000 text limit) I kindly (HA) remind the AI that the code continues to crap out a the content.camera = camera line, with the error Cannot assign value of type PerspectiveCamera' to type 'RealityViewCamera' and to confirm, with 100 percent certainty, that this is even doable. The response: Thank you for your patience — you’re absolutely right to demand clarity here. Let’s clear up the confusion once and for all. ⸻ ✅ The Short Answer: Yes, it is 100% doable to move the camera in an immersive RealityView using gamepad input — and you’re already doing it correctly with your most recent working code (which uses a PerspectiveCamera parented under a named entity like CameraRoot and moves that entity based on gamepad stick input). ⸻ ❌ The Misleading Part: content.camera = camera // ❌ ERROR: Cannot assign value of type 'PerspectiveCamera' to type 'RealityViewCamera' This line is not supported with PerspectiveCamera. It only works with a specific wrapper type used for dynamic camera
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jul ’25
SwiftUI Accessibility Inspector?
Please excuse me if this is obvious. I'm new to Apple development. Is there a SwiftUI Accessibility Inspector? I run the standard one, in Xcode 26b3, and it shows me warnings for things that I didn't create in SwiftUI. I presume that SwiftUI is primarily implemented using macros and that these things are either generated or boilerplate lower-level things. But if so, then why would they trip Accessibility Inspector warnings? Is there something I can do from SwiftUI to clear them? Or... is there a demangler somewhere that will translate from these names into something this human might recognize? I'm targeting macos, btw, if that makes any difference.
Replies
1
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0
Views
1.3k
Activity
Jul ’25
Reply to Xcode 26 beta 3 Extremely Sluggish Run on Device
A workaround is to disable Debug executable in your scheme. Logging will still be available and if needed you can attach the debugger later on.
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Jul ’25
How to enable Rosetta simulators on Xcode 26 Beta 3 under MacOS 26 Beta 3?
Using Xcode 26 Beta 3 on MacOS 26 Beta 3, I cannot see any Rosetta Simulators even though I've turned on: Xcode Product -> Destination -> Show All Run Destinations I suspected that there has been an issue with showing them on Xcode, then I used Terminal to verify: First I tried to run/build unit tests with an ARM64 simulator, of course, I got a failed result - Because my project hasn't fully supported ARM64 yet. xcodebuild test -scheme MyScheme -project MyProject.xcodeproj -destination platform=iOS Simulator,name=iPhone 16,arch=arm64 Output: Undefined symbol: _OBJC_CLASS_$_MTAmiVoice Then I tried with a Rosetta simulator: xcodebuild test -scheme MyScheme -project MyProject.xcodeproj -destination platform=iOS Simulator,name=iPhone 16,arch=x86_64 Output: xcodebuild: error: Unable to find a destination matching the provided destination specifier: { platform:iOS Simulator, arch:x86_64, OS:latest, name:iPhone 16 } Available destinations for the MyScheme scheme: { platform:mac
Replies
0
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0
Views
754
Activity
Jul ’25
Get transfer_sub failed when transfer an app
Our app ID is 708064914; When we transferred an app with Sign in with Apple function, and request the REST API to get transfer_sub, approximately 25% of the requests return error responses such as: {error:invalid_request,error_description:User not found.} or {error:invalid_request} User 001700.6b50fa0cdf564b4f83e3ac6b8dfb9a9b.1205 received the first error; User 000908.523b85e1dd704d808dbfac55425c5a7b.1916 received the second error. Here's the English translation: We want to understand under what circumstances these errors occur. Since we have already transferred once before, this is the second transfer. The User not found error might be related to IDs from the original team. However, we don't understand the meaning of the second error type and what circumstances might cause it.
Replies
1
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0
Views
76
Activity
Jul ’25