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ITMS-90158

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ERROR ITMS-90075: The application-identifier entitlement is missing
I am trying to submit an Xcode archive to the App Store ... I am using Xcode8. When I try to upload the archive, I get this error from the system:ERROR ITMS-90075: This bundle is invalid. The application-identifier entitlement is missing; it should contain your 10-character Apple Developer ID, followed by a dot, followed by your bundle identifier.I am submitting an iPhone app with a WatchOS2 app and WatchOS2Extension. In all three cases, I've check the mobileprovisioning profiles inside the archive that is created, and all three of them seem to contain the application-identifier just fine: <key>application-identifier</key> <string>ET9QYDEGT6.com.zsquare.myapp</string> <key>application-identifier</key> <string>BJ97GLR9R3.com.zsquare.myapp.watchkitapp</string> <key>application-identifier</key> <string>BJ97GLR9R3.com.zsquare.ijournal.myapp.watchkitextension</string>I also have 2 other targets in the archive ... they're both framewor
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3.2k
Oct ’16
Reply to Xcode 8 Crashing on AppStore Upload
The solution I found was this...1. Archive the Project2. Go to organizer and Export Save for Ad Hoc deployment3. Upload resultant the IPA to the store using Aplication LoaderThis gave me a meaningful error message...ERROR ITMS-90171: Invalid Bundle Structure - The binary file 'XXXXXXXX.app/XxxxxxXxxxInfo.o' is not permitted. Your app can’t contain standalone executables or libraries, other than the CFBundleExecutable of supported bundles. Refer to the Bundle Programming Guide at https://developer.apple.com/go/?id=bundle-structure for information on the iOS app bundle structure.This meant that inadvertently a swift file had been added to my Copy Bundle Resources in Build Phases. By removing the swift file it fix the uploading and Xcode8 from crashing.<TL:DR> Make sure you don't have source code files in your copy bundle resourcesHopefully Apple will fix this crash to be an error message 🙂 (I think they need more unhappy test case flows on store uploading!)
Oct ’16
Sticker App converted to Standard App (ITMS-90639 ERROR)
HiSorry, my english is bad!A few weeks ago, I sent an app of stickers to AppStore. Now I'm trying to do an update making it a standard app with an extension of stickers.When I try to upload, App Loader displays the following message:ITMS-90639 ERROR: Invalid Binary The value of LSApplicationLaunchProhibited in Payload / PicMessage.app / Info.plist can not change after your app has been released..I have tried many things, such as recreating the Xcode project from scratch. Also I put LSApplicationLaunchProhibited true (and then receive other types of errors). Nothing solves my problem.How can I solve this problem?Regards,Angel
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2.7k
Oct ’16
Reply to Missing Key: MSMessagesExtensionStoreIconName
I created a simple new Sticker Pack and while I provided all the icons in the iMessage App Icon, no MSMessagesExtensionStoreIconName key was created in the Info.plist.Could somebody be kind to say what we are supposed to set in that key in order for it to work?I tried setting a random string but got an error when submitting with Application Loader:ERROR ITMS-90644: Missing Image Asset. Your app is missing the Large App Icon asset 'Test Icon Name' in 'Payload/KitchenLab.app/PlugIns/Chef Subtraction Sticker Pack.appex'.
Topic: App & System Services SubTopic: General Tags:
Oct ’16
Problem while uploading the app to itunes store
I'm facing problem while uploading the app to itunes store i.e ERROR ITMS-90086: Missing 64-bit support. iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK or later. We recommend using the default Standard Architectures build setting for Architectures in Xcode, to build a single binary with both 32-bit and 64-bit support. ERROR ITMS-90086: Missing 64-bit support. iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK or later. We recommend using the default Standard Architectures build setting for Architectures in Xcode, to build a single binary with both 32-bit and 64-bit support.I have tried everything i.e Changed Architectures to Standard architectures(armv7,arm64) -$(ARCHS_STANDARD)Vaild Architecturesarmv7 armv64 armv7sBulid Active Architecture onlyNoFollowing are screenshot of traget & build settings:-http://i68.tinypic.com/ne8f4o.jpgcan anyboady please help I'm stuck from last two days.
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1.4k
Oct ’16
Project with iOS Deployment Target 10.0 cannot be submitted without iPad 76x76 app icon
Say you have an XCode project with iOS Deployment Target 10.0.By definition, iOS 10.0 CANNOT run on non-retina iPads (nor on non-retina iPad Mini), therefore there should be no need to include a @1x 76x76 App Icon. Rather, I've included an app icon of those dimensions @2x (152x152).But when I try to submit the app, I get the error message:ERROR ITMS-90023: Missing required icon file. The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format for iOS versions >= 7.0.In my project's asset catalog, in the App Icon section, under iPad, I can only select iOS 7.0 and Later. Why isn't there a iOS 10.0 and Later ?So, do I have to needlessly include a 76x76 App Icon that will never get used?
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1.4k
Oct ’16
Developer tools could not be found.
Update on 20161112:download ApplicationLoader_3.1.dmgand use it to upload, in the fail log, it successfully recorgnizes the XCode.app.update on 20161111:uninstalled XCode 7 and deleted XCode 8.1I even deleted com.apple.dt.Xcode.plist in the preferences folder, both system and user'sThen reboot and install from Mac App Store.Anyhow it does not work, the path in xcode-info is not valid yet, error 21023.--------- original description ----------Recently I failed to upload binaries to AppStore/Testflight.My Environment: macOS 10.12.1 + XCode 8.1 + Application Loader 3.6Use organizer to upload directly: failureExport ipa then upload by Application Loader 3.6: failure. and I got log which says in summary:1 package(s) were not uploaded because they had problems: /var/folders/10/knwm1bfn4q9g8l_rsr2697fw0000gq/T/E31A5B4E-CC42-4165-8748-CA3B00992787/532081550.itmsp - Error Messages: ERROR ITMS-90168: The binary you uploaded was invalid.Check some threads in this forum and stackoverflow, yet can not solve the pr
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1.2k
Nov ’16
Certificate error ITMS-90168
Please help a newbie. I uploaded my app and the upload was ok I generated distribution certificate on my macbookPRO. Later i uploaded a version 1.0.2 on another macbookAIr and i didnt install any certificates on ot BUT upload was succefull anyway. That this version got a review for external testers. Than i wanted to upload new virsion of the app 1.0.3 from my macbookAIr with no certificates installed and now i get ERROR ITMS-90168: The binary you uploaded was invalid. I have no access to macbookPRO with all certificates. I made another cerritifates on maxbookAir. Even another AppID and created even a blank app. But when i try to upload any app i get ERROR ITMS-90168: The binary you uploaded was invalid. Please help me what to do, i cant upload any app!
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1.3k
Nov ’16
Error ITMS-90168 with no details
Hello,I have created an iphone app using phonegap. I have tested it on several devices using the provisional certificates.I am now trying to upload the .ipa file using the application loader and everytime I get to the ulading to itunes store I get error itms-90168 the binary you uploaded was invalidFrom What I have read I am supposed to get an email from apple with details about why the binary is not valid, but for 3 days now of trying I have not recieved such email.How would I diagnose the particualr reason that apple finds the binary invalid?I have contacted support and they(Katie Apple Inc.) and senior advisor (Brittney Apple Inc) both said I should find the answer here.Thanks in advance!
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1.1k
Nov ’16
iOS App Submission Error
Hi,I'm keep recieving this error while trying to submit my iOS app which also includes an action to the App Store, would love if someone can help me out thanks!ERROR ITMS-90362: Invalid Info.plist value. The value for the key 'NSExtensionActivationRule' in bundle NAME.app/PlugIns/Counter.appex is invalid. Please refer to the App Extension Programming Guide on https://developer.apple.com
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4.3k
Nov ’16
APPLICATION LOADER: Error itms 90168 binary was invalid
Since 3 weeks ago we are unable to submit our apps on the app store with application loader.I've tried to reinstall application loader, update it from 3.0 to 3.1, regenerate our IPA (we're using phonegap builder).I've tried with old version of macbook and osx, to... i'll going crazy! Any ideas? [2016-11-07 17:49:42 CET] <main> INFO: Transporter is searching for updated software components. [2016-11-07 17:49:43 CET] <main> INFO: Transporter is up-to-date. [2016-11-07 17:49:44 CET] <main> INFO: MD5 checksum calculation in the transporter will be skipped. [2016-11-07 17:49:44 CET] <main> INFO: Logging level set to eXtreme [2016-11-07 17:49:44 CET] <main> INFO: Logging configured successfully. [2016-11-07 17:49:44 CET] <main> DEBUG: Attempting refresh of configuration data from https://contentdelivery.itunes.apple.com/transporter/Defaults.properties [2016-11-07 17:49:44 CET] <main> DEBUG: Configuration refresh successful. [2016-11-07 17:49:44 CET] <main> DEBUG: Savi
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1.1k
Nov ’16
Error itms-90035, code object is not signed
Hi,I am creating a dynamic framework in swift with some code in objective-c. The framework consists of xib files as well as images. After creating the framework, I add it to another project by embedding the binary (because if I only link the library, the application crashes saying that framework not found). Everything runs fine on device.The error occurs when I archive the build and submit to app store.After searching a lot on the internet, I found that by creating an universal library I can submit it to app store. I used a script to create the universal framework, checked with lipo if all architectures are supported or not. But universal framework did not solve my problem.Also, when I remove the framework from embedded binaries and add it to link with libraries section, the archived build is successfully submitted to the app store. But the build crashes, due to reasons stated above. Thus, useless.Finally, I ended up creating a static library. I made it just for testing by converting only a small portion of m
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Nov ’16