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“Xcode”

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Instruments Malfunction
I’m reporting a severe reproducible issue in Instruments, specifically when using the SwiftUI instrument and opening Show Cause & Effect Graph. What happens: • Instruments becomes extremely laggy/unresponsive • The graph/detail area can turn solid magenta/pink • Memory usage rapidly increases (I observed around 18 GB, 25 GB, and up to 34 GB) • My Mac has crashed/restarted during this, or in other terms, had a kernel panic, where my Mac froze, and everything unresponsive. The Trackpad wouldn't even click. Important detail: • I could not find a generated kernel panic log after the crash/restart. Repro context: • SwiftUI iOS app profiled from Xcode • Trigger is specifically entering Show Cause & Effect Graph • Recordings can be short and still trigger it • Issue is much less severe or absent if I avoid that view What I already tried: • Rebooting • Short captures / fewer instruments • Clearing Xcode/Instruments caches/preferences • Retesting after cleanup • Reinstalling Xcode Is
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Feedback Assistant Unresponsive
Hello, I was told from Developer engineers to post an Xcode issue on Feedback Assistant. It has been 6 weeks and I have yet to receive a single reply or acknowledgement on my feedback post. I would just like to at least get some sort of acknowledgement from Feedback Assistant that my post is being tracked or if a resolution is in work please. Here's the post: https://feedbackassistant.apple.com/feedback/21824703
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Reply to Waiting for review?
Hello, thanks you for your response, and noted. Yes, I did explain. My frustration is that the App is designed specifically for iPhone devices, and I thought I had selected the correct settings in Xcode, by removing all options other than iPhone. However, the reviewer tested the app on iPad, in compatibility mode, and as such, there was a display issue. I have now made the relevant telemetry adjustment to the info.plist file, in the hope that it can't be confused and used on an iPad in compatibility mode. My frustration has been that the expectations from what I have read suggest 24-48 hour review time, and my app is so simple, (1 page, 4 actions), no connectivity or database etc required. Thank you for your response though, it's all a bit new to me. Fingers crossed!
2w
Reply to .storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Same query here. I've tried everything I can think of to get the terms link to render content based on App Store Connect configuration. I can only get it working in local development in Xcode builds by passing a dedicated url to the supposedly custom terms link field, which, according to both common sense and official developer documentation, isn't necessary. I've set the policy link there, which works, but the terms link never renders the proper content, despite having opted into the standard EULA.
2w
Reply to Can I move Xcode files to an external SSD safely?
The only parts of Xcode that can't be moved to external storage are the parts that take up the bulk of your storage. You haven't said anything about your storage (internal or external) or your development needs, so I can't provide any more detailed information. In some cases, you can reduce Xcode's storage. You may be able to remove some or all of the simulator runtimes. Generally speaking, this is one of those cases where you have to weight the cost of your time and trouble against the cost of a computer with more internal storage.
2w
Can I move Xcode files to an external SSD safely?
Hi everyone, I’m running out of space on my Mac and I need to use an external SSD to free up room, especially because Xcode is taking a lot of storage. I want to know if it’s safe to move some Xcode files—projects, derived data, or system-related files—to an external SSD. Which files can I move safely, and which should stay on the internal drive? I want to avoid breaking anything or causing issues with Xcode or macOS. Also, is it the same situation if I use an external HDD instead of an SSD? Are there additional risks or performance issues to consider?
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How do you support Preferred Font Size / Dynamic Type on macOS?
On macOS 26, how do you support the Preferred Text Size value as defined in the Accessibility Settings? Historically, Dynamic Type has not been available on macOS. However, the user has some control over text size through the Accessibility Settings. On macOS 26, a small subset of applications are honouring changes to that value include Finder, Mail, and sidebars in many applications. Dynamic sizing in table views has been available on macOS for awhile. But Mail.app, in particular, is also adjusting the font sizes used in the message's body pane while the Finder is adjusting font sizes used for Desktop icons. I can't find an NSNotification that is fired when the user adjusts the Accessibility Text Size slider, nor can I find an API to read the current value. NSFont.preferredFont(forTextStyle:options:) looks promising but the fonts returned do not appear to take the user's Accessibility setting into account. (Nor do they update dynamically.) SwiftUI's Text(Apple).font(.body) performs similarly to NSFont in that
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Reply to Account security and passkeys
Hi @umiushi, These questions apply to all Apple Accounts and are not developer-specific, so I suggest for you to post your questions on the Apple Support Community: Apple Support Community https://discussions.apple.com/welcome The Apple Developer Forums are intended to help the developer community with code-level questions about Apple frameworks and services. Thanks for understanding. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
2w
Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Provisioning profile missing entitlement: com.apple.developer.icloud
Thank you for your replies. Unfortunately, this didn't help either. I developed an app with SwiftDate in a GroupContainer. The data model is stable, and all relationships are optional. The next step should be to switch to an iCloudContainer. Both computers are on the same network and have internet access and access to the developer account. I disabled and re-enabled automatic signing. No change. A comparison of the project.pbxproj files showed two new lines in the non-functional project: 913a913 CODE_SIGN_IDENTITY = Apple Development; 948a949 PROVISIONING_PROFILE_SPECIFIER = ; I manually deleted these two lines and restarted Xcode. There was no change in behavior; the same error occurred. I also manually downloaded the profile from the developer website and tried to sign it manually. But this deployment profile has the same error again: Entitlements: 8 included, 1 Missing What surprises me is that the working version on the MacBook lists 12 entitlements. The entitlements are identical on both systems
2w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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36
2w
Instruments Malfunction
I’m reporting a severe reproducible issue in Instruments, specifically when using the SwiftUI instrument and opening Show Cause & Effect Graph. What happens: • Instruments becomes extremely laggy/unresponsive • The graph/detail area can turn solid magenta/pink • Memory usage rapidly increases (I observed around 18 GB, 25 GB, and up to 34 GB) • My Mac has crashed/restarted during this, or in other terms, had a kernel panic, where my Mac froze, and everything unresponsive. The Trackpad wouldn't even click. Important detail: • I could not find a generated kernel panic log after the crash/restart. Repro context: • SwiftUI iOS app profiled from Xcode • Trigger is specifically entering Show Cause & Effect Graph • Recordings can be short and still trigger it • Issue is much less severe or absent if I avoid that view What I already tried: • Rebooting • Short captures / fewer instruments • Clearing Xcode/Instruments caches/preferences • Retesting after cleanup • Reinstalling Xcode Is
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2
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0
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126
Activity
2w
Reply to Radio station APP iOS
Hello. I can help you update the stream link and publish a new version as long as you have the original Xcode project files.
Topic: Media Technologies SubTopic: General Tags:
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2w
Reply to Apple watch Xcode pairing & connection issues
same issue here, it was working perfectly than suddenly it stopped, tried to unpair and now there is no way to recover. I have also tried to initialize the apple watch... seems like it really doesn't want to work anymore iphone 15 pro max v 26.3.1 apple watch ultra 2 v 26.3 xcode v 26.3
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2w
Feedback Assistant Unresponsive
Hello, I was told from Developer engineers to post an Xcode issue on Feedback Assistant. It has been 6 weeks and I have yet to receive a single reply or acknowledgement on my feedback post. I would just like to at least get some sort of acknowledgement from Feedback Assistant that my post is being tracked or if a resolution is in work please. Here's the post: https://feedbackassistant.apple.com/feedback/21824703
Replies
1
Boosts
0
Views
53
Activity
2w
Reply to Waiting for review?
Hello, thanks you for your response, and noted. Yes, I did explain. My frustration is that the App is designed specifically for iPhone devices, and I thought I had selected the correct settings in Xcode, by removing all options other than iPhone. However, the reviewer tested the app on iPad, in compatibility mode, and as such, there was a display issue. I have now made the relevant telemetry adjustment to the info.plist file, in the hope that it can't be confused and used on an iPad in compatibility mode. My frustration has been that the expectations from what I have read suggest 24-48 hour review time, and my app is so simple, (1 page, 4 actions), no connectivity or database etc required. Thank you for your response though, it's all a bit new to me. Fingers crossed!
Replies
Boosts
Views
Activity
2w
Reply to .storeButton(.visible, for: .policies) shows “Terms of Service Unavailable” — how does it work?
Same query here. I've tried everything I can think of to get the terms link to render content based on App Store Connect configuration. I can only get it working in local development in Xcode builds by passing a dedicated url to the supposedly custom terms link field, which, according to both common sense and official developer documentation, isn't necessary. I've set the policy link there, which works, but the terms link never renders the proper content, despite having opted into the standard EULA.
Replies
Boosts
Views
Activity
2w
Reply to Can I move Xcode files to an external SSD safely?
The only parts of Xcode that can't be moved to external storage are the parts that take up the bulk of your storage. You haven't said anything about your storage (internal or external) or your development needs, so I can't provide any more detailed information. In some cases, you can reduce Xcode's storage. You may be able to remove some or all of the simulator runtimes. Generally speaking, this is one of those cases where you have to weight the cost of your time and trouble against the cost of a computer with more internal storage.
Replies
Boosts
Views
Activity
2w
Can I move Xcode files to an external SSD safely?
Hi everyone, I’m running out of space on my Mac and I need to use an external SSD to free up room, especially because Xcode is taking a lot of storage. I want to know if it’s safe to move some Xcode files—projects, derived data, or system-related files—to an external SSD. Which files can I move safely, and which should stay on the internal drive? I want to avoid breaking anything or causing issues with Xcode or macOS. Also, is it the same situation if I use an external HDD instead of an SSD? Are there additional risks or performance issues to consider?
Replies
3
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0
Views
112
Activity
2w
Reply to Apple watch Xcode pairing & connection issues
same issue os: 26.3.1(25D2128) Xcode : 26.4 beta 3 (17E5179g) iPhone 15pro: 26.3.1 (23D8133) Apple Watch : 26.3.
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Views
Activity
2w
How do you support Preferred Font Size / Dynamic Type on macOS?
On macOS 26, how do you support the Preferred Text Size value as defined in the Accessibility Settings? Historically, Dynamic Type has not been available on macOS. However, the user has some control over text size through the Accessibility Settings. On macOS 26, a small subset of applications are honouring changes to that value include Finder, Mail, and sidebars in many applications. Dynamic sizing in table views has been available on macOS for awhile. But Mail.app, in particular, is also adjusting the font sizes used in the message's body pane while the Finder is adjusting font sizes used for Desktop icons. I can't find an NSNotification that is fired when the user adjusts the Accessibility Text Size slider, nor can I find an API to read the current value. NSFont.preferredFont(forTextStyle:options:) looks promising but the fonts returned do not appear to take the user's Accessibility setting into account. (Nor do they update dynamically.) SwiftUI's Text(Apple).font(.body) performs similarly to NSFont in that
Replies
2
Boosts
0
Views
443
Activity
2w
Reply to Account security and passkeys
Hi @umiushi, These questions apply to all Apple Accounts and are not developer-specific, so I suggest for you to post your questions on the Apple Support Community: Apple Support Community https://discussions.apple.com/welcome The Apple Developer Forums are intended to help the developer community with code-level questions about Apple frameworks and services. Thanks for understanding. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Views
Activity
2w
Reply to White border appears during app transition despite full-opacity 1024x1024 icon (SVG and PNG tested)
Replicated with Icon Composer 1.3 Beta 2, Xcode 26.2, iOS 26
Topic: Design SubTopic: General Tags:
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Activity
2w
Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
4
Boosts
0
Views
262
Activity
2w
Reply to Provisioning profile missing entitlement: com.apple.developer.icloud
Thank you for your replies. Unfortunately, this didn't help either. I developed an app with SwiftDate in a GroupContainer. The data model is stable, and all relationships are optional. The next step should be to switch to an iCloudContainer. Both computers are on the same network and have internet access and access to the developer account. I disabled and re-enabled automatic signing. No change. A comparison of the project.pbxproj files showed two new lines in the non-functional project: 913a913 CODE_SIGN_IDENTITY = Apple Development; 948a949 PROVISIONING_PROFILE_SPECIFIER = ; I manually deleted these two lines and restarted Xcode. There was no change in behavior; the same error occurred. I also manually downloaded the profile from the developer website and tried to sign it manually. But this deployment profile has the same error again: Entitlements: 8 included, 1 Missing What surprises me is that the working version on the MacBook lists 12 entitlements. The entitlements are identical on both systems
Replies
Boosts
Views
Activity
2w
Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
Replies
0
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0
Views
36
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2w