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“Visual Studio Maui IOS”

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What steps should I follow to get started with iOS development?
Hey everyone 👋 I’m starting my journey in iOS app development coming from a Java background and I already have an app idea but want to approach things the right way so I’d love your guidance What AI tools do you recommend for coding debugging and learning Swift or SwiftUI 🤖 how do you approach app design 🎨 and where do you find UI inspiration graphics or useful resources for building apps 🚀 any tips or lessons learned would really help 🙏
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Someone help me, i need to connect to wifi by scan a qrCode in my Flutter APP
Hi, I'v got the error by using NEHotspotConfiguration to connect a wifi spot but get:NEHotspotConfigurationErrorDomain code=8. I hope to get the same result as when scanning the code with the system camera. A pop-up window will appear, and I just need to click Join to successfully connect. Here's the logs: [OneAppWifi][iOS] handleCheckWifiEnabled start (iOS 12+) [OneAppWifi][iOS] handleCheckWifiEnabled pathUpdateHandler status=satisfied [OneAppWifi][iOS] handleConnectWifi start, ssid=OPPO Find X6 Pro, pwd=len=16, authType=Optional(sae), hidden=false [OneAppWifi][iOS] handleConnectWifi cancelPendingConnection before new request ssid=OPPO Find X6 Pro [OneAppWifi][iOS] cancelPendingConnection called, errorCode=nil, currentSsid=nil [OneAppWifi][iOS] cancelPendingConnection silent cancel, just clear pendingConnectResult [OneAppWifi][iOS] handleConnectWifi apply completion with error, domain=NEHotspotConfigurationErrorDomain, code=8, userInfo=[
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Two apps stuck in "Waiting for Review" for weeks — no response from App Review
Hello, I am reaching out here because I have two iOS apps that have been stuck in Waiting for Review status with no communication from the App Review team. App 1: OKIRIZO (Apple ID: 6757417197) First submitted: January 10, 2026 Current submission: February 25, 2026 Status: Waiting for Review (19+ days on current submission, over 2 months since first submission) Multiple resubmissions due to the prolonged wait App 2: TidaKitchen (Apple ID: 6759185372) Current submission: approximately March 11, 2026 Status: Waiting for Review Both are version 1.0 initial submissions for the iOS App Store. There are no messages, no rejection notices, and no feedback in App Store Connect. I have also submitted expedited review requests but have received no response. I understand that review times can vary, but waiting over two months with zero communication is significantly impacting our business. These apps serve local businesses in Okinawa, Japan, and the delays are causing real operational problems for our c
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Sign in With Apple Unknown error 1000
PLATFORM AND VERSION iOS Development environment: Xcode 26.2, macOS x Run-time configuration: iOS The issue does not seem to be limited to a specific version. DESCRIPTION OF PROBLEM We are reaching out to request in-depth technical assistance regarding an intermittent issue with Sign in with Apple implementation in our application. [Technical Status] We have confirmed that our technical implementation is correct. All necessary code and Xcode Capabilities are properly configured, and the service is working perfectly for the vast majority of our users. However, a small subset of users is consistently encountering Unknown Error (Error Code 1000), which prevents them from logging in entirely. [Identified Scenario] Currently, the only reproducible case we have found involves Child Accounts (protected accounts) under Family Sharing, specifically when the user's age is set below the regional requirement for a standalone Apple ID. However, we are receiving reports from other users who do not seem to
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Showing All Messages curl: (35) Recv failure: Connection reset by peer
Showing All Messages [!] Error installing FBSDKLoginKit [!] /usr/bin/curl -f -L -o /Volumes/workspace/tmp/d20260316-6574-ros9od/file.zip https://github.com/facebook/facebook-ios-sdk/releases/download/v18.0.2/FacebookSDK_Dynamic.xcframework.zip --create-dirs --netrc-optional --retry 2 -A 'CocoaPods/1.16.2 cocoapods-downloader/2.1' % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:01 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:02 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:03 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:04 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:05 --:--:-- 0 curl: (35) Recv failure: Connection reset by peer Command exited with non-zero exit-code: 1 Running ci_post_clone.sh script failed (exited with code 1). Executable scripts are run using the interpreter specified in the shebang line.
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Reply to Static library links on device but fails on iOS Simulator
It sounds like your static library isn't built as an XCFramework that then contains your static library. In essence, your library needs to be built twice, once for iOS devices and a second time for iOS simulators, with both copies and the header files then packed inside of the XCFramework so Xcode then handles all of the details from there. The documentation covers all of the details you need. — Ed Ford,  DTS Engineer
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Reply to Universal Link works directly but not via redirect on iOS 18 and above
Hi, I’m still not sure what we can rely on for our use case. Our flow: The user taps a link on our domain (link.example.com/path) and that URL is not a Universal Link. Our server responds with an HTTP 302 to a different domain that is a Universal Link. The client (Safari) follows the redirect and loads that Universal Link URL. We need to know: on iOS 18.3+, will the system open our app when the user ends up on that Universal Link URL after this 302, or will they stay in the browser / go to the App Store? After reading this thread and the document I'm confused because we have: Documentation that allows (but doesn’t prefer) redirect to a Universal Link Forum guidance to avoid redirects. Your suggestion to “explore alternative redirection methods” and “implement your own solution,” without specifying what method works and which not. We have a business requirement to use a short link that redirects to the Universal Link, so we would appreciate a response. Thanks!
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Apple Silicon calling printf
What is the proper way to pass arguments to printf with multiple variables using ARM64 Apple Silicon? Example: fOutputStr: .asciz Element[%d] = %dn // formated output string for an output of: Element[4] = 9 This code (see below) works on Raspberry Pi 5, on my Mac Studio, I am getting this output, Element[9] = 1871655168 What do I need to do to use printf from an assembly language call with multiple variables? I am using the following code. ` .align 2 // memory alignment model for 64-bit ARMc #if defined(APPLE) .global _main // Provide program starting address to linker Mac OS _main: #else .global main // Raspian and Linux main: #endif // stack frame work setup START stp x29, x30, [sp, -16]! str x20, [sp, -16]! mov x29, sp // stack frame work setup END // setup printf call #if defined(APPLE) adrp x0, fOutputStr@PAGE add x0, x0, fOutputStr@PAGEOFF #else ldr x0, =fOutputStr #endif mov w1, #4 mov w2, #9 print_brk: #if defined(APPLE) stp X0, X1, [SP, #-16]! stp X2, X3, [SP, #-16]! bl _printf ldp X2, X3, [
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Reply to Xcode 16 warning about missing symbols of static framework
Hi @DTS Engineer , I am also facing this weird issue I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists reg
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Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists regardless of these standard
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Reply to Is it a bug in UIActivityViewController to Airdrop ?
I filed a bug report with an sample project and 2 files for testing. I confirm the problem. FB22253128 Here the message in FB (with the zipped sample project and 2 test files): Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. Steps to reproduce Build and load the app on iPhone transfer the 2 pdf files ('name accentué.pdf' and 'name plain.pdf' to the Documents folder of Test app (I did it in Finder on Mac with iPhone USB connected to the Mac). The 2 files are identical except their name. Run the app Tap 'Send by AirDrop name plain.pdf' and select AirDrop to Mac : Transfer OK Tap 'Send by AirDrop name accentué.pdf' and select AirDrop to Mac : Transfer fails
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Unfortunately as the issue is still being investigated, we do not have the answers you seek. We suspect the issue may have started with iOS 26. The root cause is not determined yet, but we believe there is a specific trigger for this issue to surface - that is, it does not effect all apps that get deleted and re-installed every time, all the time. All that will be part of the investigating and fixing process.
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Reply to How do you support Preferred Font Size / Dynamic Type on macOS?
Dynamic Type is a system-level feature for iOS, iPadOS, tvOS, visionOS, and watchOS. However, all platforms support dynamic optical sizes when using system fonts. With dynamic optical sizes, you don’t need to use discrete optical sizes unless you’re working with a design tool that doesn’t support all the features of the variable font format. These sizes, like .title, caption, etc.. are discussed in Adopt the new look of macOS When using system fonts through APIs like preferredFont(forTextStyle:options:), the dynamic optical sizing behavior is automatic. Learn more about this here: The details of UI typography. For more information on typography best practices see Typgraphy design page. I hope this helps!  Travis
Topic: UI Frameworks SubTopic: AppKit Tags:
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What steps should I follow to get started with iOS development?
Hey everyone 👋 I’m starting my journey in iOS app development coming from a Java background and I already have an app idea but want to approach things the right way so I’d love your guidance What AI tools do you recommend for coding debugging and learning Swift or SwiftUI 🤖 how do you approach app design 🎨 and where do you find UI inspiration graphics or useful resources for building apps 🚀 any tips or lessons learned would really help 🙏
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Reply to Curious about the shift from iOS developer to full time indie developer Ask Me Anything 🚀📱
Ask me anything about transitioning to indie iOS 🚀 development growth 📈 monetization 💰 and scaling apps today 📱
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Developer Program enrolment double charge
Followed Apple's instructions and signed up via the iOS developer app. Received confirmation email of purchase. However I can 't complete enrolment because the developer account and the apple account haven't synced, so the developer account is trying to get me to finish payment. Anyone else have this issue?
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24
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Someone help me, i need to connect to wifi by scan a qrCode in my Flutter APP
Hi, I'v got the error by using NEHotspotConfiguration to connect a wifi spot but get:NEHotspotConfigurationErrorDomain code=8. I hope to get the same result as when scanning the code with the system camera. A pop-up window will appear, and I just need to click Join to successfully connect. Here's the logs: [OneAppWifi][iOS] handleCheckWifiEnabled start (iOS 12+) [OneAppWifi][iOS] handleCheckWifiEnabled pathUpdateHandler status=satisfied [OneAppWifi][iOS] handleConnectWifi start, ssid=OPPO Find X6 Pro, pwd=len=16, authType=Optional(sae), hidden=false [OneAppWifi][iOS] handleConnectWifi cancelPendingConnection before new request ssid=OPPO Find X6 Pro [OneAppWifi][iOS] cancelPendingConnection called, errorCode=nil, currentSsid=nil [OneAppWifi][iOS] cancelPendingConnection silent cancel, just clear pendingConnectResult [OneAppWifi][iOS] handleConnectWifi apply completion with error, domain=NEHotspotConfigurationErrorDomain, code=8, userInfo=[
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106
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Two apps stuck in "Waiting for Review" for weeks — no response from App Review
Hello, I am reaching out here because I have two iOS apps that have been stuck in Waiting for Review status with no communication from the App Review team. App 1: OKIRIZO (Apple ID: 6757417197) First submitted: January 10, 2026 Current submission: February 25, 2026 Status: Waiting for Review (19+ days on current submission, over 2 months since first submission) Multiple resubmissions due to the prolonged wait App 2: TidaKitchen (Apple ID: 6759185372) Current submission: approximately March 11, 2026 Status: Waiting for Review Both are version 1.0 initial submissions for the iOS App Store. There are no messages, no rejection notices, and no feedback in App Store Connect. I have also submitted expedited review requests but have received no response. I understand that review times can vary, but waiting over two months with zero communication is significantly impacting our business. These apps serve local businesses in Okinawa, Japan, and the delays are causing real operational problems for our c
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0
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0
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95
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2w
Sign in With Apple Unknown error 1000
PLATFORM AND VERSION iOS Development environment: Xcode 26.2, macOS x Run-time configuration: iOS The issue does not seem to be limited to a specific version. DESCRIPTION OF PROBLEM We are reaching out to request in-depth technical assistance regarding an intermittent issue with Sign in with Apple implementation in our application. [Technical Status] We have confirmed that our technical implementation is correct. All necessary code and Xcode Capabilities are properly configured, and the service is working perfectly for the vast majority of our users. However, a small subset of users is consistently encountering Unknown Error (Error Code 1000), which prevents them from logging in entirely. [Identified Scenario] Currently, the only reproducible case we have found involves Child Accounts (protected accounts) under Family Sharing, specifically when the user's age is set below the regional requirement for a standalone Apple ID. However, we are receiving reports from other users who do not seem to
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1
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181
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Showing All Messages curl: (35) Recv failure: Connection reset by peer
Showing All Messages [!] Error installing FBSDKLoginKit [!] /usr/bin/curl -f -L -o /Volumes/workspace/tmp/d20260316-6574-ros9od/file.zip https://github.com/facebook/facebook-ios-sdk/releases/download/v18.0.2/FacebookSDK_Dynamic.xcframework.zip --create-dirs --netrc-optional --retry 2 -A 'CocoaPods/1.16.2 cocoapods-downloader/2.1' % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:01 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:02 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:03 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:04 --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- 0:00:05 --:--:-- 0 curl: (35) Recv failure: Connection reset by peer Command exited with non-zero exit-code: 1 Running ci_post_clone.sh script failed (exited with code 1). Executable scripts are run using the interpreter specified in the shebang line.
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84
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Reply to Static library links on device but fails on iOS Simulator
It sounds like your static library isn't built as an XCFramework that then contains your static library. In essence, your library needs to be built twice, once for iOS devices and a second time for iOS simulators, with both copies and the header files then packed inside of the XCFramework so Xcode then handles all of the details from there. The documentation covers all of the details you need. — Ed Ford,  DTS Engineer
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Reply to Universal Link works directly but not via redirect on iOS 18 and above
Hi, I’m still not sure what we can rely on for our use case. Our flow: The user taps a link on our domain (link.example.com/path) and that URL is not a Universal Link. Our server responds with an HTTP 302 to a different domain that is a Universal Link. The client (Safari) follows the redirect and loads that Universal Link URL. We need to know: on iOS 18.3+, will the system open our app when the user ends up on that Universal Link URL after this 302, or will they stay in the browser / go to the App Store? After reading this thread and the document I'm confused because we have: Documentation that allows (but doesn’t prefer) redirect to a Universal Link Forum guidance to avoid redirects. Your suggestion to “explore alternative redirection methods” and “implement your own solution,” without specifying what method works and which not. We have a business requirement to use a short link that redirects to the Universal Link, so we would appreciate a response. Thanks!
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2w
Apple Silicon calling printf
What is the proper way to pass arguments to printf with multiple variables using ARM64 Apple Silicon? Example: fOutputStr: .asciz Element[%d] = %dn // formated output string for an output of: Element[4] = 9 This code (see below) works on Raspberry Pi 5, on my Mac Studio, I am getting this output, Element[9] = 1871655168 What do I need to do to use printf from an assembly language call with multiple variables? I am using the following code. ` .align 2 // memory alignment model for 64-bit ARMc #if defined(APPLE) .global _main // Provide program starting address to linker Mac OS _main: #else .global main // Raspian and Linux main: #endif // stack frame work setup START stp x29, x30, [sp, -16]! str x20, [sp, -16]! mov x29, sp // stack frame work setup END // setup printf call #if defined(APPLE) adrp x0, fOutputStr@PAGE add x0, x0, fOutputStr@PAGEOFF #else ldr x0, =fOutputStr #endif mov w1, #4 mov w2, #9 print_brk: #if defined(APPLE) stp X0, X1, [SP, #-16]! stp X2, X3, [SP, #-16]! bl _printf ldp X2, X3, [
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6
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733
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Reply to Xcode 16 warning about missing symbols of static framework
Hi @DTS Engineer , I am also facing this weird issue I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists reg
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Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info. Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the Generate dSYM phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists regardless of these standard
Replies
2
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75
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2w
Reply to Is it a bug in UIActivityViewController to Airdrop ?
I filed a bug report with an sample project and 2 files for testing. I confirm the problem. FB22253128 Here the message in FB (with the zipped sample project and 2 test files): Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. Steps to reproduce Build and load the app on iPhone transfer the 2 pdf files ('name accentué.pdf' and 'name plain.pdf' to the Documents folder of Test app (I did it in Finder on Mac with iPhone USB connected to the Mac). The 2 files are identical except their name. Run the app Tap 'Send by AirDrop name plain.pdf' and select AirDrop to Mac : Transfer OK Tap 'Send by AirDrop name accentué.pdf' and select AirDrop to Mac : Transfer fails
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
Unfortunately as the issue is still being investigated, we do not have the answers you seek. We suspect the issue may have started with iOS 26. The root cause is not determined yet, but we believe there is a specific trigger for this issue to surface - that is, it does not effect all apps that get deleted and re-installed every time, all the time. All that will be part of the investigating and fixing process.
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Reply to How do you support Preferred Font Size / Dynamic Type on macOS?
Dynamic Type is a system-level feature for iOS, iPadOS, tvOS, visionOS, and watchOS. However, all platforms support dynamic optical sizes when using system fonts. With dynamic optical sizes, you don’t need to use discrete optical sizes unless you’re working with a design tool that doesn’t support all the features of the variable font format. These sizes, like .title, caption, etc.. are discussed in Adopt the new look of macOS When using system fonts through APIs like preferredFont(forTextStyle:options:), the dynamic optical sizing behavior is automatic. Learn more about this here: The details of UI typography. For more information on typography best practices see Typgraphy design page. I hope this helps!  Travis
Topic: UI Frameworks SubTopic: AppKit Tags:
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