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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for

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Reply to CoreLocation: startUpdateLocation is unavailable
This sounds like a Radar to me. I am having the same issue. I had compiled this for the WatchKit Extension under iOS 8 + WK. I'm guessing there is a bit of unimplemented foo between the seed 1 release and the conference demo seed (Usually a few builds later)Work around seems to be temporarily to move that functionality over to the iOS app and WatchComm it across.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Mac and iOS for one membership?
Right...one fee covers iOS, OS X & WatchOS now. Mine took a while but by the end of the day yesterday, I was good to go.See Apple's New Developer Program Offers iOS, OS X And watchOS Tools For $99For some reason, edit seems only for replies - can you at least delete the original?
Jun ’15
Reply to iOS 9 carrier name issue iPhone
Ok so here is the fix for my problem. After installing beta IOS 9 to the phone set it up as a new phone. Sign in to your icloud account and individully download apps and music you want tested on the phone and the carrier will stay. If restored from a back up the carrier will drop everytime. I hope this helps others with similiar issues.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Swift frameworks and unmapped SDK libraries?
Over the course of Swift's existence I've had to take advantage of a number of workarounds (i.e., hacks) to compile a Swift framework that utilizes non-modular system code, e.g., CommonCrypto, sqlite3, etc.These solutions have included:Renaming the umbrella header to be something different than the module name in order to exploit a bug that let frameworks compile with bridging headers, wherein the non-modular import happened: #import <CommonCrypto/CommonCrypto.h>Building a dummy, optional framework with a custom module map specifying the absolute path to an SDK header (relative SDK paths don't work): module CommonCrypto [system] [extern_c] { header /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/CommonCrypto/CommonCrypto.h export * }Specifying a custom module map with an additional header specifying the absolute path to an SDK header: framework module MyCrypto { umbrella header MyCrypto.h header /
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Jun ’15
Reply to Is developing extensions for Safari free?
From here:Important: To develop extensions for Safari, you need to sign up for the Apple Developer Program online at http://developer.apple.com. After joining the program, you must obtain a signed certificate in order for your extension to work; the extension will not load until your certificate is installed. To request a certificate, follow the “Certificates, Identifiers & Profiles” link from the Developer Member Center homepage.This is a joke, there's no way to sell extensions so why the **** should developers have to pay, all that's going to happen as a result of this is people are going to lose some great extensions on Safari and switch to Chrome.
Topic: Safari & Web SubTopic: General Tags:
Jun ’15
Reply to Is it possible to run Xcode 7 UI Tests from command line?
Yes, with something like this ...xcodebuild test -scheme YourAppScheme -destination platform=iOS Simulator,OS=9.0,name=iPhone 6Replace your project's scheme name in for 'YourAppScheme'Used to be you had to export/share the scheme (go to manage schemes in Xcode) to get this to work. Not sure if that is still the case. Just a warning.You can play with the destination settings to pick different devices, etc.Cheers.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15